Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
bf9c5c13cd24350e85f534d2348c1dd4ba8a33df
/
libs
/
hwui
/
TextureCache.h
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
3d4eed7
Update HWUI to store its own SkBitmap objects
by Derek Sollenberger
· 10 years ago
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
fb7ff70
am 5ab86ba0: am 89a63f02: am 0c31d97a: Merge "Switch TextureCache to SkPixelRef::fStableId" into lmp-mr1-dev
by John Reck
· 10 years ago
71d08a0
Switch TextureCache to SkPixelRef::fStableId
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
2357d72
resolved conflicts for merge of ecae1ffd to master
by ztenghui
· 10 years ago
c5e0a29
update parameters in uploadToTexture() for GLES20
by Lu, Shenghua
· 11 years ago
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
318ae7b
Take SkBitmap's stride into account when uploading textures Bug #10151807
by Romain Guy
· 11 years ago
059e12c
Use LruCache instead of GenerationCache in libhwui
by Romain Guy
· 12 years ago
5243957
Enable mipmapping, without a deadlock this time Bug #7353771
by Romain Guy
· 12 years ago
713e1bb
Add API to enable mipmaps on Bitmap Bug #7353771
by Romain Guy
· 12 years ago
e651cc6
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
by Romain Guy
· 12 years ago
029f643
Add missing includes for Mutex.h
by Derek Sollenberger
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
9e10841
Correctly remove unused paths from the cache.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
7adaf3d
Add support for paletted textures.
by Romain Guy
· 14 years ago
8c749f8
Fix texture corruption issue, faster re-upload of textures.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
1639351
Make libhwui entirely optional.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 14 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 14 years ago
dda57020
Add a layer (FBO) cache.
by Romain Guy
· 14 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 14 years ago
121e2242
Track the size in memory of the texture cache.
by Romain Guy
· 14 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 14 years ago
364703c
Fix the build.
by Romain Guy
· 14 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 14 years ago