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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rs_types.rsh"
extern float __attribute__((overloadable)) clamp(float amount, float low, float high) {
return amount < low ? low : (amount > high ? high : amount);
}
extern float2 __attribute__((overloadable)) clamp(float2 amount, float2 low, float2 high) {
float2 r;
r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
return r;
}
extern float3 __attribute__((overloadable)) clamp(float3 amount, float3 low, float3 high) {
float3 r;
r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z);
return r;
}
extern float4 __attribute__((overloadable)) clamp(float4 amount, float4 low, float4 high) {
float4 r;
r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x);
r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y);
r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z);
r.w = amount.w < low.w ? low.w : (amount.w > high.w ? high.w : amount.w);
return r;
}
extern float2 __attribute__((overloadable)) clamp(float2 amount, float low, float high) {
float2 r;
r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
return r;
}
extern float3 __attribute__((overloadable)) clamp(float3 amount, float low, float high) {
float3 r;
r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
return r;
}
extern float4 __attribute__((overloadable)) clamp(float4 amount, float low, float high) {
float4 r;
r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
return r;
}