1. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  2. 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
  3. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  4. bef837d Remove the rest of utils/Vector.h usage by John Reck · 9 years ago
  5. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  6. e5c6584 Constructor cleanup by Chris Craik · 10 years ago
  7. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  8. 07adacf Cleanup by Chris Craik · 10 years ago
  9. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  10. 0e89e2b Layer changes by John Reck · 10 years ago
  11. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  12. 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 10 years ago
  13. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  14. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  15. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  16. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  17. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  18. e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
  19. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  20. 5c88fc7 Prevent crash when flushing the layers cache Bug #6258973 by Romain Guy · 12 years ago
  21. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  22. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  23. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  24. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  25. eea6069 Improve layers debugging by Romain Guy · 13 years ago
  26. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  27. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  28. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  29. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  30. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  31. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  32. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  33. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  34. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  35. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  36. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  37. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  38. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  39. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  40. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  41. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  42. f18fd99 Create FBOs in LayerCache. by Romain Guy · 14 years ago
  43. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  44. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  45. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago