1. f088c34 Fix style by John Reck · 10 years ago
  2. 2ab8298 resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  3. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  4. 23d307c Cleanup debug options by John Reck · 10 years ago
  5. 73821c8 Handle premultiplication correctly for ColorMatrixColorFilters by Chris Craik · 10 years ago
  6. e23b8dd Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev by Derek Sollenberger · 10 years ago
  7. 68a73e8 Fix precision issues for roundrect clipping by Chris Craik · 10 years ago
  8. 79c9f91 Remove invalid premul step from HWUI's matrix color filter. by Derek Sollenberger · 10 years ago
  9. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  10. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  11. f99f320 Fix large radius RR clipping issue on certain devices by Chris Craik · 10 years ago
  12. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  13. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  14. 6d29c8d Add tessellation path for points by Chris Craik · 12 years ago
  15. 78dd96d Add an on-screen overdraw counter by Romain Guy · 12 years ago
  16. 032d47a Change the dither texture's swizzling by Romain Guy · 12 years ago
  17. b488004 Use float textures to render gradients when possible by Romain Guy · 12 years ago
  18. 096b8d9 Add shader program selection shortcut by Chris Craik · 12 years ago
  19. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 12 years ago
  20. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  21. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  22. 39284b7 Make gradients beautiful again Bug #7239634 by Romain Guy · 12 years ago
  23. e83221c Fix alpha channel computation with ColorMatrixColorFilter Bug #7222476 by Romain Guy · 12 years ago
  24. dbb2614 Merge "Optimize shaders for dithered gradients" into jb-mr1-dev by Chet Haase · 12 years ago
  25. a1d12dd Optimize shaders for dithered gradients by Chet Haase · 12 years ago
  26. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  27. 0990ffb Fix GL shader bugs by Chet Haase · 12 years ago
  28. 1c5c206 Fix bad shader code by Chet Haase · 12 years ago
  29. a938f56 Fix modulation and gamma correction issues by Romain Guy · 12 years ago
  30. 9f44a13 Multiply alpha for AA as late as possible by Chris Craik · 12 years ago
  31. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  32. a798b95 Use smoothstep to eliminate branches in AA shader by Chris Craik · 12 years ago
  33. 320d46b Reduce gradients textures size whenever possible by Romain Guy · 12 years ago
  34. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  35. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  36. 6355347 Remove vendor specific precision qualifier by Romain Guy · 12 years ago
  37. 8e025de Note to self by Romain Guy · 12 years ago
  38. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  39. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  40. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 13 years ago
  41. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  42. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  43. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  44. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  45. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  46. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  47. 80bbfb1 Fix shaders generation on IMG GPUs. by Romain Guy · 14 years ago
  48. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  49. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  50. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  51. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  52. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  53. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  54. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  55. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  56. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  57. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  58. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  59. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  60. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  61. 48daa54 Add extra blending modes. by Romain Guy · 14 years ago
  62. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  63. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  64. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  65. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  66. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  67. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago