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gerrit-public.fairphone.software
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platform
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frameworks
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base
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e7851ea6121bf8c6d89f16c27a5c704f8e8a5c59
/
libs
/
rs
/
rsProgramFragment.cpp
5ef2f53
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
117abdb
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
17a8a19
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 14 years ago
7e8aae7
Start splitting allocation into hal and core.
by Jason Sams
· 14 years ago
407cae9
rsLib cleanup
by Alex Sakhartchouk
· 14 years ago
a89094a
Code Cleanup and better Sampler creation method
by Alex Sakhartchouk
· 14 years ago
4a36b45
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
5476b45
Allocation API update.
by Jason Sams
· 14 years ago
add9d96
More error checks
by Jason Sams
· 14 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
b38d534
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
d209163
changing vec4 to vec2 for perf reasons.
by Alex Sakhartchouk
· 14 years ago
feede2a
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
442ce76
Remove excessive logging.
by Jason Sams
· 14 years ago
d081fff
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
c984dd7
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
caaac0f8
Fixing fragment shader bounding code
by Alex Sakhartchouk
· 14 years ago
8442e0b
Fixing uniform binding for fragment shader.
by Alex Sakhartchouk
· 14 years ago
1911c60
Use lowp colors in fixed funtion emulation.
by Jason Sams
· 14 years ago
442a647
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 14 years ago
7c1f4c3
Re-enable optimization for detecting nop state changes in fragment
by Jason Sams
· 14 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 15 years ago
c378dab
Remove excess logging.
by Jason Sams
· 15 years ago
f603d21
Change RS to use the passed surface size rather than EGL size.
by Jason Sams
· 15 years ago
4d33993
Convert renderscript from using ACC to LLVM for its compiler.
by Jason Sams
· 15 years ago
2978bfc
beging np2 extension check work.
by Jason Sams
· 15 years ago
5dbfe93
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
5dad8b4
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
3b7d39b
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
2d496bf
Fix point sprites.
by Romain Guy
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
4244afa
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 15 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
9c54bdb
Implement default programs and implement defaults and parents for imports.
by Jason Sams
· 16 years ago
3eaa338
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 16 years ago
02fb2cb
Add sampler support
by Jason Sams
· 16 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago