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gerrit-public.fairphone.software
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platform
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frameworks
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base
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f4b6daf0ae1dd356f8fe22ea1e08d42c70b23f3b
/
libs
/
hwui
/
Matrix.cpp
f6bed4f
An identity matrix should be considered a pure translate matrix
by Romain Guy
· 11 years ago
624234f
Take only the scale params into account to rasterize text
by Romain Guy
· 12 years ago
3b75382
Fix colored rects clipping and code cleanup
by Romain Guy
· 12 years ago
c74f45a
Properly scale text
by Romain Guy
· 12 years ago
13ba005
Remove obsolete header file
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
a3dc55f
Fix a couple of rendering issues Bug #7253839
by Romain Guy
· 12 years ago
710f46d
Polygonal rendering of simple fill shapes
by Chris Craik
· 12 years ago
d3efd69
Fix issue where scale-animating text would jump temporarily a few pixels
by Chet Haase
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
181d0a6
Don't apply AA to rects with no rotation/perspective.
by Romain Guy
· 13 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
6620c6d
Correctly render text when coordinates are not integers. Bug #3225632
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
e5ebcb0
Fix clipping issue in StackView.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 14 years ago
ddb80be
Add support for circular gradients to the GL renderer.
by Romain Guy
· 14 years ago
1d83e19
Correctly set the viewport in layers.
by Romain Guy
· 14 years ago
0ba681b
Fix GC issue, fix local shader transformations.
by Romain Guy
· 14 years ago
af28b51
Better support for rotation and perspective matrices.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
079ba2c
Improve clip support (add intersect, union and replace.)
by Romain Guy
· 14 years ago
5cbbce5
Reduced the complexity of layers composition.
by Romain Guy
· 14 years ago
bd6b79b
Add implementations for saveLayerAlpha() and textured rects.
by Romain Guy
· 14 years ago
7ae7ac4
Convert tabs to spaces.
by Romain Guy
· 14 years ago
c7d5349
Implement quickReject() and drawRect().
by Romain Guy
· 14 years ago
9d5316e
Add colored rectangles implementation in OpenGLRenderer.
by Romain Guy
· 14 years ago
f6a11b8
Add support for transformations.
by Romain Guy
· 14 years ago
bb9524b
Add implementations for clipRect(), save() and restore().
by Romain Guy
· 14 years ago
3e16833
Fix simulator build again.
by Romain Guy
· 14 years ago
85bf02f
Fix the simulator build.
by Romain Guy
· 14 years ago
[Renamed (99%) from libs/hwui/UIMatrix.cpp]
08ae317
Add glOrtho equivalent to the OpenGL ES 2.0 renderer.
by Romain Guy
· 14 years ago