Introduce CompilerOption for compile() interface.
This provides flexibility. We can now setup different configuration
from the outside of compile() easily.
Change-Id: Ic4e593dd3c9f41de2fdfa492fecabd9f0e231463
diff --git a/lib/ExecutionEngine/Script.cpp b/lib/ExecutionEngine/Script.cpp
index 854e5a1..aae0692 100644
--- a/lib/ExecutionEngine/Script.cpp
+++ b/lib/ExecutionEngine/Script.cpp
@@ -25,6 +25,7 @@
#include "MCCacheReader.h"
#include "MCCacheWriter.h"
+#include "CompilerOption.h"
#if USE_OLD_JIT
#include "OldJIT/ContextManager.h"
@@ -198,7 +199,10 @@
}
}
#endif
- int status = internalCompile(true);
+
+ CompilerOption option;
+ option.LoadAfterCompile = false;
+ int status = internalCompile(option);
if (status != 0) {
ALOGE("LLVM error message: %s\n", getCompilerErrorMessage());
}
@@ -232,7 +236,8 @@
}
#endif
- int status = internalCompile(false);
+ CompilerOption option;
+ int status = internalCompile(option);
if (status != 0) {
ALOGE("LLVM error message: %s\n", getCompilerErrorMessage());
}
@@ -321,7 +326,7 @@
}
#endif
-int Script::internalCompile(bool compileOnly) {
+int Script::internalCompile(CompilerOption &option) {
// Create the ScriptCompiled object
mCompiled = new (std::nothrow) ScriptCompiled(this);
@@ -367,7 +372,7 @@
}
// Compile and JIT the code
- if (mCompiled->compile(compileOnly) != 0) {
+ if (mCompiled->compile(option) != 0) {
ALOGE("Unable to compile.\n");
return 1;
}