1. 8790be6 Remove calls to deprecated SkBitmap::setIsOpaque() by Leon Scroggins III · 11 years ago
  2. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  3. 4b9a19a Call SkBitmap::config() instead of ::getConfig() by Leon Scroggins III · 11 years ago
  4. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  5. 318ae7b Take SkBitmap's stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  6. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  7. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  8. ca89e2a Precache paths from a worker thread by Romain Guy · 12 years ago
  9. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  10. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  11. 5243957 Enable mipmapping, without a deadlock this time Bug #7353771 by Romain Guy · 12 years ago
  12. a33d161 workaround to unbreak the build (deadlock during boot) by Mathias Agopian · 12 years ago
  13. 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
  14. d43b22d Always use the correct pixel store size Bug #7357394 by Romain Guy · 12 years ago
  15. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 13 years ago
  16. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  17. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  18. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  19. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  20. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  21. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  22. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  23. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  24. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  25. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  26. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  27. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  28. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  29. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  30. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  31. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  32. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  33. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  34. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  35. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  36. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  37. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  38. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  39. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  40. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  41. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  42. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  43. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  44. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  45. 594f406 Enable 32-bits only assets. by Romain Guy · 14 years ago
  46. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  47. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  48. dda57020 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  49. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  50. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  51. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  52. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  53. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  54. 364703c Fix the build. by Romain Guy · 14 years ago
  55. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago