SF: Fix camera orientation on virtual displays

Camera uses NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY to make the camera
preview always look upright on the device display. This commit changes
the behavior of this flag slightly. Instead of applying the inverse
transform of the current display when compositing, apply the inverse
transform of the primary display to all displays. This assumes that
the camera orientation is tied to the primary display.

Bug 2628180

Change-Id: I0da22423490a93fe943fd59e6c122aa6aaf30b11
3 files changed