Make blur sysprop persist across boots
Test: SurfaceFlinger_test
Test: manual on settings app
Bug: 149792636
Change-Id: Id53dd87f48285728dfff78e3d8db2cf4708a16eb
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 29fa29e..16a76d1 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -364,11 +364,8 @@
property_get("ro.surface_flinger.supports_background_blur", value, "0");
bool supportsBlurs = atoi(value);
- property_get("debug.sf.disable_blurs", value, "0");
- bool disableBlurs = atoi(value);
- mEnableBlurs = supportsBlurs && !disableBlurs;
- ALOGI_IF(!mEnableBlurs, "Disabling blur effects. supported: %d, disabled: %d", supportsBlurs,
- disableBlurs);
+ mSupportsBlur = supportsBlurs;
+ ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported.");
property_get("ro.sf.blurs_are_expensive", value, "0");
mBlursAreExpensive = atoi(value);
@@ -625,7 +622,7 @@
.setUseColorManagerment(useColorManagement)
.setEnableProtectedContext(enable_protected_contents(false))
.setPrecacheToneMapperShaderOnly(false)
- .setSupportsBackgroundBlur(mEnableBlurs)
+ .setSupportsBackgroundBlur(mSupportsBlur)
.setContextPriority(useContextPriority
? renderengine::RenderEngine::ContextPriority::HIGH
: renderengine::RenderEngine::ContextPriority::MEDIUM)
@@ -707,6 +704,11 @@
property_get("persist.sys.sf.color_mode", value, "0");
mForceColorMode = static_cast<ColorMode>(atoi(value));
+
+ property_get("persist.sys.sf.disable_blurs", value, "0");
+ bool disableBlurs = atoi(value);
+ mDisableBlurs = disableBlurs;
+ ALOGI_IF(disableBlurs, "Disabling blur effects, user preference.");
}
void SurfaceFlinger::startBootAnim() {
@@ -3594,7 +3596,7 @@
if (layer->setCornerRadius(s.cornerRadius))
flags |= eTraversalNeeded;
}
- if (what & layer_state_t::eBackgroundBlurRadiusChanged) {
+ if (what & layer_state_t::eBackgroundBlurRadiusChanged && !mDisableBlurs) {
if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
}
if (what & layer_state_t::eLayerStackChanged) {
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 7c2087a..44e18a7 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1060,8 +1060,10 @@
const std::shared_ptr<TimeStats> mTimeStats;
const std::unique_ptr<FrameTracer> mFrameTracer;
bool mUseHwcVirtualDisplays = false;
+ // If blurs should be enabled on this device.
+ bool mSupportsBlur = false;
// Disable blurs, for debugging
- bool mEnableBlurs = false;
+ std::atomic<bool> mDisableBlurs = false;
// If blurs are considered expensive and should require high GPU frequency.
bool mBlursAreExpensive = false;
std::atomic<uint32_t> mFrameMissedCount = 0;