1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  3. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 10 years ago
  4. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  5. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 10 years ago
  6. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 10 years ago
  7. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 10 years ago
  8. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago