get rid of IGraphicBufferAlloc
    
Buffers can now be allocated directly through
the graphic allocator HAL.

Test: marlin: run full camera cts
Test: angler: take screenshot, take photo w/ and w/o HDR, video, panorama, refocus, slo-mo
Bug: 36462585
Bug: 36333314
Change-Id: Ie5222c53c3b9462e0ac7a41568718aad131eb328
diff --git a/libs/nativewindow/AHardwareBuffer.cpp b/libs/nativewindow/AHardwareBuffer.cpp
index 17b2a86..5812831 100644
--- a/libs/nativewindow/AHardwareBuffer.cpp
+++ b/libs/nativewindow/AHardwareBuffer.cpp
@@ -70,7 +70,7 @@
         if (err == NO_MEMORY) {
             GraphicBuffer::dumpAllocationsToSystemLog();
         }
-        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
+        ALOGE("GraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
                 desc->width, desc->height, desc->layers, strerror(-err), gbuffer->handle);
         return err;
     }