1. 38d50969 Merge "changing vec4 to vec2 for perf reasons." by Alex Sakhartchouk · 14 years ago
  2. d209163 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  3. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  4. ef1dac2 Support for 64-bit integer type. by Stephen Hines · 14 years ago
  5. 02f41705 Finish plumbing for double RS elements. by Stephen Hines · 14 years ago
  6. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  7. ab98bb6 Fix RS bug with message ID 0. by Stephen Hines · 14 years ago
  8. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  9. 1bfccb4 Fix two minor RS bugs. by Jason Sams · 14 years ago
  10. 7aa150c Detect and throw exception for using objects after explicitly destroying them. by Jason Sams · 14 years ago
  11. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 14 years ago
  12. a8bf942 Fix race condition on exit. by Jason Sams · 14 years ago
  13. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  14. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  15. 0eb9b77 Merge "Remove functions for reflecting dalvik classes to rs types." by Jason Sams · 14 years ago
  16. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  17. 73ea9be Merge "Cleaning up the api" by Alex Sakhartchouk · 14 years ago
  18. 32fc363 Cleaning up the api by Alex Sakhartchouk · 14 years ago
  19. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  20. a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  21. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  22. d36f248 More work on the renderscript sample by Alex Sakhartchouk · 14 years ago
  23. 1044220 am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 14 years ago
  24. 32e09b5 Renderscript samples. by Alex Sakhartchouk · 14 years ago
  25. f92a0a6 Load bitmaps in the correct format. by Romain Guy · 14 years ago
  26. 3e5ea4a Merge "Renderscript samples. Merged two model related projects. Cleanup." by Alex Sakhartchouk · 14 years ago
  27. 27f5052 Renderscript samples. Merged two model related projects. Cleanup. by Alex Sakhartchouk · 14 years ago
  28. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  29. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  30. 094a068 Renderscript scenegraph prototype. by Alex Sakhartchouk · 14 years ago
  31. 4199175 Merge "Fix field packer bug for U32 data. Fix initial refcounts in allocations. Support null references in allocations." by Jason Sams · 14 years ago
  32. ee73498 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  33. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 14 years ago
  34. facd6fc Adding quaternion functions to math library. by Alex Sakhartchouk · 14 years ago
  35. 518f033 Adding more matrix math functions. by Alex Sakhartchouk · 14 years ago
  36. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  37. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  38. cf9a44c Adding matrix class methods. by Alex Sakhartchouk · 14 years ago
  39. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  40. 288c871 Making Program*.Builder classes' setters return 'this' by Jim Shuma · 14 years ago
  41. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  42. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  43. 0b9a22c Add boolean support for setVar. by Jason Sams · 14 years ago
  44. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  45. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  46. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  47. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 14 years ago
  48. 9e2b0c5 Fix build error. by Jason Sams · 14 years ago
  49. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  50. 020bb7b Add skip to field packer. by Jason Sams · 14 years ago
  51. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  52. e29f3e7 Begin using reflected files. by Jason Sams · 14 years ago
  53. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  54. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  55. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  56. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  57. b42315d Delete old createFromClass methods. by Jason Sams · 14 years ago
  58. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  59. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  60. 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 14 years ago
  61. a70f416 Checkin new types for RS. by Jason Sams · 14 years ago
  62. a8551b1 Fix the build. by Romain Guy · 15 years ago
  63. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  64. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  65. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  66. 42d6c9e Hide field packer. by Jason Sams · 15 years ago
  67. 25430d0 Implement holders for Matrix and Vector data. by Jason Sams · 15 years ago
  68. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  69. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  70. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  71. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  72. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  73. 7d46f61 Disable excessive RS logging. by Jason Sams · 15 years ago
  74. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  75. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  76. 8bb41dd Add argument checking to sampler builder to disallow illegal modes. by Jason Sams · 15 years ago
  77. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  78. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  79. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 15 years ago
  80. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 15 years ago
  81. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 15 years ago
  82. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  83. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  84. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  85. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  86. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  87. eab4c75 Fix type in Java enums. Not currently used, easier to fix now than when apps are using it. by Jason Sams · 15 years ago
  88. 7299c83 Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used. by Jason Sams · 15 years ago
  89. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  90. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  91. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  92. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  93. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  94. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  95. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  96. 5fda65f Add a method to destroy the RS object. by Joe Onorato · 15 years ago
  97. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  98. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  99. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  100. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago