1. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 11 years ago
  2. e392c81 Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs. by Derek Sollenberger · 11 years ago
  3. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  4. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  5. 250b1cf Handle updates to RS C++ API. by Tim Murray · 11 years ago
  6. 1e54681 Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) by Victoria Lease · 12 years ago
  7. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 12 years ago
  8. 1f5762e libutils clean-up by Mathias Agopian · 12 years ago
  9. 55709fc am 55b883b0: am 30c990c3: Merge "Draw Operation merging" into jb-mr2-dev by Chris Craik · 12 years ago
  10. 527a3aa Draw Operation merging by Chris Craik · 12 years ago
  11. e48da96 resolved conflicts for merge of 886e1204 to master by Romain Guy · 12 years ago
  12. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  13. e4d9a01 Phase 1 of refactoring SystemServer. by Dan Morrill · 12 years ago
  14. 257ae35 Optimize text GL setup by Romain Guy · 12 years ago
  15. 661a87e Reduce number of glDraw calls when drawing text by Romain Guy · 12 years ago
  16. 115096f Minimize texture binds when drawing text by Romain Guy · 12 years ago
  17. f2d8ccc Revert "Revert "Use RenderScript for large text blurs"" by Chris Craik · 12 years ago
  18. bf5703e Revert "Use RenderScript for large text blurs" by Chris Craik · 12 years ago
  19. 3f76e65 Use RenderScript for large text blurs by Chris Craik · 12 years ago
  20. e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
  21. 7bb3cfe Another optimization of glyph cache uploads by Sangkyu Lee · 12 years ago
  22. 8087246 Code cleanup in FontRenderer by Romain Guy · 12 years ago
  23. 9b1204b Small code cleanup in FontRenderer by Romain Guy · 12 years ago
  24. 9f5dab3 Refactor FontRenderer.cpp by Romain Guy · 12 years ago
  25. eb32a49 Paramaterize and adjust the glyph cache sizes by Chet Haase · 12 years ago
  26. f942cf1 Avoid thrashing the glyph cache during the precache phase by Chet Haase · 12 years ago
  27. 378e919 Remove CacheTextureLine structure from FontRenderer by Chet Haase · 12 years ago
  28. e816bae Optimize interactions with glyph cache by Chet Haase · 12 years ago
  29. 00755fe Merge "Add drop shadow for drawPosText in hwui renderer." by Raph Levien · 12 years ago
  30. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  31. 0aa87bb Fix crash with new LookupGammaFontRenderer Bug #6853934 by Romain Guy · 12 years ago
  32. 99a6ddd Forget the name of a texture after freeing Bug #6408362 by Romain Guy · 13 years ago
  33. 9d9758a Fix two memory leaks Bug #6408362 by Romain Guy · 13 years ago
  34. ae91c4c Properly pre-cache latin glyphs Bug #6408362 by Romain Guy · 13 years ago
  35. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 13 years ago
  36. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  37. 9a82456 De-allocate caches for large glyphs when trimming memory by Chet Haase · 13 years ago
  38. 2a47c14 Fix issues from recent glyph caching change by Chet Haase · 13 years ago
  39. e829bc0 Merge "Make glyph cache more flexible" by Chet Haase · 13 years ago
  40. 7de0cb1 Make glyph cache more flexible by Chet Haase · 13 years ago
  41. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  42. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  43. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  44. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  45. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  46. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 14 years ago
  47. c7b25be Take fake bold font property into account. Bug #4159731 by Romain Guy · 14 years ago
  48. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 14 years ago
  49. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  50. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  51. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  52. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  53. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  54. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  55. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  56. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  57. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  58. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  59. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 14 years ago
  60. 89a524a Adding drop shadow support by Alex Sakhartchouk · 14 years ago
  61. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 14 years ago
  62. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 14 years ago
  63. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  64. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  65. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  66. 694b519 Add text rendering. by Romain Guy · 14 years ago