1. b2cb8e4 Specify SDK version for RS graphics tests. by Tim Murray · 12 years ago
  2. 10efb53 Switch to "tests" instead of "optional" for build. by Stephen Hines · 12 years ago
  3. b23b58a Enable AA in scenegraph. Minor shader work in sample. by Alex Sakhartchouk · 13 years ago
  4. 3c8eed3 Adding a few more howto elements to scenegraph example. by Alex Sakhartchouk · 13 years ago
  5. d2dc983 Simplifying programmatic creation. by Alex Sakhartchouk · 13 years ago
  6. 9cc2900 Properly pipe texture names through. by Alex Sakhartchouk · 13 years ago
  7. 57fc710 Adding a very simple all-code scenegraph example. by Alex Sakhartchouk · 13 years ago
  8. c71343a Adding better default behaviour for programmatically created objects. by Alex Sakhartchouk · 13 years ago
  9. 071e54d Making sure stranded objects are not left behind. by Alex Sakhartchouk · 13 years ago
  10. a9eb319 Making a graceful fallback for missing textures. by Alex Sakhartchouk · 13 years ago
  11. e8bb420 Streamlining texture creation. by Alex Sakhartchouk · 13 years ago
  12. 6f31c36 Fixes to simplify programmatic creation. by Alex Sakhartchouk · 13 years ago
  13. 5c15b76 Adding float param time stamp. Cleanup, robustness. by Alex Sakhartchouk · 13 years ago
  14. e312646 Cleanup. by Alex Sakhartchouk · 13 years ago
  15. 0c95233 Making sure that parameter updates are properly propagated to RS. by Alex Sakhartchouk · 13 years ago
  16. f684c01 Optimize camera updates from java. Remove duplicate constants. by Alex Sakhartchouk · 13 years ago
  17. 452889a Better debugging for shader params. by Alex Sakhartchouk · 13 years ago
  18. e92c78c Adding a time stamp to transforms to reduce update frequency. by Alex Sakhartchouk · 13 years ago
  19. 5de92296 Fixing possible pne. by Alex Sakhartchouk · 13 years ago
  20. e93db17 Making the SceneGraph more robust to make sure data is propagated to RS. by Alex Sakhartchouk · 13 years ago
  21. 4bda82d Better constant names, removed unused code, general cleanup. by Alex Sakhartchouk · 13 years ago
  22. a18d676 Material name cleanup. Minor refactoring. by Alex Sakhartchouk · 13 years ago
  23. d4cb9c5 Separating scenegraph from the app that uses it. by Alex Sakhartchouk · 13 years ago
  24. 99b9381 Adding shader textures and removing specialized code. by Alex Sakhartchouk · 13 years ago
  25. 1e69f42 Adding accidentally removed init block. by Alex Sakhartchouk · 13 years ago
  26. 5121da1 Changing blur passes to use new shader structure. by Alex Sakhartchouk · 13 years ago
  27. 3c5ebd1 Refactoring out some params code. by Alex Sakhartchouk · 13 years ago
  28. 4fd35d8 Many optimizations of rendering path. by Alex Sakhartchouk · 13 years ago
  29. 516054b Making sure that renderpass objects get properly updated. by Alex Sakhartchouk · 13 years ago
  30. ce047cb Fixing blur passes. Refactoring. by Alex Sakhartchouk · 13 years ago
  31. 61440e8 Finishing light linking. by Alex Sakhartchouk · 13 years ago
  32. ee1031d Moving common function to the right place. by Alex Sakhartchouk · 13 years ago
  33. e57b341 Cleanup and refactoring. by Alex Sakhartchouk · 13 years ago
  34. be5bdeb More general texture handling. Some cleanup. by Alex Sakhartchouk · 13 years ago
  35. fdccec9 Now utilizing ability to bind constants. Fixing small copy/paste typo. by Alex Sakhartchouk · 13 years ago
  36. dd1da45 Adding shader parameter linking. by Alex Sakhartchouk · 13 years ago
  37. 61cd943 Cleanup based on comments. by Alex Sakhartchouk · 13 years ago
  38. 875a538 Adding light script to scenegraph. by Alex Sakhartchouk · 13 years ago
  39. f92189d Refactor some common code and make detecting sdcard paths more robust. by Alex Sakhartchouk · 13 years ago
  40. f5d8ac7 Element getters. by Alex Sakhartchouk · 13 years ago
  41. b98f6d3 Refactoring shader creation. by Alex Sakhartchouk · 13 years ago
  42. 18f6419 Adding default scene to assets. by Alex Sakhartchouk · 13 years ago
  43. 1168868 make loading assets more robust by Alex Sakhartchouk · 13 years ago
  44. 6842675 Rename some elements to be more in line with rest of framework. by Alex Sakhartchouk · 13 years ago
  45. b6e9dad Properly detecting blending case. by Alex Sakhartchouk · 13 years ago
  46. 006ecdc Refactored blur pass code out and added comments. by Alex Sakhartchouk · 13 years ago
  47. 3fc86ec Renaming some classes to clarify what is what. by Alex Sakhartchouk · 13 years ago
  48. a7a211b Sample scene graph by Alex Sakhartchouk · 13 years ago