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gerrit-public.fairphone.software
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platform
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frameworks
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base
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c74f45a334f0e3725c23cdd270cbcb0efac4ea75
/
libs
/
hwui
/
Matrix.h
c74f45a
Properly scale text
by Romain Guy
· 11 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
a3dc55f
Fix a couple of rendering issues Bug #7253839
by Romain Guy
· 12 years ago
710f46d
Polygonal rendering of simple fill shapes
by Chris Craik
· 12 years ago
71e36aa
Add missing public native API
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
181d0a6
Don't apply AA to rects with no rotation/perspective.
by Romain Guy
· 13 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
6620c6d
Correctly render text when coordinates are not integers. Bug #3225632
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 14 years ago
ddb80be
Add support for circular gradients to the GL renderer.
by Romain Guy
· 14 years ago
0ba681b
Fix GC issue, fix local shader transformations.
by Romain Guy
· 14 years ago
af28b51
Better support for rotation and perspective matrices.
by Romain Guy
· 14 years ago
079ba2c
Improve clip support (add intersect, union and replace.)
by Romain Guy
· 14 years ago
3d58c03
Do not apply transforms when using drawColor().
by Romain Guy
· 14 years ago
bd6b79b
Add implementations for saveLayerAlpha() and textured rects.
by Romain Guy
· 14 years ago
7ae7ac4
Convert tabs to spaces.
by Romain Guy
· 14 years ago
c7d5349
Implement quickReject() and drawRect().
by Romain Guy
· 14 years ago
9d5316e
Add colored rectangles implementation in OpenGLRenderer.
by Romain Guy
· 14 years ago
f6a11b8
Add support for transformations.
by Romain Guy
· 14 years ago
85bf02f
Fix the simulator build.
by Romain Guy
· 14 years ago
[Renamed (96%) from libs/hwui/UIMatrix.h]
08ae317
Add glOrtho equivalent to the OpenGL ES 2.0 renderer.
by Romain Guy
· 14 years ago