1. 0997908 Move Vulkan layer path setup to ApplicationLoaders by Dimitry Ivanov · 8 years ago
  2. e94cbc7 API tweaks to PixelCopy and make it public by John Reck · 8 years ago
  3. 8afcc76 Revert "Revert "Make stopped state a first-class thing"" by John Reck · 8 years ago
  4. d2eec0e Merge "Framework-side of SurfaceView#getBitmap" into nyc-dev by John Reck · 8 years ago
  5. 10dd058 Framework-side of SurfaceView#getBitmap by John Reck · 8 years ago
  6. 825fa4d Merge "Revert "Make stopped state a first-class thing"" into nyc-dev by John Reck · 8 years ago
  7. eab3f26 Revert "Make stopped state a first-class thing" by John Reck · 8 years ago
  8. c724dcf Merge "Make stopped state a first-class thing" into nyc-dev by John Reck · 8 years ago
  9. 945961f Make stopped state a first-class thing by John Reck · 8 years ago
  10. 51f2d60 Fix some edge cases by John Reck · 8 years ago
  11. 44b49f0 Add a callback for rendernode parentcount=0 by John Reck · 8 years ago
  12. 350e652 End staging animators when destroy RootRenderNode by Doris Liu · 9 years ago
  13. 11f02d7 allow for slow FrameMetricsListeners by Andres Morales · 9 years ago
  14. e3f0818 check for null members in NotifyHandler by Andres Morales · 9 years ago
  15. 910beb8 updates to FrameStatsObserver API by Andres Morales · 9 years ago
  16. 0a1abd3 Merge "Have RT drive window positioning" by John Reck · 9 years ago
  17. f648108 Have RT drive window positioning by John Reck · 9 years ago
  18. 03d8f768 Adding plumbing for passing the lib directory. by Michael Lentine · 9 years ago
  19. 06f5bc7 expose hwui frame stats through FrameStatsObserver by Andres Morales · 9 years ago
  20. bf4b31f resolve merge conflicts of 04ce46db64 to master. by John Reck · 9 years ago
  21. 0bcd0cb libhwui: make setSurface asynchronous by Thomas Buhot · 9 years ago
  22. b816087 Rendering the window frame with a second thread by Skuhne · 9 years ago
  23. 434a481 am ea1831d2: am b57dd722: resolved conflicts for a884d81e to stage-aosp-master by Elliott Hughes · 9 years ago
  24. b57dd72 resolved conflicts for a884d81e to stage-aosp-master by Elliott Hughes · 9 years ago
  25. 76f6a86 constify JNINativeMethod function pointer tables by Daniel Micay · 9 years ago
  26. ea7a7fb MultiThreaded rendering of different renderNodes by Skuhne · 9 years ago
  27. e248bd1 Serializing display lists by John Reck · 9 years ago
  28. 50210d9 Adjust light source for window position by Alan Viverette · 9 years ago
  29. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  30. 3731dc2 A bunch more cleanups by John Reck · 9 years ago
  31. 9d4efdf Revert "A bunch more cleanups" by John Reck · 9 years ago
  32. c294d12 A bunch more cleanups by John Reck · 9 years ago
  33. edc524c Add GraphicsStatsService by John Reck · 9 years ago
  34. b36016c Cleanups & simplifications by John Reck · 9 years ago
  35. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 10 years ago
  36. a2732a2 Stop pretending USE_OPENGL_RENDERER is a thing by John Reck · 10 years ago
  37. a75b0ad resolved conflicts for merge of a51a0901 to lmp-mr1-dev-plus-aosp by John Reck · 10 years ago
  38. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  39. ed6b9df Frameworks/base: Consistency in core/jni by Andreas Gampe · 10 years ago
  40. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  41. ec845a2 Fix race condition by John Reck · 10 years ago
  42. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 10 years ago
  43. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  44. 119907c Animator stuff by John Reck · 10 years ago
  45. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  46. 73e8205 fix build by John Reck · 10 years ago
  47. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  48. 0a97330 Fix root RenderNode damage calculation by John Reck · 10 years ago
  49. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  50. 918ad52 More cleanups by John Reck · 10 years ago
  51. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  52. c25e506 Throw ISE on too-big-views-with-layers by John Reck · 10 years ago
  53. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  54. 84a4c88 Remove GLRenderer by John Reck · 10 years ago
  55. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  56. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  57. e1628b7 Implement FlushCaches TODO by John Reck · 10 years ago
  58. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  59. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  60. ff941dc Animator start value... by John Reck · 10 years ago
  61. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  62. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  63. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  64. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  65. 18f16e6 TIME LORD! by John Reck · 10 years ago
  66. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  67. e45b1fd RenderThread animator support by John Reck · 10 years ago
  68. fae904d Fence on destruction by John Reck · 10 years ago
  69. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  70. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  71. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  72. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  73. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  74. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  75. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  76. be34f2f DisplayList lifecycle changes by John Reck · 10 years ago
  77. 44fd8d2 DisplayList overhaul by John Reck · 10 years ago
  78. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  79. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  80. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  81. 23b797a EGL migration to native by John Reck · 11 years ago
  82. cec24ae RenderThread work by John Reck · 11 years ago