1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 49b403d Workaround arc textures drawing outside of bounds by Chris Craik · 8 years ago
  3. fc29f7acd Fix potential use-after-free in LayerUpdateQueue by John Reck · 8 years ago
  4. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  5. 51c51df Add missing nothingToDraw() check by John Reck · 8 years ago
  6. 6c67f1d SkClipOp is now an enum class by Mike Reed · 8 years ago
  7. 6e49c9f switch over clip calls to use SkClipOp instead of SkRegion::Op by Mike Reed · 8 years ago
  8. ec4a4b1 Use Bitmap in DisplayList & RecordedOps instead of SkBitmap by sergeyv · 8 years ago
  9. fc999950 Pass Bitmap instead of SkBitmap for bitmap rect operation by sergeyv · 8 years ago
  10. ca9b1ed Merge "use SkBlendMode instead of SkXfermode use sk_sp versions of paint setters/getters" by Mike Reed · 8 years ago
  11. f8f56cb Fix complex clipping on mergeable ops by Chris Craik · 8 years ago
  12. 260ab72 use SkBlendMode instead of SkXfermode by Mike Reed · 8 years ago
  13. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  14. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  15. d5a9011 Round unclipped saveLayers by Chris Craik · 8 years ago
  16. d4fe4d3 Fix framebuffer incomplete errors by Chris Craik · 8 years ago
  17. c9bb1a3 Fix a translate issue with saveLayer by John Reck · 8 years ago
  18. 3741328 Fix hw layer overdraw/update visualization by Chris Craik · 8 years ago
  19. aff230f Add layer tracing tags in new pipeline by Chris Craik · 8 years ago
  20. 9cd1bbe Improve multi-window render clipping logic by Chris Craik · 9 years ago
  21. d645640 Apply clip at reorder barriers to shadows by Chris Craik · 9 years ago
  22. 04d46eb Support replace op in new pipeline by Chris Craik · 9 years ago
  23. a82ffc5 Fix opacity setup in FrameBuilder by sergeyv · 9 years ago
  24. 6246d278 Support buildLayer in new pipeline by Chris Craik · 9 years ago
  25. 80d2ade Overdraw avoidance in new pipeline by Chris Craik · 9 years ago
  26. aafb01d Consume TextureView matrix safely by Chris Craik · 9 years ago
  27. a204848 Create first class unbounded ColorOp by Chris Craik · 9 years ago
  28. 6e379cd Merge "Precache/early kick off of op work for non-shadow ops." into nyc-dev by Chris Craik · 9 years ago
  29. 3a5811b Precache/early kick off of op work for non-shadow ops. by Chris Craik · 9 years ago
  30. 417ed6d Fix missing first frame by John Reck · 9 years ago
  31. dccca44 Reland: Move text logic from jni to hwui level by sergeyv · 9 years ago
  32. 6847953 Merge "Revert "Move text logic from jni to hwui level"" into nyc-dev by Sergei Vasilinetc · 9 years ago
  33. afbd0f1 Revert "Move text logic from jni to hwui level" by Sergei Vasilinetc · 9 years ago
  34. 49658d4 Merge "Move text logic from jni to hwui level" into nyc-dev by Sergei Vasilinetc · 9 years ago
  35. 4fd95b0 Merge "Handle unbounded drawPaint/drawGLFunction operations safely" into nyc-dev by Chris Craik · 9 years ago
  36. 4c3980b Handle unbounded drawPaint/drawGLFunction operations safely by Chris Craik · 9 years ago
  37. a7f6bba1 Move text logic from jni to hwui level by sergeyv · 9 years ago
  38. 7c02cab Account for text op stroke in bounds calculation by Chris Craik · 9 years ago
  39. 8913c89 Reject RenderNodes contents when clip is empty by Chris Craik · 9 years ago
  40. f6c20e4 Fix merged bitmap mesh generation and reenable merging by Chris Craik · 9 years ago
  41. a748c08 Fix ripple positioning within scrolled node by Chris Craik · 9 years ago
  42. 678ff81 Clip projected ripples to outlines by Chris Craik · 9 years ago
  43. 4876de1 Properly reject empty unclipped savelayers by Chris Craik · 9 years ago
  44. 7df9ff2 Fix all LA memory leaks forever! by John Reck · 9 years ago
  45. e537330 Revert "Fix all LA memory leaks forever!" by John Reck · 9 years ago
  46. 499d83f Fix all LA memory leaks forever! by John Reck · 9 years ago
  47. 766431a Revert "Revert "VectorDrawable native rendering - Step 4 of MANY"" by Doris Liu · 9 years ago
  48. 5a11e8d Revert "VectorDrawable native rendering - Step 4 of MANY" by Doris Liu · 9 years ago
  49. 37fd29f Merge "Fix ripple clipping + quick rejection" by Chris Craik · 9 years ago
  50. 7fc1b03 Fix ripple clipping + quick rejection by Chris Craik · 9 years ago
  51. bcda2da Merge "Early kickoff of shadow tasks" by Chris Craik · 9 years ago
  52. 6e068c01 Early kickoff of shadow tasks by Chris Craik · 9 years ago
  53. f276acd VectorDrawable native rendering - Step 4 of MANY by Doris Liu · 9 years ago
  54. c3bd568 Restore code to draw backdrop and content nodes by Chong Zhang · 9 years ago
  55. 5f1c64e Merge "Temporarily workaround merged bitmap bug" by John Reck · 9 years ago
  56. 14de041 Temporarily workaround merged bitmap bug by John Reck · 9 years ago
  57. eecff56 Add internal Canvas save flags by Florin Malita · 9 years ago
  58. e9c5fd8 Skip layer updates for layerless nodes by Chris Craik · 9 years ago
  59. f158b49 Rename Reorderers to Builders by Chris Craik · 9 years ago[Renamed (89%) from libs/hwui/FrameReorderer.cpp]
  60. 84ad614 Fix a couple crashes in the new reorderer by Chris Craik · 9 years ago
  61. b250a83 Fix deep copy of entry queue by Chris Craik · 9 years ago
  62. 5ea1724 Rename OpReorderer to FrameReorderer by Chris Craik · 9 years ago[Renamed (64%) from libs/hwui/OpReorderer.cpp]
  63. 7435eb1 Unclipped savelayer support in new renderer by Chris Craik · 9 years ago
  64. b87eadd Partial unclipped save layer support by Chris Craik · 9 years ago
  65. 7cbf63d Rework op macros by Chris Craik · 9 years ago
  66. e4db79d Stencil support in new recorder/reorderer by Chris Craik · 9 years ago
  67. 93e53e0 Fix merged op clipping issue by Chris Craik · 9 years ago
  68. d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 9 years ago
  69. d7448e6 Add TextOnPath support to new reorderer/renderer by Chris Craik · 9 years ago
  70. e29ce6f Add functor support to new reorderer/renderer by Chris Craik · 9 years ago
  71. 268a9c0 Add property animations to new reorderer/renderer by Chris Craik · 9 years ago
  72. f09ff5a Add bitmapmesh, rect, and patch rendering by Chris Craik · 9 years ago
  73. 386aa03 Add more shape drawing to new reorderer/renderer by Chris Craik · 9 years ago
  74. 15c3f19 Merged op dispatch in OpReorderer by Chris Craik · 9 years ago
  75. 8d1f212 Support projection in OpReorderer by Chris Craik · 9 years ago
  76. a171727 Initial text support in new reorderer/renderer by Chris Craik · 9 years ago
  77. 8ecf41c Add temporary layer alpha fallback to OpReorderer by Chris Craik · 9 years ago
  78. 98787e6 Finish shadow support in new reorderer/renderer by Chris Craik · 9 years ago
  79. d3daa31 Add shadow support to new reorderer/renderer by Chris Craik · 9 years ago
  80. 161f54b Add z-reordering support to OpReorderer by Chris Craik · 9 years ago
  81. 76caecf Add more RenderNode property support in OpReorderer path by Chris Craik · 9 years ago
  82. 0b7e824 Initial HW layer support in new reorderer/renderer by Chris Craik · 9 years ago
  83. 5854b34 Rework receiver/dispatcher design slightly, and replace Layer usage. by Chris Craik · 9 years ago
  84. 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 9 years ago
  85. 6fe991e5 Work to support saveLayer in new pipeline by Chris Craik · 9 years ago
  86. b36af87 Use LinearStdAllocator in DisplayList by Chris Craik · 9 years ago
  87. 003cc3d Rename DisplayListData to DisplayList by Chris Craik · 9 years ago
  88. ddf2215 Add partial damage support to new draw path by Chris Craik · 9 years ago
  89. b565df1 Initial commit of new Canvas operation recording / replay by Chris Craik · 9 years ago