VNDK ANativeWindow API - step 2

The vndk API is a superset of the NDK API.
Prior to this, vendor would have access to
system/window.h which itself is a superset of
what they need, exposes too much of the internals.

With this change, system/window.h depends on
vndk/window.h which depends on
android/native_window.h

Test: compiled, booted Nexus 6P
Bug: 34453351
Change-Id: Iad7bf035143541843309437fe630cc603d96a76e
diff --git a/libs/nativewindow/AHardwareBuffer.cpp b/libs/nativewindow/AHardwareBuffer.cpp
index 2d9fc93..1ed150b 100644
--- a/libs/nativewindow/AHardwareBuffer.cpp
+++ b/libs/nativewindow/AHardwareBuffer.cpp
@@ -82,11 +82,13 @@
 }
 
 void AHardwareBuffer_acquire(AHardwareBuffer* buffer) {
+    // incStrong/decStrong token must be the same, doesn't matter what it is
     AHardwareBuffer_to_GraphicBuffer(buffer)->incStrong((void*)AHardwareBuffer_acquire);
 }
 
 void AHardwareBuffer_release(AHardwareBuffer* buffer) {
-    AHardwareBuffer_to_GraphicBuffer(buffer)->decStrong((void*)AHardwareBuffer_release);
+    // incStrong/decStrong token must be the same, doesn't matter what it is
+    AHardwareBuffer_to_GraphicBuffer(buffer)->decStrong((void*)AHardwareBuffer_acquire);
 }
 
 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
@@ -136,8 +138,7 @@
     return gBuffer->unlockAsync(fence);
 }
 
-int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer,
-        int socketFd) {
+int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) {
     if (!buffer) return BAD_VALUE;
     const GraphicBuffer* gBuffer = AHardwareBuffer_to_GraphicBuffer(buffer);
 
@@ -188,8 +189,7 @@
     return NO_ERROR;
 }
 
-int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd,
-        AHardwareBuffer** outBuffer) {
+int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) {
     if (!outBuffer) return BAD_VALUE;
 
     char dataBuf[CMSG_SPACE(kDataBufferSize)];