llvm-rs-cc compiles a program in the ScriptC language to generate the following files.
Note that although ScriptC is C99-like, we enhance it with several distinct, effective features for Android programming. We will use example usage below to illustrate these features.
llvm-rs-cc is being run on a host and is highly-optimizing. As a result, libbcc on the device can be lightweight and focus on machine-dependent code generation given some bitcode.
llvm-rs-cc is a driver on top of libslang. The archictecture of libslang and libbcc is depicted in the following figure:
libslang libbcc | \ | | \ | clang llvm
-o $(PRIVATE_RS_OUTPUT_DIR)/res/raw
This option specifies the directory for outputting a .bc file.
-p $(PRIVATE_RS_OUTPUT_DIR)/src
The option -p denotes the directory for outputting the reflected Java files.
-d $(PRIVATE_RS_OUTPUT_DIR)
This option -d sets the directory for writing dependences.
-MD
Note that -MD will tell llvm-rs-cc to output dependences.
-a
Specifies additional dependence target.
First:
$ cd <Android_Root_Directory>
Using frameworks/base/libs/rs/java/Fountain as a simple app in both Java and ScriptC, we can find the following command line in the build log:
$ out/host/linux-x86/bin/llvm-rs-cc \ -o out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/res/raw \ -p out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/src \ -d out/target/common/obj/APPS/Fountain_intermediates/src/renderscript \ -a out/target/common/obj/APPS/Fountain_intermediates/src/RenderScript.stamp \ -MD \ -I frameworks/base/libs/rs/scriptc \ -I external/clang/lib/Headers \ frameworks/base/libs/rs/java/Fountain/src/com/android/fountain/fountain.rs
This command will generate:
The Script*.java files above will be documented below.
fountain.rs is in ScriptC language, which is based on the standard C99. However, llvm-rs-cc goes beyond "clang -std=c99" and provides the following important features:
#pragma rs java_package_name([PACKAGE_NAME])
The ScriptC_[SCRIPT_NAME].java has to be packaged so that Java developers can invoke those APIs.
To do that, a ScriptC programmer should specify the package name, so that llvm-rs-cc knows the package expression and hence the directory for outputting ScriptC_[SCRIPT_NAME].java.
In fountain.rs, we have:
#pragma rs java_package_name(com.android.fountain)
In ScriptC.fountain.java, we have:
package com.android.fountain
Note that the ScriptC_fountain.java will be generated inside ./com/android/fountain/.
#pragma version(1)
This pragma is for evolving the language. Currently we are at version 1 of the language.
llvm-rs-cc automatically export the "externalizable and defined" functions and variables to Android's Java side. That is, scripts are accessible from Java.
For instance, for:
int foo = 0;
In ScriptC_fountain.java, llvm-rs-cc will reflect it to:
void set_foo(int v)... int get_foo()...
This access takes the form of generated classes which provide access to the functions and global variables within a script. In summary, global variables and functions within a script that are not declared static will generate get, set, or invoke methods. This provides a way to set the data within a script and call to its functions.
Take the addParticles function in fountain.rs as an example:
void addParticles(int rate, float x, float y, int index, bool newColor) { ... }
llvm-rs-cc will genearte ScriptC_fountain.java as follows:
void invoke_addParticles(int rate, float x, float y, int index, bool newColor) { ... }
In fountain.rs, we have:
typedef struct __attribute__((packed, aligned(4))) Point { float2 delta; float2 position; uchar4 color; } Point_t; Point_t *point;
llvm-rs-cc generates one ScriptField*.java file for each user-defined struct. I.e., in this case llvm-rs-cc will reflect to two files, ScriptC_fountain.java and ScriptField_Point.java.
Note that when the type of exportable variable is struct, ScriptC developers should avoid anonymous structs. This is because llvm-rs-cc uses the struct name to name the file, instead of the typedef name.
For the generated Java files, using ScriptC_fountain.java as an example we have:
void bind_point(ScriptField_Point v)
This binds your object with the allocated memory.
You can bind the struct(e.g., Point), using the setter and getter method in ScriptField_Point.java.
After binding, you could get the object from this method:
ScriptField_Point get_point()
In ScriptField_Point_s.java:
... // Copying the Item, which is the object that stores every // fields of struct, to the *index*\-th entry of byte array. // // In general, this method would not be invoked directly // but is used to implement the setter. void copyToArray(Item i, int index) // The setter of Item array, // index: the index of the Item array // copyNow: If true, it will be copied to the *index*\-th entry // of byte array. void set(Item i, int index, boolean copyNow) // The getter of Item array, which gets the *index*-th element // of byte array. Item get(int index) set_delta(int index, Float2 v, boolean copyNow) // The following is the individual setters and getters of // each field of a struct. public void set_delta(int index, Float2 v, boolean copyNow) public void set_position(int index, Float2 v, boolean copyNow) public void set_color(int index, Short4 v, boolean copyNow) public Float2 get_delta(int index) public Float2 get_position(int index) public Short4 get_color(int index) // Copying all Item array to byte array (i.e., memory allocation). void copyAll() ...
Let us summarize the high-level design of reflection next.
In terms of script's global functions, they can be called from Java. These calls operate asynchronously and no assumptions should be made upon with a function called will actually complete operation. If it is necessary to wait for a function to complete the java application may call the runtime finish method which will wait for all the script threads to complete. Two special functions also exist:
In terms of script's global data, global variables can be written from Java. The Java class will cache the value or object set and provide return methods to retrieve this value. If a script updates the value, this update will not propagate back to the Java class. Initializers if present will also initialize the cached Java value. This provides a convenient way to declare constants within a script and make them accessible from the java runtime. If the script declares a variable const, only the get methods will be generated.
Globals within a script are considered local to the script. They cannot be accessed by other scripts and are in effect always 'static' in the traditional C sense. Static here is used to control if a accessor is generated. Static continues to mean not externally visible and thus prevents the generation of accessors. Globals are persistent across invocations to a script and thus may be used to hold data from run to run.
Globals of two types may be reflected into the Java class. The first type is basic non-pointer types. Types defined in rs_types.rsh may be used. For the non-pointer class get and set methods are generated in Java. Globals of single pointer types behave differently. These may use more complex types. Simple structures composed of the types in rs_types.rsh may also be used. These globals generate bind points in java. If the type is a structure they also generate a Field class used to pack and unpack the contents of the structure. Binding an allocation to one of these bind points in Java effectively sets the pointer in the script. Bind points marked const indicate to the runtime that the script will not modify the contents of an allocation. This may allow the runtime to make more effective use of threads.
Vector types such as float2, float4, and uint4 are included to support vector processing in environments where the processors provide vector instructions.
On non-vector systems the same code will continue to run but without the performance advantage. Function overloading is also supported. This allows the runtime to support vector version of the basic math routines without the need for special naming. For instance,