1. ada4d53 Separate interface definition and implementation of Snapshot by Romain Guy · 13 years ago
  2. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  3. 24edca8 Code cleanup by Romain Guy · 13 years ago
  4. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  5. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  6. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  7. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  8. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  9. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  10. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  11. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  12. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  13. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  14. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  15. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  16. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  17. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  18. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  19. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  20. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  21. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  22. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  23. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  24. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  25. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  26. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  27. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  28. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  29. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  30. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago