1. 9d4efdf Revert "A bunch more cleanups" by John Reck · 9 years ago
  2. 7809f83 Revert "Move AssetAtlas off of SkBitmap*" by John Reck · 9 years ago
  3. 87ffb63 Move AssetAtlas off of SkBitmap* by John Reck · 9 years ago
  4. c294d12 A bunch more cleanups by John Reck · 9 years ago
  5. edc524c Add GraphicsStatsService by John Reck · 9 years ago
  6. 43c410e Merge "Remove HardwareCanvas" by Chris Craik · 9 years ago
  7. b36016c Cleanups & simplifications by John Reck · 9 years ago
  8. f6829a0 Remove HardwareCanvas by Chris Craik · 9 years ago
  9. f4faeac Cleanup Bitmap JNI attempt #2 by John Reck · 9 years ago
  10. c02977e Revert "Cleanup Bitmap JNI" by Chad Jones · 9 years ago
  11. b291524 Cleanup Bitmap JNI by John Reck · 9 years ago
  12. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 9 years ago
  13. dad7d84c Teach AssetAtlas about more drawables by John Reck · 10 years ago
  14. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  15. 83fb64e Merge "If the surface is lost, release it" into lmp-mr1-dev by John Reck · 10 years ago
  16. b13de07 If the surface is lost, release it by John Reck · 10 years ago
  17. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  18. aa95a88 Have an actual fallback if the surface is lost by John Reck · 10 years ago
  19. 3aa1ffb Fix inset check in ThreadedRenderer by Alan Viverette · 10 years ago
  20. 23d307c Cleanup debug options by John Reck · 10 years ago
  21. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  22. 61375a8 Revert "Make starting window hw-accelerated" by John Reck · 10 years ago
  23. 4f52b34 Make starting window hw-accelerated by Chet Haase · 10 years ago
  24. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  25. abedca3 Support Z reorder/shadows in root render node by Chris Craik · 10 years ago
  26. 4c5a27b Merge "Animator stuff" into lmp-dev by John Reck · 10 years ago
  27. 119907c Animator stuff by John Reck · 10 years ago
  28. ed6f14a Make shadow alpha properties public, add lighting values for TV by Alan Viverette · 10 years ago
  29. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  30. dbed893 Preserve surface insets when view layout is updated by Alan Viverette · 10 years ago
  31. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  32. 514a8b8 Merge "Fix root RenderNode damage calculation" into lmp-dev by John Reck · 10 years ago
  33. 0a97330 Fix root RenderNode damage calculation by John Reck · 10 years ago
  34. 57774a8 Ensure surfaces with insets aren't rendered as opaque by Alan Viverette · 10 years ago
  35. 58c42c3 Specify light and shadow properties in theme by Alan Viverette · 10 years ago
  36. ccb11e1 Add API for specifying popup window shadows and shadow insets by Alan Viverette · 10 years ago
  37. 8360153 Revert "Fix destroyHardwareResources" by John Reck · 10 years ago
  38. ec0c925 Fix destroyHardwareResources by John Reck · 10 years ago
  39. d907e5b Merge "Fix onTrimMemory for HardwareRenderer" by John Reck · 10 years ago
  40. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  41. 918ad52 More cleanups by John Reck · 10 years ago
  42. f74930b Merge "Surface: Add allocateBuffers to avoid render delay" by Dan Stoza · 10 years ago
  43. cd028f3 Fix contants; RT-enable WebView pt2 by John Reck · 10 years ago
  44. 5795d64 Surface: Add allocateBuffers to avoid render delay by Dan Stoza · 10 years ago
  45. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  46. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  47. b8802b1 Add atlas map pointer validation by John Reck · 10 years ago
  48. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  49. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  50. 84a4c88 Remove GLRenderer by John Reck · 10 years ago
  51. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  52. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  53. e1628b7 Implement FlushCaches TODO by John Reck · 10 years ago
  54. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  55. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  56. 86faf9e Workaround double-translate bug by John Reck · 10 years ago
  57. d5b2ec4 Fix onHardwarePreDraw call in ThreadedRenderer by Alan Viverette · 10 years ago
  58. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  59. 315c329 Add TimeInterpolator support to RNA by John Reck · 10 years ago
  60. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  61. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  62. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  63. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  64. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  65. 18f16e6 TIME LORD! by John Reck · 10 years ago
  66. e45b1fd RenderThread animator support by John Reck · 10 years ago
  67. ae738a7 Add invokeFunctor call to ViewRootImpl by Bo Liu · 10 years ago
  68. 05e8584 Add missing try/finallys by John Reck · 10 years ago
  69. 6313b92 Clear mIgnoreDirtyState after draw by John Reck · 10 years ago
  70. fae904d Fence on destruction by John Reck · 10 years ago
  71. bc0cc02 Support onHardwarePostDraw in ThreadedRenderer by John Reck · 10 years ago
  72. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  73. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  74. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  75. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  76. 0ed751d Don't make HardwareRenderer calls in the finalizer by John Reck · 10 years ago
  77. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  78. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  79. f666ad7 Rename DisplayList->RenderNode by John Reck · 10 years ago
  80. be34f2f DisplayList lifecycle changes by John Reck · 10 years ago
  81. 44fd8d2 DisplayList overhaul by John Reck · 10 years ago
  82. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 10 years ago
  83. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 10 years ago
  84. 04fc583 Refactor HardwareLayer by John Reck · 10 years ago
  85. 36bef0b AArch64: Make graphics classes 64-bit compatible by Ashok Bhat · 11 years ago
  86. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  87. 3dfe19f Add drawGlFunctor support to RenderThread by John Reck · 11 years ago
  88. cec24ae RenderThread work by John Reck · 11 years ago