1. e76dd37 am 680ca941: am ec5dc76a: Merge "Make layer double drawing visible in overdraw debug mode" into jb-mr2-dev by Chris Craik · 11 years ago
  2. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 11 years ago
  3. 09d3636 Fix indentation by Romain Guy · 11 years ago
  4. a40d7e7 am 15717a32: am 0985ac04: Merge "Maybe fix issue #8620910: Win_sdk build failed and unable to create..." into jb-mr2-dev by Dianne Hackborn · 11 years ago
  5. 0985ac0 Merge "Maybe fix issue #8620910: Win_sdk build failed and unable to create..." into jb-mr2-dev by Dianne Hackborn · 11 years ago
  6. c51d050 Maybe fix issue #8620910: Win_sdk build failed and unable to create... by Dianne Hackborn · 11 years ago
  7. 55709fc am 55b883b0: am 30c990c3: Merge "Draw Operation merging" into jb-mr2-dev by Chris Craik · 11 years ago
  8. 30c990c Merge "Draw Operation merging" into jb-mr2-dev by Chris Craik · 11 years ago
  9. 527a3aa Draw Operation merging by Chris Craik · 12 years ago
  10. 5069101 am 5141bf80: am 80fccb4d: Merge "There should be a mandatory coder\'s license. Bug #8586560" into jb-mr2-dev by Romain Guy · 12 years ago
  11. 80fccb4 Merge "There should be a mandatory coder's license. Bug #8586560" into jb-mr2-dev by Romain Guy · 12 years ago
  12. 11dc376 am 18e99d1d: am 15fed390: Merge "Add new resources trace, also trace apk dex loading." into jb-mr2-dev by Dianne Hackborn · 12 years ago
  13. 15fed39 Merge "Add new resources trace, also trace apk dex loading." into jb-mr2-dev by Dianne Hackborn · 12 years ago
  14. 4abab93 There should be a mandatory coder's license. Bug #8586560 by Romain Guy · 12 years ago
  15. 0f6ba07 am 543c5dcf: am efcb252f: Merge "Properly computer gradient textures width" into jb-mr2-dev by Romain Guy · 12 years ago
  16. 95aeff8 Properly computer gradient textures width by Romain Guy · 12 years ago
  17. f7be480 Add new resources trace, also trace apk dex loading. by Dianne Hackborn · 12 years ago
  18. e48da96 resolved conflicts for merge of 886e1204 to master by Romain Guy · 12 years ago
  19. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  20. c4c8f2d am 78b24b6f: am dacd4751: Merge "Fix Contacts animation jank" into jb-mr2-dev by Chet Haase · 12 years ago
  21. dacd475 Merge "Fix Contacts animation jank" into jb-mr2-dev by Chet Haase · 12 years ago
  22. 58d110a Fix Contacts animation jank by Chet Haase · 12 years ago
  23. 28af35e resolved conflicts for merge of a976bddd to master by Ying Wang · 12 years ago
  24. d8b26d6 Merge "Add liblog" into jb-mr2-dev by Ying Wang · 12 years ago
  25. d685894 Add liblog by Ying Wang · 12 years ago
  26. 6c825d4 am 52706c6c: am 4a745e78: Merge "Change the dither texture\'s swizzling" into jb-mr2-dev by Romain Guy · 12 years ago
  27. 032d47a Change the dither texture's swizzling by Romain Guy · 12 years ago
  28. 8775af6 am aaddfacf: am bdb706e4: Merge "Pipe through device resolution information" into jb-mr2-dev by Michael Wright · 12 years ago
  29. 6adbb90 am 5ea0465d: am 8299f683: Merge "Use float textures to render gradients when possible" into jb-mr2-dev by Romain Guy · 12 years ago
  30. bdb706e48 Merge "Pipe through device resolution information" into jb-mr2-dev by Michael Wright · 12 years ago
  31. 8299f68 Merge "Use float textures to render gradients when possible" into jb-mr2-dev by Romain Guy · 12 years ago
  32. b488004 Use float textures to render gradients when possible by Romain Guy · 12 years ago
  33. ae9d6aa am 4c2a7b23: am 4a706bc6: Merge "Correctly manage the lifecycle of IME InputChannels." into jb-mr2-dev by Jeff Brown · 12 years ago
  34. 4a706bc Merge "Correctly manage the lifecycle of IME InputChannels." into jb-mr2-dev by Jeff Brown · 12 years ago
  35. 1951ce8 Correctly manage the lifecycle of IME InputChannels. by Jeff Brown · 12 years ago
  36. c6091c6 Pipe through device resolution information by Michael Wright · 12 years ago
  37. f7648b7 am 21af446c: am a151ef8c: Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
  38. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
  39. 59f5015 am 233f6730: am de4f8c38: Merge "Traverse layers in update order" into jb-mr2-dev by Chris Craik · 12 years ago
  40. de4f8c3 Merge "Traverse layers in update order" into jb-mr2-dev by Chris Craik · 12 years ago
  41. 1206b9b Traverse layers in update order by Chris Craik · 12 years ago
  42. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 12 years ago
  43. 2a54c18 am ae74f598: am eaadd123: Merge "Add internal API to query GL version number" into jb-mr2-dev by Romain Guy · 12 years ago
  44. eaadd12 Merge "Add internal API to query GL version number" into jb-mr2-dev by Romain Guy · 12 years ago
  45. df1dc28 Add internal API to query GL version number by Romain Guy · 12 years ago
  46. e4d9a01 Phase 1 of refactoring SystemServer. by Dan Morrill · 12 years ago
  47. ff7ae2d Merge "Correct save/restore match up" into jb-mr2-dev by Chris Craik · 12 years ago
  48. e0b39fc1 Merge "Account for hairlines in quick rejection logic" into jb-mr2-dev by Chris Craik · 12 years ago
  49. 1ed30c9 Correct save/restore match up by Chris Craik · 12 years ago
  50. e7c69c6 Account for hairlines in quick rejection logic by Chris Craik · 12 years ago
  51. 16ecda5 Update view's alpha and layer docs by Chris Craik · 12 years ago
  52. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 12 years ago
  53. 5399a56 Merge "Update layers to clear them Bug #8489505" into jb-mr2-dev by Romain Guy · 12 years ago
  54. 94eaab4 am 3ae30483: am a19647d3: Merge "Correct executable bit for source files [Take 2]" by Elliott Hughes · 12 years ago
  55. dc1975e Merge "Fix issues related to saveLayer/restore deferral" into jb-mr2-dev by Chris Craik · 12 years ago
  56. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 12 years ago
  57. 58f7689 Merge "Don't crash when making a layer larger than supported dimensions Bug #8437401" into jb-mr2-dev by Romain Guy · 12 years ago
  58. 7273daa Fix issues related to saveLayer/restore deferral by Chris Craik · 12 years ago
  59. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 12 years ago
  60. 9cd6451 Merge "Set ignore flag during deferred savelayer" into jb-mr2-dev by Chris Craik · 12 years ago
  61. 408eb12 Set ignore flag during deferred savelayer by Chris Craik · 12 years ago
  62. 3e4a3ea Correct executable bit for source files [Take 2] by Chirayu Desai · 12 years ago
  63. 4500a8d Path precaching creates duplicate cache entries Bug #8478275 by Romain Guy · 12 years ago
  64. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
  65. a4e16c5 Restore final canvas state after deferred flush by Chris Craik · 12 years ago
  66. 741f6bb Merge "Isolate tiling clip state from snapshot" into jb-mr2-dev by Chris Craik · 12 years ago
  67. 5f80362 Isolate tiling clip state from snapshot by Chris Craik · 12 years ago
  68. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 12 years ago
  69. 9eac526 Merge "Optimize text GL setup" into jb-mr2-dev by Romain Guy · 12 years ago
  70. 7564c71 Merge "Use snapshot alpha in all layer drawing" into jb-mr2-dev by Chris Craik · 12 years ago
  71. e83569c Use snapshot alpha in all layer drawing by Chris Craik · 12 years ago
  72. 257ae35 Optimize text GL setup by Romain Guy · 12 years ago
  73. d90144d Update snapshot upon saveLayer deferral by Chris Craik · 12 years ago
  74. 4494599 Merge "Use snapshot alpha for layers" into jb-mr2-dev by Chris Craik · 12 years ago
  75. ec3928b Merge "Reduce number of glDraw calls when drawing text" into jb-mr2-dev by Romain Guy · 12 years ago
  76. 661a87e Reduce number of glDraw calls when drawing text by Romain Guy · 12 years ago
  77. df9d2ba Merge "Minimize texture binds when drawing text" into jb-mr2-dev by Romain Guy · 12 years ago
  78. 115096f Minimize texture binds when drawing text by Romain Guy · 12 years ago
  79. 603ce55 Merge "Apply ComposeShader's local matrix to children" into jb-mr2-dev by Romain Guy · 12 years ago
  80. d4289922 Apply ComposeShader's local matrix to children by Romain Guy · 12 years ago
  81. 16b7dc9 Merge "Merge all shapes/paths caches to PathCache" into jb-mr2-dev by Romain Guy · 12 years ago
  82. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
  83. cada41a Work around saveLayer clipping/transform deferring issues by Chris Craik · 12 years ago
  84. d0afeac Reset draw modifiers after flushing by Chris Craik · 12 years ago
  85. a08f95c Use snapshot alpha for layers by Chris Craik · 12 years ago
  86. f40b8a9 Merge "Fully deferred displaylist replay" into jb-mr2-dev by Chris Craik · 12 years ago
  87. ff78583 Fully deferred displaylist replay by Chris Craik · 12 years ago
  88. bd3055f Less aggressive glyphs precaching by Romain Guy · 12 years ago
  89. 0f809f3 Prevent infinite loop when trimming the path cache by Romain Guy · 12 years ago
  90. 5dc7fa7 Add TaskManager API by Romain Guy · 12 years ago
  91. 2a2ead9 Merge "Precache paths from a worker thread" into jb-mr2-dev by Romain Guy · 12 years ago
  92. ca89e2a Precache paths from a worker thread by Romain Guy · 12 years ago
  93. 294b512 DO NOT MERGE - Full backup/restore now handles OBBs sensibly by Christopher Tate · 12 years ago
  94. 6e20040 Move blur code from FontRenderer to utils/Blur.cpp by Romain Guy · 12 years ago
  95. b09f147 Don't apply scale to glyphs when a perspective is set. Bug #8337925 by Romain Guy · 12 years ago
  96. 8afce81 Round scale factors to rasterize text by Romain Guy · 12 years ago
  97. 624234f Take only the scale params into account to rasterize text by Romain Guy · 12 years ago
  98. 0b58a3d Make glyph copies a little more cache friendly by Romain Guy · 12 years ago
  99. 3b75382 Fix colored rects clipping and code cleanup by Romain Guy · 12 years ago
  100. 19d4dd8 Take text scale/skew into account only when rendering into a layer by Romain Guy · 12 years ago