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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
f0af1d5cb255f136d2fff773be7518ffd7ae3b93
/
libs
/
hwui
/
LayerRenderer.h
f0af1d5
Remove unused View.flushLayer() API
by Romain Guy
· 12 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 13 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 13 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 13 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago