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gerrit-public.fairphone.software
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platform
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frameworks
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base
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e4697136ed8d3e2486738b5798b22f2226b7de75
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libs
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hwui
/
GradientCache.cpp
2de7771
Normalize GL_UNPACK_ALIGNMENT
by John Reck
· 9 years ago
9372ac3
Fix ordering of texture->upload arguments
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 9 years ago
6b50780
Remove almost-all android::Singleton users
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 9 years ago
8e93a7c
Simplify Texture member initialization
by Chris Craik
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
e63f7c62
Clean unused parameters, disable warnings
by Chris Craik
· 11 years ago
7f43076
Add new Query class for debugging
by Romain Guy
· 12 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 12 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 12 years ago
95aeff8
Properly computer gradient textures width
by Romain Guy
· 12 years ago
b488004
Use float textures to render gradients when possible
by Romain Guy
· 12 years ago
ca89e2a
Precache paths from a worker thread
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
15a65bf
Remove unnecessary & uninitialized variable Bug #7728929
by Romain Guy
· 12 years ago
059e12c
Use LruCache instead of GenerationCache in libhwui
by Romain Guy
· 12 years ago
a8557d2
Revert "Add more support for transformed clip rects and paths"
by Mathias Agopian
· 12 years ago
dfe082f6
Add more support for transformed clip rects and paths
by Romain Guy
· 12 years ago
d679b57
Pre-multiply color components for 2-stop gradients Bug #7033344
by Romain Guy
· 12 years ago
320d46b
Reduce gradients textures size whenever possible
by Romain Guy
· 12 years ago
42e1e0d
Improve gradients
by Romain Guy
· 12 years ago
98ba894
Make gradients look slightly better
by Romain Guy
· 12 years ago
8dcfd5e
Clamp gradient textures to max GL texture size
by Romain Guy
· 12 years ago
eb61cd8
Optimize gradient textures
by Romain Guy
· 12 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
c0ac193
Add support for linear gradients.
by Romain Guy
· 14 years ago