1. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  2. 3d4eed7 Update HWUI to store its own SkBitmap objects by Derek Sollenberger · 10 years ago
  3. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  4. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  5. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  6. fb7ff70 am 5ab86ba0: am 89a63f02: am 0c31d97a: Merge "Switch TextureCache to SkPixelRef::fStableId" into lmp-mr1-dev by John Reck · 10 years ago
  7. 71d08a0 Switch TextureCache to SkPixelRef::fStableId by John Reck · 10 years ago
  8. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  9. 2357d72 resolved conflicts for merge of ecae1ffd to master by ztenghui · 10 years ago
  10. c5e0a29 update parameters in uploadToTexture() for GLES20 by Lu, Shenghua · 11 years ago
  11. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  12. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  13. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  14. 318ae7b Take SkBitmap's stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  15. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  16. 5243957 Enable mipmapping, without a deadlock this time Bug #7353771 by Romain Guy · 12 years ago
  17. 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
  18. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 12 years ago
  19. 029f643 Add missing includes for Mutex.h by Derek Sollenberger · 13 years ago
  20. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  21. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  22. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  23. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  24. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  25. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  26. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  27. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  28. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  29. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  30. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  31. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  32. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  33. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  34. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  35. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  36. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  37. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  38. dda57020 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  39. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  40. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  41. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  42. 364703c Fix the build. by Romain Guy · 14 years ago
  43. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago