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gerrit-public.fairphone.software
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platform
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frameworks
/
base
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c12eca8b5964dfc37836e1c0f2dad8c88c76d90f
/
libs
/
hwui
/
AnimatorManager.cpp
9e066cb
Fix dirtyMask in AnimateFunctor
by John Reck
· 9 years ago
8b08320
Revert "Revert "Check RenderNode's owning view before attaching animators""
by Doris Liu
· 9 years ago
c4bb185
VectorDrawable native rendering - Step 5 of MANY
by Doris Liu
· 9 years ago
df7fdb1
Revert "Revert "Revert "VectorDrawable native rendering - Step 5 of MANY"""
by Doris Liu
· 9 years ago
0d20a27
Revert "Revert "VectorDrawable native rendering - Step 5 of MANY""
by Doris Liu
· 9 years ago
e03ef25
Revert "VectorDrawable native rendering - Step 5 of MANY"
by John Reck
· 9 years ago
18bdf44
VectorDrawable native rendering - Step 5 of MANY
by Doris Liu
· 9 years ago
2ccb503
animateNoDamage failed to remove from current frame list
by Fred Fettinger
· 9 years ago
49dec43
Move updateMatrix() call to animateCommon
by John Reck
· 9 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
f5945a0
Disable RT-anim for AnimatorSet
by John Reck
· 10 years ago
e2478d4
Fix some wrong-thread issues around animator management
by John Reck
· 10 years ago
d0cd9db
Actually end animators on tree destruction
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
a7c2ea2
Fix damage for layers for projection receivers
by John Reck
· 10 years ago
8d8af3c
Fixes to startDelay
by John Reck
· 10 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 10 years ago