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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
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f64bf84eeb8f7b63efa322a73a5279bd3c297784
/
libs
/
hwui
/
Properties.h
ada4d53
Separate interface definition and implementation of Snapshot
by Romain Guy
· 13 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
24edca8
Code cleanup
by Romain Guy
· 13 years ago
05bbde7
Free up resources by deleting shaders early on
by Romain Guy
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
042f7d6
Fix debugging for hwui caches
by Kenny Root
· 13 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 14 years ago
4066767
Optimize rect-shaped layers.
by Romain Guy
· 14 years ago
6217a71
Fix performance issue in Launcher Bug #3515248
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
35f2454
Disable the region compositing pipeline for layers.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
a5ef39a
Don't render degenerate triangles in 9patches. Bug #3251983
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
7fbcc04
Add support for paths.
by Romain Guy
· 14 years ago
51769a6
Cleanup, added properties for the FontRenderer.
by Romain Guy
· 14 years ago