1. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  2. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  3. 988f6eb Minor perf tweak for fountain. by Jason Sams · 15 years ago
  4. fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
  5. ac67ebe Merge change 24058 into eclair by Android (Google) Code Review · 15 years ago
  6. a3c745d Merge change 24057 into eclair by Android (Google) Code Review · 15 years ago
  7. 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
  8. 2d496bf Fix point sprites. by Romain Guy · 15 years ago
  9. 7adb985 checkpoint by Jason Sams · 15 years ago
  10. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  11. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  12. 44e9983 Update fountain to use structures. by Jason Sams · 15 years ago
  13. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  14. 67c6844 Remove bogus comments and logging. by Jason Sams · 15 years ago
  15. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  16. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  17. 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
  18. 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  19. 75e6c77 Merge change 22169 into eclair by Android (Google) Code Review · 15 years ago
  20. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  21. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  22. 8e7c671 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  23. 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  24. 6794e1b Merge change 21927 into eclair by Android (Google) Code Review · 15 years ago
  25. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 15 years ago
  26. 484d57f Move the sky by Romain Guy · 15 years ago
  27. 8a947bd Tweak the water and its texture by Romain Guy · 15 years ago
  28. 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  29. 15b2969 Add reflections to the water by Romain Guy · 15 years ago
  30. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  31. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  32. cac80a6 Tweak the galaxy by Romain Guy · 15 years ago
  33. 948ee25 Merge change 21660 into eclair by Android (Google) Code Review · 15 years ago
  34. 4f7136c Optimized Galaxy by Romain Guy · 15 years ago
  35. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  36. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  37. 81e4640 Add Galaxy wallpaper by Romain Guy · 15 years ago
  38. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  39. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  40. 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  41. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  42. ee1e253 fix the build by Joe Onorato · 15 years ago
  43. 1f9ef9a Merge change 20654 by Android (Google) Code Review · 15 years ago
  44. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  45. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  46. 01e5fbd build libRS by Joe Onorato · 15 years ago
  47. 6307f02 Merge change 20586 by Android (Google) Code Review · 15 years ago
  48. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  49. a9d2d5e Make the laves follow the ripples by Romain Guy · 15 years ago
  50. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  51. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  52. 8f5c94b Better ripples and leaves by Romain Guy · 15 years ago
  53. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  54. b62627e Add lighting to animated water ripples. by Romain Guy · 15 years ago
  55. f8e136d Use arrays in Grass RS by Romain Guy · 15 years ago
  56. 71cb821 Merge change 20217 by Android (Google) Code Review · 15 years ago
  57. 31858c2 Draw untextured water mesh by Romain Guy · 15 years ago
  58. 8c709dc Implement basic snapping. by Jason Sams · 15 years ago
  59. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  60. ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  61. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  62. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  63. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  64. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  65. 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  66. ecc7ca0 Add swaying effect to the grass. by Romain Guy · 15 years ago
  67. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  68. cd9e8d4 Merge change 9606 by Android (Google) Code Review · 15 years ago
  69. 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  70. 9df76c7 Merge change 9551 by Android (Google) Code Review · 15 years ago
  71. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  72. fcaa31b Clean up Grass RS by Romain Guy · 15 years ago
  73. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  74. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  75. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  76. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  77. 8c76cef Smoother transitions in GrassRS by Romain Guy · 15 years ago
  78. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  79. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  80. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  81. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  82. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  83. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  84. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  85. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  86. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  87. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  88. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  89. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  90. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 15 years ago
  91. 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 15 years ago
  92. c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 15 years ago
  93. 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 15 years ago
  94. 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 15 years ago
  95. c75a257 Update rollo with new interactivity model. by Jason Sams · 15 years ago
  96. 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 15 years ago
  97. 7aa4f3a More test app work by Jason Sams · 15 years ago
  98. 64676f3 1st cut of a3d file loader. by Jason Sams · 15 years ago
  99. b5af325 rename libsgl/libcorecg to libskia by Mike Reed · 15 years ago
  100. 03a9a34 Merge commit 'goog/master' into merge_master by Mathias Agopian · 15 years ago