Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
e73074e9a8aae67e1455c16b621ecbe3c03f0ecc
/
libs
/
hwui
/
BakedOpDispatcher.cpp
1bcacfd
Format the world (or just HWUI)
by John Reck
· 7 years ago
3e9999b
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
by sergeyv
· 8 years ago
ec4a4b1
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap
by sergeyv
· 8 years ago
260ab72
use SkBlendMode instead of SkXfermode
by Mike Reed
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
aebbbef
HWUI: do nothing in case of empty layer
by sergeyv
· 8 years ago
3741328
Fix hw layer overdraw/update visualization
by Chris Craik
· 8 years ago
45d6e79
Merge "Draw textShadow always first." into nyc-dev
by Sergei Vasilinetc
· 8 years ago
284b765
Draw textShadow always first.
by sergeyv
· 8 years ago
b2e36d7
Merge "Use LUT for computing final shadow alpha" into nyc-dev
by TreeHugger Robot
· 8 years ago
138c21f
Use LUT for computing final shadow alpha
by Chris Craik
· 8 years ago
8438a72
Merge "Fix oval positioning when drawn with patheffect" into nyc-dev
by Chris Craik
· 8 years ago
e98a046
Fix oval positioning when drawn with patheffect
by Chris Craik
· 8 years ago
92a5d4b
Stop always set OffsetByFudgeFactor in renderVertexBuffer
by sergeyv
· 8 years ago
74af6e2
Fix OffscreenBuffer leak
by Chris Craik
· 8 years ago
70969cc
Fix layer damage and clipping for Text shadows
by Chris Craik
· 8 years ago
a204848
Create first class unbounded ColorOp
by Chris Craik
· 8 years ago
f6c20e4
Fix merged bitmap mesh generation and reenable merging
by Chris Craik
· 8 years ago
b67985f
Merge changes I4f72448f,I74b7233c into nyc-dev
by Chris Craik
· 8 years ago
678ff81
Clip projected ripples to outlines
by Chris Craik
· 8 years ago
0066a01
Fix arc positioning
by Chris Craik
· 8 years ago
e2822e4
Fix positioning in path fallback case
by Chris Craik
· 8 years ago
e8c3c81
Fix TextDropShadowCacheTests and glyph_t everywhere
by Chris Craik
· 8 years ago
c8ca8ce
Merge "Simplify shadow task cleanup"
by Chris Craik
· 8 years ago
d8165e8
Simplify shadow task cleanup
by Chris Craik
· 8 years ago
bcda2da
Merge "Early kickoff of shadow tasks"
by Chris Craik
· 8 years ago
6e068c01
Early kickoff of shadow tasks
by Chris Craik
· 9 years ago
c0f3f2f
Fix null offscreen buffer crash
by Chris Craik
· 8 years ago
975591a
Add fine-grained debug layer
by John Reck
· 9 years ago
9372ac3
Fix ordering of texture->upload arguments
by John Reck
· 9 years ago
7db5ffb
Revert "Revert "Fix leak in unclipped save layer""
by John Reck
· 9 years ago
a6fc36d
Revert "Fix leak in unclipped save layer"
by Daniel Chapin
· 9 years ago
8e068d5
Fix leak in unclipped save layer
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 9 years ago
89ceb5c
Fix 9 patch mesh usage
by Chris Craik
· 9 years ago
f9b3678
Fix path position in BakedOpDispatcher
by Chris Craik
· 9 years ago
7435eb1
Unclipped savelayer support in new renderer
by Chris Craik
· 9 years ago
b87eadd
Partial unclipped save layer support
by Chris Craik
· 9 years ago
7cbf63d
Rework op macros
by Chris Craik
· 9 years ago
e4db79d
Stencil support in new recorder/reorderer
by Chris Craik
· 9 years ago
d2dfd8f
Add TextureView support to new renderer/reorderer
by Chris Craik
· 9 years ago
d7448e6
Add TextOnPath support to new reorderer/renderer
by Chris Craik
· 9 years ago
e29ce6f
Add functor support to new reorderer/renderer
by Chris Craik
· 9 years ago
4c1b495
Merge "Avoid unneeded rect params"
by Chris Craik
· 9 years ago
5430ab2
Avoid unneeded rect params
by Chris Craik
· 9 years ago
268a9c0
Add property animations to new reorderer/renderer
by Chris Craik
· 9 years ago
f09ff5a
Add bitmapmesh, rect, and patch rendering
by Chris Craik
· 9 years ago
386aa03
Add more shape drawing to new reorderer/renderer
by Chris Craik
· 9 years ago
15c3f19
Merged op dispatch in OpReorderer
by Chris Craik
· 9 years ago
9e7fcfd
Move BakedOpDispatcher to separate file
by Chris Craik
· 9 years ago