In loader, add Disassemble functionality.

Change-Id: I5ca54992a5a2316eecd402e3c6c8cc27842698e6
diff --git a/bcc.cpp b/bcc.cpp
index 8641a0a..aca6280 100644
--- a/bcc.cpp
+++ b/bcc.cpp
@@ -1949,6 +1949,7 @@
       }
     };
 
+   public:
     void Disassemble(const llvm::StringRef &Name, uint8_t *Start,
                      size_t Length, bool IsStub) {
       llvm::raw_fd_ostream *OS;
@@ -2015,6 +2016,7 @@
     }
 #endif  // defined(USE_DISASSEMBLER)
 
+   private:
     // Resolver to undefined symbol in CodeEmitter
     BCCSymbolLookupFn mpSymbolLookupFn;
     void *mpSymbolLookupContext;
@@ -2826,6 +2828,13 @@
                                    &relocations[0], relocations.size(),
                                    (unsigned char *)mCodeDataAddr+MaxCodeSize);
 
+        if (mCodeEmitter.get()) {
+          mCodeEmitter->Disassemble(llvm::StringRef("cache"),
+                                    reinterpret_cast<uint8_t*>(mCodeDataAddr),
+                                    2 * 1024 /*MaxCodeSize*/,
+                                    false);
+        }
+
         delete TM;
       }
 #endif