1. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  2. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  3. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  4. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  5. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  6. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  7. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  8. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  9. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  10. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  11. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  12. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  13. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  14. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  15. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  16. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  17. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  18. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  19. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  20. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  21. ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
  22. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  23. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  24. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  25. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  26. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  27. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  28. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  29. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  30. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  31. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  32. a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
  33. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  34. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  35. 01e5fbd build libRS by Joe Onorato · 15 years ago
  36. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  37. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  38. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  39. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  40. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  41. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  42. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  43. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  44. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago