blob: 54c98294842f216fb787dd0154d3cac2f44d312b [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H
#define ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/IGraphicBufferAlloc.h>
#include <ui/PixelFormat.h>
#include <utils/Errors.h>
namespace android {
class GraphicBuffer;
/*
* Concrete implementation of the IGraphicBufferAlloc interface.
*
* This can create GraphicBuffer instance across processes. This is mainly used
* by surfaceflinger.
*/
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
GraphicBufferAlloc();
virtual ~GraphicBufferAlloc();
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width,
uint32_t height, PixelFormat format, uint32_t layerCount,
uint64_t producerUsage, uint64_t consumerUsage,
std::string requestorName, status_t* error) override;
};
} // namespace android
#endif // ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H