1. 2123b46 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  2. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  3. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  4. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  6. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  7. caaac0f8 Fixing fragment shader bounding code by Alex Sakhartchouk · 14 years ago
  8. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  9. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  10. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  11. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  12. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  13. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  14. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  15. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  16. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  17. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  18. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  19. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  20. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  21. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  22. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  23. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago