| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTextureGL_test" |
| //#define LOG_NDEBUG 0 |
| |
| #include "SurfaceTextureGL.h" |
| |
| #include "DisconnectWaiter.h" |
| #include "FillBuffer.h" |
| |
| namespace android { |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { |
| const int texWidth = 64; |
| const int texHeight = 66; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| ANativeWindowBuffer* anb; |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| |
| // Fill the buffer with the a checkerboard pattern |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), |
| -1)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); |
| EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); |
| EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); |
| EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); |
| |
| EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); |
| EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); |
| EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); |
| EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); |
| EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); |
| EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); |
| EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { |
| const int texWidth = 64; |
| const int texHeight = 64; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| ANativeWindowBuffer* anb; |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| |
| // Fill the buffer with the a checkerboard pattern |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), |
| -1)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); |
| EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); |
| EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); |
| |
| EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255, 3)); |
| EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255, 3)); |
| EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255, 3)); |
| EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255, 3)); |
| EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255, 3)); |
| EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255, 3)); |
| EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255, 3)); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { |
| const int texWidth = 64; |
| const int texHeight = 66; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| android_native_rect_t crops[] = { |
| {4, 6, 22, 36}, |
| {0, 6, 22, 36}, |
| {4, 0, 22, 36}, |
| {4, 6, texWidth, 36}, |
| {4, 6, 22, texHeight}, |
| }; |
| |
| for (int i = 0; i < 5; i++) { |
| const android_native_rect_t& crop(crops[i]); |
| SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", |
| crop.left, crop.top, crop.right, crop.bottom).string()); |
| |
| ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); |
| |
| ANativeWindowBuffer* anb; |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| ASSERT_TRUE(anb != NULL); |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); |
| buf->unlock(); |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), |
| buf->getNativeBuffer(), -1)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, 64, 64); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); |
| |
| EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); |
| EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); |
| } |
| } |
| |
| // This test is intended to catch synchronization bugs between the CPU-written |
| // and GPU-read buffers. |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { |
| enum { texWidth = 16 }; |
| enum { texHeight = 16 }; |
| enum { numFrames = 1024 }; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_YV12)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| struct TestPixel { |
| int x; |
| int y; |
| }; |
| const TestPixel testPixels[] = { |
| { 4, 11 }, |
| { 12, 14 }, |
| { 7, 2 }, |
| }; |
| enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; |
| |
| class ProducerThread : public Thread { |
| public: |
| ProducerThread(const sp<ANativeWindow>& anw, |
| const TestPixel* testPixels): |
| mANW(anw), |
| mTestPixels(testPixels) { |
| } |
| |
| virtual ~ProducerThread() { |
| } |
| |
| virtual bool threadLoop() { |
| for (int i = 0; i < numFrames; i++) { |
| ANativeWindowBuffer* anb; |
| if (native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb) != NO_ERROR) { |
| return false; |
| } |
| if (anb == NULL) { |
| return false; |
| } |
| |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| |
| const int yuvTexOffsetY = 0; |
| int stride = buf->getStride(); |
| int yuvTexStrideY = stride; |
| int yuvTexOffsetV = yuvTexStrideY * texHeight; |
| int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; |
| int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; |
| int yuvTexStrideU = yuvTexStrideV; |
| |
| uint8_t* img = NULL; |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| |
| // Gray out all the test pixels first, so we're more likely to |
| // see a failure if GL is still texturing from the buffer we |
| // just dequeued. |
| for (int j = 0; j < numTestPixels; j++) { |
| int x = mTestPixels[j].x; |
| int y = mTestPixels[j].y; |
| uint8_t value = 128; |
| img[y*stride + x] = value; |
| } |
| |
| // Fill the buffer with gray. |
| for (int y = 0; y < texHeight; y++) { |
| for (int x = 0; x < texWidth; x++) { |
| img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; |
| img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; |
| img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; |
| } |
| } |
| |
| // Set the test pixels to either white or black. |
| for (int j = 0; j < numTestPixels; j++) { |
| int x = mTestPixels[j].x; |
| int y = mTestPixels[j].y; |
| uint8_t value = 0; |
| if (j == (i % numTestPixels)) { |
| value = 255; |
| } |
| img[y*stride + x] = value; |
| } |
| |
| buf->unlock(); |
| if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) |
| != NO_ERROR) { |
| return false; |
| } |
| } |
| return false; |
| } |
| |
| sp<ANativeWindow> mANW; |
| const TestPixel* mTestPixels; |
| }; |
| |
| sp<Thread> pt(new ProducerThread(mANW, testPixels)); |
| pt->run("ProducerThread"); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // We wait for the first two frames up front so that the producer will be |
| // likely to dequeue the buffer that's currently being textured from. |
| mFW->waitForFrame(); |
| mFW->waitForFrame(); |
| |
| for (int i = 0; i < numFrames; i++) { |
| SCOPED_TRACE(String8::format("frame %d", i).string()); |
| |
| // We must wait for each frame to come in because if we ever do an |
| // updateTexImage call that doesn't consume a newly available buffer |
| // then the producer and consumer will get out of sync, which will cause |
| // a deadlock. |
| if (i > 1) { |
| mFW->waitForFrame(); |
| } |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| drawTexture(); |
| |
| for (int j = 0; j < numTestPixels; j++) { |
| int x = testPixels[j].x; |
| int y = testPixels[j].y; |
| uint8_t value = 0; |
| if (j == (i % numTestPixels)) { |
| // We must y-invert the texture coords |
| EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); |
| } else { |
| // We must y-invert the texture coords |
| EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); |
| } |
| } |
| } |
| |
| pt->requestExitAndWait(); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { |
| const int texWidth = 64; |
| const int texHeight = 66; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_RGBA_8888)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); |
| |
| EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); |
| EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); |
| EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); |
| EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); |
| EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); |
| EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); |
| EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); |
| EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); |
| EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); |
| EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); |
| EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); |
| EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { |
| const int texWidth = 64; |
| const int texHeight = 64; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), |
| texWidth, texHeight)); |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), |
| HAL_PIXEL_FORMAT_RGBA_8888)); |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| |
| ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| glClearColor(0.2, 0.2, 0.2, 0.2); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glViewport(0, 0, texWidth, texHeight); |
| drawTexture(); |
| |
| EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); |
| EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); |
| |
| EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); |
| EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); |
| EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); |
| EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); |
| EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); |
| EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); |
| EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); |
| EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); |
| EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); |
| EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); |
| EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); |
| EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); |
| EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); |
| EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); |
| EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); |
| EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); |
| } |
| |
| // Tests if GLConsumer and BufferQueue are robust enough |
| // to handle a special case where updateTexImage is called |
| // in the middle of disconnect. This ordering is enforced |
| // by blocking in the disconnect callback. |
| TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { |
| |
| class ProducerThread : public Thread { |
| public: |
| explicit ProducerThread(const sp<ANativeWindow>& anw): |
| mANW(anw) { |
| } |
| |
| virtual ~ProducerThread() { |
| } |
| |
| virtual bool threadLoop() { |
| ANativeWindowBuffer* anb; |
| |
| if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != |
| NO_ERROR) { |
| return false; |
| } |
| |
| for (int numFrames =0 ; numFrames < 2; numFrames ++) { |
| |
| if (native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb) != NO_ERROR) { |
| return false; |
| } |
| if (anb == NULL) { |
| return false; |
| } |
| if (mANW->queueBuffer(mANW.get(), anb, -1) |
| != NO_ERROR) { |
| return false; |
| } |
| } |
| |
| if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU) |
| != NO_ERROR) { |
| return false; |
| } |
| |
| return false; |
| } |
| |
| private: |
| sp<ANativeWindow> mANW; |
| }; |
| |
| sp<DisconnectWaiter> dw(new DisconnectWaiter()); |
| mConsumer->consumerConnect(dw, false); |
| |
| |
| sp<Thread> pt(new ProducerThread(mANW)); |
| pt->run("ProducerThread"); |
| |
| // eat a frame so GLConsumer will own an at least one slot |
| dw->waitForFrame(); |
| EXPECT_EQ(OK,mST->updateTexImage()); |
| |
| dw->waitForFrame(); |
| // Could fail here as GLConsumer thinks it still owns the slot |
| // but bufferQueue has released all slots |
| EXPECT_EQ(OK,mST->updateTexImage()); |
| |
| dw->finishDisconnect(); |
| } |
| |
| |
| // This test ensures that the GLConsumer clears the mCurrentTexture |
| // when it is disconnected and reconnected. Otherwise it will |
| // attempt to release a buffer that it does not owned |
| TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { |
| ASSERT_EQ(OK, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| |
| ANativeWindowBuffer *anb; |
| |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| |
| EXPECT_EQ(OK,mST->updateTexImage()); |
| EXPECT_EQ(OK,mST->updateTexImage()); |
| |
| ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| ASSERT_EQ(OK, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| |
| EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| |
| // Will fail here if mCurrentTexture is not cleared properly |
| mFW->waitForFrame(); |
| EXPECT_EQ(OK,mST->updateTexImage()); |
| |
| ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { |
| ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), |
| NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); |
| |
| // The producer image size |
| ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); |
| |
| // The consumer image size (16 x 9) ratio |
| mST->setDefaultBufferSize(1280, 720); |
| |
| ASSERT_EQ(OK, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| |
| ANativeWindowBuffer *anb; |
| |
| android_native_rect_t odd = {23, 78, 123, 477}; |
| ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| mFW->waitForFrame(); |
| EXPECT_EQ(OK, mST->updateTexImage()); |
| Rect r = mST->getCurrentCrop(); |
| assertRectEq(Rect(23, 78, 123, 477), r); |
| |
| ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| } |
| |
| // This test ensures the scaling mode does the right thing |
| // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop |
| // the image such that it has the same aspect ratio as the |
| // default buffer size |
| TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { |
| ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), |
| NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); |
| |
| // The producer image size |
| ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); |
| |
| // The consumer image size (16 x 9) ratio |
| mST->setDefaultBufferSize(1280, 720); |
| |
| native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| |
| ANativeWindowBuffer *anb; |
| |
| // The crop is in the shape of (320, 180) === 16 x 9 |
| android_native_rect_t standard = {10, 20, 330, 200}; |
| ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| mFW->waitForFrame(); |
| EXPECT_EQ(OK, mST->updateTexImage()); |
| Rect r = mST->getCurrentCrop(); |
| // crop should be the same as crop (same aspect ratio) |
| assertRectEq(Rect(10, 20, 330, 200), r); |
| |
| // make this wider then desired aspect 239 x 100 (2.39:1) |
| android_native_rect_t wide = {20, 30, 259, 130}; |
| ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| mFW->waitForFrame(); |
| EXPECT_EQ(OK, mST->updateTexImage()); |
| r = mST->getCurrentCrop(); |
| // crop should be the same height, but have cropped left and right borders |
| // offset is 30.6 px L+, R- |
| assertRectEq(Rect(51, 30, 228, 130), r); |
| |
| // This image is taller then desired aspect 400 x 300 (4:3) |
| android_native_rect_t narrow = {0, 0, 400, 300}; |
| ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); |
| EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); |
| EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); |
| mFW->waitForFrame(); |
| EXPECT_EQ(OK, mST->updateTexImage()); |
| r = mST->getCurrentCrop(); |
| // crop should be the same width, but have cropped top and bottom borders |
| // offset is 37.5 px |
| assertRectEq(Rect(0, 37, 400, 262), r); |
| |
| native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { |
| class ProducerThread : public Thread { |
| public: |
| explicit ProducerThread(const sp<ANativeWindow>& anw): |
| mANW(anw), |
| mDequeueError(NO_ERROR) { |
| } |
| |
| virtual ~ProducerThread() { |
| } |
| |
| virtual bool threadLoop() { |
| Mutex::Autolock lock(mMutex); |
| ANativeWindowBuffer* anb; |
| |
| if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != |
| NO_ERROR) { |
| return false; |
| } |
| |
| // Frame 1 |
| if (native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb) != NO_ERROR) { |
| return false; |
| } |
| if (anb == NULL) { |
| return false; |
| } |
| if (mANW->queueBuffer(mANW.get(), anb, -1) |
| != NO_ERROR) { |
| return false; |
| } |
| |
| // Frame 2 |
| if (native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb) != NO_ERROR) { |
| return false; |
| } |
| if (anb == NULL) { |
| return false; |
| } |
| if (mANW->queueBuffer(mANW.get(), anb, -1) |
| != NO_ERROR) { |
| return false; |
| } |
| |
| // Frame 3 - error expected |
| mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb); |
| return false; |
| } |
| |
| status_t getDequeueError() { |
| Mutex::Autolock lock(mMutex); |
| return mDequeueError; |
| } |
| |
| private: |
| sp<ANativeWindow> mANW; |
| status_t mDequeueError; |
| Mutex mMutex; |
| }; |
| |
| sp<Thread> pt(new ProducerThread(mANW)); |
| pt->run("ProducerThread"); |
| |
| mFW->waitForFrame(); |
| mFW->waitForFrame(); |
| |
| // Sleep for 100ms to allow the producer thread's dequeueBuffer call to |
| // block waiting for a buffer to become available. |
| usleep(100000); |
| |
| mST->abandon(); |
| |
| pt->requestExitAndWait(); |
| ASSERT_EQ(NO_INIT, |
| reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); |
| } |
| |
| TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { |
| int texHeight = 16; |
| ANativeWindowBuffer* anb; |
| |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), |
| NATIVE_WINDOW_API_CPU)); |
| |
| GLint maxTextureSize; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
| |
| // make sure it works with small textures |
| mST->setDefaultBufferSize(16, texHeight); |
| EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| EXPECT_EQ(16, anb->width); |
| EXPECT_EQ(texHeight, anb->height); |
| EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); |
| EXPECT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| // make sure it works with GL_MAX_TEXTURE_SIZE |
| mST->setDefaultBufferSize(maxTextureSize, texHeight); |
| EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| EXPECT_EQ(maxTextureSize, anb->width); |
| EXPECT_EQ(texHeight, anb->height); |
| EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); |
| EXPECT_EQ(NO_ERROR, mST->updateTexImage()); |
| |
| // make sure it fails with GL_MAX_TEXTURE_SIZE+1 |
| mST->setDefaultBufferSize(maxTextureSize+1, texHeight); |
| EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), |
| &anb)); |
| EXPECT_EQ(maxTextureSize+1, anb->width); |
| EXPECT_EQ(texHeight, anb->height); |
| EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); |
| ASSERT_NE(NO_ERROR, mST->updateTexImage()); |
| } |
| |
| } // namespace android |