Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
d5e957c9e93d26ea439b2e34cd87015ce973f26f
/
libs
/
hwui
/
PathCache.cpp
70850ea
Improve logging around performance critical events
by Chris Craik
· 10 years ago
98d608d
Minor cleanups around color usage
by Chris Craik
· 10 years ago
906d47f
Deep copy SkPath parameter to PathCache task
by Chris Craik
· 10 years ago
b933055
stop using (deprecated) SkBitmap::Config
by Mike Reed
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
25e40de
resolved conflicts for merge of b68f5f09 to master
by Kenny Root
· 10 years ago
7061f7d
Fix a resource race bug in PathCache
by yuyang
· 10 years ago
300bdfa
am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches"
by Chris Craik
· 11 years ago
36fad8f
Fix graphics corruption caused by HWUI caches
by Sangkyu Lee
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
5d92320
Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089
by Romain Guy
· 11 years ago
0a8c51b
Properly account for created paths in the cache
by Romain Guy
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
4500a8d
Path precaching creates duplicate cache entries Bug #8478275
by Romain Guy
· 11 years ago
c5cbee7
Stop worker threads on memory trim & fix bad pointer access
by Romain Guy
· 11 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 11 years ago
0f809f3
Prevent infinite loop when trimming the path cache
by Romain Guy
· 11 years ago
5dc7fa7
Add TaskManager API
by Romain Guy
· 12 years ago
ca89e2a
Precache paths from a worker thread
by Romain Guy
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
059e12c
Use LruCache instead of GenerationCache in libhwui
by Romain Guy
· 12 years ago
fdd6fc1
Work-around for a Skia rasterization bug Bug #6411457
by Romain Guy
· 12 years ago
4bcb746
Only recreate path textures when necessary
by Romain Guy
· 13 years ago
33f6beb
Record possible clip rejects when recording display lists
by Romain Guy
· 13 years ago
d9e688c
Clean up GenerationCache.
by Jeff Brown
· 13 years ago
7b8b758
Remove the right entries from the cache when a GC happens.
by Romain Guy
· 14 years ago
2fc941e
Fixes cache misses and extra allocations. Bug #3421454
by Romain Guy
· 14 years ago
ff26a0c
Remove unnecessary code.
by Romain Guy
· 14 years ago
3222828
Solve translucency issue when drawing paths.
by Romain Guy
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
9e10841
Correctly remove unused paths from the cache.
by Romain Guy
· 14 years ago
1041ade
Fix possible rendering issue when drawing a path.
by Romain Guy
· 14 years ago
d799912
Make simple paths made of lines work.
by Romain Guy
· 14 years ago
183f17e
A Path can exist in several cache entries.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
61c8c9c
Fix tons of bugs and add new text rendering support.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
7fbcc04
Add support for paths.
by Romain Guy
· 14 years ago