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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
ca2624122c4ea4c22f305aec670f7841771c00ee
/
libs
/
hwui
/
Layer.cpp
a64a2be
Combine projection matrix, and viewport management
by Chris Craik
· 11 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
b265e2c
Support shadows on the root RenderNode
by Chris Craik
· 11 years ago
668f0e3
Async drawing!
by John Reck
· 11 years ago
bfb07a0
Move where updateProperties is called
by John Reck
· 11 years ago
d0a0b2a
Add stagingProperties
by John Reck
· 11 years ago
113e082
Move RenderNode to own file
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
9757ac0
Fix TextureView texture filtering.
by Chris Craik
· 11 years ago
674554f
Reapply "Refactor setting an SkPaint onto a hwui Layer."
by Derek Sollenberger
· 11 years ago
90d0c75
Revert "Refactor setting an SkPaint onto a hwui Layer."
by Derek Sollenberger
· 11 years ago
e889298
Refactor setting an SkPaint onto a hwui Layer.
by Derek Sollenberger
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
3783e70
Remove logging of DisplayList staleness
by Chris Craik
· 11 years ago
bb615a6
Clear root level reorder lists to prevent accessing stale DisplayLists
by Chris Craik
· 11 years ago
f57776b
3d view system!
by Chris Craik
· 11 years ago
448455f
Use global indices array to draw layers
by Romain Guy
· 11 years ago
fb5c905
Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706"
by Romain Guy
· 11 years ago
e93482f
Cancel layer update when a layer is about to be destroyed Bug #9310706
by Romain Guy
· 11 years ago
8c6e17c
Check for layer renderer in flush
by Chris Craik
· 11 years ago
28ce94a
Overdraw avoidance and merging of clipped ops
by Chris Craik
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
34416ea
Make layer double drawing visible in overdraw debug mode
by Chris Craik
· 12 years ago
a151ef8
Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev
by Romain Guy
· 12 years ago
1206b9b
Traverse layers in update order
by Chris Craik
· 12 years ago
0908764
First OpenGL ES 3.0 based optimization
by Romain Guy
· 12 years ago
02b49b7
Prevent crash when a single layer is enqueued several times for updates
by Romain Guy
· 12 years ago
696dcf8
Update layers to clear them Bug #8489505
by Romain Guy
· 12 years ago
ce4a7df
Don't crash when making a layer larger than supported dimensions Bug #8437401
by Romain Guy
· 12 years ago
96885eb
Avoid multiple font cache texture uploads Bug #8378964
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
2055aba
Allow layers with a stencil buffer to be resized on the fly Bug #7146141
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
7c25aab
Defer layer rendering to avoid stalls Bug #7326824
by Romain Guy
· 12 years ago
98d3a64
Assign default texture id of 0
by Chet Haase
· 12 years ago
56257af
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
by Dave Burke
· 12 years ago
8a13749
Deleting objects on the wrong thread is a silly idea Bug #7195815
by Romain Guy
· 12 years ago
97dc917
Avoid deadlock when deleting layers Bug #7217459
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
d15ebf2
Enable changing properties of layer paint
by Chet Haase
· 12 years ago