1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 05160d7 resolve merge conflicts of 5152fd9 to stage-aosp-master by Chih-Hung Hsieh · 8 years ago
  3. faecb78 Fix google-explicit-constructor warnings in frameworks/base by Chih-Hung Hsieh · 8 years ago
  4. e8c3c81 Fix TextDropShadowCacheTests and glyph_t everywhere by Chris Craik · 8 years ago
  5. 48a8f43 Move several property queries to Properties class by Chris Craik · 8 years ago
  6. a171727 Initial text support in new reorderer/renderer by Chris Craik · 9 years ago
  7. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  8. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  9. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  10. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  11. 69fcbcc Fix crash in TextDropShadowCache by Romain Guy · 12 years ago
  12. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  13. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  14. 59c7f80 TextureView works best when it draws stuff. Bug #5391188 by Romain Guy · 13 years ago
  15. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  16. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 13 years ago
  17. 321dce6 Avoid UTF-8 conversions and string copies whenever possible. by Romain Guy · 13 years ago
  18. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 13 years ago
  19. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 13 years ago
  20. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  21. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  22. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  23. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  24. c4d8eb6 Speedup TextView fades (no more layers required.) by Romain Guy · 14 years ago
  25. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  26. 1e45aae Add drop shadows. by Romain Guy · 14 years ago