1. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  2. ee73498 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  3. 2ce0e3f Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 14 years ago
  4. b28ca96f Refcounting in allocations. by Jason Sams · 14 years ago
  5. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  6. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  7. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  8. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  9. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 15 years ago
  10. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  11. 7d46f61 Disable excessive RS logging. by Jason Sams · 15 years ago
  12. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  13. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  14. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  15. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  16. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  17. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  18. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  19. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  20. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  21. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  22. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  23. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  24. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  25. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago