1. 1ff961d Revert "Remove Bitmap#getSkBitmap" by John Reck · 9 years ago
  2. 4bd981e Remove Bitmap#getSkBitmap by John Reck · 9 years ago
  3. ee24859 Refactor DisplayList path caching. by Derek Sollenberger · 9 years ago
  4. 3d4eed7 Update HWUI to store its own SkBitmap objects by Derek Sollenberger · 10 years ago
  5. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  6. a2732a2 Stop pretending USE_OPENGL_RENDERER is a thing by John Reck · 10 years ago
  7. ee648e5 Remove unnecessary/erroneous reference counting by Derek Sollenberger · 10 years ago
  8. 71d08a0 Switch TextureCache to SkPixelRef::fStableId by John Reck · 10 years ago
  9. a35778c7 Yank ResourceCache out of Caches by John Reck · 10 years ago
  10. 0e89e2b Layer changes by John Reck · 10 years ago
  11. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  12. ecd07216 resolved conflicts for merge of 22d07464 to master by Narayan Kamath · 10 years ago
  13. f5df700 AArch64: Make frameworks/base code more portable by Ashok Bhat · 10 years ago
  14. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 10 years ago
  15. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 11 years ago
  16. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  17. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  18. 0c20c38 Use global references for Bitmap AndroidPixelRefs by Chris Craik · 11 years ago
  19. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  20. 547e665 Don't null the reference to Bitmap pixels until we're really ready by Chet Haase · 12 years ago
  21. 54643d7 make sure to destroy GL objects on the GL thread by Mathias Agopian · 12 years ago
  22. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  23. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  24. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  25. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  26. 58ecc20 Reduce the number of locks acquired by display lists by Romain Guy · 12 years ago
  27. 8dcfd5e Clamp gradient textures to max GL texture size by Romain Guy · 12 years ago
  28. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 12 years ago
  29. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  30. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  31. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 13 years ago
  32. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 13 years ago
  33. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 13 years ago
  34. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  35. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago
  36. e4ac2d6 Allocate bitmap backing buffers in the Java heap. by Patrick Dubroy · 14 years ago
  37. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  38. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  39. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  40. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  41. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  42. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago