| // TODO(b/112585051) Add to VNDK once moved to libs/ |
| cc_defaults { |
| name: "renderengine_defaults", |
| cflags: [ |
| "-DLOG_TAG=\"RenderEngine\"", |
| "-Wall", |
| "-Werror", |
| "-Wthread-safety", |
| "-Wunused", |
| "-Wunreachable-code", |
| ], |
| cppflags: ["-std=c++1z"], |
| } |
| |
| cc_defaults { |
| name: "librenderengine_defaults", |
| defaults: ["renderengine_defaults"], |
| cflags: [ |
| "-DGL_GLEXT_PROTOTYPES", |
| "-DEGL_EGLEXT_PROTOTYPES", |
| ], |
| shared_libs: [ |
| "libcutils", |
| "libEGL", |
| "libGLESv1_CM", |
| "libGLESv2", |
| "libgui", |
| "liblog", |
| "libnativewindow", |
| "libui", |
| "libutils", |
| ], |
| local_include_dirs: ["include"], |
| export_include_dirs: ["include"], |
| } |
| |
| filegroup { |
| name: "librenderengine_sources", |
| srcs: [ |
| "Description.cpp", |
| "Mesh.cpp", |
| "RenderEngine.cpp", |
| "Texture.cpp", |
| ], |
| } |
| |
| filegroup { |
| name: "librenderengine_gl_sources", |
| srcs: [ |
| "gl/GLES20RenderEngine.cpp", |
| "gl/GLExtensions.cpp", |
| "gl/GLFramebuffer.cpp", |
| "gl/GLImage.cpp", |
| "gl/GLSurface.cpp", |
| "gl/Program.cpp", |
| "gl/ProgramCache.cpp", |
| ], |
| } |
| |
| cc_library_static { |
| name: "librenderengine", |
| defaults: ["librenderengine_defaults"], |
| double_loadable: true, |
| |
| clang: true, |
| cflags: [ |
| "-fvisibility=hidden", |
| "-Werror=format", |
| ], |
| cppflags: [ |
| "-fwhole-program-vtables", // requires ThinLTO |
| ], |
| srcs: [ |
| ":librenderengine_sources", |
| ":librenderengine_gl_sources", |
| ], |
| lto: { |
| thin: true, |
| }, |
| } |