Refactor SourceInfo into Source.
A Script object is associated with a Source object (HAS-A relation.)
A Source object describes the source code (more specifically, the LLVM
module) that is going to be compiled.
BCCContext contains the context used in a Source object.
BCCContext is now managed by the user not the libbcc itself. That is,
user should supply the context object when they create a Source object.
Change-Id: Icb8980d6f15cf30aa0415e69e3ae585d990dc156
diff --git a/lib/ExecutionEngine/ScriptCompiled.h b/lib/ExecutionEngine/ScriptCompiled.h
index 7b7b62a..8752aa3 100644
--- a/lib/ExecutionEngine/ScriptCompiled.h
+++ b/lib/ExecutionEngine/ScriptCompiled.h
@@ -17,17 +17,17 @@
#ifndef BCC_SCRIPTCOMPILED_H
#define BCC_SCRIPTCOMPILED_H
-#include "Compiler.h"
-#include "Script.h"
-
-#include <bcc/bcc.h>
-
#include <list>
#include <map>
#include <string>
#include <utility>
#include <vector>
+#include <bcc/bcc.h>
+
+#include "Compiler.h"
+#include "Script.h"
+
namespace llvm {
class Module;
}
@@ -73,12 +73,8 @@
~ScriptCompiled();
- int readModule(llvm::Module *module) {
- return mCompiler.readModule(module);
- }
-
- int linkModule(llvm::Module *module) {
- return mCompiler.linkModule(module);
+ int readModule(llvm::Module &pModule) {
+ return mCompiler.readModule(pModule);
}
int compile(const CompilerOption &option) {