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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
d7bbc8a92f101575d92dee1bbc47519c36666bd1
/
libs
/
hwui
/
AmbientShadow.cpp
9db58c0
Remove MathUtils::min/max
by Chris Craik
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 9 years ago
ecf091e
Update the shadow fall off function from cosine to gaussian.
by ztenghui
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
e2831a1
resolved conflicts for merge of 5369b769 to master
by Chris Craik
· 10 years ago
5369b76
resolve merge conflicts of ed211b9 to lmp-mr1-dev-plus-aosp.
by Chris Craik
· 10 years ago
4ac36f8
Fix frame-allocated path lifecycles
by Chris Craik
· 10 years ago
f7d0b20
am cb82b7f1: am a58336f6: Merge "Use fabsf() rather than abs()"
by Chih-hung Hsieh
· 10 years ago
cb82b7f
am a58336f6: Merge "Use fabsf() rather than abs()"
by Chih-hung Hsieh
· 10 years ago
c44958c7
Use fabsf() rather than abs()
by Bernhard Rosenkränzer
· 10 years ago
edaecc1
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
1272887
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
1e19674
Frameworks/base: Wall Werror in libs/hwui
by Andreas Gampe
· 10 years ago
94745cc
am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev
by ztenghui
· 10 years ago
d2dcd6f
A better looking and faster spot shadow.
by ztenghui
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 10 years ago
2613136
Fix the (0,0) vector case for extra vertices computation
by ztenghui
· 10 years ago
d5e8ade
Ambient shadow tessellation improvement.
by ztenghui
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
7940dc5
Shoot the rays to the vertices of the incoming polygon.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago