1. a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
  2. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  3. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  4. b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
  5. 668f0e3 Async drawing! by John Reck · 11 years ago
  6. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  7. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  8. 113e082 Move RenderNode to own file by John Reck · 11 years ago
  9. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  10. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  11. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  12. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  13. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  14. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  15. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  16. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  17. f57776b 3d view system! by Chris Craik · 11 years ago
  18. 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
  19. fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 11 years ago
  20. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  21. 8c6e17c Check for layer renderer in flush by Chris Craik · 11 years ago
  22. 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 11 years ago
  23. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  24. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  25. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 12 years ago
  26. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
  27. 1206b9b Traverse layers in update order by Chris Craik · 12 years ago
  28. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 12 years ago
  29. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 12 years ago
  30. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 12 years ago
  31. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 12 years ago
  32. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
  33. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  34. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  35. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  36. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  37. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  38. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  39. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  40. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  41. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  42. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  43. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  44. d15ebf2 Enable changing properties of layer paint by Chet Haase · 12 years ago