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gerrit-public.fairphone.software
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platform
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frameworks
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base
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c42c0dd1c4e2f7a4abaac1b2c9a6344448f9db7a
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libs
/
rs
44e9983
Update fountain to use structures.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
67c6844
Remove bogus comments and logging.
by Jason Sams
· 15 years ago
f5b4596
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
463a608
Remove Galaxy Render Script, replaced by its wallpaper equivalent.
by Romain Guy
· 15 years ago
1965610
Fix FallRS by keeping a reference to the mesh.
by Romain Guy
· 15 years ago
75e6c77
Merge change 22169 into eclair
by Android (Google) Code Review
· 15 years ago
d22fff7
Cleanup the Galaxy, add a few RS functions for Grass.
by Romain Guy
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
8e7c671
Micro-optimizations for FallRS
by Romain Guy
· 15 years ago
313b5b8
Improved performance in Galaxy and Fall
by Romain Guy
· 15 years ago
6794e1b
Merge change 21927 into eclair
by Android (Google) Code Review
· 15 years ago
f4d1606
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 15 years ago
484d57f
Move the sky
by Romain Guy
· 15 years ago
8a947bd
Tweak the water and its texture
by Romain Guy
· 15 years ago
6c8dd98
Merge change 21831 into eclair
by Android (Google) Code Review
· 15 years ago
15b2969
Add reflections to the water
by Romain Guy
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
cac80a6
Tweak the galaxy
by Romain Guy
· 15 years ago
948ee25
Merge change 21660 into eclair
by Android (Google) Code Review
· 15 years ago
4f7136c
Optimized Galaxy
by Romain Guy
· 15 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
81e4640
Add Galaxy wallpaper
by Romain Guy
· 15 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
12d6831
Grass has graduated from an RS experiment to a real live wallpaper.
by Romain Guy
· 15 years ago
3f8f9da8
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 15 years ago
ee1e253
fix the build
by Joe Onorato
· 15 years ago
1f9ef9a
Merge change 20654
by Android (Google) Code Review
· 15 years ago
daed524
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
by Joe Onorato
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
01e5fbd
build libRS
by Joe Onorato
· 15 years ago
6307f02
Merge change 20586
by Android (Google) Code Review
· 15 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
a9d2d5e
Make the laves follow the ripples
by Romain Guy
· 15 years ago
3370ec9
add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis
by Joe Onorato
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
8f5c94b
Better ripples and leaves
by Romain Guy
· 15 years ago
6c0cc6d
Add refraction and bettr normals computation to FallRS
by Romain Guy
· 15 years ago
b62627e
Add lighting to animated water ripples.
by Romain Guy
· 15 years ago
f8e136d
Use arrays in Grass RS
by Romain Guy
· 15 years ago
71cb821
Merge change 20217
by Android (Google) Code Review
· 15 years ago
31858c2
Draw untextured water mesh
by Romain Guy
· 15 years ago
8c709dc
Implement basic snapping.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
ec07022
Fix Fall RS to use the new ProgramVertex APIs.
by Romain Guy
· 15 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 15 years ago
a2136d6
Add ability to load arrays in RenderScript.
by Romain Guy
· 15 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 15 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
1836ae2
Use the new ScriptC.Builder API.
by Romain Guy
· 15 years ago
ecc7ca0
Add swaying effect to the grass.
by Romain Guy
· 15 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 15 years ago
cd9e8d4
Merge change 9606
by Android (Google) Code Review
· 15 years ago
3a1ea93
Add anti-aliasing to Grass RS.
by Romain Guy
· 15 years ago
9df76c7
Merge change 9551
by Android (Google) Code Review
· 15 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
fcaa31b
Clean up Grass RS
by Romain Guy
· 15 years ago
a32d100
Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.
by Romain Guy
· 15 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 15 years ago
36e612a
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 15 years ago
8839ca5
Add several math functions to rsScript_Lib.
by Romain Guy
· 15 years ago
8c76cef
Smoother transitions in GrassRS
by Romain Guy
· 15 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 15 years ago
dba3ba5
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
by Jason Sams
· 15 years ago
0ea8c8a
Simplify image loading. Use common internal format.
by Jason Sams
· 15 years ago
faf1520
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 15 years ago
31b532e
Checkin art assets for film test app and change loading of icons to 8888.
by Jason Sams
· 15 years ago
6f5c61c
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
by Jason Sams
· 15 years ago
37d7fc7
Fix selection and change icon loading from 565 to 8888.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
8af858e9
Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
by Jason Sams
· 15 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 15 years ago
ee41112
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
c97bb88
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
by Jason Sams
· 15 years ago
e6c8e9b
Fix fountain and more rollo ui work.
by Jason Sams
· 15 years ago
7df0702
Remove shadows and invert dx sign in zoomed mode.
by Jason Sams
· 15 years ago
c1ea948
More usability tweaks including turning the icons right side up.
by Jason Sams
· 15 years ago
764205c
Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled.
by Jason Sams
· 15 years ago
54440a0
Update rollo and renderscript to the new ACC compiler interface.
by Jason Sams
· 15 years ago
c75a257
Update rollo with new interactivity model.
by Jason Sams
· 15 years ago
399bfce
Fix master build errors post merge with master_gl branch.
by Jason Sams
· 15 years ago
7aa4f3a
More test app work
by Jason Sams
· 15 years ago
64676f3
1st cut of a3d file loader.
by Jason Sams
· 15 years ago
b5af325
rename libsgl/libcorecg to libskia
by Mike Reed
· 15 years ago
03a9a34
Merge commit 'goog/master' into merge_master
by Mathias Agopian
· 15 years ago
4244afa
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 15 years ago
aabd009
Update rollo with icon images.
by Jason Sams
· 16 years ago
dfe983b
Merge commit 'goog/master' into merge_master
by Mathias Agopian
· 16 years ago
fdcc14e
Update rollo and support functions. Includes mockup of some new ui concepts.
by Jason Sams
· 16 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 16 years ago
f31868e
merge master in master_gl
by Mathias Agopian
· 16 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 16 years ago
f800166
Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth.
by Jason Sams
· 16 years ago
3142f4f
update renderscript to master_gl APIs
by Mathias Agopian
· 16 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 16 years ago
bba134c
All light source objects.
by Jason Sams
· 16 years ago
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