1. 9f51644 Extreme battery saver: Allow lowering framerate for experiments. by John Reck · 7 years ago
  2. 113ddd9 Allow hwuimacro to choose a renderer by John Reck · 7 years ago
  3. 2089f3a Merge "Export getRenderPipelineType" by Bo Liu · 7 years ago
  4. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  5. f7340ee Export getRenderPipelineType by Bo Liu · 7 years ago
  6. e9d0012 Convert skpCaptureEnabled compile time flag into a property by Stan Iliev · 7 years ago
  7. 938e884 Avoid setting high contrast in every view draw by John Reck · 7 years ago
  8. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  9. a896306 Add a workaround for simulate secondary display by John Reck · 7 years ago
  10. 4badfe6 Add developer setting to set the default GPU renderer. by Derek Sollenberger · 7 years ago
  11. 98c78da Update hwui_unit_tests to support running with Vulkan backend. by Greg Daniel · 8 years ago
  12. 6e68bed Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline." by Derek Sollenberger · 8 years ago
  13. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  14. 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 8 years ago
  15. c20cb8c Merge "hwui: Fix the length of partial updates system property" am: faf945a773 am: 73f2e9b812 am: 3734e98095 by ryang · 8 years ago
  16. 647bc13 hwui: Fix the length of partial updates system property by ryang · 8 years ago
  17. 621fb59 resolve merge conflicts of 24e38ab to stage-aosp-master by John Reck · 8 years ago
  18. 4a3b0c7 resolve merge conflicts of 24e38ab to stage-aosp-master by John Reck · 8 years ago
  19. 4b50537 Fix native memory leak caused by small HWUI path cache creation by caiqinl · 8 years ago
  20. 8a33e40 Move isSkiaEnabled to the Properties class by Stan Iliev · 8 years ago
  21. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  22. 03de074 Implement runtime switch to select default renderer mode by Stan Iliev · 8 years ago
  23. f148076 Benchmark-mode for macrobench by John Reck · 8 years ago
  24. 0a87059 resolve merge conflicts of 404e2b2 to nyc-dev-plus-aosp by Chih-Hung Hsieh · 8 years ago
  25. cef190d Fix misc-macro-parentheses warnings in hwui and graphic jni. by Chih-Hung Hsieh · 8 years ago
  26. c7cd9cf Add an option to try and filter out test overhead by John Reck · 8 years ago
  27. e8c3c81 Fix TextDropShadowCacheTests and glyph_t everywhere by Chris Craik · 8 years ago
  28. 48a8f43 Move several property queries to Properties class by Chris Craik · 8 years ago
  29. 682573c Add some options to macrobench by John Reck · 9 years ago
  30. 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
  31. 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
  32. a672f6b Remove obsolete debug option by John Reck · 9 years ago
  33. c08820f Remove lookup3 gamma code by Chris Craik · 9 years ago
  34. 11718bc Remove shader based gamma approach by Chris Craik · 9 years ago
  35. 149173d Support new EGL extensions by John Reck · 9 years ago
  36. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  37. 7cd262a Fix comment about swap buffers with damage by Chris Craik · 9 years ago
  38. 75e7d7e Merge "Unify DrawProfiler/JankStats" into mnc-dev by John Reck · 9 years ago
  39. 4c9e59d Unify DrawProfiler/JankStats by John Reck · 9 years ago
  40. 8d34aaf Shrink default path cache size by Chris Craik · 9 years ago
  41. d04794a Add eglSwapBuffersWithDamageKHR support by John Reck · 9 years ago
  42. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  43. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  44. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  45. 23d307c Cleanup debug options by John Reck · 10 years ago
  46. e9cd97e Change default fbo cache size to 0 by John Reck · 10 years ago
  47. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  48. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  49. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  50. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  51. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 11 years ago
  52. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  53. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  54. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  55. 115096f Minimize texture binds when drawing text by Romain Guy · 11 years ago
  56. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  57. 08bca88 Rename debug property and expose it in HardwareRenderer by Romain Guy · 11 years ago
  58. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  59. c3566d0 DisplayList draw operation reordering by Chris Craik · 11 years ago
  60. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  61. 87e2f757 Add a property to disable libhwui's scissor optimization Bug #7158326 by Romain Guy · 12 years ago
  62. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  63. eb32a49 Paramaterize and adjust the glyph cache sizes by Chet Haase · 12 years ago
  64. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  65. dfab50d Tweak text gamma correction by Romain Guy · 12 years ago
  66. 6e25e38 Add a new method for text gamma correction by Romain Guy · 12 years ago
  67. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  68. f877308 Remove obsolete optimization by Romain Guy · 12 years ago
  69. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 12 years ago
  70. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  71. 24edca8 Code cleanup by Romain Guy · 13 years ago
  72. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  73. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  74. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  75. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  76. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  77. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  78. 4066767 Optimize rect-shaped layers. by Romain Guy · 13 years ago
  79. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 13 years ago
  80. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 13 years ago
  81. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  82. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  83. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  84. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  85. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  86. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  87. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  88. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  89. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  90. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  91. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  92. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  93. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  94. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  95. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  96. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  97. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  98. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago