Revert "Revert "Bind to FBO when using GPU composition""
Hold for now while I propose a fix on top of this change.
This reverts commit 8d4f90aaadf9f3be77d258d2acd67b6186352811.
Reason for revert: Forward fixing
Bug: 117680609
Change-Id: I68a26ced146fa057de3aeb144cbfe2fa3c9842fe
Test: See If639ce2c6cd600eabb957d278815f80b413d92b3
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 8b389bc..f98dddf 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -721,10 +721,10 @@
void doDebugFlashRegions(const sp<DisplayDevice>& display, bool repaintEverything);
void doTracing(const char* where);
void logLayerStats();
- void doDisplayComposition(const sp<const DisplayDevice>& display, const Region& dirtyRegion);
+ void doDisplayComposition(const sp<DisplayDevice>& display, const Region& dirtyRegion);
// This fails if using GL and the surface has been destroyed.
- bool doComposeSurfaces(const sp<const DisplayDevice>& display);
+ bool doComposeSurfaces(const sp<DisplayDevice>& display);
void postFramebuffer(const sp<DisplayDevice>& display);
void postFrame();