Major performance improvements to Carousel:

Use single-texture shader when we don't need to blend. Gets
us to solid 55 fps in steady-state.

Add lineOffset parameter to DetailTextureParameters to allow
apps to set an offset from the top of screen.

Minor refactoring of picking rays in prep for oblique frustum
support.

Added 'debugRendering' flag to carousel.rs.

Updated CarouselTestActivity to demonstrate use of new properties.

Change-Id: I472e442a092ef83445ac30eb64265d49af022261
5 files changed
tree: c8abcbe079929da39070e9d84584d008f1832bac
  1. carousel/
  2. common/
  3. CleanSpec.mk