1. 0985ac0 Merge "Maybe fix issue #8620910: Win_sdk build failed and unable to create..." into jb-mr2-dev by Dianne Hackborn · 11 years ago
  2. c51d050 Maybe fix issue #8620910: Win_sdk build failed and unable to create... by Dianne Hackborn · 11 years ago
  3. 30c990c Merge "Draw Operation merging" into jb-mr2-dev by Chris Craik · 11 years ago
  4. 527a3aa Draw Operation merging by Chris Craik · 11 years ago
  5. 80fccb4 Merge "There should be a mandatory coder's license. Bug #8586560" into jb-mr2-dev by Romain Guy · 11 years ago
  6. 15fed39 Merge "Add new resources trace, also trace apk dex loading." into jb-mr2-dev by Dianne Hackborn · 11 years ago
  7. 4abab93 There should be a mandatory coder's license. Bug #8586560 by Romain Guy · 11 years ago
  8. 95aeff8 Properly computer gradient textures width by Romain Guy · 11 years ago
  9. f7be480 Add new resources trace, also trace apk dex loading. by Dianne Hackborn · 11 years ago
  10. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  11. dacd475 Merge "Fix Contacts animation jank" into jb-mr2-dev by Chet Haase · 11 years ago
  12. 58d110a Fix Contacts animation jank by Chet Haase · 11 years ago
  13. d8b26d6 Merge "Add liblog" into jb-mr2-dev by Ying Wang · 11 years ago
  14. d685894 Add liblog by Ying Wang · 11 years ago
  15. 032d47a Change the dither texture's swizzling by Romain Guy · 11 years ago
  16. bdb706e48 Merge "Pipe through device resolution information" into jb-mr2-dev by Michael Wright · 11 years ago
  17. 8299f68 Merge "Use float textures to render gradients when possible" into jb-mr2-dev by Romain Guy · 11 years ago
  18. b488004 Use float textures to render gradients when possible by Romain Guy · 11 years ago
  19. 4a706bc Merge "Correctly manage the lifecycle of IME InputChannels." into jb-mr2-dev by Jeff Brown · 11 years ago
  20. 1951ce8 Correctly manage the lifecycle of IME InputChannels. by Jeff Brown · 11 years ago
  21. c6091c6 Pipe through device resolution information by Michael Wright · 11 years ago
  22. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 11 years ago
  23. de4f8c3 Merge "Traverse layers in update order" into jb-mr2-dev by Chris Craik · 11 years ago
  24. 1206b9b Traverse layers in update order by Chris Craik · 11 years ago
  25. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 11 years ago
  26. eaadd12 Merge "Add internal API to query GL version number" into jb-mr2-dev by Romain Guy · 11 years ago
  27. df1dc28 Add internal API to query GL version number by Romain Guy · 11 years ago
  28. ff7ae2d Merge "Correct save/restore match up" into jb-mr2-dev by Chris Craik · 11 years ago
  29. e0b39fc1 Merge "Account for hairlines in quick rejection logic" into jb-mr2-dev by Chris Craik · 11 years ago
  30. 1ed30c9 Correct save/restore match up by Chris Craik · 11 years ago
  31. e7c69c6 Account for hairlines in quick rejection logic by Chris Craik · 11 years ago
  32. 16ecda5 Update view's alpha and layer docs by Chris Craik · 11 years ago
  33. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 11 years ago
  34. 5399a56 Merge "Update layers to clear them Bug #8489505" into jb-mr2-dev by Romain Guy · 11 years ago
  35. 94eaab4 am 3ae30483: am a19647d3: Merge "Correct executable bit for source files [Take 2]" by Elliott Hughes · 11 years ago
  36. dc1975e Merge "Fix issues related to saveLayer/restore deferral" into jb-mr2-dev by Chris Craik · 11 years ago
  37. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 11 years ago
  38. 58f7689 Merge "Don't crash when making a layer larger than supported dimensions Bug #8437401" into jb-mr2-dev by Romain Guy · 11 years ago
  39. 7273daa Fix issues related to saveLayer/restore deferral by Chris Craik · 11 years ago
  40. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 11 years ago
  41. 9cd6451 Merge "Set ignore flag during deferred savelayer" into jb-mr2-dev by Chris Craik · 11 years ago
  42. 408eb12 Set ignore flag during deferred savelayer by Chris Craik · 11 years ago
  43. 3e4a3ea Correct executable bit for source files [Take 2] by Chirayu Desai · 11 years ago
  44. 4500a8d Path precaching creates duplicate cache entries Bug #8478275 by Romain Guy · 11 years ago
  45. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 11 years ago
  46. a4e16c5 Restore final canvas state after deferred flush by Chris Craik · 11 years ago
  47. 741f6bb Merge "Isolate tiling clip state from snapshot" into jb-mr2-dev by Chris Craik · 11 years ago
  48. 5f80362 Isolate tiling clip state from snapshot by Chris Craik · 11 years ago
  49. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 11 years ago
  50. 9eac526 Merge "Optimize text GL setup" into jb-mr2-dev by Romain Guy · 11 years ago
  51. 7564c71 Merge "Use snapshot alpha in all layer drawing" into jb-mr2-dev by Chris Craik · 11 years ago
  52. e83569c Use snapshot alpha in all layer drawing by Chris Craik · 11 years ago
  53. 257ae35 Optimize text GL setup by Romain Guy · 11 years ago
  54. d90144d Update snapshot upon saveLayer deferral by Chris Craik · 11 years ago
  55. 4494599 Merge "Use snapshot alpha for layers" into jb-mr2-dev by Chris Craik · 11 years ago
  56. ec3928b Merge "Reduce number of glDraw calls when drawing text" into jb-mr2-dev by Romain Guy · 11 years ago
  57. 661a87e Reduce number of glDraw calls when drawing text by Romain Guy · 11 years ago
  58. df9d2ba Merge "Minimize texture binds when drawing text" into jb-mr2-dev by Romain Guy · 11 years ago
  59. 115096f Minimize texture binds when drawing text by Romain Guy · 11 years ago
  60. 603ce55 Merge "Apply ComposeShader's local matrix to children" into jb-mr2-dev by Romain Guy · 11 years ago
  61. d4289922 Apply ComposeShader's local matrix to children by Romain Guy · 11 years ago
  62. 16b7dc9 Merge "Merge all shapes/paths caches to PathCache" into jb-mr2-dev by Romain Guy · 11 years ago
  63. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  64. cada41a Work around saveLayer clipping/transform deferring issues by Chris Craik · 11 years ago
  65. d0afeac Reset draw modifiers after flushing by Chris Craik · 11 years ago
  66. a08f95c Use snapshot alpha for layers by Chris Craik · 11 years ago
  67. f40b8a9 Merge "Fully deferred displaylist replay" into jb-mr2-dev by Chris Craik · 11 years ago
  68. ff78583 Fully deferred displaylist replay by Chris Craik · 11 years ago
  69. bd3055f Less aggressive glyphs precaching by Romain Guy · 11 years ago
  70. 0f809f3 Prevent infinite loop when trimming the path cache by Romain Guy · 11 years ago
  71. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  72. 2a2ead9 Merge "Precache paths from a worker thread" into jb-mr2-dev by Romain Guy · 11 years ago
  73. ca89e2a Precache paths from a worker thread by Romain Guy · 11 years ago
  74. 294b512 DO NOT MERGE - Full backup/restore now handles OBBs sensibly by Christopher Tate · 11 years ago
  75. 6e20040 Move blur code from FontRenderer to utils/Blur.cpp by Romain Guy · 11 years ago
  76. b09f147 Don't apply scale to glyphs when a perspective is set. Bug #8337925 by Romain Guy · 11 years ago
  77. 8afce81 Round scale factors to rasterize text by Romain Guy · 11 years ago
  78. 624234f Take only the scale params into account to rasterize text by Romain Guy · 11 years ago
  79. 0b58a3d Make glyph copies a little more cache friendly by Romain Guy · 11 years ago
  80. 3b75382 Fix colored rects clipping and code cleanup by Romain Guy · 11 years ago
  81. 19d4dd8 Take text scale/skew into account only when rendering into a layer by Romain Guy · 11 years ago
  82. 151b71c Merge "Fix math issue when transforming text in perspective" into jb-mr2-dev by Romain Guy · 11 years ago
  83. 874f5c6 Fix math issue when transforming text in perspective by Romain Guy · 11 years ago
  84. 2845911 Merge "Precache glyphs at final raster size" into jb-mr2-dev by Romain Guy · 11 years ago
  85. 0f66753 Precache glyphs at final raster size by Romain Guy · 11 years ago
  86. 1da8a6a Merge "Add shader program selection shortcut" into jb-mr2-dev by Chris Craik · 11 years ago
  87. 096b8d9 Add shader program selection shortcut by Chris Craik · 11 years ago
  88. 1361dff Merge "Support 3D rotations when drawing text" into jb-mr2-dev by Romain Guy · 11 years ago
  89. a4adcf0 Support 3D rotations when drawing text by Romain Guy · 11 years ago
  90. d6960a4 Account for text alignment in Op bounds calculation by Chris Craik · 11 years ago
  91. 19886f8 Merge "Properly scale text" into jb-mr2-dev by Romain Guy · 11 years ago
  92. c74f45a Properly scale text by Romain Guy · 11 years ago
  93. d041e47 Merge "Correct sub-hairline tessellation threshold" into jb-mr2-dev by Chris Craik · 11 years ago
  94. d80806b Merge "Fix T-junctions in layers' generated meshes" into jb-mr2-dev by Chris Craik · 11 years ago
  95. 19a390b Correct sub-hairline tessellation threshold by Chris Craik · 11 years ago
  96. a6456d0 Merge "Draw text drop shadows even when the text color is transparent" into jb-mr2-dev by Romain Guy · 11 years ago
  97. 6c5b9be Fix T-junctions in layers' generated meshes by Chris Craik · 11 years ago
  98. 768bffc Draw text drop shadows even when the text color is transparent by Romain Guy · 11 years ago
  99. 758724f Don't increment the paint's generation ID when drawing bitmaps by Romain Guy · 11 years ago
  100. 08bca88 Rename debug property and expose it in HardwareRenderer by Romain Guy · 11 years ago