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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
e0da063b8d1fe7908b8acfaec3be010b3a886e36
/
libs
/
hwui
/
PathTessellator.h
9db58c0
Remove MathUtils::min/max
by Chris Craik
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
21ef820
Tweak the threshold for conic path quads computation.
by ztenghui
· 9 years ago
fca52b75
Use path intersection instead of saveLayer+mesh to mask projected ripples
by Chris Craik
· 10 years ago
9c3dd62
Limit path approximation recursion depth
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago
f0a5907
Clean up quick rejection, especially surrounding points + lines.
by Chris Craik
· 11 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago