Merge "Pass in new flag DEXOPT_GENERATE_APP_IMAGE to test cases" into pi-dev
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index 466768a..44f4dbc 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -33,12 +33,12 @@
 ** used to make the header, and the header can be found at
 **   http://www.khronos.org/registry/egl
 **
-** Khronos $Git commit SHA1: a732b061e7 $ on $Git commit date: 2017-06-17 23:27:53 +0100 $
+** Khronos $Git commit SHA1: feaaeb19e1 $ on $Git commit date: 2018-02-26 20:49:02 -0800 $
 */
 
 #include <EGL/eglplatform.h>
 
-#define EGL_EGLEXT_VERSION 20170627
+#define EGL_EGLEXT_VERSION 20180228
 
 /* Generated C header for:
  * API: egl
@@ -495,24 +495,52 @@
 #define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
 #endif /* EGL_ANDROID_front_buffer_auto_refresh */
 
-#ifndef EGL_ANDROID_image_crop
-#define EGL_ANDROID_image_crop 1
-#define EGL_IMAGE_CROP_LEFT_ANDROID       0x3148
-#define EGL_IMAGE_CROP_TOP_ANDROID        0x3149
-#define EGL_IMAGE_CROP_RIGHT_ANDROID      0x314A
-#define EGL_IMAGE_CROP_BOTTOM_ANDROID     0x314B
+#ifndef EGL_ANDROID_get_frame_timestamps
+#define EGL_ANDROID_get_frame_timestamps 1
+typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
+#define EGL_TIMESTAMP_PENDING_ANDROID     EGL_CAST(EGLnsecsANDROID,-2)
+#define EGL_TIMESTAMP_INVALID_ANDROID     EGL_CAST(EGLnsecsANDROID,-1)
+#define EGL_TIMESTAMPS_ANDROID            0x3430
+#define EGL_COMPOSITE_DEADLINE_ANDROID    0x3431
+#define EGL_COMPOSITE_INTERVAL_ANDROID    0x3432
+#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
+#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
+#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
+#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID  0x343A
+#define EGL_DEQUEUE_READY_TIME_ANDROID    0x343B
+#define EGL_READS_DONE_TIME_ANDROID       0x343C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps,  const EGLint *names, EGLnsecsANDROID *values);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps,  const EGLint *timestamps, EGLnsecsANDROID *values);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps,  const EGLint *names, EGLnsecsANDROID *values);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps,  const EGLint *timestamps, EGLnsecsANDROID *values);
 #endif
+#endif /* EGL_ANDROID_get_frame_timestamps */
+
+#ifndef EGL_ANDROID_get_native_client_buffer
+#define EGL_ANDROID_get_native_client_buffer 1
+struct AHardwareBuffer;
+typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer);
+#endif
+#endif /* EGL_ANDROID_get_native_client_buffer */
 
 #ifndef EGL_ANDROID_image_native_buffer
 #define EGL_ANDROID_image_native_buffer 1
 #define EGL_NATIVE_BUFFER_ANDROID         0x3140
 #endif /* EGL_ANDROID_image_native_buffer */
 
-#ifndef EGL_KHR_mutable_render_buffer
-#define EGL_KHR_mutable_render_buffer 1
-#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
-#endif
-
 #ifndef EGL_ANDROID_native_fence_sync
 #define EGL_ANDROID_native_fence_sync 1
 #define EGL_SYNC_NATIVE_FENCE_ANDROID     0x3144
@@ -527,45 +555,12 @@
 
 #ifndef EGL_ANDROID_presentation_time
 #define EGL_ANDROID_presentation_time 1
-typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
 #ifdef EGL_EGLEXT_PROTOTYPES
 EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
 #endif
 #endif /* EGL_ANDROID_presentation_time */
 
-#ifndef EGL_ANDROID_get_frame_timestamps
-#define EGL_ANDROID_get_frame_timestamps 1
-#define EGL_TIMESTAMPS_ANDROID 0x3430
-#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
-#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
-#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
-#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
-#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
-#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
-#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
-#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
-#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
-#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
-#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
-#define EGL_READS_DONE_TIME_ANDROID 0x343C
-#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID, -2)
-#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID, -1)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean eglGetNextFrameIdANDROID(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
-EGLAPI EGLBoolean eglGetCompositorTimingANDROID(EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
-EGLAPI EGLBoolean eglGetCompositorTimingSupportedANDROID(EGLDisplay dpy, EGLSurface surface, EGLint name);
-EGLAPI EGLBoolean eglGetFrameTimestampsANDROID(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
-EGLAPI EGLBoolean eglGetFrameTimestampSupportedANDROID(EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
-#else
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROID) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROID) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROID) (EGLDisplay dpy, EGLSurface surface, EGLint name);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROID) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROID) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
-#endif
-#endif
-
 #ifndef EGL_ANDROID_recordable
 #define EGL_ANDROID_recordable 1
 #define EGL_RECORDABLE_ANDROID            0x3142
@@ -768,6 +763,11 @@
 #endif
 #endif /* EGL_EXT_image_dma_buf_import_modifiers */
 
+#ifndef EGL_EXT_image_gl_colorspace
+#define EGL_EXT_image_gl_colorspace 1
+#define EGL_GL_COLORSPACE_DEFAULT_EXT     0x314D
+#endif /* EGL_EXT_image_gl_colorspace */
+
 #ifndef EGL_EXT_image_implicit_sync_control
 #define EGL_EXT_image_implicit_sync_control 1
 #define EGL_IMPORT_SYNC_TYPE_EXT          0x3470
@@ -978,6 +978,7 @@
 #define EGL_DRM_BUFFER_STRIDE_MESA        0x31D4
 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA   0x00000001
 #define EGL_DRM_BUFFER_USE_SHARE_MESA     0x00000002
+#define EGL_DRM_BUFFER_USE_CURSOR_MESA    0x00000004
 typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
 #ifdef EGL_EGLEXT_PROTOTYPES
@@ -986,16 +987,6 @@
 #endif
 #endif /* EGL_MESA_drm_image */
 
-#ifndef EGL_ANDROID_get_native_client_buffer
-#define EGL_ANDROID_get_native_client_buffer 1
-struct AHardwareBuffer;
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLClientBuffer eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer);
-#else
-typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROID) (const struct AHardwareBuffer *buffer);
-#endif
-#endif
-
 #ifndef EGL_MESA_image_dma_buf_export
 #define EGL_MESA_image_dma_buf_export 1
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
@@ -1042,6 +1033,11 @@
 #define EGL_AUTO_STEREO_NV                0x3136
 #endif /* EGL_NV_3dvision_surface */
 
+#ifndef EGL_NV_context_priority_realtime
+#define EGL_NV_context_priority_realtime 1
+#define EGL_CONTEXT_PRIORITY_REALTIME_NV  0x3357
+#endif /* EGL_NV_context_priority_realtime */
+
 #ifndef EGL_NV_coverage_sample
 #define EGL_NV_coverage_sample 1
 #define EGL_COVERAGE_BUFFERS_NV           0x30E0
@@ -1109,9 +1105,9 @@
 #define EGL_YUV_PLANE0_TEXTURE_UNIT_NV    0x332C
 #define EGL_YUV_PLANE1_TEXTURE_UNIT_NV    0x332D
 #define EGL_YUV_PLANE2_TEXTURE_UNIT_NV    0x332E
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
 #ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
 #endif
 #endif /* EGL_NV_stream_consumer_gltexture_yuv */
 
@@ -1289,6 +1285,17 @@
 #define EGL_NATIVE_SURFACE_TIZEN          0x32A1
 #endif /* EGL_TIZEN_image_native_surface */
 
+/* This is a private Android extension that does not exist in the EGL registry,
+ * formerly used to work around a hardware issue on Nexus 4. It is deprecated
+ * and unimplemented. It has been added to this header manually. */
+#ifndef EGL_ANDROID_image_crop
+#define EGL_ANDROID_image_crop 1
+#define EGL_IMAGE_CROP_LEFT_ANDROID       0x3148
+#define EGL_IMAGE_CROP_TOP_ANDROID        0x3149
+#define EGL_IMAGE_CROP_RIGHT_ANDROID      0x314A
+#define EGL_IMAGE_CROP_BOTTOM_ANDROID     0x314B
+#endif
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/include/GLES2/gl2ext.h b/opengl/include/GLES2/gl2ext.h
index b5eb723..3ad39d9 100644
--- a/opengl/include/GLES2/gl2ext.h
+++ b/opengl/include/GLES2/gl2ext.h
@@ -1,5 +1,5 @@
-#ifndef __gl2ext_h_
-#define __gl2ext_h_ 1
+#ifndef __gles2_gl2ext_h_
+#define __gles2_gl2ext_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
@@ -38,7 +38,7 @@
 #define GL_APIENTRYP GL_APIENTRY*
 #endif
 
-/* Generated on date 20170613 */
+/* Generated on date 20180316 */
 
 /* Generated C header for:
  * API: gles2
@@ -159,6 +159,16 @@
 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  0x00000008
 #endif /* GL_KHR_no_error */
 
+#ifndef GL_KHR_parallel_shader_compile
+#define GL_KHR_parallel_shader_compile 1
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_COMPLETION_STATUS_KHR          0x91B1
+typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
+#endif
+#endif /* GL_KHR_parallel_shader_compile */
+
 #ifndef GL_KHR_robust_buffer_access_behavior
 #define GL_KHR_robust_buffer_access_behavior 1
 #endif /* GL_KHR_robust_buffer_access_behavior */
@@ -324,12 +334,12 @@
 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexOES (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
 #endif
 #endif /* GL_OES_draw_elements_base_vertex */
 
@@ -1055,6 +1065,16 @@
 #define GL_EXT_EGL_image_array 1
 #endif /* GL_EXT_EGL_image_array */
 
+#ifndef GL_EXT_EGL_image_storage
+#define GL_EXT_EGL_image_storage 1
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
+GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
+#endif
+#endif /* GL_EXT_EGL_image_storage */
+
 #ifndef GL_EXT_YUV_target
 #define GL_EXT_YUV_target 1
 #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT    0x8BE7
@@ -1126,6 +1146,20 @@
 #endif
 #endif /* GL_EXT_clear_texture */
 
+#ifndef GL_EXT_clip_control
+#define GL_EXT_clip_control 1
+#define GL_LOWER_LEFT_EXT                 0x8CA1
+#define GL_UPPER_LEFT_EXT                 0x8CA2
+#define GL_NEGATIVE_ONE_TO_ONE_EXT        0x935E
+#define GL_ZERO_TO_ONE_EXT                0x935F
+#define GL_CLIP_ORIGIN_EXT                0x935C
+#define GL_CLIP_DEPTH_MODE_EXT            0x935D
+typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
+#endif
+#endif /* GL_EXT_clip_control */
+
 #ifndef GL_EXT_clip_cull_distance
 #define GL_EXT_clip_cull_distance 1
 #define GL_MAX_CLIP_DISTANCES_EXT         0x0D32
@@ -1311,12 +1345,10 @@
 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
 GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
 #endif
 #endif /* GL_EXT_draw_elements_base_vertex */
 
@@ -1682,6 +1714,8 @@
 #define GL_LAYOUT_SHADER_READ_ONLY_EXT    0x9591
 #define GL_LAYOUT_TRANSFER_SRC_EXT        0x9592
 #define GL_LAYOUT_TRANSFER_DST_EXT        0x9593
+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
 typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
 typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
 typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
@@ -1825,6 +1859,14 @@
 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
 #endif /* GL_EXT_shader_framebuffer_fetch */
 
+#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
+#endif
+#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+
 #ifndef GL_EXT_shader_group_vote
 #define GL_EXT_shader_group_vote 1
 #endif /* GL_EXT_shader_group_vote */
@@ -2012,18 +2054,42 @@
 #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
 #endif /* GL_EXT_texture_compression_astc_decode_mode */
 
+#ifndef GL_EXT_texture_compression_bptc
+#define GL_EXT_texture_compression_bptc 1
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
+#endif /* GL_EXT_texture_compression_bptc */
+
 #ifndef GL_EXT_texture_compression_dxt1
 #define GL_EXT_texture_compression_dxt1 1
 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
 #endif /* GL_EXT_texture_compression_dxt1 */
 
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif /* GL_EXT_texture_compression_rgtc */
+
 #ifndef GL_EXT_texture_compression_s3tc
 #define GL_EXT_texture_compression_s3tc 1
 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
 #endif /* GL_EXT_texture_compression_s3tc */
 
+#ifndef GL_EXT_texture_compression_s3tc_srgb
+#define GL_EXT_texture_compression_s3tc_srgb 1
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif /* GL_EXT_texture_compression_s3tc_srgb */
+
 #ifndef GL_EXT_texture_cube_map_array
 #define GL_EXT_texture_cube_map_array 1
 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT     0x9009
@@ -2045,12 +2111,24 @@
 
 #ifndef GL_EXT_texture_filter_minmax
 #define GL_EXT_texture_filter_minmax 1
+#define GL_TEXTURE_REDUCTION_MODE_EXT     0x9366
+#define GL_WEIGHTED_AVERAGE_EXT           0x9367
 #endif /* GL_EXT_texture_filter_minmax */
 
 #ifndef GL_EXT_texture_format_BGRA8888
 #define GL_EXT_texture_format_BGRA8888 1
 #endif /* GL_EXT_texture_format_BGRA8888 */
 
+#ifndef GL_EXT_texture_format_sRGB_override
+#define GL_EXT_texture_format_sRGB_override 1
+#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
+#endif /* GL_EXT_texture_format_sRGB_override */
+
+#ifndef GL_EXT_texture_mirror_clamp_to_edge
+#define GL_EXT_texture_mirror_clamp_to_edge 1
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#endif /* GL_EXT_texture_mirror_clamp_to_edge */
+
 #ifndef GL_EXT_texture_norm16
 #define GL_EXT_texture_norm16 1
 #define GL_R16_EXT                        0x822A
@@ -2253,6 +2331,11 @@
 #define GL_CUBIC_MIPMAP_LINEAR_IMG        0x913B
 #endif /* GL_IMG_texture_filter_cubic */
 
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+#define GL_BLACKHOLE_RENDER_INTEL         0x83FC
+#endif /* GL_INTEL_blackhole_render */
+
 #ifndef GL_INTEL_conservative_rasterization
 #define GL_INTEL_conservative_rasterization 1
 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
@@ -2295,7 +2378,7 @@
 typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
 typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
 typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
 typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
 typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
 #ifdef GL_GLEXT_PROTOTYPES
@@ -2306,12 +2389,17 @@
 GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
 GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
 GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
 GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
 GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
 #endif
 #endif /* GL_INTEL_performance_query */
 
+#ifndef GL_MESA_program_binary_formats
+#define GL_MESA_program_binary_formats 1
+#define GL_PROGRAM_BINARY_FORMAT_MESA     0x875F
+#endif /* GL_MESA_program_binary_formats */
+
 #ifndef GL_MESA_shader_integer_functions
 #define GL_MESA_shader_integer_functions 1
 #endif /* GL_MESA_shader_integer_functions */
@@ -2416,6 +2504,23 @@
 #define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
 #endif /* GL_NV_blend_equation_advanced_coherent */
 
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+#define GL_FACTOR_MIN_AMD                 0x901C
+#define GL_FACTOR_MAX_AMD                 0x901D
+#endif /* GL_NV_blend_minmax_factor */
+
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+#define GL_VIEWPORT_POSITION_W_SCALE_NV   0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+#endif
+#endif /* GL_NV_clip_space_w_scaling */
+
 #ifndef GL_NV_conditional_render
 #define GL_NV_conditional_render 1
 #define GL_QUERY_WAIT_NV                  0x8E13
@@ -2442,6 +2547,11 @@
 #endif
 #endif /* GL_NV_conservative_raster */
 
+#ifndef GL_NV_conservative_raster_pre_snap
+#define GL_NV_conservative_raster_pre_snap 1
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
+#endif /* GL_NV_conservative_raster_pre_snap */
+
 #ifndef GL_NV_conservative_raster_pre_snap_triangles
 #define GL_NV_conservative_raster_pre_snap_triangles 1
 #define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
@@ -2813,6 +2923,7 @@
 
 #ifndef GL_NV_path_rendering
 #define GL_NV_path_rendering 1
+typedef double GLdouble;
 #define GL_PATH_FORMAT_SVG_NV             0x9070
 #define GL_PATH_FORMAT_PS_NV              0x9071
 #define GL_STANDARD_FONT_NAME_NV          0x9072
@@ -3023,6 +3134,25 @@
 typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
 typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
 typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
 GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
@@ -3081,6 +3211,25 @@
 GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
 GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
 GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
+GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
+GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
 #endif
 #endif /* GL_NV_path_rendering */
 
@@ -3089,6 +3238,14 @@
 #define GL_SHARED_EDGE_NV                 0xC0
 #endif /* GL_NV_path_rendering_shared_edge */
 
+#ifndef GL_NV_pixel_buffer_object
+#define GL_NV_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_NV           0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_NV         0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_NV   0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
+#endif /* GL_NV_pixel_buffer_object */
+
 #ifndef GL_NV_polygon_mode
 #define GL_NV_polygon_mode 1
 #define GL_POLYGON_MODE_NV                0x0B40
@@ -3184,6 +3341,10 @@
 #define GL_SAMPLER_CUBE_SHADOW_NV         0x8DC5
 #endif /* GL_NV_shadow_samplers_cube */
 
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+#endif /* GL_NV_stereo_view_rendering */
+
 #ifndef GL_NV_texture_border_clamp
 #define GL_NV_texture_border_clamp 1
 #define GL_TEXTURE_BORDER_COLOR_NV        0x1004
@@ -3386,6 +3547,19 @@
 #endif
 #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
 
+#ifndef GL_QCOM_texture_foveated
+#define GL_QCOM_texture_foveated 1
+#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
+#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
+#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
+#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
+#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
+typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
+#endif
+#endif /* GL_QCOM_texture_foveated */
+
 #ifndef GL_QCOM_tiled_rendering
 #define GL_QCOM_tiled_rendering 1
 #define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
@@ -3438,6 +3612,17 @@
 #define GL_SHADER_BINARY_VIV              0x8FC4
 #endif /* GL_VIV_shader_binary */
 
+/* Temporary hack to allow frameworks/base/libs/hwui/debug to build.
+ * This function was removed from the Khronos version of the headers
+ * (it is specified with the EXT prefix, not OES). */
+#ifndef GL_ANDROID_draw_elements_base_vertex_backwards_compatibility
+#define GL_ANDROID_draw_elements_base_vertex_backwards_compatibility 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexOES (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#endif
+#endif /* GL_ANDROID_draw_elements_base_vertex_backwards_compatibility */
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
index fc368f2..4a0d4b9 100644
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -34,6 +34,9 @@
 void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) {
     CALL_GL_API(glGetPointervKHR, pname, params);
 }
+void API_ENTRY(glMaxShaderCompilerThreadsKHR)(GLuint count) {
+    CALL_GL_API(glMaxShaderCompilerThreadsKHR, count);
+}
 GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) {
     CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR);
 }
@@ -91,8 +94,8 @@
 void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
     CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex);
 }
-void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
-    CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex);
+void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
+    CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex);
 }
 void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
     CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level);
@@ -187,6 +190,33 @@
 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
     CALL_GL_API_RETURN(glIsVertexArrayOES, array);
 }
+void API_ENTRY(glViewportArrayvOES)(GLuint first, GLsizei count, const GLfloat *v) {
+    CALL_GL_API(glViewportArrayvOES, first, count, v);
+}
+void API_ENTRY(glViewportIndexedfOES)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
+    CALL_GL_API(glViewportIndexedfOES, index, x, y, w, h);
+}
+void API_ENTRY(glViewportIndexedfvOES)(GLuint index, const GLfloat *v) {
+    CALL_GL_API(glViewportIndexedfvOES, index, v);
+}
+void API_ENTRY(glScissorArrayvOES)(GLuint first, GLsizei count, const GLint *v) {
+    CALL_GL_API(glScissorArrayvOES, first, count, v);
+}
+void API_ENTRY(glScissorIndexedOES)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
+    CALL_GL_API(glScissorIndexedOES, index, left, bottom, width, height);
+}
+void API_ENTRY(glScissorIndexedvOES)(GLuint index, const GLint *v) {
+    CALL_GL_API(glScissorIndexedvOES, index, v);
+}
+void API_ENTRY(glDepthRangeArrayfvOES)(GLuint first, GLsizei count, const GLfloat *v) {
+    CALL_GL_API(glDepthRangeArrayfvOES, first, count, v);
+}
+void API_ENTRY(glDepthRangeIndexedfOES)(GLuint index, GLfloat n, GLfloat f) {
+    CALL_GL_API(glDepthRangeIndexedfOES, index, n, f);
+}
+void API_ENTRY(glGetFloati_vOES)(GLenum target, GLuint index, GLfloat *data) {
+    CALL_GL_API(glGetFloati_vOES, target, index, data);
+}
 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
 }
@@ -268,6 +298,12 @@
 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
     CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
 }
+void API_ENTRY(glEGLImageTargetTexStorageEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list) {
+    CALL_GL_API(glEGLImageTargetTexStorageEXT, target, image, attrib_list);
+}
+void API_ENTRY(glEGLImageTargetTextureStorageEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list) {
+    CALL_GL_API(glEGLImageTargetTextureStorageEXT, texture, image, attrib_list);
+}
 void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
     CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance);
 }
@@ -292,6 +328,15 @@
 void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) {
     CALL_GL_API(glBufferStorageEXT, target, size, data, flags);
 }
+void API_ENTRY(glClearTexImageEXT)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) {
+    CALL_GL_API(glClearTexImageEXT, texture, level, format, type, data);
+}
+void API_ENTRY(glClearTexSubImageEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) {
+    CALL_GL_API(glClearTexSubImageEXT, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+}
+void API_ENTRY(glClipControlEXT)(GLenum origin, GLenum depth) {
+    CALL_GL_API(glClipControlEXT, origin, depth);
+}
 void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
     CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
 }
@@ -382,8 +427,8 @@
 void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
     CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex);
 }
-void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
-    CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex);
+void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) {
+    CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex);
 }
 void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
     CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
@@ -391,6 +436,18 @@
 void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
     CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
 }
+void API_ENTRY(glDrawTransformFeedbackEXT)(GLenum mode, GLuint id) {
+    CALL_GL_API(glDrawTransformFeedbackEXT, mode, id);
+}
+void API_ENTRY(glDrawTransformFeedbackInstancedEXT)(GLenum mode, GLuint id, GLsizei instancecount) {
+    CALL_GL_API(glDrawTransformFeedbackInstancedEXT, mode, id, instancecount);
+}
+void API_ENTRY(glBufferStorageExternalEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
+    CALL_GL_API(glBufferStorageExternalEXT, target, offset, size, clientBuffer, flags);
+}
+void API_ENTRY(glNamedBufferStorageExternalEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
+    CALL_GL_API(glNamedBufferStorageExternalEXT, buffer, offset, size, clientBuffer, flags);
+}
 void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
     CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
 }
@@ -403,6 +460,60 @@
 void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
     CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
 }
+void API_ENTRY(glGetUnsignedBytevEXT)(GLenum pname, GLubyte *data) {
+    CALL_GL_API(glGetUnsignedBytevEXT, pname, data);
+}
+void API_ENTRY(glGetUnsignedBytei_vEXT)(GLenum target, GLuint index, GLubyte *data) {
+    CALL_GL_API(glGetUnsignedBytei_vEXT, target, index, data);
+}
+void API_ENTRY(glDeleteMemoryObjectsEXT)(GLsizei n, const GLuint *memoryObjects) {
+    CALL_GL_API(glDeleteMemoryObjectsEXT, n, memoryObjects);
+}
+GLboolean API_ENTRY(glIsMemoryObjectEXT)(GLuint memoryObject) {
+    CALL_GL_API_RETURN(glIsMemoryObjectEXT, memoryObject);
+}
+void API_ENTRY(glCreateMemoryObjectsEXT)(GLsizei n, GLuint *memoryObjects) {
+    CALL_GL_API(glCreateMemoryObjectsEXT, n, memoryObjects);
+}
+void API_ENTRY(glMemoryObjectParameterivEXT)(GLuint memoryObject, GLenum pname, const GLint *params) {
+    CALL_GL_API(glMemoryObjectParameterivEXT, memoryObject, pname, params);
+}
+void API_ENTRY(glGetMemoryObjectParameterivEXT)(GLuint memoryObject, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetMemoryObjectParameterivEXT, memoryObject, pname, params);
+}
+void API_ENTRY(glTexStorageMem2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTexStorageMem2DEXT, target, levels, internalFormat, width, height, memory, offset);
+}
+void API_ENTRY(glTexStorageMem2DMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTexStorageMem2DMultisampleEXT, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
+}
+void API_ENTRY(glTexStorageMem3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTexStorageMem3DEXT, target, levels, internalFormat, width, height, depth, memory, offset);
+}
+void API_ENTRY(glTexStorageMem3DMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTexStorageMem3DMultisampleEXT, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
+}
+void API_ENTRY(glBufferStorageMemEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glBufferStorageMemEXT, target, size, memory, offset);
+}
+void API_ENTRY(glTextureStorageMem2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTextureStorageMem2DEXT, texture, levels, internalFormat, width, height, memory, offset);
+}
+void API_ENTRY(glTextureStorageMem2DMultisampleEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTextureStorageMem2DMultisampleEXT, texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
+}
+void API_ENTRY(glTextureStorageMem3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTextureStorageMem3DEXT, texture, levels, internalFormat, width, height, depth, memory, offset);
+}
+void API_ENTRY(glTextureStorageMem3DMultisampleEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glTextureStorageMem3DMultisampleEXT, texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
+}
+void API_ENTRY(glNamedBufferStorageMemEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) {
+    CALL_GL_API(glNamedBufferStorageMemEXT, buffer, size, memory, offset);
+}
+void API_ENTRY(glImportMemoryFdEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) {
+    CALL_GL_API(glImportMemoryFdEXT, memory, size, handleType, fd);
+}
 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) {
     CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
 }
@@ -430,6 +541,9 @@
 void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) {
     CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
 }
+void API_ENTRY(glPolygonOffsetClampEXT)(GLfloat factor, GLfloat units, GLfloat clamp) {
+    CALL_GL_API(glPolygonOffsetClampEXT, factor, units, clamp);
+}
 void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
     CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
 }
@@ -448,6 +562,30 @@
 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
     CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
 }
+void API_ENTRY(glGenSemaphoresEXT)(GLsizei n, GLuint *semaphores) {
+    CALL_GL_API(glGenSemaphoresEXT, n, semaphores);
+}
+void API_ENTRY(glDeleteSemaphoresEXT)(GLsizei n, const GLuint *semaphores) {
+    CALL_GL_API(glDeleteSemaphoresEXT, n, semaphores);
+}
+GLboolean API_ENTRY(glIsSemaphoreEXT)(GLuint semaphore) {
+    CALL_GL_API_RETURN(glIsSemaphoreEXT, semaphore);
+}
+void API_ENTRY(glSemaphoreParameterui64vEXT)(GLuint semaphore, GLenum pname, const GLuint64 *params) {
+    CALL_GL_API(glSemaphoreParameterui64vEXT, semaphore, pname, params);
+}
+void API_ENTRY(glGetSemaphoreParameterui64vEXT)(GLuint semaphore, GLenum pname, GLuint64 *params) {
+    CALL_GL_API(glGetSemaphoreParameterui64vEXT, semaphore, pname, params);
+}
+void API_ENTRY(glWaitSemaphoreEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) {
+    CALL_GL_API(glWaitSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts);
+}
+void API_ENTRY(glSignalSemaphoreEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) {
+    CALL_GL_API(glSignalSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts);
+}
+void API_ENTRY(glImportSemaphoreFdEXT)(GLuint semaphore, GLenum handleType, GLint fd) {
+    CALL_GL_API(glImportSemaphoreFdEXT, semaphore, handleType, fd);
+}
 void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
     CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
 }
@@ -580,6 +718,18 @@
 void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
     CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
 }
+void API_ENTRY(glFramebufferFetchBarrierEXT)(void) {
+    CALL_GL_API(glFramebufferFetchBarrierEXT);
+}
+void API_ENTRY(glFramebufferPixelLocalStorageSizeEXT)(GLuint target, GLsizei size) {
+    CALL_GL_API(glFramebufferPixelLocalStorageSizeEXT, target, size);
+}
+GLsizei API_ENTRY(glGetFramebufferPixelLocalStorageSizeEXT)(GLuint target) {
+    CALL_GL_API_RETURN(glGetFramebufferPixelLocalStorageSizeEXT, target);
+}
+void API_ENTRY(glClearPixelLocalStorageuiEXT)(GLsizei offset, GLsizei n, const GLuint *values) {
+    CALL_GL_API(glClearPixelLocalStorageuiEXT, offset, n, values);
+}
 void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
     CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
 }
@@ -637,6 +787,33 @@
 void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
     CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
 }
+void API_ENTRY(glWindowRectanglesEXT)(GLenum mode, GLsizei count, const GLint *box) {
+    CALL_GL_API(glWindowRectanglesEXT, mode, count, box);
+}
+GLuint64 API_ENTRY(glGetTextureHandleIMG)(GLuint texture) {
+    CALL_GL_API_RETURN(glGetTextureHandleIMG, texture);
+}
+GLuint64 API_ENTRY(glGetTextureSamplerHandleIMG)(GLuint texture, GLuint sampler) {
+    CALL_GL_API_RETURN(glGetTextureSamplerHandleIMG, texture, sampler);
+}
+void API_ENTRY(glUniformHandleui64IMG)(GLint location, GLuint64 value) {
+    CALL_GL_API(glUniformHandleui64IMG, location, value);
+}
+void API_ENTRY(glUniformHandleui64vIMG)(GLint location, GLsizei count, const GLuint64 *value) {
+    CALL_GL_API(glUniformHandleui64vIMG, location, count, value);
+}
+void API_ENTRY(glProgramUniformHandleui64IMG)(GLuint program, GLint location, GLuint64 value) {
+    CALL_GL_API(glProgramUniformHandleui64IMG, program, location, value);
+}
+void API_ENTRY(glProgramUniformHandleui64vIMG)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) {
+    CALL_GL_API(glProgramUniformHandleui64vIMG, program, location, count, values);
+}
+void API_ENTRY(glFramebufferTexture2DDownsampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale) {
+    CALL_GL_API(glFramebufferTexture2DDownsampleIMG, target, attachment, textarget, texture, level, xscale, yscale);
+}
+void API_ENTRY(glFramebufferTextureLayerDownsampleIMG)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale) {
+    CALL_GL_API(glFramebufferTextureLayerDownsampleIMG, target, attachment, texture, level, layer, xscale, yscale);
+}
 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
     CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
 }
@@ -667,7 +844,7 @@
 void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) {
     CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
 }
-void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten) {
+void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten) {
     CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
 }
 void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar *queryName, GLuint *queryId) {
@@ -721,6 +898,9 @@
 void API_ENTRY(glBlendBarrierNV)(void) {
     CALL_GL_API(glBlendBarrierNV);
 }
+void API_ENTRY(glViewportPositionWScaleNV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff) {
+    CALL_GL_API(glViewportPositionWScaleNV, index, xcoeff, ycoeff);
+}
 void API_ENTRY(glBeginConditionalRenderNV)(GLuint id, GLenum mode) {
     CALL_GL_API(glBeginConditionalRenderNV, id, mode);
 }
@@ -730,6 +910,9 @@
 void API_ENTRY(glSubpixelPrecisionBiasNV)(GLuint xbits, GLuint ybits) {
     CALL_GL_API(glSubpixelPrecisionBiasNV, xbits, ybits);
 }
+void API_ENTRY(glConservativeRasterParameteriNV)(GLenum pname, GLint param) {
+    CALL_GL_API(glConservativeRasterParameteriNV, pname, param);
+}
 void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
     CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
 }
@@ -748,6 +931,21 @@
 void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) {
     CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
 }
+void API_ENTRY(glDrawVkImageNV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {
+    CALL_GL_API(glDrawVkImageNV, vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
+}
+GLVULKANPROCNV API_ENTRY(glGetVkProcAddrNV)(const GLchar *name) {
+    CALL_GL_API_RETURN(glGetVkProcAddrNV, name);
+}
+void API_ENTRY(glWaitVkSemaphoreNV)(GLuint64 vkSemaphore) {
+    CALL_GL_API(glWaitVkSemaphoreNV, vkSemaphore);
+}
+void API_ENTRY(glSignalVkSemaphoreNV)(GLuint64 vkSemaphore) {
+    CALL_GL_API(glSignalVkSemaphoreNV, vkSemaphore);
+}
+void API_ENTRY(glSignalVkFenceNV)(GLuint64 vkFence) {
+    CALL_GL_API(glSignalVkFenceNV, vkFence);
+}
 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
     CALL_GL_API(glDeleteFencesNV, n, fences);
 }
@@ -787,6 +985,105 @@
 void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
     CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
 }
+void API_ENTRY(glUniform1i64NV)(GLint location, GLint64EXT x) {
+    CALL_GL_API(glUniform1i64NV, location, x);
+}
+void API_ENTRY(glUniform2i64NV)(GLint location, GLint64EXT x, GLint64EXT y) {
+    CALL_GL_API(glUniform2i64NV, location, x, y);
+}
+void API_ENTRY(glUniform3i64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
+    CALL_GL_API(glUniform3i64NV, location, x, y, z);
+}
+void API_ENTRY(glUniform4i64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
+    CALL_GL_API(glUniform4i64NV, location, x, y, z, w);
+}
+void API_ENTRY(glUniform1i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glUniform1i64vNV, location, count, value);
+}
+void API_ENTRY(glUniform2i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glUniform2i64vNV, location, count, value);
+}
+void API_ENTRY(glUniform3i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glUniform3i64vNV, location, count, value);
+}
+void API_ENTRY(glUniform4i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glUniform4i64vNV, location, count, value);
+}
+void API_ENTRY(glUniform1ui64NV)(GLint location, GLuint64EXT x) {
+    CALL_GL_API(glUniform1ui64NV, location, x);
+}
+void API_ENTRY(glUniform2ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y) {
+    CALL_GL_API(glUniform2ui64NV, location, x, y);
+}
+void API_ENTRY(glUniform3ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
+    CALL_GL_API(glUniform3ui64NV, location, x, y, z);
+}
+void API_ENTRY(glUniform4ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
+    CALL_GL_API(glUniform4ui64NV, location, x, y, z, w);
+}
+void API_ENTRY(glUniform1ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glUniform1ui64vNV, location, count, value);
+}
+void API_ENTRY(glUniform2ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glUniform2ui64vNV, location, count, value);
+}
+void API_ENTRY(glUniform3ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glUniform3ui64vNV, location, count, value);
+}
+void API_ENTRY(glUniform4ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glUniform4ui64vNV, location, count, value);
+}
+void API_ENTRY(glGetUniformi64vNV)(GLuint program, GLint location, GLint64EXT *params) {
+    CALL_GL_API(glGetUniformi64vNV, program, location, params);
+}
+void API_ENTRY(glProgramUniform1i64NV)(GLuint program, GLint location, GLint64EXT x) {
+    CALL_GL_API(glProgramUniform1i64NV, program, location, x);
+}
+void API_ENTRY(glProgramUniform2i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {
+    CALL_GL_API(glProgramUniform2i64NV, program, location, x, y);
+}
+void API_ENTRY(glProgramUniform3i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
+    CALL_GL_API(glProgramUniform3i64NV, program, location, x, y, z);
+}
+void API_ENTRY(glProgramUniform4i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
+    CALL_GL_API(glProgramUniform4i64NV, program, location, x, y, z, w);
+}
+void API_ENTRY(glProgramUniform1i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glProgramUniform1i64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glProgramUniform2i64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glProgramUniform3i64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) {
+    CALL_GL_API(glProgramUniform4i64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform1ui64NV)(GLuint program, GLint location, GLuint64EXT x) {
+    CALL_GL_API(glProgramUniform1ui64NV, program, location, x);
+}
+void API_ENTRY(glProgramUniform2ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {
+    CALL_GL_API(glProgramUniform2ui64NV, program, location, x, y);
+}
+void API_ENTRY(glProgramUniform3ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
+    CALL_GL_API(glProgramUniform3ui64NV, program, location, x, y, z);
+}
+void API_ENTRY(glProgramUniform4ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
+    CALL_GL_API(glProgramUniform4ui64NV, program, location, x, y, z, w);
+}
+void API_ENTRY(glProgramUniform1ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glProgramUniform1ui64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glProgramUniform2ui64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glProgramUniform3ui64vNV, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) {
+    CALL_GL_API(glProgramUniform4ui64vNV, program, location, count, value);
+}
 void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
     CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
 }
@@ -982,6 +1279,63 @@
 void API_ENTRY(glGetProgramResourcefvNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params) {
     CALL_GL_API(glGetProgramResourcefvNV, program, programInterface, index, propCount, props, bufSize, length, params);
 }
+void API_ENTRY(glMatrixFrustumEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
+    CALL_GL_API(glMatrixFrustumEXT, mode, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glMatrixLoadIdentityEXT)(GLenum mode) {
+    CALL_GL_API(glMatrixLoadIdentityEXT, mode);
+}
+void API_ENTRY(glMatrixLoadTransposefEXT)(GLenum mode, const GLfloat *m) {
+    CALL_GL_API(glMatrixLoadTransposefEXT, mode, m);
+}
+void API_ENTRY(glMatrixLoadTransposedEXT)(GLenum mode, const GLdouble *m) {
+    CALL_GL_API(glMatrixLoadTransposedEXT, mode, m);
+}
+void API_ENTRY(glMatrixLoadfEXT)(GLenum mode, const GLfloat *m) {
+    CALL_GL_API(glMatrixLoadfEXT, mode, m);
+}
+void API_ENTRY(glMatrixLoaddEXT)(GLenum mode, const GLdouble *m) {
+    CALL_GL_API(glMatrixLoaddEXT, mode, m);
+}
+void API_ENTRY(glMatrixMultTransposefEXT)(GLenum mode, const GLfloat *m) {
+    CALL_GL_API(glMatrixMultTransposefEXT, mode, m);
+}
+void API_ENTRY(glMatrixMultTransposedEXT)(GLenum mode, const GLdouble *m) {
+    CALL_GL_API(glMatrixMultTransposedEXT, mode, m);
+}
+void API_ENTRY(glMatrixMultfEXT)(GLenum mode, const GLfloat *m) {
+    CALL_GL_API(glMatrixMultfEXT, mode, m);
+}
+void API_ENTRY(glMatrixMultdEXT)(GLenum mode, const GLdouble *m) {
+    CALL_GL_API(glMatrixMultdEXT, mode, m);
+}
+void API_ENTRY(glMatrixOrthoEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
+    CALL_GL_API(glMatrixOrthoEXT, mode, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glMatrixPopEXT)(GLenum mode) {
+    CALL_GL_API(glMatrixPopEXT, mode);
+}
+void API_ENTRY(glMatrixPushEXT)(GLenum mode) {
+    CALL_GL_API(glMatrixPushEXT, mode);
+}
+void API_ENTRY(glMatrixRotatefEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glMatrixRotatefEXT, mode, angle, x, y, z);
+}
+void API_ENTRY(glMatrixRotatedEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
+    CALL_GL_API(glMatrixRotatedEXT, mode, angle, x, y, z);
+}
+void API_ENTRY(glMatrixScalefEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glMatrixScalefEXT, mode, x, y, z);
+}
+void API_ENTRY(glMatrixScaledEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
+    CALL_GL_API(glMatrixScaledEXT, mode, x, y, z);
+}
+void API_ENTRY(glMatrixTranslatefEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glMatrixTranslatefEXT, mode, x, y, z);
+}
+void API_ENTRY(glMatrixTranslatedEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
+    CALL_GL_API(glMatrixTranslatedEXT, mode, x, y, z);
+}
 void API_ENTRY(glPolygonModeNV)(GLenum face, GLenum mode) {
     CALL_GL_API(glPolygonModeNV, face, mode);
 }
@@ -1033,6 +1387,9 @@
 GLboolean API_ENTRY(glIsEnablediNV)(GLenum target, GLuint index) {
     CALL_GL_API_RETURN(glIsEnablediNV, target, index);
 }
+void API_ENTRY(glViewportSwizzleNV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) {
+    CALL_GL_API(glViewportSwizzleNV, index, swizzlex, swizzley, swizzlez, swizzlew);
+}
 void API_ENTRY(glFramebufferTextureMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
     CALL_GL_API(glFramebufferTextureMultiviewOVR, target, attachment, texture, level, baseViewIndex, numViews);
 }
@@ -1090,6 +1447,18 @@
 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
     CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
 }
+void API_ENTRY(glFramebufferFoveationConfigQCOM)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures) {
+    CALL_GL_API(glFramebufferFoveationConfigQCOM, framebuffer, numLayers, focalPointsPerLayer, requestedFeatures, providedFeatures);
+}
+void API_ENTRY(glFramebufferFoveationParametersQCOM)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) {
+    CALL_GL_API(glFramebufferFoveationParametersQCOM, framebuffer, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea);
+}
+void API_ENTRY(glFramebufferFetchBarrierQCOM)(void) {
+    CALL_GL_API(glFramebufferFetchBarrierQCOM);
+}
+void API_ENTRY(glTextureFoveationParametersQCOM)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) {
+    CALL_GL_API(glTextureFoveationParametersQCOM, texture, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea);
+}
 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
     CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
 }
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
index fbf761a..42ac563 100644
--- a/opengl/libs/GLES_CM/glext_api.in
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -313,6 +313,15 @@
 void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
     CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
 }
+void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
+    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
+}
+void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
+    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
+}
+void API_ENTRY(glPopGroupMarkerEXT)(void) {
+    CALL_GL_API(glPopGroupMarkerEXT);
+}
 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
     CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
 }
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index e3b7cf3..a306510 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -61,6 +61,8 @@
 GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
 GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+GL_ENTRY(void, glBufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
+GL_ENTRY(void, glBufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
 GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
@@ -76,10 +78,14 @@
 GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
 GL_ENTRY(void, glClearDepthx, GLfixed depth)
 GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
+GL_ENTRY(void, glClearPixelLocalStorageuiEXT, GLsizei offset, GLsizei n, const GLuint *values)
 GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClearTexImageEXT, GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+GL_ENTRY(void, glClearTexSubImageEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
 GL_ENTRY(void, glClientActiveTexture, GLenum texture)
 GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
 GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glClipControlEXT, GLenum origin, GLenum depth)
 GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
@@ -102,6 +108,7 @@
 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glConservativeRasterParameteriNV, GLenum pname, GLint param)
 GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
@@ -121,6 +128,7 @@
 GL_ENTRY(void, glCoverageModulationNV, GLenum components)
 GL_ENTRY(void, glCoverageModulationTableNV, GLsizei n, const GLfloat *v)
 GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
+GL_ENTRY(void, glCreateMemoryObjectsEXT, GLsizei n, GLuint *memoryObjects)
 GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint *queryHandle)
 GL_ENTRY(GLuint, glCreateProgram, void)
 GL_ENTRY(GLuint, glCreateShader, GLenum type)
@@ -138,6 +146,7 @@
 GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
 GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
 GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers)
+GL_ENTRY(void, glDeleteMemoryObjectsEXT, GLsizei n, const GLuint *memoryObjects)
 GL_ENTRY(void, glDeletePathsNV, GLuint path, GLsizei range)
 GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
 GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
@@ -149,6 +158,7 @@
 GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
 GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers)
 GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
+GL_ENTRY(void, glDeleteSemaphoresEXT, GLsizei n, const GLuint *semaphores)
 GL_ENTRY(void, glDeleteShader, GLuint shader)
 GL_ENTRY(void, glDeleteSync, GLsync sync)
 GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
@@ -159,7 +169,9 @@
 GL_ENTRY(void, glDepthFunc, GLenum func)
 GL_ENTRY(void, glDepthMask, GLboolean flag)
 GL_ENTRY(void, glDepthRangeArrayfvNV, GLuint first, GLsizei count, const GLfloat *v)
+GL_ENTRY(void, glDepthRangeArrayfvOES, GLuint first, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glDepthRangeIndexedfNV, GLuint index, GLfloat n, GLfloat f)
+GL_ENTRY(void, glDepthRangeIndexedfOES, GLuint index, GLfloat n, GLfloat f)
 GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
 GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
 GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
@@ -213,8 +225,13 @@
 GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
 GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
 GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glDrawTransformFeedbackEXT, GLenum mode, GLuint id)
+GL_ENTRY(void, glDrawTransformFeedbackInstancedEXT, GLenum mode, GLuint id, GLsizei instancecount)
+GL_ENTRY(void, glDrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
 GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list)
 GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list)
 GL_ENTRY(void, glEnable, GLenum cap)
 GL_ENTRY(void, glEnableClientState, GLenum array)
 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
@@ -256,18 +273,25 @@
 GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glFragmentCoverageColorNV, GLuint color)
+GL_ENTRY(void, glFramebufferFetchBarrierEXT, void)
+GL_ENTRY(void, glFramebufferFetchBarrierQCOM, void)
+GL_ENTRY(void, glFramebufferFoveationConfigQCOM, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures)
+GL_ENTRY(void, glFramebufferFoveationParametersQCOM, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glFramebufferPixelLocalStorageSizeEXT, GLuint target, GLsizei size)
 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DDownsampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale)
 GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+GL_ENTRY(void, glFramebufferTextureLayerDownsampleIMG, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale)
 GL_ENTRY(void, glFramebufferTextureMultisampleMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews)
 GL_ENTRY(void, glFramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
 GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
@@ -289,6 +313,7 @@
 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
 GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers)
 GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
+GL_ENTRY(void, glGenSemaphoresEXT, GLsizei n, GLuint *semaphores)
 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
 GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
 GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
@@ -323,12 +348,14 @@
 GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetFloati_vNV, GLenum target, GLuint index, GLfloat *data)
+GL_ENTRY(void, glGetFloati_vOES, GLenum target, GLuint index, GLfloat *data)
 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
 GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
 GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
 GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(GLsizei, glGetFramebufferPixelLocalStorageSizeEXT, GLuint target)
 GL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
 GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
 GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
@@ -347,6 +374,7 @@
 GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
 GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint *nextQueryId)
 GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
@@ -370,7 +398,7 @@
 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
 GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten)
+GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
 GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar *queryName, GLuint *queryId)
 GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
 GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
@@ -407,6 +435,7 @@
 GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
 GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64 *params)
 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
@@ -434,7 +463,9 @@
 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(GLuint64, glGetTextureHandleIMG, GLuint texture)
 GL_ENTRY(GLuint64, glGetTextureHandleNV, GLuint texture)
+GL_ENTRY(GLuint64, glGetTextureSamplerHandleIMG, GLuint texture, GLuint sampler)
 GL_ENTRY(GLuint64, glGetTextureSamplerHandleNV, GLuint texture, GLuint sampler)
 GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
@@ -442,13 +473,17 @@
 GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
 GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
+GL_ENTRY(void, glGetUniformi64vNV, GLuint program, GLint location, GLint64EXT *params)
 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
 GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
+GL_ENTRY(void, glGetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte *data)
+GL_ENTRY(void, glGetUnsignedBytevEXT, GLenum pname, GLubyte *data)
 GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
 GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
+GL_ENTRY(GLVULKANPROCNV, glGetVkProcAddrNV, const GLchar *name)
 GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
@@ -458,6 +493,8 @@
 GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(void, glImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
+GL_ENTRY(void, glImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd)
 GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
 GL_ENTRY(void, glInterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
 GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
@@ -472,6 +509,7 @@
 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
 GL_ENTRY(GLboolean, glIsImageHandleResidentNV, GLuint64 handle)
+GL_ENTRY(GLboolean, glIsMemoryObjectEXT, GLuint memoryObject)
 GL_ENTRY(GLboolean, glIsPathNV, GLuint path)
 GL_ENTRY(GLboolean, glIsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y)
 GL_ENTRY(GLboolean, glIsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y)
@@ -483,6 +521,7 @@
 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
+GL_ENTRY(GLboolean, glIsSemaphoreEXT, GLuint semaphore)
 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
 GL_ENTRY(GLboolean, glIsSync, GLsync sync)
 GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
@@ -527,16 +566,37 @@
 GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
 GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param)
+GL_ENTRY(void, glMatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
 GL_ENTRY(void, glMatrixLoad3x2fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixLoad3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoadIdentityEXT, GLenum mode)
 GL_ENTRY(void, glMatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoadTransposedEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixLoadTransposefEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoaddEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixLoadfEXT, GLenum mode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMode, GLenum mode)
 GL_ENTRY(void, glMatrixMult3x2fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMult3x3fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixMultTransposedEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixMultTransposefEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixMultdEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixMultfEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+GL_ENTRY(void, glMatrixPopEXT, GLenum mode)
+GL_ENTRY(void, glMatrixPushEXT, GLenum mode)
+GL_ENTRY(void, glMatrixRotatedEXT, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixRotatefEXT, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMaxShaderCompilerThreadsKHR, GLuint count)
 GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
 GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
+GL_ENTRY(void, glMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint *params)
 GL_ENTRY(void, glMinSampleShading, GLfloat value)
 GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
 GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
@@ -551,6 +611,8 @@
 GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
+GL_ENTRY(void, glNamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glNamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
 GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
@@ -600,6 +662,7 @@
 GL_ENTRY(void, glPointSizexOES, GLfixed size)
 GL_ENTRY(void, glPolygonModeNV, GLenum face, GLenum mode)
 GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp)
 GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPopDebugGroup, void)
@@ -619,10 +682,14 @@
 GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x)
+GL_ENTRY(void, glProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
 GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x)
+GL_ENTRY(void, glProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
 GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -631,10 +698,14 @@
 GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
+GL_ENTRY(void, glProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
 GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
+GL_ENTRY(void, glProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
 GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -643,10 +714,14 @@
 GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
+GL_ENTRY(void, glProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
 GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
+GL_ENTRY(void, glProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
 GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -655,14 +730,20 @@
 GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
+GL_ENTRY(void, glProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
+GL_ENTRY(void, glProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniformHandleui64IMG, GLuint program, GLint location, GLuint64 value)
 GL_ENTRY(void, glProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value)
+GL_ENTRY(void, glProgramUniformHandleui64vIMG, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 GL_ENTRY(void, glProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
@@ -730,13 +811,20 @@
 GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
 GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glScissorArrayvNV, GLuint first, GLsizei count, const GLint *v)
+GL_ENTRY(void, glScissorArrayvOES, GLuint first, GLsizei count, const GLint *v)
 GL_ENTRY(void, glScissorIndexedNV, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+GL_ENTRY(void, glScissorIndexedOES, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
 GL_ENTRY(void, glScissorIndexedvNV, GLuint index, const GLint *v)
+GL_ENTRY(void, glScissorIndexedvOES, GLuint index, const GLint *v)
 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
+GL_ENTRY(void, glSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64 *params)
 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
 GL_ENTRY(void, glShadeModel, GLenum mode)
 GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
+GL_ENTRY(void, glSignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
+GL_ENTRY(void, glSignalVkFenceNV, GLuint64 vkFence)
+GL_ENTRY(void, glSignalVkSemaphoreNV, GLuint64 vkSemaphore)
 GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 GL_ENTRY(void, glStencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 GL_ENTRY(void, glStencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask)
@@ -801,12 +889,21 @@
 GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glTexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glTextureFoveationParametersQCOM, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
 GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
@@ -817,29 +914,47 @@
 GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
 GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
+GL_ENTRY(void, glUniform1i64NV, GLint location, GLint64EXT x)
+GL_ENTRY(void, glUniform1i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
+GL_ENTRY(void, glUniform1ui64NV, GLint location, GLuint64EXT x)
+GL_ENTRY(void, glUniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
 GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glUniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y)
+GL_ENTRY(void, glUniform2i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glUniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y)
+GL_ENTRY(void, glUniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glUniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
+GL_ENTRY(void, glUniform3i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glUniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
+GL_ENTRY(void, glUniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glUniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
+GL_ENTRY(void, glUniform4i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glUniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
+GL_ENTRY(void, glUniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+GL_ENTRY(void, glUniformHandleui64IMG, GLint location, GLuint64 value)
 GL_ENTRY(void, glUniformHandleui64NV, GLint location, GLuint64 value)
+GL_ENTRY(void, glUniformHandleui64vIMG, GLint location, GLsizei count, const GLuint64 *value)
 GL_ENTRY(void, glUniformHandleui64vNV, GLint location, GLsizei count, const GLuint64 *value)
 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
@@ -889,9 +1004,17 @@
 GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glViewportArrayvNV, GLuint first, GLsizei count, const GLfloat *v)
+GL_ENTRY(void, glViewportArrayvOES, GLuint first, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glViewportIndexedfNV, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+GL_ENTRY(void, glViewportIndexedfOES, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
 GL_ENTRY(void, glViewportIndexedfvNV, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glViewportIndexedfvOES, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
+GL_ENTRY(void, glViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
+GL_ENTRY(void, glWaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
 GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
 GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glWaitVkSemaphoreNV, GLuint64 vkSemaphore)
 GL_ENTRY(void, glWeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
 GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
+GL_ENTRY(void, glWindowRectanglesEXT, GLenum mode, GLsizei count, const GLint *box)
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in
index e052816..d09004f 100644
--- a/opengl/libs/enums.in
+++ b/opengl/libs/enums.in
@@ -1223,6 +1223,8 @@
 GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR)
 GL_ENUM(0x82FB,GL_CONTEXT_RELEASE_BEHAVIOR_KHR)
 GL_ENUM(0x82FC,GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR)
+GL_ENUM(0x91B0,GL_MAX_SHADER_COMPILER_THREADS_KHR)
+GL_ENUM(0x91B1,GL_COMPLETION_STATUS_KHR)
 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
 GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
 GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
@@ -1251,6 +1253,10 @@
 GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_OES)
 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
+GL_ENUM(0x825B,GL_MAX_VIEWPORTS_OES)
+GL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_OES)
+GL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_OES)
+GL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES)
 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
@@ -1288,6 +1294,14 @@
 GL_ENUM(0x88FC,GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT)
 GL_ENUM(0x821F,GL_BUFFER_IMMUTABLE_STORAGE_EXT)
 GL_ENUM(0x8220,GL_BUFFER_STORAGE_FLAGS_EXT)
+GL_ENUM(0x8CA1,GL_LOWER_LEFT_EXT)
+GL_ENUM(0x8CA2,GL_UPPER_LEFT_EXT)
+GL_ENUM(0x935E,GL_NEGATIVE_ONE_TO_ONE_EXT)
+GL_ENUM(0x935F,GL_ZERO_TO_ONE_EXT)
+GL_ENUM(0x935C,GL_CLIP_ORIGIN_EXT)
+GL_ENUM(0x935D,GL_CLIP_DEPTH_MODE_EXT)
+GL_ENUM(0x82F9,GL_MAX_CULL_DISTANCES_EXT)
+GL_ENUM(0x82FA,GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT)
 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
@@ -1298,10 +1312,25 @@
 GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT)
 GL_ENUM(0x8E28,GL_TIMESTAMP_EXT)
 GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT)
+GL_ENUM(0x9580,GL_TEXTURE_TILING_EXT)
+GL_ENUM(0x9581,GL_DEDICATED_MEMORY_OBJECT_EXT)
+GL_ENUM(0x959B,GL_PROTECTED_MEMORY_OBJECT_EXT)
+GL_ENUM(0x9582,GL_NUM_TILING_TYPES_EXT)
+GL_ENUM(0x9583,GL_TILING_TYPES_EXT)
+GL_ENUM(0x9584,GL_OPTIMAL_TILING_EXT)
+GL_ENUM(0x9585,GL_LINEAR_TILING_EXT)
+GL_ENUM(0x9596,GL_NUM_DEVICE_UUIDS_EXT)
+GL_ENUM(0x9597,GL_DEVICE_UUID_EXT)
+GL_ENUM(0x9598,GL_DRIVER_UUID_EXT)
+GL_ENUM(0x9586,GL_HANDLE_TYPE_OPAQUE_FD_EXT)
+GL_ENUM(0x9599,GL_DEVICE_LUID_EXT)
+GL_ENUM(0x959A,GL_DEVICE_NODE_MASK_EXT)
 GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT)
 GL_ENUM(0x90F1,GL_MULTIVIEW_EXT)
 GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT)
 GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT)
+GL_ENUM(0x8E1B,GL_POLYGON_OFFSET_CLAMP_EXT)
+GL_ENUM(0x8BFA,GL_TEXTURE_PROTECTED_EXT)
 GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
 GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
 GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
@@ -1318,10 +1347,22 @@
 GL_ENUM(0x8F99,GL_RG16_SNORM_EXT)
 GL_ENUM(0x8F9B,GL_RGBA16_SNORM_EXT)
 GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT)
+GL_ENUM(0x958D,GL_LAYOUT_GENERAL_EXT)
+GL_ENUM(0x958E,GL_LAYOUT_COLOR_ATTACHMENT_EXT)
+GL_ENUM(0x958F,GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT)
+GL_ENUM(0x9590,GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT)
+GL_ENUM(0x9591,GL_LAYOUT_SHADER_READ_ONLY_EXT)
+GL_ENUM(0x9592,GL_LAYOUT_TRANSFER_SRC_EXT)
+GL_ENUM(0x9593,GL_LAYOUT_TRANSFER_DST_EXT)
+GL_ENUM(0x9530,GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT)
+GL_ENUM(0x9531,GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT)
 GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
 GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
 GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
 GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
+GL_ENUM(0x9650,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT)
+GL_ENUM(0x9651,GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT)
+GL_ENUM(0x9652,GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT)
 GL_ENUM(0x91A6,GL_TEXTURE_SPARSE_EXT)
 GL_ENUM(0x91A7,GL_VIRTUAL_PAGE_SIZE_INDEX_EXT)
 GL_ENUM(0x91AA,GL_NUM_SPARSE_LEVELS_EXT)
@@ -1333,6 +1374,23 @@
 GL_ENUM(0x9199,GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT)
 GL_ENUM(0x919A,GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT)
 GL_ENUM(0x91A9,GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT)
+GL_ENUM(0x8F69,GL_TEXTURE_ASTC_DECODE_PRECISION_EXT)
+GL_ENUM(0x8E8C,GL_COMPRESSED_RGBA_BPTC_UNORM_EXT)
+GL_ENUM(0x8E8D,GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
+GL_ENUM(0x8E8E,GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT)
+GL_ENUM(0x8E8F,GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT)
+GL_ENUM(0x8DBB,GL_COMPRESSED_RED_RGTC1_EXT)
+GL_ENUM(0x8DBC,GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
+GL_ENUM(0x8DBD,GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
+GL_ENUM(0x8DBE,GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
+GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
+GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
+GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
+GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
+GL_ENUM(0x9366,GL_TEXTURE_REDUCTION_MODE_EXT)
+GL_ENUM(0x9367,GL_WEIGHTED_AVERAGE_EXT)
+GL_ENUM(0x8FBF,GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT)
+GL_ENUM(0x8743,GL_MIRROR_CLAMP_TO_EDGE_EXT)
 GL_ENUM(0x822A,GL_R16_EXT)
 GL_ENUM(0x822C,GL_RG16_EXT)
 GL_ENUM(0x805B,GL_RGBA16_EXT)
@@ -1343,7 +1401,17 @@
 GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT)
 GL_ENUM(0x8A49,GL_DECODE_EXT)
 GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT)
+GL_ENUM(0x8F10,GL_INCLUSIVE_EXT)
+GL_ENUM(0x8F11,GL_EXCLUSIVE_EXT)
+GL_ENUM(0x8F12,GL_WINDOW_RECTANGLE_EXT)
+GL_ENUM(0x8F13,GL_WINDOW_RECTANGLE_MODE_EXT)
+GL_ENUM(0x8F14,GL_MAX_WINDOW_RECTANGLES_EXT)
+GL_ENUM(0x8F15,GL_NUM_WINDOW_RECTANGLES_EXT)
 GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ)
+GL_ENUM(0x913C,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG)
+GL_ENUM(0x913D,GL_NUM_DOWNSAMPLE_SCALES_IMG)
+GL_ENUM(0x913E,GL_DOWNSAMPLE_SCALES_IMG)
+GL_ENUM(0x913F,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG)
 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
 GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
@@ -1351,6 +1419,8 @@
 GL_ENUM(0x9139,GL_CUBIC_IMG)
 GL_ENUM(0x913A,GL_CUBIC_MIPMAP_NEAREST_IMG)
 GL_ENUM(0x913B,GL_CUBIC_MIPMAP_LINEAR_IMG)
+GL_ENUM(0x83FC,GL_BLACKHOLE_RENDER_INTEL)
+GL_ENUM(0x83FE,GL_CONSERVATIVE_RASTERIZATION_INTEL)
 GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
 GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
 GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL)
@@ -1371,6 +1441,7 @@
 GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
 GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
 GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
+GL_ENUM(0x875F,GL_PROGRAM_BINARY_FORMAT_MESA)
 GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV)
 GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV)
 GL_ENUM(0x9284,GL_CONJOINT_NV)
@@ -1401,6 +1472,11 @@
 GL_ENUM(0x9288,GL_SRC_OVER_NV)
 GL_ENUM(0x9282,GL_UNCORRELATED_NV)
 GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV)
+GL_ENUM(0x901C,GL_FACTOR_MIN_AMD)
+GL_ENUM(0x901D,GL_FACTOR_MAX_AMD)
+GL_ENUM(0x937C,GL_VIEWPORT_POSITION_W_SCALE_NV)
+GL_ENUM(0x937D,GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV)
+GL_ENUM(0x937E,GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV)
 GL_ENUM(0x8E13,GL_QUERY_WAIT_NV)
 GL_ENUM(0x8E14,GL_QUERY_NO_WAIT_NV)
 GL_ENUM(0x8E15,GL_QUERY_BY_REGION_WAIT_NV)
@@ -1409,6 +1485,10 @@
 GL_ENUM(0x9347,GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV)
 GL_ENUM(0x9348,GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV)
 GL_ENUM(0x9349,GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV)
+GL_ENUM(0x9550,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV)
+GL_ENUM(0x954D,GL_CONSERVATIVE_RASTER_MODE_NV)
+GL_ENUM(0x954E,GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
+GL_ENUM(0x954F,GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV)
 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
@@ -1429,6 +1509,34 @@
 GL_ENUM(0x9330,GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
 GL_ENUM(0x9332,GL_COVERAGE_MODULATION_NV)
 GL_ENUM(0x9333,GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
+GL_ENUM(0x140E,GL_INT64_NV)
+GL_ENUM(0x140F,GL_UNSIGNED_INT64_NV)
+GL_ENUM(0x8FE0,GL_INT8_NV)
+GL_ENUM(0x8FE1,GL_INT8_VEC2_NV)
+GL_ENUM(0x8FE2,GL_INT8_VEC3_NV)
+GL_ENUM(0x8FE3,GL_INT8_VEC4_NV)
+GL_ENUM(0x8FE4,GL_INT16_NV)
+GL_ENUM(0x8FE5,GL_INT16_VEC2_NV)
+GL_ENUM(0x8FE6,GL_INT16_VEC3_NV)
+GL_ENUM(0x8FE7,GL_INT16_VEC4_NV)
+GL_ENUM(0x8FE9,GL_INT64_VEC2_NV)
+GL_ENUM(0x8FEA,GL_INT64_VEC3_NV)
+GL_ENUM(0x8FEB,GL_INT64_VEC4_NV)
+GL_ENUM(0x8FEC,GL_UNSIGNED_INT8_NV)
+GL_ENUM(0x8FED,GL_UNSIGNED_INT8_VEC2_NV)
+GL_ENUM(0x8FEE,GL_UNSIGNED_INT8_VEC3_NV)
+GL_ENUM(0x8FEF,GL_UNSIGNED_INT8_VEC4_NV)
+GL_ENUM(0x8FF0,GL_UNSIGNED_INT16_NV)
+GL_ENUM(0x8FF1,GL_UNSIGNED_INT16_VEC2_NV)
+GL_ENUM(0x8FF2,GL_UNSIGNED_INT16_VEC3_NV)
+GL_ENUM(0x8FF3,GL_UNSIGNED_INT16_VEC4_NV)
+GL_ENUM(0x8FF5,GL_UNSIGNED_INT64_VEC2_NV)
+GL_ENUM(0x8FF6,GL_UNSIGNED_INT64_VEC3_NV)
+GL_ENUM(0x8FF7,GL_UNSIGNED_INT64_VEC4_NV)
+GL_ENUM(0x8FF8,GL_FLOAT16_NV)
+GL_ENUM(0x8FF9,GL_FLOAT16_VEC2_NV)
+GL_ENUM(0x8FFA,GL_FLOAT16_VEC3_NV)
+GL_ENUM(0x8FFB,GL_FLOAT16_VEC4_NV)
 GL_ENUM(0x9371,GL_MULTISAMPLES_NV)
 GL_ENUM(0x9372,GL_SUPERSAMPLE_SCALE_X_NV)
 GL_ENUM(0x9373,GL_SUPERSAMPLE_SCALE_Y_NV)
@@ -1564,10 +1672,6 @@
 GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV)
 GL_ENUM(0x8C47,GL_SLUMINANCE8_NV)
 GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV)
-GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
-GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
-GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
-GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
 GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV)
 GL_ENUM(0x933D,GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV)
 GL_ENUM(0x933E,GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV)
@@ -1576,15 +1680,30 @@
 GL_ENUM(0x9341,GL_PROGRAMMABLE_SAMPLE_LOCATION_NV)
 GL_ENUM(0x9342,GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV)
 GL_ENUM(0x9343,GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV)
-GL_ENUM(0x825B,GL_MAX_VIEWPORTS_NV)
-GL_ENUM(0x825C,GL_VIEWPORT_SUBPIXEL_BITS_NV)
-GL_ENUM(0x825D,GL_VIEWPORT_BOUNDS_RANGE_NV)
-GL_ENUM(0x825F,GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV)
+GL_ENUM(0x9350,GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV)
+GL_ENUM(0x9351,GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV)
+GL_ENUM(0x9352,GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV)
+GL_ENUM(0x9353,GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV)
+GL_ENUM(0x9354,GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV)
+GL_ENUM(0x9355,GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV)
+GL_ENUM(0x9356,GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV)
+GL_ENUM(0x9357,GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV)
+GL_ENUM(0x9358,GL_VIEWPORT_SWIZZLE_X_NV)
+GL_ENUM(0x9359,GL_VIEWPORT_SWIZZLE_Y_NV)
+GL_ENUM(0x935A,GL_VIEWPORT_SWIZZLE_Z_NV)
+GL_ENUM(0x935B,GL_VIEWPORT_SWIZZLE_W_NV)
 GL_ENUM(0x9630,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR)
 GL_ENUM(0x9632,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR)
 GL_ENUM(0x9631,GL_MAX_VIEWS_OVR)
+GL_ENUM(0x9633,GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR)
 GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM)
 GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM)
 GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM)
 GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
+GL_ENUM(0x96A2,GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM)
+GL_ENUM(0x8BFB,GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM)
+GL_ENUM(0x8BFC,GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM)
+GL_ENUM(0x8BFD,GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM)
+GL_ENUM(0x8BFE,GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM)
+GL_ENUM(0x8BFF,GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM)
 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)
diff --git a/opengl/tools/glgen2/glgen.py b/opengl/tools/glgen2/glgen.py
index a140091..fa981a8 100755
--- a/opengl/tools/glgen2/glgen.py
+++ b/opengl/tools/glgen2/glgen.py
@@ -117,6 +117,8 @@
         reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
 
     def genCmd(self, cmd, name):
+        if re.search('Win32', name):
+            return
         reg.OutputGenerator.genCmd(self, cmd, name)
 
         rtype, fname = parseProto(cmd.elem.find('proto'))
@@ -142,6 +144,8 @@
         self.enums = collections.OrderedDict()
 
     def genCmd(self, cmd, name):
+        if re.search('Win32', name):
+            return
         reg.OutputGenerator.genCmd(self, cmd, name)
         rtype, fname = parseProto(cmd.elem.find('proto'))
         params = [parseParam(p) for p in cmd.elem.findall('param')]
@@ -166,6 +170,8 @@
         # so leaving for later.
         if re.search('_BIT($|\d*_)', name):
             return
+        if re.search('D3D|WIN32', name):
+            return
 
         # Skip non-hex values (GL_TRUE, GL_FALSE, header guard junk)
         if not re.search('0x[0-9A-Fa-f]+', value):
diff --git a/opengl/tools/glgen2/registry/egl.xml b/opengl/tools/glgen2/registry/egl.xml
old mode 100755
new mode 100644
index c2d3494..e422e96
--- a/opengl/tools/glgen2/registry/egl.xml
+++ b/opengl/tools/glgen2/registry/egl.xml
@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <registry>
     <!--
-    Copyright (c) 2013-2014 The Khronos Group Inc.
+    Copyright (c) 2013-2017 The Khronos Group Inc.
 
     Permission is hereby granted, free of charge, to any person obtaining a
     copy of this software and/or associated documentation files (the
@@ -29,7 +29,7 @@
     together with documentation, schema, and Python generator scripts used
     to generate C header files for EGL, can be found in the Khronos Registry
     at
-        http://www.opengl.org/registry/
+        https://www.github.com/KhronosGroup/EGL-Registry
     -->
 
     <!-- SECTION: EGL type definitions. Does not include GL types. -->
@@ -38,6 +38,7 @@
         <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
         <type name="eglplatform" requires="khrplatform">#include &lt;EGL/eglplatform.h&gt;</type>
         <type name="khronos_utime_nanoseconds_t" requires="khrplatform"/>
+        <type name="khronos_stime_nanoseconds_t" requires="khrplatform"/>
         <type name="khronos_uint64_t" requires="khrplatform"/>
         <type name="khronos_ssize_t" requires="khrplatform"/>
         <type name="EGLNativeDisplayType" requires="eglplatform"/>
@@ -47,6 +48,7 @@
         <type name="NativeDisplayType" requires="eglplatform"/>
         <type name="NativePixmapType" requires="eglplatform"/>
         <type name="NativeWindowType" requires="eglplatform"/>
+        <type>struct <name>AHardwareBuffer</name>;</type>
         <!-- Dummy placeholders for non-EGL types -->
         <type name="Bool"/>
             <!-- These are actual EGL types.  -->
@@ -76,6 +78,7 @@
         <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLTimeNV</name>;</type>
         <type requires="khrplatform">typedef khronos_utime_nanoseconds_t <name>EGLuint64NV</name>;</type>
         <type requires="khrplatform">typedef khronos_uint64_t <name>EGLuint64KHR</name>;</type>
+        <type requires="khrplatform">typedef khronos_stime_nanoseconds_t <name>EGLnsecsANDROID</name>;</type>
         <type>typedef int <name>EGLNativeFileDescriptorKHR</name>;</type>
         <type requires="khrplatform">typedef khronos_ssize_t <name>EGLsizeiANDROID</name>;</type>
         <type requires="EGLsizeiANDROID">typedef void (*<name>EGLSetBlobFuncANDROID</name>) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);</type>
@@ -112,6 +115,7 @@
             <!--
         <enum value="0x0800"      name="EGL_STREAM_BIT_NV" comment="Draft EGL_NV_stream_producer_eglsurface extension (bug 8064)"/>
             -->
+        <enum value="0x1000" name="EGL_MUTABLE_RENDER_BUFFER_BIT_KHR"/>
     </enums>
 
     <enums namespace="EGLRenderableTypeMask" type="bitmask" comment="EGL_RENDERABLE_TYPE bits">
@@ -130,6 +134,12 @@
         <enum value="0x0002" name="EGL_WRITE_SURFACE_BIT_KHR"/>
     </enums>
 
+    <enums namespace="EGLNativeBufferUsageFlags" type="bitmask" comment="EGL_NATIVE_BUFFER_USAGE_ANDROID bits">
+        <enum value="0x00000001" name="EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID"/>
+        <enum value="0x00000002" name="EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID"/>
+        <enum value="0x00000004" name="EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID"/>
+    </enums>
+
     <enums namespace="EGLSyncFlagsKHR" type="bitmask" comment="Fence/reusable sync wait bits">
         <enum value="0x0001" name="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
         <enum value="0x0001" name="EGL_SYNC_FLUSH_COMMANDS_BIT_KHR" alias="EGL_SYNC_FLUSH_COMMANDS_BIT"/>
@@ -139,6 +149,7 @@
     <enums namespace="EGLDRMBufferUseMESAMask" type="bitmask" comment="EGL_DRM_BUFFER_USE_MESA bits">
         <enum value="0x00000001" name="EGL_DRM_BUFFER_USE_SCANOUT_MESA"/>
         <enum value="0x00000002" name="EGL_DRM_BUFFER_USE_SHARE_MESA"/>
+        <enum value="0x00000004" name="EGL_DRM_BUFFER_USE_CURSOR_MESA"/>
     </enums>
 
     <!-- Should be shared with GL, but aren't aren't since the
@@ -165,7 +176,11 @@
          tokens are reused for different purposes in different
          extensions and API versions). -->
 
-    <enums namespace="EGL" start="0x0000" end="0x2FFF" vendor="ARB"/>
+    <enums namespace="EGL" start="0x0000" end="0x2FFF" vendor="KHR" comment="Reserved for enumerants shared with WGL, GLX, and GL">
+        <enum value="0" name="EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR"/>
+        <enum value="0x2097" name="EGL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+        <enum value="0x2098" name="EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+    </enums>
 
     <enums namespace="EGL" group="Boolean" vendor="ARB">
         <enum value="0" name="EGL_FALSE"/>
@@ -173,24 +188,24 @@
     </enums>
 
     <enums namespace="EGL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
-        <enum value="((EGLint)-1)" name="EGL_DONT_CARE"/>
-        <enum value="((EGLint)-1)" name="EGL_UNKNOWN"/>
+        <enum value="EGL_CAST(EGLint,-1)" name="EGL_DONT_CARE"/>
+        <enum value="EGL_CAST(EGLint,-1)" name="EGL_UNKNOWN"/>
         <enum value="-1" name="EGL_NO_NATIVE_FENCE_FD_ANDROID"/>
         <enum value="0" name="EGL_DEPTH_ENCODING_NONE_NV"/>
-        <enum value="((EGLContext)0)" name="EGL_NO_CONTEXT"/>
-        <enum value="((EGLDeviceEXT)(0))" name="EGL_NO_DEVICE_EXT"/>
-        <enum value="((EGLDisplay)0)" name="EGL_NO_DISPLAY"/>
-        <enum value="((EGLImage)0)" name="EGL_NO_IMAGE"/>
-        <enum value="((EGLImageKHR)0)" name="EGL_NO_IMAGE_KHR"/>
-        <enum value="((EGLNativeDisplayType)0)" name="EGL_DEFAULT_DISPLAY"/>
-        <enum value="((EGLNativeFileDescriptorKHR)(-1))" name="EGL_NO_FILE_DESCRIPTOR_KHR"/>
-        <enum value="((EGLOutputLayerEXT)0)" name="EGL_NO_OUTPUT_LAYER_EXT"/>
-        <enum value="((EGLOutputPortEXT)0)" name="EGL_NO_OUTPUT_PORT_EXT"/>
-        <enum value="((EGLStreamKHR)0)" name="EGL_NO_STREAM_KHR"/>
-        <enum value="((EGLSurface)0)" name="EGL_NO_SURFACE"/>
-        <enum value="((EGLSync)0)" name="EGL_NO_SYNC"/>
-        <enum value="((EGLSyncKHR)0)" name="EGL_NO_SYNC_KHR" alias="EGL_NO_SYNC"/>
-        <enum value="((EGLSyncNV)0)" name="EGL_NO_SYNC_NV" alias="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLContext,0)" name="EGL_NO_CONTEXT"/>
+        <enum value="EGL_CAST(EGLDeviceEXT,0)" name="EGL_NO_DEVICE_EXT"/>
+        <enum value="EGL_CAST(EGLDisplay,0)" name="EGL_NO_DISPLAY"/>
+        <enum value="EGL_CAST(EGLImage,0)" name="EGL_NO_IMAGE"/>
+        <enum value="EGL_CAST(EGLImageKHR,0)" name="EGL_NO_IMAGE_KHR"/>
+        <enum value="EGL_CAST(EGLNativeDisplayType,0)" name="EGL_DEFAULT_DISPLAY"/>
+        <enum value="EGL_CAST(EGLNativeFileDescriptorKHR,-1)" name="EGL_NO_FILE_DESCRIPTOR_KHR"/>
+        <enum value="EGL_CAST(EGLOutputLayerEXT,0)" name="EGL_NO_OUTPUT_LAYER_EXT"/>
+        <enum value="EGL_CAST(EGLOutputPortEXT,0)" name="EGL_NO_OUTPUT_PORT_EXT"/>
+        <enum value="EGL_CAST(EGLStreamKHR,0)" name="EGL_NO_STREAM_KHR"/>
+        <enum value="EGL_CAST(EGLSurface,0)" name="EGL_NO_SURFACE"/>
+        <enum value="EGL_CAST(EGLSync,0)" name="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLSyncKHR,0)" name="EGL_NO_SYNC_KHR" alias="EGL_NO_SYNC"/>
+        <enum value="EGL_CAST(EGLSyncNV,0)" name="EGL_NO_SYNC_NV" alias="EGL_NO_SYNC"/>
         <enum value="EGL_CAST(EGLConfig,0)" name="EGL_NO_CONFIG_KHR"/>
         <enum value="10000" name="EGL_DISPLAY_SCALING"/>
         <enum value="0xFFFFFFFFFFFFFFFF" name="EGL_FOREVER" type="ull"/>
@@ -357,7 +372,7 @@
         <enum value="0x30BD" name="EGL_GL_TEXTURE_ZOFFSET"/>
         <enum value="0x30BD" name="EGL_GL_TEXTURE_ZOFFSET_KHR" alias="EGL_GL_TEXTURE_ZOFFSET"/>
         <enum value="0x30BE" name="EGL_POST_SUB_BUFFER_SUPPORTED_NV"/>
-        <enum value="0x30BF" name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT" alias="EGL_CONTEXT_OPENGL_ROBUST_ACCESS"/>
+        <enum value="0x30BF" name="EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT"/>
     </enums>
 
     <enums namespace="EGL" start="0x30C0-0x30CF" vendor="KHR">
@@ -442,7 +457,10 @@
         <enum value="0x3101" name="EGL_CONTEXT_PRIORITY_HIGH_IMG"/>
         <enum value="0x3102" name="EGL_CONTEXT_PRIORITY_MEDIUM_IMG"/>
         <enum value="0x3103" name="EGL_CONTEXT_PRIORITY_LOW_IMG"/>
-            <unused start="0x3104" end="0x310F"/>
+            <unused start="0x3104"/>
+        <enum value="0x3105" name="EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG"/>
+        <enum value="0x3106" name="EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG"/>
+            <unused start="0x3107" end="0x310F"/>
     </enums>
 
     <enums namespace="EGL" start="0x3110" end="0x311F" vendor="ATX" comment="Reserved for Tim Renouf, Antix (Khronos bug 4949)">
@@ -475,12 +493,15 @@
         <enum value="0x3140" name="EGL_NATIVE_BUFFER_ANDROID"/>
         <enum value="0x3141" name="EGL_PLATFORM_ANDROID_KHR"/>
         <enum value="0x3142" name="EGL_RECORDABLE_ANDROID"/>
-            <unused start="0x3143"/>
+        <enum value="0x3143" name="EGL_NATIVE_BUFFER_USAGE_ANDROID"/>
         <enum value="0x3144" name="EGL_SYNC_NATIVE_FENCE_ANDROID"/>
         <enum value="0x3145" name="EGL_SYNC_NATIVE_FENCE_FD_ANDROID"/>
         <enum value="0x3146" name="EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID"/>
         <enum value="0x3147" name="EGL_FRAMEBUFFER_TARGET_ANDROID"/>
-            <unused start="0x3148" end="0x314F"/>
+            <unused start="0x3148" end="0x314B"/>
+        <enum value="0x314C" name="EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID"/>
+        <enum value="0x314D" name="EGL_GL_COLORSPACE_DEFAULT_EXT"/>
+            <unused start="0x314E" end="0x314F"/>
     </enums>
 
     <enums namespace="EGL" start="0x3150" end="0x315F" vendor="NOK" comment="Reserved for Robert Palmer (Khronos bug 5368)">
@@ -533,7 +554,9 @@
         <enum value="0x31D7" name="EGL_PLATFORM_GBM_MESA" alias="EGL_PLATFORM_GBM_KHR"/>
         <enum value="0x31D8" name="EGL_PLATFORM_WAYLAND_KHR"/>
         <enum value="0x31D8" name="EGL_PLATFORM_WAYLAND_EXT" alias="EGL_PLATFORM_WAYLAND_KHR"/>
-            <unused start="0x31D9" end="0x31DF"/>
+            <unused start="0x31D9" end="0x31DC"/>
+        <enum value="0x31DD" name="EGL_PLATFORM_SURFACELESS_MESA"/>
+            <unused start="0x31DE" end="0x31DF"/>
     </enums>
 
     <enums namespace="EGL" start="0x31E0" end="0x31EF" vendor="HI" comment="Reserved for Mark Callow (Khronos bug 6799)">
@@ -606,7 +629,23 @@
         <enum value="0x323B" name="EGL_CUDA_EVENT_HANDLE_NV"/>
         <enum value="0x323C" name="EGL_SYNC_CUDA_EVENT_NV"/>
         <enum value="0x323D" name="EGL_SYNC_CUDA_EVENT_COMPLETE_NV"/>
-            <unused start="0x323E" end="0x324F"/>
+            <unused start="0x323E"/>
+        <enum value="0x323F" name="EGL_STREAM_CROSS_PARTITION_NV"/>
+        <enum value="0x3240" name="EGL_STREAM_STATE_INITIALIZING_NV"/>
+        <enum value="0x3241" name="EGL_STREAM_TYPE_NV"/>
+        <enum value="0x3242" name="EGL_STREAM_PROTOCOL_NV"/>
+        <enum value="0x3243" name="EGL_STREAM_ENDPOINT_NV"/>
+        <enum value="0x3244" name="EGL_STREAM_LOCAL_NV"/>
+        <enum value="0x3245" name="EGL_STREAM_CROSS_PROCESS_NV"/>
+        <enum value="0x3246" name="EGL_STREAM_PROTOCOL_FD_NV"/>
+        <enum value="0x3247" name="EGL_STREAM_PRODUCER_NV"/>
+        <enum value="0x3248" name="EGL_STREAM_CONSUMER_NV"/>
+            <unused start="0x3239" end="0x324A"/>
+        <enum value="0x324B" name="EGL_STREAM_PROTOCOL_SOCKET_NV"/>
+        <enum value="0x324C" name="EGL_SOCKET_HANDLE_NV"/>
+        <enum value="0x324D" name="EGL_SOCKET_TYPE_NV"/>
+        <enum value="0x324E" name="EGL_SOCKET_TYPE_UNIX_NV"/>
+        <enum value="0x324F" name="EGL_SOCKET_TYPE_INET_NV"/>
         <enum value="0x3250" name="EGL_MAX_STREAM_METADATA_BLOCKS_NV"/>
         <enum value="0x3251" name="EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV"/>
         <enum value="0x3252" name="EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV"/>
@@ -651,7 +690,9 @@
         <enum value="0x3284" name="EGL_YUV_CHROMA_SITING_0_EXT"/>
         <enum value="0x3285" name="EGL_YUV_CHROMA_SITING_0_5_EXT"/>
         <enum value="0x3286" name="EGL_DISCARD_SAMPLES_ARM"/>
-            <unused start="0x3287" end="0x328F"/>
+            <unused start="0x3287" end="0x3289"/>
+        <enum value="0x328A" name="EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM"/>
+            <unused start="0x328B" end="0x328F"/>
     </enums>
 
     <enums namespace="EGL" start="0x3290" end="0x329F" vendor="MESA" comment="Reserved for John K&#229;re Alsaker (Public bug 757)">
@@ -716,11 +757,18 @@
     <enums namespace="EGL" start="0x3320" end="0x339F" vendor="NV" comment="Reserved for James Jones (Bug 13209)">
             <unused start="0x3320" end="0x3327"/>
         <enum value="0x3328" name="EGL_PENDING_METADATA_NV"/>
-            <unused start="0x3329" end="0x332B"/>
+        <enum value="0x3329" name="EGL_PENDING_FRAME_NV"/>
+        <enum value="0x332A" name="EGL_STREAM_TIME_PENDING_NV"/>
+            <unused start="0x332B"/>
         <enum value="0x332C" name="EGL_YUV_PLANE0_TEXTURE_UNIT_NV"/>
         <enum value="0x332D" name="EGL_YUV_PLANE1_TEXTURE_UNIT_NV"/>
         <enum value="0x332E" name="EGL_YUV_PLANE2_TEXTURE_UNIT_NV"/>
-            <unused start="0x332F" end="0x339F"/>
+            <unused start="0x332F" end="0x3333"/>
+        <enum value="0x3334" name="EGL_SUPPORT_RESET_NV"/>
+        <enum value="0x3335" name="EGL_SUPPORT_REUSE_NV"/>
+        <enum value="0x3336" name="EGL_STREAM_FIFO_SYNCHRONOUS_NV"/>
+        <enum value="0x3337" name="EGL_PRODUCER_MAX_FRAME_HINT_NV"/>
+        <enum value="0x3338" name="EGL_CONSUMER_MAX_FRAME_HINT_NV"/>
         <enum value="0x3339" name="EGL_COLOR_COMPONENT_TYPE_EXT"/>
         <enum value="0x333A" name="EGL_COLOR_COMPONENT_TYPE_FIXED_EXT"/>
         <enum value="0x333B" name="EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT"/>
@@ -738,9 +786,19 @@
         <enum value="0x3349" name="EGL_SMPTE2086_MAX_LUMINANCE_EXT"/>
         <enum value="0x334A" name="EGL_SMPTE2086_MIN_LUMINANCE_EXT"/>
         <enum value="50000"  name="EGL_METADATA_SCALING_EXT"/>
-            <unused start="0x334B" end="0x334F"/>
+            <unused start="0x334B"/>
+        <enum value="0x334C" name="EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+        <enum value="0x334D" name="EGL_STREAM_CROSS_OBJECT_NV"/>
+        <enum value="0x334E" name="EGL_STREAM_CROSS_DISPLAY_NV"/>
+        <enum value="0x334F" name="EGL_STREAM_CROSS_SYSTEM_NV"/>
         <enum value="0x3350" name="EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT"/>
-            <unused start="0x3351" end="0x3361"/>
+        <enum value="0x3351" name="EGL_GL_COLORSPACE_SCRGB_EXT"/>
+        <enum value="0x3352" name="EGL_TRACK_REFERENCES_KHR"/>
+            <unused start="0x3353" end="0x3356"/>
+        <enum value="0x3357" name="EGL_CONTEXT_PRIORITY_REALTIME_NV"/>
+            <unused start="0x3358" end="0x335F"/>
+        <enum value="0x3360" name="EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT"/>
+        <enum value="0x3361" name="EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT"/>
         <enum value="0x3362" name="EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT"/>
         <enum value="0x3363" name="EGL_GL_COLORSPACE_DISPLAY_P3_EXT"/>
             <unused start="0x3364" end="0x339F"/>
@@ -777,6 +835,59 @@
             <unused start="0x33E0" end="0x342F"/>
     </enums>
 
+    <enums namespace="EGL" start="0x3430" end="0x343F" vendor="ANDROID" comment="Reserved for Pablo Ceballos (Bug 15874)">
+        <enum value="EGL_CAST(EGLnsecsANDROID,-2)" name="EGL_TIMESTAMP_PENDING_ANDROID"/>
+        <enum value="EGL_CAST(EGLnsecsANDROID,-1)" name="EGL_TIMESTAMP_INVALID_ANDROID"/>
+        <enum value="0x3430" name="EGL_TIMESTAMPS_ANDROID"/>
+        <enum value="0x3431" name="EGL_COMPOSITE_DEADLINE_ANDROID"/>
+        <enum value="0x3432" name="EGL_COMPOSITE_INTERVAL_ANDROID"/>
+        <enum value="0x3433" name="EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID"/>
+        <enum value="0x3434" name="EGL_REQUESTED_PRESENT_TIME_ANDROID"/>
+        <enum value="0x3435" name="EGL_RENDERING_COMPLETE_TIME_ANDROID"/>
+        <enum value="0x3436" name="EGL_COMPOSITION_LATCH_TIME_ANDROID"/>
+        <enum value="0x3437" name="EGL_FIRST_COMPOSITION_START_TIME_ANDROID"/>
+        <enum value="0x3438" name="EGL_LAST_COMPOSITION_START_TIME_ANDROID"/>
+        <enum value="0x3439" name="EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID"/>
+        <enum value="0x343A" name="EGL_DISPLAY_PRESENT_TIME_ANDROID"/>
+        <enum value="0x343B" name="EGL_DEQUEUE_READY_TIME_ANDROID"/>
+        <enum value="0x343C" name="EGL_READS_DONE_TIME_ANDROID"/>
+            <unused start="0x343D" end="0x343F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3440" end="0x344F" vendor="ANDROID" comment="Reserved for Kristian Kristensen (Bug 16033)">
+        <enum value="0x3440" name="EGL_DMA_BUF_PLANE3_FD_EXT"/>
+        <enum value="0x3441" name="EGL_DMA_BUF_PLANE3_OFFSET_EXT"/>
+        <enum value="0x3442" name="EGL_DMA_BUF_PLANE3_PITCH_EXT"/>
+        <enum value="0x3443" name="EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT"/>
+        <enum value="0x3444" name="EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT"/>
+        <enum value="0x3445" name="EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT"/>
+        <enum value="0x3446" name="EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT"/>
+        <enum value="0x3447" name="EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT"/>
+        <enum value="0x3448" name="EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT"/>
+        <enum value="0x3449" name="EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT"/>
+        <enum value="0x344A" name="EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT"/>
+            <unused start="0x344B" end="0x344F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3450" end="0x345F" vendor="ANGLE" comment="Reserved for Shannon Woods (Bug 16106)">
+            <unused start="0x3450" end="0x345F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3460" end="0x346F" vendor="COREAVI" comment="Reserved for Daniel Herring (Bug 16162)">
+        <enum value="0x3460" name="EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT"/>
+        <enum value="0x3461" name="EGL_EXTERNAL_REF_ID_EXT"/>
+        <enum value="0x3462" name="EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT"/>
+        <enum value="0x3463" name="EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT"/>
+        <enum value="0x3464" name="EGL_FRONT_BUFFER_EXT"/>
+        <unused start="0x3465" end="0x346F"/>
+    </enums>
+
+    <enums namespace="EGL" start="0x3470" end="0x347F" vendor="EXT" comment="Reserved for Daniel Stone (PR 14)">
+        <enum value="0x3470" name="EGL_IMPORT_SYNC_TYPE_EXT"/>
+        <enum value="0x3471" name="EGL_IMPORT_IMPLICIT_SYNC_EXT"/>
+        <enum value="0x3472" name="EGL_IMPORT_EXPLICIT_SYNC_EXT"/>
+    </enums>
+
 <!-- Please remember that new enumerant allocations must be obtained by
      request to the Khronos API registrar (see comments at the top of this
      file) File requests in the Khronos Bugzilla, EGL project, Registry
@@ -786,8 +897,8 @@
 
 <!-- Reservable for future use. To generate a new range, allocate multiples
      of 16 starting at the lowest available point in this block. -->
-    <enums namespace="EGL" start="0x3470" end="0x3FFF" vendor="KHR">
-            <unused start="0x3470" end="0x3FFF" comment="Reserved for future use"/>
+    <enums namespace="EGL" start="0x3480" end="0x3FFF" vendor="KHR" comment="Reserved for future use">
+            <unused start="0x3480" end="0x3FFF"/>
     </enums>
 
     <enums namespace="EGL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with GL.">
@@ -880,6 +991,10 @@
             <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
         </command>
         <command>
+            <proto><ptype>EGLClientBuffer</ptype> <name>eglCreateNativeClientBufferANDROID</name></proto>
+            <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLSurface</ptype> <name>eglCreatePbufferFromClientBuffer</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLenum</ptype> <name>buftype</name></param>
@@ -945,6 +1060,11 @@
             <param>const <ptype>EGLint</ptype> *<name>attrib_list</name></param>
         </command>
         <command>
+            <proto><ptype>EGLStreamKHR</ptype> <name>eglCreateStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLSurface</ptype> <name>eglCreateStreamProducerSurfaceKHR</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLConfig</ptype> <name>config</name></param>
@@ -1095,6 +1215,10 @@
             <proto><ptype>EGLint</ptype> <name>eglGetError</name></proto>
         </command>
         <command>
+            <proto><ptype>EGLClientBuffer</ptype> <name>eglGetNativeClientBufferANDROID</name></proto>
+            <param>const struct <ptype>AHardwareBuffer</ptype> *<name>buffer</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglGetOutputLayersEXT</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
@@ -1207,6 +1331,47 @@
             <param><ptype>EGLint</ptype> <name>height</name></param>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglPresentationTimeANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> <name>time</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetCompositorTimingSupportedANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetCompositorTimingANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>numTimestamps</name></param>
+            <param> const <ptype>EGLint</ptype> *<name>names</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> *<name>values</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetNextFrameIdANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>frameId</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetFrameTimestampSupportedANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLint</ptype> <name>timestamp</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglGetFrameTimestampsANDROID</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLSurface</ptype> <name>surface</name></param>
+            <param><ptype>EGLuint64KHR</ptype> <name>frameId</name></param>
+            <param><ptype>EGLint</ptype> <name>numTimestamps</name></param>
+            <param> const <ptype>EGLint</ptype> *<name>timestamps</name></param>
+            <param><ptype>EGLnsecsANDROID</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLenum</ptype> <name>eglQueryAPI</name></proto>
         </command>
         <command>
@@ -1243,13 +1408,36 @@
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLint</ptype> <name>attribute</name></param>
             <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+            <alias name="eglQueryDisplayAttribKHR"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>name</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglQueryDisplayAttribNV</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLint</ptype> <name>attribute</name></param>
             <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
-            <alias name="eglQueryDisplayAttribEXT"/>
+            <alias name="eglQueryDisplayAttribKHR"/>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDmaBufFormatsEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>max_formats</name></param>
+            <param><ptype>EGLint</ptype> *<name>formats</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_formats</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryDmaBufModifiersEXT</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLint</ptype> <name>format</name></param>
+            <param><ptype>EGLint</ptype> <name>max_modifiers</name></param>
+            <param><ptype>EGLuint64KHR</ptype> *<name>modifiers</name></param>
+            <param><ptype>EGLBoolean</ptype> *<name>external_only</name></param>
+            <param><ptype>EGLint</ptype> *<name>num_modifiers</name></param>
         </command>
         <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglQueryNativeDisplayNV</name></proto>
@@ -1302,6 +1490,13 @@
             <param><ptype>EGLint</ptype> *<name>value</name></param>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> *<name>value</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglQueryStreamMetadataNV</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
@@ -1361,6 +1556,11 @@
             <proto><ptype>EGLBoolean</ptype> <name>eglReleaseThread</name></proto>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglResetStreamNV</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+        </command>
+        <command>
             <proto>void <name>eglSetBlobCacheFuncsANDROID</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLSetBlobFuncANDROID</ptype> <name>set</name></param>
@@ -1374,6 +1574,13 @@
             <param><ptype>EGLint</ptype> <name>n_rects</name></param>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglSetStreamAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param><ptype>EGLenum</ptype> <name>attribute</name></param>
+            <param><ptype>EGLAttrib</ptype> <name>value</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglSetStreamMetadataNV</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
@@ -1406,6 +1613,12 @@
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerAcquireAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerGLTextureExternalKHR</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
@@ -1414,7 +1627,7 @@
             <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerGLTextureExternalAttribsNV</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
-            <param><ptype>EGLAttrib</ptype> <name>*attrib_list</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
         </command>
         <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerOutputEXT</name></proto>
@@ -1428,6 +1641,12 @@
             <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
         </command>
         <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglStreamConsumerReleaseAttribKHR</name></proto>
+            <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
+            <param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
+            <param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
+        </command>
+        <command>
             <proto><ptype>EGLBoolean</ptype> <name>eglSurfaceAttrib</name></proto>
             <param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
             <param><ptype>EGLSurface</ptype> <name>surface</name></param>
@@ -1503,6 +1722,44 @@
             <param><ptype>EGLSyncKHR</ptype> <name>sync</name></param>
             <param><ptype>EGLint</ptype> <name>flags</name></param>
         </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetContextListEXT</name></proto>
+            <param>const <ptype>EGLint</ptype> *<name>external_ref_ids</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetContextAttributesEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_ref_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>context_attributes</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetWindowListEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_ref_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>external_win_ids</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetWindowAttributesEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param>const <ptype>EGLint</ptype> *<name>window_attributes</name></param>
+            <param><ptype>EGLint</ptype> <name>num_entries</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorBindTexWindowEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSetSizeEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param><ptype>EGLint</ptype> <name>width</name></param>
+            <param><ptype>EGLint</ptype> <name>height</name></param>
+        </command>
+        <command>
+            <proto><ptype>EGLBoolean</ptype> <name>eglCompositorSwapPolicyEXT</name></proto>
+            <param><ptype>EGLint</ptype> <name>external_win_id</name></param>
+            <param><ptype>EGLint</ptype> <name>policy</name></param>
+        </command>
     </commands>
 
     <!-- SECTION: EGL API interface definitions. -->
@@ -1775,11 +2032,30 @@
                 <command name="eglSetBlobCacheFuncsANDROID"/>
             </require>
         </extension>
+        <extension name="EGL_ANDROID_create_native_client_buffer" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID"/>
+                <enum name="EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID"/>
+                <command name="eglCreateNativeClientBufferANDROID"/>
+            </require>
+        </extension>
         <extension name="EGL_ANDROID_framebuffer_target" supported="egl">
             <require>
                 <enum name="EGL_FRAMEBUFFER_TARGET_ANDROID"/>
             </require>
         </extension>
+        <extension name="EGL_ANDROID_get_native_client_buffer" supported="egl">
+            <require>
+                <command name="eglGetNativeClientBufferANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_front_buffer_auto_refresh" supported="egl">
+            <require>
+                <enum name="EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID"/>
+            </require>
+        </extension>
         <extension name="EGL_ANDROID_image_native_buffer" supported="egl">
             <require>
                 <enum name="EGL_NATIVE_BUFFER_ANDROID"/>
@@ -1794,6 +2070,35 @@
                 <command name="eglDupNativeFenceFDANDROID"/>
             </require>
         </extension>
+        <extension name="EGL_ANDROID_presentation_time" supported="egl">
+            <require>
+                <command name="eglPresentationTimeANDROID"/>
+            </require>
+        </extension>
+        <extension name="EGL_ANDROID_get_frame_timestamps" supported="egl">
+            <require>
+                <enum name="EGL_TIMESTAMP_PENDING_ANDROID"/>
+                <enum name="EGL_TIMESTAMP_INVALID_ANDROID"/>
+                <enum name="EGL_TIMESTAMPS_ANDROID"/>
+                <enum name="EGL_COMPOSITE_DEADLINE_ANDROID"/>
+                <enum name="EGL_COMPOSITE_INTERVAL_ANDROID"/>
+                <enum name="EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID"/>
+                <enum name="EGL_REQUESTED_PRESENT_TIME_ANDROID"/>
+                <enum name="EGL_RENDERING_COMPLETE_TIME_ANDROID"/>
+                <enum name="EGL_COMPOSITION_LATCH_TIME_ANDROID"/>
+                <enum name="EGL_FIRST_COMPOSITION_START_TIME_ANDROID"/>
+                <enum name="EGL_LAST_COMPOSITION_START_TIME_ANDROID"/>
+                <enum name="EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID"/>
+                <enum name="EGL_DISPLAY_PRESENT_TIME_ANDROID"/>
+                <enum name="EGL_DEQUEUE_READY_TIME_ANDROID"/>
+                <enum name="EGL_READS_DONE_TIME_ANDROID"/>
+                <command name="eglGetCompositorTimingSupportedANDROID"/>
+                <command name="eglGetCompositorTimingANDROID"/>
+                <command name="eglGetNextFrameIdANDROID"/>
+                <command name="eglGetFrameTimestampSupportedANDROID"/>
+                <command name="eglGetFrameTimestampsANDROID"/>
+            </require>
+        </extension>
         <extension name="EGL_ANDROID_recordable" supported="egl">
             <require>
                 <enum name="EGL_RECORDABLE_ANDROID"/>
@@ -1825,6 +2130,11 @@
                 <enum name="EGL_FIXED_SIZE_ANGLE"/>
             </require>
         </extension>
+        <extension name="EGL_ARM_implicit_external_sync" supported="egl">
+            <require>
+                <enum name="EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM"/>
+            </require>
+        </extension>
         <extension name="EGL_ARM_pixmap_multisample_discard" supported="egl">
             <require>
                 <enum name="EGL_DISCARD_SAMPLES_ARM"/>
@@ -1890,6 +2200,11 @@
                 <enum name="EGL_GL_COLORSPACE_BT2020_PQ_EXT"/>
             </require>
         </extension>
+        <extension name="EGL_EXT_gl_colorspace_scrgb" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE_SCRGB_EXT"/>
+            </require>
+        </extension>
         <extension name="EGL_EXT_gl_colorspace_scrgb_linear" supported="egl">
             <require>
                 <enum name="EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT"/>
@@ -1931,6 +2246,29 @@
                 <enum name="EGL_YUV_CHROMA_SITING_0_5_EXT"/>
             </require>
         </extension>
+        <extension name="EGL_EXT_image_dma_buf_import_modifiers" supported="egl">
+            <require>
+                <enum name="EGL_DMA_BUF_PLANE3_FD_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_OFFSET_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_PITCH_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT"/>
+                <enum name="EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT"/>
+                <command name="eglQueryDmaBufFormatsEXT"/>
+                <command name="eglQueryDmaBufModifiersEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_image_gl_colorspace" supported="egl">
+            <require>
+                <enum name="EGL_GL_COLORSPACE"/>
+                <enum name="EGL_GL_COLORSPACE_DEFAULT_EXT"/>
+            </require>
+        </extension>
         <extension name="EGL_EXT_multiview_window" supported="egl">
             <require>
                 <enum name="EGL_MULTIVIEW_VIEW_COUNT_EXT"/>
@@ -1968,6 +2306,13 @@
                 <enum name="EGL_OPENWF_PORT_ID_EXT"/>
             </require>
         </extension>
+        <extension name="EGL_EXT_pixel_format_float" supported="egl">
+            <require>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_EXT"/>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_FIXED_EXT"/>
+                <enum name="EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT"/>
+            </require>
+        </extension>
         <extension name="EGL_EXT_platform_base" supported="egl">
             <require>
                 <command name="eglGetPlatformDisplayEXT"/>
@@ -1991,6 +2336,11 @@
                 <enum name="EGL_PLATFORM_X11_SCREEN_EXT"/>
             </require>
         </extension>
+        <extension name="EGL_EXT_protected_content" supported="egl">
+            <require>
+                <enum name="EGL_PROTECTED_CONTENT_EXT"/>
+            </require>
+        </extension>
         <extension name="EGL_EXT_protected_surface" supported="egl">
             <require>
                 <enum name="EGL_PROTECTED_CONTENT_EXT"/>
@@ -2016,7 +2366,6 @@
                 <enum name="EGL_METADATA_SCALING_EXT"/>
             </require>
         </extension>
-
         <extension name="EGL_EXT_swap_buffers_with_damage" supported="egl">
             <require>
                 <command name="eglSwapBuffersWithDamageEXT"/>
@@ -2073,6 +2422,12 @@
                 <enum name="EGL_CONTEXT_PRIORITY_LOW_IMG"/>
             </require>
         </extension>
+        <extension name="EGL_IMG_image_plane_attribs" supported="egl">
+            <require>
+                <enum name="EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG"/>
+                <enum name="EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG"/>
+            </require>
+        </extension>
         <extension name="EGL_KHR_cl_event" supported="egl">
             <require>
                 <enum name="EGL_CL_EVENT_HANDLE_KHR"/>
@@ -2096,6 +2451,13 @@
             </require>
         </extension>
         <extension name="EGL_KHR_client_get_all_proc_addresses" supported="egl" comment="Alias of EGL_KHR_get_all_proc_addresses"/>
+        <extension name="EGL_KHR_context_flush_control" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR"/>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+                <enum name="EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+            </require>
+        </extension>
         <extension name="EGL_KHR_create_context" supported="egl">
             <require>
                 <enum name="EGL_CONTEXT_MAJOR_VERSION_KHR"/>
@@ -2141,6 +2503,12 @@
                 <command name="eglLabelObjectKHR"/>
             </require>
         </extension>
+        <extension name="EGL_KHR_display_reference" supported="egl">
+            <require>
+                <enum name="EGL_TRACK_REFERENCES_KHR"/>
+                <command name="eglQueryDisplayAttribKHR"/>
+            </require>
+        </extension>
         <extension name="EGL_KHR_fence_sync" protect="KHRONOS_SUPPORT_INT64" supported="egl">
             <require>
                 <!-- Most interfaces also defined by EGL_KHR_reusable sync -->
@@ -2270,6 +2638,16 @@
                 <command name="eglQuerySurface64KHR"/>
             </require>
         </extension>
+        <extension name="EGL_KHR_mutable_render_buffer" supported="egl">
+            <require>
+                <enum name="EGL_MUTABLE_RENDER_BUFFER_BIT_KHR"/>
+            </require>
+        </extension>
+        <extension name="EGL_KHR_no_config_context" supported="egl">
+            <require>
+                <enum name="EGL_NO_CONFIG_KHR"/>
+            </require>
+        </extension>
         <extension name="EGL_KHR_partial_update" supported="egl">
             <require>
                 <enum name="EGL_BUFFER_AGE_KHR"/>
@@ -2338,6 +2716,19 @@
                 <command name="eglQueryStreamu64KHR"/>
             </require>
         </extension>
+        <extension name="EGL_KHR_stream_attrib" protect="KHRONOS_SUPPORT_INT64" supported="egl">
+            <require>
+                <enum name="EGL_CONSUMER_LATENCY_USEC_KHR"/>
+                <enum name="EGL_STREAM_STATE_KHR"/>
+                <enum name="EGL_STREAM_STATE_CREATED_KHR"/>
+                <enum name="EGL_STREAM_STATE_CONNECTING_KHR"/>
+                <command name="eglCreateStreamAttribKHR"/>
+                <command name="eglSetStreamAttribKHR"/>
+                <command name="eglQueryStreamAttribKHR"/>
+                <command name="eglStreamConsumerAcquireAttribKHR"/>
+                <command name="eglStreamConsumerReleaseAttribKHR"/>
+            </require>
+        </extension>
         <extension name="EGL_KHR_stream_consumer_gltexture" protect="EGL_KHR_stream" supported="egl">
             <require>
                 <enum name="EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR"/>
@@ -2394,6 +2785,7 @@
                 <enum name="EGL_DRM_BUFFER_STRIDE_MESA"/>
                 <enum name="EGL_DRM_BUFFER_USE_SCANOUT_MESA"/>
                 <enum name="EGL_DRM_BUFFER_USE_SHARE_MESA"/>
+                <enum name="EGL_DRM_BUFFER_USE_CURSOR_MESA"/>
                 <command name="eglCreateDRMImageMESA"/>
                 <command name="eglExportDRMImageMESA"/>
             </require>
@@ -2410,6 +2802,11 @@
                 <enum name="EGL_PLATFORM_GBM_MESA"/>
             </require>
         </extension>
+        <extension name="EGL_MESA_platform_surfaceless" supported="egl">
+            <require>
+                <enum name="EGL_PLATFORM_SURFACELESS_MESA"/>
+            </require>
+        </extension>
         <extension name="EGL_NOK_swap_region" supported="egl">
             <require>
                 <command name="eglSwapBuffersRegionNOK"/>
@@ -2436,6 +2833,11 @@
                 <enum name="EGL_COVERAGE_SAMPLES_NV"/>
             </require>
         </extension>
+        <extension name="EGL_NV_context_priority_realtime" supported="egl">
+            <require>
+                <enum name="EGL_CONTEXT_PRIORITY_REALTIME_NV"/>
+            </require>
+        </extension>
         <extension name="EGL_NV_coverage_sample_resolve" supported="egl">
             <require>
                 <enum name="EGL_COVERAGE_SAMPLE_RESOLVE_NV"/>
@@ -2479,6 +2881,11 @@
                 <command name="eglPostSubBufferNV"/>
             </require>
         </extension>
+        <extension name="EGL_NV_robustness_video_memory_purge" supported="egl">
+            <require>
+                <enum name="EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV"/>
+            </require>
+        </extension>
         <extension name="EGL_NV_stream_consumer_gltexture_yuv" supported="egl">
             <require>
                 <enum name="EGL_YUV_PLANE0_TEXTURE_UNIT_NV"/>
@@ -2489,6 +2896,48 @@
                 <command name="eglStreamConsumerGLTextureExternalAttribsNV"/>
             </require>
         </extension>
+        <extension name="EGL_NV_stream_cross_object" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_OBJECT_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_display" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_DISPLAY_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_partition" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_PARTITION_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_process" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_PROCESS_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_cross_system" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_CROSS_SYSTEM_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_fifo_next" supported="egl">
+            <require>
+                <enum name="EGL_PENDING_FRAME_NV"/>
+                <enum name="EGL_STREAM_TIME_PENDING_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_fifo_synchronous" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_FIFO_SYNCHRONOUS_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_frame_limits" supported="egl">
+            <require>
+                <enum name="EGL_PRODUCER_MAX_FRAME_HINT_NV"/>
+                <enum name="EGL_CONSUMER_MAX_FRAME_HINT_NV"/>
+            </require>
+        </extension>
         <extension name="EGL_NV_stream_metadata" supported="egl">
             <require>
                 <enum name="EGL_MAX_STREAM_METADATA_BLOCKS_NV"/>
@@ -2510,6 +2959,44 @@
                 <command name="eglQueryStreamMetadataNV"/>
             </require>
         </extension>
+        <extension name="EGL_NV_stream_reset" supported="egl">
+            <require>
+                <enum name="EGL_SUPPORT_RESET_NV"/>
+                <enum name="EGL_SUPPORT_REUSE_NV"/>
+                <command name="eglResetStreamNV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_remote" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_STATE_INITIALIZING_NV"/>
+                <enum name="EGL_STREAM_TYPE_NV"/>
+                <enum name="EGL_STREAM_PROTOCOL_NV"/>
+                <enum name="EGL_STREAM_ENDPOINT_NV"/>
+                <enum name="EGL_STREAM_LOCAL_NV"/>
+                <enum name="EGL_STREAM_PRODUCER_NV"/>
+                <enum name="EGL_STREAM_CONSUMER_NV"/>
+            </require>
+            <require comment="Supported only if EGL_KHR_stream_cross_process_fd is supported">
+                <enum name="EGL_STREAM_PROTOCOL_FD_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket" supported="egl">
+            <require>
+                <enum name="EGL_STREAM_PROTOCOL_SOCKET_NV"/>
+                <enum name="EGL_SOCKET_HANDLE_NV"/>
+                <enum name="EGL_SOCKET_TYPE_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket_inet" supported="egl">
+            <require>
+                <enum name="EGL_SOCKET_TYPE_INET_NV"/>
+            </require>
+        </extension>
+        <extension name="EGL_NV_stream_socket_unix" supported="egl">
+            <require>
+                <enum name="EGL_SOCKET_TYPE_UNIX_NV"/>
+            </require>
+        </extension>
         <extension name="EGL_NV_stream_sync" supported="egl">
             <require>
                 <enum name="EGL_SYNC_TYPE_KHR"/>
@@ -2556,5 +3043,39 @@
                 <enum name="EGL_NATIVE_SURFACE_TIZEN"/>
             </require>
         </extension>
+        <extension name="EGL_EXT_compositor" supported="egl">
+            <require>
+                <enum name="EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT"/>
+                <enum name="EGL_EXTERNAL_REF_ID_EXT"/>
+                <enum name="EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT"/>
+                <enum name="EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT"/>
+
+                <command name="eglCompositorSetContextListEXT"/>
+                <command name="eglCompositorSetContextAttributesEXT"/>
+                <command name="eglCompositorSetWindowListEXT"/>
+                <command name="eglCompositorSetWindowAttributesEXT"/>
+                <command name="eglCompositorBindTexWindowEXT"/>
+                <command name="eglCompositorSetSizeEXT"/>
+                <command name="eglCompositorSwapPolicyEXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_surface_CTA861_3_metadata" supported="egl">
+            <require>
+                <enum name="EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT"/>
+                <enum name="EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_image_implicit_sync_control" supported="egl">
+            <require>
+                <enum name="EGL_IMPORT_SYNC_TYPE_EXT"/>
+                <enum name="EGL_IMPORT_IMPLICIT_SYNC_EXT"/>
+                <enum name="EGL_IMPORT_EXPLICIT_SYNC_EXT"/>
+            </require>
+        </extension>
+        <extension name="EGL_EXT_bind_to_front" supported="egl">
+            <require>
+                <enum name="EGL_FRONT_BUFFER_EXT"/>
+            </require>
+        </extension>
     </extensions>
 </registry>
diff --git a/opengl/tools/glgen2/registry/gl.xml b/opengl/tools/glgen2/registry/gl.xml
old mode 100755
new mode 100644
index be231c7..9b27342
--- a/opengl/tools/glgen2/registry/gl.xml
+++ b/opengl/tools/glgen2/registry/gl.xml
@@ -1,36 +1,27 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <registry>
     <comment>
-Copyright (c) 2013-2015 The Khronos Group Inc.
+Copyright (c) 2013-2017 The Khronos Group Inc.
 
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
 
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
+    http://www.apache.org/licenses/LICENSE-2.0
 
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
 
 ------------------------------------------------------------------------
 
-This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
-".spec" file format has been retired and will no longer be updated with
-new extensions and API versions. The canonical version of the registry,
-together with documentation, schema, and Python generator scripts used
-to generate C header files for OpenGL and OpenGL ES, can always be found
-in the Khronos Registry at
-        http://www.opengl.org/registry/
+This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
+version of the registry, together with documentation, schema, and Python
+generator scripts used to generate C header files for OpenGL and OpenGL ES,
+can always be found in the Khronos Registry at
+        https://github.com/KhronosGroup/OpenGL-Registry
     </comment>
 
     <!-- SECTION: GL type definitions. -->
@@ -92,6 +83,7 @@
         <type>typedef float <name>GLclampf</name>;</type>
         <type>typedef double <name>GLdouble</name>;</type>
         <type>typedef double <name>GLclampd</name>;</type>
+        <type>typedef void *<name>GLeglClientBufferEXT</name>;</type>
         <type>typedef void *<name>GLeglImageOES</name>;</type>
         <type>typedef char <name>GLchar</name>;</type>
         <type>typedef char <name>GLcharARB</name>;</type>
@@ -142,10 +134,16 @@
         <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
         <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
             <!-- GLES 2 types (none currently) -->
+            <!-- GLSC 2 types -->
+        <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+        <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
             <!-- Vendor extension types -->
         <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
         <type>typedef unsigned short <name>GLhalfNV</name>;</type>
         <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
+        <type>typedef void (<apientry/> *<name>GLVULKANPROCNV</name>)(void);</type>
     </types>
 
     <!-- SECTION: GL parameter class type definitions. -->
@@ -207,37 +205,9 @@
             <enum name="GL_LOGIC_OP"/>
             <enum name="GL_MAX_EXT"/>
             <enum name="GL_MIN_EXT"/>
-        </group>
-
-        <group name="BlendingFactorDest">
-            <enum name="GL_CONSTANT_ALPHA_EXT"/>
-            <enum name="GL_CONSTANT_COLOR_EXT"/>
-            <enum name="GL_DST_ALPHA"/>
-            <enum name="GL_ONE"/>
-            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
-            <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
-            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
-            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
-            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
-            <enum name="GL_SRC_ALPHA"/>
-            <enum name="GL_SRC_COLOR"/>
-            <enum name="GL_ZERO"/>
-        </group>
-
-        <group name="BlendingFactorSrc">
-            <enum name="GL_CONSTANT_ALPHA_EXT"/>
-            <enum name="GL_CONSTANT_COLOR_EXT"/>
-            <enum name="GL_DST_ALPHA"/>
-            <enum name="GL_DST_COLOR"/>
-            <enum name="GL_ONE"/>
-            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
-            <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
-            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
-            <enum name="GL_ONE_MINUS_DST_COLOR"/>
-            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
-            <enum name="GL_SRC_ALPHA"/>
-            <enum name="GL_SRC_ALPHA_SATURATE"/>
-            <enum name="GL_ZERO"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
         </group>
 
         <group name="Boolean">
@@ -245,6 +215,95 @@
             <enum name="GL_TRUE"/>
         </group>
 
+        <group name="BufferBitQCOM">
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+            <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+        </group>
+
+        <group name="BufferTargetARB">
+          <enum name="GL_ARRAY_BUFFER"/>
+          <enum name="GL_ATOMIC_COUNTER_BUFFER" />
+          <enum name="GL_COPY_READ_BUFFER" />
+          <enum name="GL_COPY_WRITE_BUFFER" />
+          <enum name="GL_DISPATCH_INDIRECT_BUFFER" />
+          <enum name="GL_DRAW_INDIRECT_BUFFER" />
+          <enum name="GL_ELEMENT_ARRAY_BUFFER" />
+          <enum name="GL_PIXEL_PACK_BUFFER" />
+          <enum name="GL_PIXEL_UNPACK_BUFFER" />
+          <enum name="GL_QUERY_BUFFER" />
+          <enum name="GL_SHADER_STORAGE_BUFFER" />
+          <enum name="GL_TEXTURE_BUFFER" />
+          <enum name="GL_TRANSFORM_FEEDBACK_BUFFER" />
+          <enum name="GL_UNIFORM_BUFFER" />
+        </group>
+
+        <group name="BufferUsageARB">
+          <enum name="GL_STREAM_DRAW"/>
+          <enum name="GL_STREAM_READ"/>
+          <enum name="GL_STREAM_COPY"/>
+          <enum name="GL_STATIC_DRAW"/>
+          <enum name="GL_STATIC_READ"/>
+          <enum name="GL_STATIC_COPY"/>
+          <enum name="GL_DYNAMIC_DRAW"/>
+          <enum name="GL_DYNAMIC_READ"/>
+          <enum name="GL_DYNAMIC_COPY"/>
+        </group>
+
+        <group name="BufferAccessARB">
+          <enum name="GL_READ_ONLY"/>
+          <enum name="GL_WRITE_ONLY"/>
+          <enum name="GL_READ_WRITE"/>
+        </group>
+
+        <group name="BufferAccessMask">
+            <enum name="GL_MAP_COHERENT_BIT"/>
+            <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+            <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+            <enum name="GL_MAP_READ_BIT"/>
+            <enum name="GL_MAP_READ_BIT_EXT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+            <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+            <enum name="GL_MAP_WRITE_BIT"/>
+            <enum name="GL_MAP_WRITE_BIT_EXT"/>
+        </group>
+
         <group name="ClearBufferMask">
             <enum name="GL_ACCUM_BUFFER_BIT"/>
             <enum name="GL_COLOR_BUFFER_BIT"/>
@@ -329,7 +388,11 @@
             <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
             <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
             <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
             <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+            <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
         </group>
 
         <group name="ContextProfileMask">
@@ -395,6 +458,12 @@
             <enum name="GL_RIGHT"/>
         </group>
 
+        <group name="DrawElementsType">
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+        </group>
+
         <group name="EnableCap">
             <enum name="GL_ALPHA_TEST"/>
             <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
@@ -520,6 +589,17 @@
             <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
         </group>
 
+        <group name="ExternalHandleType">
+            <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+            <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+            <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+            <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+        </group>
+
         <group name="FeedbackType">
             <enum name="GL_2D"/>
             <enum name="GL_3D"/>
@@ -585,6 +665,10 @@
             <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
         </group>
 
+        <group name="FramebufferFetchNoncoherent">
+            <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+        </group>
+
         <group name="FrontFaceDirection">
             <enum name="GL_CCW"/>
             <enum name="GL_CW"/>
@@ -601,6 +685,16 @@
             <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
             <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
             <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+            <enum name="GL_COLOR_TABLE_BIAS"/>
+            <enum name="GL_COLOR_TABLE_SCALE"/>
+            <enum name="GL_COLOR_TABLE_FORMAT"/>
+            <enum name="GL_COLOR_TABLE_WIDTH"/>
+            <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+            <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+            <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+            <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+            <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+            <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
         </group>
 
         <group name="GetConvolutionParameter">
@@ -612,6 +706,15 @@
             <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
             <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
             <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+            <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+            <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+            <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+            <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+            <enum name="GL_CONVOLUTION_FORMAT"/>
+            <enum name="GL_CONVOLUTION_WIDTH"/>
+            <enum name="GL_CONVOLUTION_HEIGHT"/>
+            <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+            <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
         </group>
 
         <group name="GetHistogramParameterPNameEXT">
@@ -623,6 +726,22 @@
             <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
             <enum name="GL_HISTOGRAM_SINK_EXT"/>
             <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+            <enum name="GL_HISTOGRAM_WIDTH"/>
+            <enum name="GL_HISTOGRAM_FORMAT"/>
+            <enum name="GL_HISTOGRAM_RED_SIZE"/>
+            <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+            <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+            <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+            <enum name="GL_HISTOGRAM_SINK"/>
+            <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+            <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+            <enum name="GL_HISTOGRAM_SINK_EXT"/>
+            <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
         </group>
 
         <group name="GetMapQuery">
@@ -636,6 +755,8 @@
             <enum name="GL_MINMAX_FORMAT_EXT"/>
             <enum name="GL_MINMAX_SINK"/>
             <enum name="GL_MINMAX_SINK_EXT"/>
+            <enum name="GL_MINMAX_FORMAT"/>
+            <enum name="GL_MINMAX_SINK"/>
         </group>
 
         <group name="GetPixelMap">
@@ -731,11 +852,15 @@
             <enum name="GL_DEPTH_TEST"/>
             <enum name="GL_DEPTH_WRITEMASK"/>
             <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+            <enum name="GL_DEVICE_LUID_EXT"/>
+            <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+            <enum name="GL_DEVICE_UUID_EXT"/>
             <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
             <enum name="GL_DITHER"/>
             <enum name="GL_DOUBLEBUFFER"/>
             <enum name="GL_DRAW_BUFFER"/>
             <enum name="GL_DRAW_BUFFER_EXT"/>
+            <enum name="GL_DRIVER_UUID_EXT"/>
             <enum name="GL_EDGE_FLAG"/>
             <enum name="GL_EDGE_FLAG_ARRAY"/>
             <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
@@ -875,6 +1000,7 @@
             <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
             <enum name="GL_NORMAL_ARRAY_STRIDE"/>
             <enum name="GL_NORMAL_ARRAY_TYPE"/>
+            <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
             <enum name="GL_PACK_ALIGNMENT"/>
             <enum name="GL_PACK_CMYK_HINT_EXT"/>
             <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
@@ -1057,6 +1183,8 @@
             <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
             <enum name="GL_VERTEX_ARRAY_POINTER"/>
             <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+            <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+            <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
         </group>
 
         <group name="GetTextureParameter">
@@ -1181,6 +1309,8 @@
             <enum name="GL_HISTOGRAM_EXT"/>
             <enum name="GL_PROXY_HISTOGRAM"/>
             <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+            <enum name="GL_HISTOGRAM"/>
+            <enum name="GL_PROXY_HISTOGRAM"/>
         </group>
 
         <group name="IndexPointerType">
@@ -1307,8 +1437,11 @@
 
         <group name="MapBufferUsageMask">
             <enum name="GL_CLIENT_STORAGE_BIT"/>
+            <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
             <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+            <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
             <enum name="GL_MAP_COHERENT_BIT"/>
+            <enum name="GL_MAP_COHERENT_BIT_EXT"/>
             <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
             <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
             <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
@@ -1316,12 +1449,16 @@
             <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
             <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
             <enum name="GL_MAP_PERSISTENT_BIT"/>
+            <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
             <enum name="GL_MAP_READ_BIT"/>
             <enum name="GL_MAP_READ_BIT_EXT"/>
             <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
             <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
             <enum name="GL_MAP_WRITE_BIT"/>
             <enum name="GL_MAP_WRITE_BIT_EXT"/>
+            <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+            <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+            <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
         </group>
 
         <group name="MapTarget">
@@ -1384,6 +1521,7 @@
             <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
             <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
             <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
             <enum name="GL_COMMAND_BARRIER_BIT"/>
             <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
             <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
@@ -1409,6 +1547,11 @@
             <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
         </group>
 
+        <group name="MemoryObjectParameterName">
+            <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+            <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+        </group>
+
         <group name="MeshMode1">
             <enum name="GL_LINE"/>
             <enum name="GL_POINT"/>
@@ -1465,15 +1608,13 @@
         </group>
 
         <group name="InternalFormat" comment="Was PixelInternalFormat">
+            <!-- Compatibility -->
             <enum name="GL_ALPHA12"/>
             <enum name="GL_ALPHA16"/>
-            <enum name="GL_ALPHA16_ICC_SGIX"/>
+            <!-- <enum name="GL_ALPHA16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_ALPHA4"/>
             <enum name="GL_ALPHA8"/>
-            <enum name="GL_ALPHA_ICC_SGIX"/>
-            <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
-            <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
-            <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+            <!-- <enum name="GL_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_DUAL_ALPHA12_SGIS"/>
             <enum name="GL_DUAL_ALPHA16_SGIS"/>
             <enum name="GL_DUAL_ALPHA4_SGIS"/>
@@ -1491,49 +1632,212 @@
             <enum name="GL_INTENSITY"/>
             <enum name="GL_INTENSITY12"/>
             <enum name="GL_INTENSITY16"/>
-            <enum name="GL_INTENSITY16_ICC_SGIX"/>
+            <!-- <enum name="GL_INTENSITY16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_INTENSITY4"/>
             <enum name="GL_INTENSITY8"/>
-            <enum name="GL_INTENSITY_ICC_SGIX"/>
+            <!-- <enum name="GL_INTENSITY_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_LUMINANCE12"/>
             <enum name="GL_LUMINANCE12_ALPHA12"/>
             <enum name="GL_LUMINANCE12_ALPHA4"/>
             <enum name="GL_LUMINANCE16"/>
             <enum name="GL_LUMINANCE16_ALPHA16"/>
-            <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
-            <enum name="GL_LUMINANCE16_ICC_SGIX"/>
+            <!-- <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_LUMINANCE16_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_LUMINANCE4"/>
             <enum name="GL_LUMINANCE4_ALPHA4"/>
             <enum name="GL_LUMINANCE6_ALPHA2"/>
             <enum name="GL_LUMINANCE8"/>
             <enum name="GL_LUMINANCE8_ALPHA8"/>
-            <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
-            <enum name="GL_LUMINANCE_ICC_SGIX"/>
+            <!-- <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_LUMINANCE_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
             <enum name="GL_QUAD_ALPHA4_SGIS"/>
             <enum name="GL_QUAD_ALPHA8_SGIS"/>
             <enum name="GL_QUAD_INTENSITY4_SGIS"/>
             <enum name="GL_QUAD_INTENSITY8_SGIS"/>
             <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
             <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
-            <enum name="GL_R3_G3_B2"/>
-            <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
-            <enum name="GL_R5_G6_B5_ICC_SGIX"/>
-            <enum name="GL_RGB10"/>
-            <enum name="GL_RGB10_A2"/>
-            <enum name="GL_RGB12"/>
-            <enum name="GL_RGB16"/>
+            <!-- <enum name="GL_R5_G6_B5_A8_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_R5_G6_B5_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_RGBA_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- <enum name="GL_RGB_ICC_SGIX" comment="Incomplete extension SGIX_icc_texture"/> -->
+            <!-- Base internal format: GL_RED -->
+            <enum name="GL_RED"/>
+            <enum name="GL_RED_EXT"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_R8_EXT"/>
+            <enum name="GL_R8_SNORM"/>
+            <enum name="GL_R16"/>
+            <enum name="GL_R16_EXT"/>
+            <enum name="GL_R16_SNORM"/>
+            <enum name="GL_R16_SNORM_EXT"/>
+            <!-- <enum name="GL_R32" comment="cut & paste error?"/> -->
+            <!-- <enum name="GL_R32_EXT" comment="cut & paste error?"/> -->
+            <enum name="GL_R16F"/>
+            <enum name="GL_R16F_EXT"/>
+            <enum name="GL_R32F"/>
+            <enum name="GL_R32F_EXT"/>
+            <enum name="GL_R8I"/>
+            <enum name="GL_R16I"/>
+            <enum name="GL_R32I"/>
+            <enum name="GL_R8UI"/>
+            <enum name="GL_R16UI"/>
+            <enum name="GL_R32UI"/>
+            <!-- Base internal format: GL_RG -->
+            <enum name="GL_RG"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_RG8_EXT"/>
+            <enum name="GL_RG8_SNORM"/>
+            <enum name="GL_RG16"/>
+            <enum name="GL_RG16_EXT"/>
+            <enum name="GL_RG16_SNORM"/>
+            <enum name="GL_RG16_SNORM_EXT"/>
+            <enum name="GL_RG16F"/>
+            <enum name="GL_RG16F_EXT"/>
+            <enum name="GL_RG32F"/>
+            <enum name="GL_RG32F_EXT"/>
+            <enum name="GL_RG8I"/>
+            <enum name="GL_RG16I"/>
+            <enum name="GL_RG32I"/>
+            <enum name="GL_RG8UI"/>
+            <enum name="GL_RG16UI"/>
+            <enum name="GL_RG32UI"/>
+            <!-- Base internal format: GL_RGB -->
+            <enum name="GL_RGB"/>
+            <!-- <enum name="GL_RGB2" comment="Never actually added to core"/> -->
             <enum name="GL_RGB2_EXT"/>
             <enum name="GL_RGB4"/>
+            <enum name="GL_RGB4_EXT"/>
             <enum name="GL_RGB5"/>
-            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB5_EXT"/>
             <enum name="GL_RGB8"/>
-            <enum name="GL_RGBA12"/>
-            <enum name="GL_RGBA16"/>
-            <enum name="GL_RGBA2"/>
+            <enum name="GL_RGB8_EXT"/>
+            <enum name="GL_RGB8_OES"/>
+            <enum name="GL_RGB8_SNORM"/>
+            <enum name="GL_RGB10"/>
+            <enum name="GL_RGB10_EXT"/>
+            <enum name="GL_RGB12"/>
+            <enum name="GL_RGB12_EXT"/>
+            <enum name="GL_RGB16"/>
+            <enum name="GL_RGB16_EXT"/>
+            <enum name="GL_RGB16F"/>
+            <enum name="GL_RGB16F_ARB"/>
+            <enum name="GL_RGB16F_EXT"/>
+            <enum name="GL_RGB16_SNORM"/>
+            <enum name="GL_RGB16_SNORM_EXT"/>
+            <enum name="GL_RGB8I"/>
+            <enum name="GL_RGB16I"/>
+            <enum name="GL_RGB32I"/>
+            <enum name="GL_RGB8UI"/>
+            <enum name="GL_RGB16UI"/>
+            <enum name="GL_RGB32UI"/>
+            <enum name="GL_SRGB"/>
+            <enum name="GL_SRGB_EXT"/>
+            <enum name="GL_SRGB_ALPHA"/>
+            <enum name="GL_SRGB_ALPHA_EXT"/>
+            <enum name="GL_SRGB8"/>
+            <enum name="GL_SRGB8_EXT"/>
+            <enum name="GL_SRGB8_NV"/>
+            <enum name="GL_SRGB8_ALPHA8"/>
+            <enum name="GL_SRGB8_ALPHA8_EXT"/>
+            <enum name="GL_R3_G3_B2"/>
+            <enum name="GL_R11F_G11F_B10F"/>
+            <enum name="GL_R11F_G11F_B10F_APPLE"/>
+            <enum name="GL_R11F_G11F_B10F_EXT"/>
+            <enum name="GL_RGB9_E5"/>
+            <enum name="GL_RGB9_E5_APPLE"/>
+            <enum name="GL_RGB9_E5_EXT"/>
+            <!-- Base internal format: GL_RGBA -->
+            <enum name="GL_RGBA"/>
             <enum name="GL_RGBA4"/>
+            <enum name="GL_RGBA4_EXT"/>
+            <enum name="GL_RGBA4_OES"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB5_A1_EXT"/>
+            <enum name="GL_RGB5_A1_OES"/>
             <enum name="GL_RGBA8"/>
-            <enum name="GL_RGBA_ICC_SGIX"/>
-            <enum name="GL_RGB_ICC_SGIX"/>
+            <enum name="GL_RGBA8_EXT"/>
+            <enum name="GL_RGBA8_OES"/>
+            <enum name="GL_RGBA8_SNORM"/>
+            <enum name="GL_RGB10_A2"/>
+            <enum name="GL_RGB10_A2_EXT"/>
+            <enum name="GL_RGBA12"/>
+            <enum name="GL_RGBA12_EXT"/>
+            <enum name="GL_RGBA16"/>
+            <enum name="GL_RGBA16_EXT"/>
+            <enum name="GL_RGBA16F"/>
+            <enum name="GL_RGBA16F_ARB"/>
+            <enum name="GL_RGBA16F_EXT"/>
+            <enum name="GL_RGBA32F"/>
+            <enum name="GL_RGBA32F_ARB"/>
+            <enum name="GL_RGBA32F_EXT"/>
+            <enum name="GL_RGBA8I"/>
+            <enum name="GL_RGBA16I"/>
+            <enum name="GL_RGBA32I"/>
+            <enum name="GL_RGBA8UI"/>
+            <enum name="GL_RGBA16UI"/>
+            <enum name="GL_RGBA32UI"/>
+            <enum name="GL_RGB10_A2UI"/>
+            <!-- Base internal format: GL_DEPTH_COMPONENT -->
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT16_OES"/>
+            <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT24_OES"/>
+            <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+            <enum name="GL_DEPTH_COMPONENT32_OES"/>
+            <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+            <enum name="GL_DEPTH_COMPONENT32F"/>
+            <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+            <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+            <!-- Base internal format: GL_DEPTH_STENCIL -->
+            <enum name="GL_DEPTH_STENCIL"/>
+            <enum name="GL_DEPTH_STENCIL_EXT"/>
+            <enum name="GL_DEPTH_STENCIL_MESA"/>
+            <enum name="GL_DEPTH_STENCIL_NV"/>
+            <enum name="GL_DEPTH_STENCIL_OES"/>
+            <enum name="GL_DEPTH24_STENCIL8"/>
+            <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+            <enum name="GL_DEPTH24_STENCIL8_OES"/>
+            <enum name="GL_DEPTH32F_STENCIL8"/>
+            <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+            <!-- Compressed base internal formats -->
+            <enum name="GL_COMPRESSED_RED"/>
+            <enum name="GL_COMPRESSED_RG"/>
+            <enum name="GL_COMPRESSED_RGB"/>
+            <enum name="GL_COMPRESSED_RGBA"/>
+            <enum name="GL_COMPRESSED_SRGB"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+            <enum name="GL_COMPRESSED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+            <enum name="GL_COMPRESSED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+            <enum name="GL_COMPRESSED_RG_RGTC2"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+            <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+            <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+            <enum name="GL_COMPRESSED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+            <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+            <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+            <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
         </group>
 
         <group name="PixelMap">
@@ -1789,6 +2093,10 @@
             <enum name="GL_4PASS_3_SGIS"/>
         </group>
 
+        <group name="SemaphoreParameterName">
+            <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
+        </group>
+
         <group name="SeparableTargetEXT">
             <enum name="GL_SEPARABLE_2D"/>
             <enum name="GL_SEPARABLE_2D_EXT"/>
@@ -1799,6 +2107,12 @@
             <enum name="GL_SMOOTH"/>
         </group>
 
+        <group name="StencilFaceDirection">
+             <enum name="GL_FRONT"/>
+             <enum name="GL_BACK"/>
+             <enum name="GL_FRONT_AND_BACK"/>
+        </group>
+
         <group name="StencilFunction">
             <enum name="GL_ALWAYS"/>
             <enum name="GL_EQUAL"/>
@@ -1824,6 +2138,12 @@
             <enum name="GL_RENDERER"/>
             <enum name="GL_VENDOR"/>
             <enum name="GL_VERSION"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+        </group>
+
+        <group name="SyncObjectMask">
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
         </group>
 
         <group name="TexCoordPointerType">
@@ -1948,31 +2268,96 @@
             <enum name="GL_TEXTURE_WRAP_R_OES"/>
             <enum name="GL_TEXTURE_WRAP_S"/>
             <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+            <enum name="GL_TEXTURE_LOD_BIAS"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL"/>
+            <enum name="GL_TEXTURE_SWIZZLE_R"/>
+            <enum name="GL_TEXTURE_SWIZZLE_G"/>
+            <enum name="GL_TEXTURE_SWIZZLE_B"/>
+            <enum name="GL_TEXTURE_SWIZZLE_A"/>
+            <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+            <enum name="GL_TEXTURE_TILING_EXT"/>
+            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+            <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+            <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_BLUE_SIZE"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+            <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_DEPTH_EXT"/>
+            <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+            <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_GREEN_SIZE"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+            <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_RED_SIZE"/>
+            <enum name="GL_TEXTURE_RESIDENT"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+        </group>
+
+        <group name="TextureStorageMaskAMD">
+            <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
         </group>
 
         <group name="TextureTarget">
             <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
             <enum name="GL_PROXY_TEXTURE_1D"/>
+            <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
             <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
             <enum name="GL_PROXY_TEXTURE_2D"/>
+            <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
             <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
             <enum name="GL_PROXY_TEXTURE_3D"/>
             <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
             <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+            <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
             <enum name="GL_TEXTURE_1D"/>
             <enum name="GL_TEXTURE_2D"/>
             <enum name="GL_TEXTURE_3D"/>
             <enum name="GL_TEXTURE_3D_EXT"/>
             <enum name="GL_TEXTURE_3D_OES"/>
             <enum name="GL_TEXTURE_4D_SGIS"/>
-            <enum name="GL_TEXTURE_BASE_LEVEL"/>
-            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
-            <enum name="GL_TEXTURE_MAX_LEVEL"/>
-            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
-            <enum name="GL_TEXTURE_MAX_LOD"/>
-            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
-            <enum name="GL_TEXTURE_MIN_LOD"/>
-            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+            <enum name="GL_TEXTURE_RECTANGLE"/>
+            <enum name="GL_TEXTURE_CUBE_MAP"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+            <enum name="GL_TEXTURE_1D_ARRAY"/>
+            <enum name="GL_TEXTURE_2D_ARRAY"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+            <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
         </group>
 
         <group name="TextureWrapMode">
@@ -1993,10 +2378,13 @@
             <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
             <enum name="GL_GEOMETRY_SHADER_BIT"/>
             <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+            <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
             <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
             <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+            <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
             <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
             <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
             <enum name="GL_COMPUTE_SHADER_BIT"/>
             <enum name="GL_ALL_SHADER_BITS"/>
             <enum name="GL_ALL_SHADER_BITS_EXT"/>
@@ -2008,6 +2396,994 @@
             <enum name="GL_INT"/>
             <enum name="GL_SHORT"/>
         </group>
+
+        <group name="FramebufferAttachment">
+            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+            <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+            <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+            <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+        </group>
+
+        <group name="RenderbufferTarget">
+            <enum name="GL_RENDERBUFFER" />
+        </group>
+
+        <group name="FramebufferTarget">
+            <enum name="GL_FRAMEBUFFER" />
+            <enum name="GL_DRAW_FRAMEBUFFER" />
+            <enum name="GL_READ_FRAMEBUFFER" />
+        </group>
+
+        <group name="TextureUnit">
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+        </group>
+
+        <group name="TypeEnum">
+            <enum name="GL_QUERY_WAIT"/>
+            <enum name="GL_QUERY_NO_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_WAIT"/>
+            <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+        </group>
+
+        <group name="FragmentOpATI">
+            <enum name="GL_MOV_ATI"/>
+            <enum name="GL_ADD_ATI"/>
+            <enum name="GL_MUL_ATI"/>
+            <enum name="GL_SUB_ATI"/>
+            <enum name="GL_DOT3_ATI"/>
+            <enum name="GL_DOT4_ATI"/>
+            <enum name="GL_MAD_ATI"/>
+            <enum name="GL_LERP_ATI"/>
+            <enum name="GL_CND_ATI"/>
+            <enum name="GL_CND0_ATI"/>
+            <enum name="GL_DOT2_ADD_ATI"/>
+        </group>
+
+        <group name="FramebufferStatus">
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+        </group>
+
+        <group name="GraphicsResetStatus">
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+        </group>
+
+        <group name="SyncStatus">
+            <enum name="GL_ALREADY_SIGNALED"/>
+            <enum name="GL_TIMEOUT_EXPIRED"/>
+            <enum name="GL_CONDITION_SATISFIED"/>
+            <enum name="GL_WAIT_FAILED"/>
+        </group>
+
+        <group name="QueryTarget">
+            <enum name="GL_SAMPLES_PASSED"/>
+            <enum name="GL_ANY_SAMPLES_PASSED"/>
+            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+            <enum name="GL_PRIMITIVES_GENERATED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+            <enum name="GL_TIME_ELAPSED"/>
+        </group>
+
+        <group name="ConvolutionTarget">
+            <enum name="GL_CONVOLUTION_1D"/>
+            <enum name="GL_CONVOLUTION_2D"/>
+        </group>
+
+        <group name="PathFillMode">
+            <enum name="GL_INVERT"/>
+            <enum name="GL_COUNT_UP_NV"/>
+            <enum name="GL_COUNT_DOWN_NV"/>
+            <enum name="GL_PATH_FILL_MODE_NV"/>
+        </group>
+
+        <group name="ColorTableTarget">
+            <enum name="GL_COLOR_TABLE"/>
+            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+        </group>
+
+        <group name="VertexBufferObjectParameter">
+            <enum name="GL_BUFFER_ACCESS"/>
+            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+            <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+            <enum name="GL_BUFFER_MAPPED"/>
+            <enum name="GL_BUFFER_MAP_LENGTH"/>
+            <enum name="GL_BUFFER_MAP_OFFSET"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+            <enum name="GL_BUFFER_USAGE"/>
+        </group>
+
+        <group name="RenderbufferParameterName">
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_RENDERBUFFER_SAMPLES"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+        </group>
+
+        <group name="VertexBufferObjectUsage">
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STREAM_READ"/>
+            <enum name="GL_STREAM_COPY"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_STATIC_READ"/>
+            <enum name="GL_STATIC_COPY"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_DYNAMIC_READ"/>
+            <enum name="GL_DYNAMIC_COPY"/>
+        </group>
+
+        <group name="FramebufferParameterName">
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+        </group>
+
+        <group name="ProgramParameterPName">
+            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+            <enum name="GL_PROGRAM_SEPARABLE"/>
+        </group>
+
+        <group name="BlendingFactor">
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_SRC1_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+            <enum name="GL_SRC1_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+        </group>
+
+        <group name="BindTransformFeedbackTarget">
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+        </group>
+
+        <group name="BlitFramebufferFilter">
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+        </group>
+
+        <group name="BufferStorageTarget">
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_QUERY_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER"/>
+        </group>
+
+        <group name="CheckFramebufferStatusTarget">
+            <enum name="GL_DRAW_FRAMEBUFFER"/>
+            <enum name="GL_READ_FRAMEBUFFER"/>
+            <enum name="GL_FRAMEBUFFER"/>
+        </group>
+
+        <group name="Buffer">
+            <enum name="GL_COLOR"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_STENCIL"/>
+        </group>
+
+        <group name="ClipControlOrigin">
+            <enum name="GL_LOWER_LEFT"/>
+            <enum name="GL_UPPER_LEFT"/>
+        </group>
+
+        <group name="ClipControlDepth">
+            <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+            <enum name="GL_ZERO_TO_ONE"/>
+        </group>
+
+        <group name="CopyBufferSubDataTarget">
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+            <enum name="GL_COPY_READ_BUFFER"/>
+            <enum name="GL_COPY_WRITE_BUFFER"/>
+            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_PIXEL_PACK_BUFFER"/>
+            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+            <enum name="GL_QUERY_BUFFER"/>
+            <enum name="GL_SHADER_STORAGE_BUFFER"/>
+            <enum name="GL_TEXTURE_BUFFER"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_UNIFORM_BUFFER"/>
+        </group>
+
+        <group name="ShaderType">
+            <enum name="GL_COMPUTE_SHADER"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER_ARB"/>
+            <enum name="GL_VERTEX_SHADER_ARB"/>
+        </group>
+
+        <group name="DebugSource">
+            <enum name="GL_DEBUG_SOURCE_API"/>
+            <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+            <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+            <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+            <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+            <enum name="GL_DEBUG_SOURCE_OTHER"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="DebugType">
+            <enum name="GL_DEBUG_TYPE_ERROR"/>
+            <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+            <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+            <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+            <enum name="GL_DEBUG_TYPE_MARKER"/>
+            <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+            <enum name="GL_DEBUG_TYPE_OTHER"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="DebugSeverity">
+            <enum name="GL_DEBUG_SEVERITY_LOW"/>
+            <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+            <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+            <enum name="GL_DONT_CARE"/>
+        </group>
+
+        <group name="SyncCondition">
+            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+        </group>
+
+        <group name="FogPName">
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_COORD_SRC"/>
+        </group>
+
+        <group name="AtomicCounterBufferPName">
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+        </group>
+
+        <group name="UniformBlockPName">
+            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+        </group>
+
+        <group name="UniformPName">
+            <enum name="GL_UNIFORM_TYPE"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+            <enum name="GL_UNIFORM_OFFSET"/>
+            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+            <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+        </group>
+
+        <group name="SamplerParameterName">
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_WRAP_R"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_TEXTURE_MIN_LOD"/>
+            <enum name="GL_TEXTURE_MAX_LOD"/>
+            <enum name="GL_TEXTURE_COMPARE_MODE"/>
+            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+        </group>
+
+        <group name="VertexProvokingMode">
+            <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+            <enum name="GL_LAST_VERTEX_CONVENTION"/>
+        </group>
+
+        <group name="PatchParameterName">
+            <enum name="GL_PATCH_VERTICES"/>
+            <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+            <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+        </group>
+
+        <group name="ObjectIdentifier">
+            <enum name="GL_BUFFER"/>
+            <enum name="GL_SHADER"/>
+            <enum name="GL_PROGRAM"/>
+            <enum name="GL_VERTEX_ARRAY"/>
+            <enum name="GL_QUERY"/>
+            <enum name="GL_PROGRAM_PIPELINE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK"/>
+            <enum name="GL_SAMPLER"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_FRAMEBUFFER"/>
+        </group>
+
+        <group name="ColorBuffer">
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_RIGHT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_COLOR_ATTACHMENT1"/>
+            <enum name="GL_COLOR_ATTACHMENT2"/>
+            <enum name="GL_COLOR_ATTACHMENT3"/>
+            <enum name="GL_COLOR_ATTACHMENT4"/>
+            <enum name="GL_COLOR_ATTACHMENT5"/>
+            <enum name="GL_COLOR_ATTACHMENT6"/>
+            <enum name="GL_COLOR_ATTACHMENT7"/>
+            <enum name="GL_COLOR_ATTACHMENT8"/>
+            <enum name="GL_COLOR_ATTACHMENT9"/>
+            <enum name="GL_COLOR_ATTACHMENT10"/>
+            <enum name="GL_COLOR_ATTACHMENT11"/>
+            <enum name="GL_COLOR_ATTACHMENT12"/>
+            <enum name="GL_COLOR_ATTACHMENT13"/>
+            <enum name="GL_COLOR_ATTACHMENT14"/>
+            <enum name="GL_COLOR_ATTACHMENT15"/>
+            <enum name="GL_COLOR_ATTACHMENT16"/>
+            <enum name="GL_COLOR_ATTACHMENT17"/>
+            <enum name="GL_COLOR_ATTACHMENT18"/>
+            <enum name="GL_COLOR_ATTACHMENT19"/>
+            <enum name="GL_COLOR_ATTACHMENT20"/>
+            <enum name="GL_COLOR_ATTACHMENT21"/>
+            <enum name="GL_COLOR_ATTACHMENT22"/>
+            <enum name="GL_COLOR_ATTACHMENT23"/>
+            <enum name="GL_COLOR_ATTACHMENT24"/>
+            <enum name="GL_COLOR_ATTACHMENT25"/>
+            <enum name="GL_COLOR_ATTACHMENT26"/>
+            <enum name="GL_COLOR_ATTACHMENT27"/>
+            <enum name="GL_COLOR_ATTACHMENT28"/>
+            <enum name="GL_COLOR_ATTACHMENT29"/>
+            <enum name="GL_COLOR_ATTACHMENT30"/>
+            <enum name="GL_COLOR_ATTACHMENT31"/>
+        </group>
+
+        <group name="MapQuery">
+            <enum name="GL_COEFF"/>
+            <enum name="GL_ORDER"/>
+            <enum name="GL_DOMAIN"/>
+        </group>
+
+        <group name="VertexArrayPName">
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+        </group>
+
+        <group name="TransformFeedbackPName">
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+        </group>
+
+        <group name="SyncParameterName">
+            <enum name="GL_OBJECT_TYPE"/>
+            <enum name="GL_SYNC_STATUS"/>
+            <enum name="GL_SYNC_CONDITION"/>
+            <enum name="GL_SYNC_FLAGS"/>
+        </group>
+
+        <group name="ShaderParameterName">
+            <enum name="GL_SHADER_TYPE"/>
+            <enum name="GL_DELETE_STATUS"/>
+            <enum name="GL_COMPILE_STATUS"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+            <enum name="GL_SHADER_SOURCE_LENGTH"/>
+        </group>
+
+        <group name="QueryObjectParameterName">
+            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+            <enum name="GL_QUERY_RESULT"/>
+            <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+            <enum name="GL_QUERY_TARGET"/>
+        </group>
+
+        <group name="QueryParameterName">
+            <enum name="GL_CURRENT_QUERY"/>
+            <enum name="GL_QUERY_COUNTER_BITS"/>
+        </group>
+
+        <group name="ProgramStagePName">
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+            <enum name="GL_ACTIVE_SUBROUTINES"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+            <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+        </group>
+
+        <group name="PipelineParameterName">
+            <enum name="GL_ACTIVE_PROGRAM"/>
+            <enum name="GL_VERTEX_SHADER"/>
+            <enum name="GL_TESS_CONTROL_SHADER"/>
+            <enum name="GL_TESS_EVALUATION_SHADER"/>
+            <enum name="GL_GEOMETRY_SHADER"/>
+            <enum name="GL_FRAGMENT_SHADER"/>
+            <enum name="GL_INFO_LOG_LENGTH"/>
+        </group>
+
+        <group name="ProgramInterface">
+            <enum name="GL_UNIFORM"/>
+            <enum name="GL_UNIFORM_BLOCK"/>
+            <enum name="GL_PROGRAM_INPUT"/>
+            <enum name="GL_PROGRAM_OUTPUT"/>
+            <enum name="GL_VERTEX_SUBROUTINE"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE"/>
+            <enum name="GL_COMPUTE_SUBROUTINE"/>
+            <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+            <enum name="GL_BUFFER_VARIABLE"/>
+            <enum name="GL_SHADER_STORAGE_BLOCK"/>
+        </group>
+
+        <group name="VertexAttribEnum">
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+        </group>
+
+        <group name="VertexAttribType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_HALF_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        </group>
+
+        <group name="AttributeType">
+            <enum name="GL_FLOAT_VEC2"/>
+            <enum name="GL_FLOAT_VEC2_ARB"/>
+            <enum name="GL_FLOAT_VEC3"/>
+            <enum name="GL_FLOAT_VEC3_ARB"/>
+            <enum name="GL_FLOAT_VEC4"/>
+            <enum name="GL_FLOAT_VEC4_ARB"/>
+            <enum name="GL_INT_VEC2"/>
+            <enum name="GL_INT_VEC2_ARB"/>
+            <enum name="GL_INT_VEC3"/>
+            <enum name="GL_INT_VEC3_ARB"/>
+            <enum name="GL_INT_VEC4"/>
+            <enum name="GL_INT_VEC4_ARB"/>
+            <enum name="GL_BOOL"/>
+            <enum name="GL_BOOL_ARB"/>
+            <enum name="GL_BOOL_VEC2"/>
+            <enum name="GL_BOOL_VEC2_ARB"/>
+            <enum name="GL_BOOL_VEC3"/>
+            <enum name="GL_BOOL_VEC3_ARB"/>
+            <enum name="GL_BOOL_VEC4"/>
+            <enum name="GL_BOOL_VEC4_ARB"/>
+            <enum name="GL_FLOAT_MAT2"/>
+            <enum name="GL_FLOAT_MAT2_ARB"/>
+            <enum name="GL_FLOAT_MAT3"/>
+            <enum name="GL_FLOAT_MAT3_ARB"/>
+            <enum name="GL_FLOAT_MAT4"/>
+            <enum name="GL_FLOAT_MAT4_ARB"/>
+            <enum name="GL_SAMPLER_1D"/>
+            <enum name="GL_SAMPLER_1D_ARB"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_SAMPLER_2D_ARB"/>
+            <enum name="GL_SAMPLER_3D"/>
+            <enum name="GL_SAMPLER_3D_ARB"/>
+            <enum name="GL_SAMPLER_3D_OES"/>
+            <enum name="GL_SAMPLER_CUBE"/>
+            <enum name="GL_SAMPLER_CUBE_ARB"/>
+            <enum name="GL_SAMPLER_1D_SHADOW"/>
+            <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+            <enum name="GL_SAMPLER_2D_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+            <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+            <enum name="GL_SAMPLER_2D_RECT"/>
+            <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+            <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+            <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+            <enum name="GL_FLOAT_MAT2x3"/>
+            <enum name="GL_FLOAT_MAT2x3_NV"/>
+            <enum name="GL_FLOAT_MAT2x4"/>
+            <enum name="GL_FLOAT_MAT2x4_NV"/>
+            <enum name="GL_FLOAT_MAT3x2"/>
+            <enum name="GL_FLOAT_MAT3x2_NV"/>
+            <enum name="GL_FLOAT_MAT3x4"/>
+            <enum name="GL_FLOAT_MAT3x4_NV"/>
+            <enum name="GL_FLOAT_MAT4x2"/>
+            <enum name="GL_FLOAT_MAT4x2_NV"/>
+            <enum name="GL_FLOAT_MAT4x3"/>
+            <enum name="GL_FLOAT_MAT4x3_NV"/>
+        </group>
+
+        <group name="InternalFormatPName">
+            <enum name="GL_NUM_SAMPLE_COUNTS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+            <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+            <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+            <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+            <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+            <enum name="GL_MAX_WIDTH"/>
+            <enum name="GL_MAX_HEIGHT"/>
+            <enum name="GL_MAX_DEPTH"/>
+            <enum name="GL_MAX_LAYERS"/>
+            <enum name="GL_COLOR_COMPONENTS"/>
+            <enum name="GL_COLOR_RENDERABLE"/>
+            <enum name="GL_DEPTH_RENDERABLE"/>
+            <enum name="GL_STENCIL_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+            <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_BLEND"/>
+            <enum name="GL_READ_PIXELS"/>
+            <enum name="GL_READ_PIXELS_FORMAT"/>
+            <enum name="GL_READ_PIXELS_TYPE"/>
+            <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+            <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+            <enum name="GL_MIPMAP"/>
+            <enum name="GL_GENERATE_MIPMAP"/>
+            <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+            <enum name="GL_COLOR_ENCODING"/>
+            <enum name="GL_SRGB_READ"/>
+            <enum name="GL_SRGB_WRITE"/>
+            <enum name="GL_FILTER"/>
+            <enum name="GL_VERTEX_TEXTURE"/>
+            <enum name="GL_TESS_CONTROL_TEXTURE"/>
+            <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+            <enum name="GL_GEOMETRY_TEXTURE"/>
+            <enum name="GL_FRAGMENT_TEXTURE"/>
+            <enum name="GL_COMPUTE_TEXTURE"/>
+            <enum name="GL_TEXTURE_SHADOW"/>
+            <enum name="GL_TEXTURE_GATHER"/>
+            <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+            <enum name="GL_SHADER_IMAGE_LOAD"/>
+            <enum name="GL_SHADER_IMAGE_STORE"/>
+            <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+            <enum name="GL_IMAGE_TEXEL_SIZE"/>
+            <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+            <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+            <enum name="GL_IMAGE_PIXEL_TYPE"/>
+            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+            <enum name="GL_TEXTURE_COMPRESSED"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+            <enum name="GL_CLEAR_BUFFER"/>
+            <enum name="GL_TEXTURE_VIEW"/>
+            <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+            <enum name="GL_CLEAR_TEXTURE"/>
+        </group>
+
+        <group name="FramebufferAttachmentParameterName">
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+        </group>
+
+        <group name="ProgramInterfacePName">
+            <enum name="GL_ACTIVE_RESOURCES"/>
+            <enum name="GL_MAX_NAME_LENGTH"/>
+            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+            <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+        </group>
+
+        <group name="PrecisionType">
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+        </group>
+
+        <group name="VertexAttribPointerType">
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_DOUBLE"/>
+            <enum name="GL_HALF_FLOAT"/>
+            <enum name="GL_FIXED"/>
+            <enum name="GL_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+        </group>
+
+        <group name="SubroutineParameterName">
+            <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+            <enum name="GL_UNIFORM_SIZE"/>
+            <enum name="GL_UNIFORM_NAME_LENGTH"/>
+        </group>
+
+        <group name="GetFramebufferParameter">
+            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+            <enum name="GL_DOUBLEBUFFER"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_STEREO"/>
+        </group>
+
+        <group name="PathStringFormat">
+            <enum name="GL_PATH_FORMAT_SVG_NV" />
+            <enum name="GL_PATH_FORMAT_PS_NV" />
+        </group>
+
+        <group name="PathFontTarget">
+            <enum name="GL_STANDARD_FONT_NAME_NV" />
+            <enum name="GL_SYSTEM_FONT_NAME_NV" />
+            <enum name="GL_FILE_NAME_NV" />
+        </group>
+
+        <group name="PathHandleMissingGlyphs">
+            <enum name="GL_SKIP_MISSING_GLYPH_NV" />
+            <enum name="GL_USE_MISSING_GLYPH_NV" />
+        </group>
+
+        <group name="PathParameter">
+            <enum name="GL_PATH_STROKE_WIDTH_NV" />
+            <enum name="GL_PATH_INITIAL_END_CAP_NV" />
+            <enum name="GL_PATH_TERMINAL_END_CAP_NV" />
+            <enum name="GL_PATH_JOIN_STYLE_NV" />
+            <enum name="GL_PATH_MITER_LIMIT_NV" />
+            <enum name="GL_PATH_INITIAL_DASH_CAP_NV" />
+            <enum name="GL_PATH_TERMINAL_DASH_CAP_NV" />
+            <enum name="GL_PATH_DASH_OFFSET_NV" />
+            <enum name="GL_PATH_CLIENT_LENGTH_NV" />
+            <enum name="GL_PATH_DASH_OFFSET_RESET_NV" />
+            <enum name="GL_PATH_FILL_MODE_NV" />
+            <enum name="GL_PATH_FILL_MASK_NV" />
+            <enum name="GL_PATH_FILL_COVER_MODE_NV" />
+            <enum name="GL_PATH_STROKE_COVER_MODE_NV" />
+            <enum name="GL_PATH_STROKE_MASK_NV" />
+            <!-- <enum name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
+            <enum name="GL_PATH_END_CAPS_NV" />
+            <enum name="GL_PATH_DASH_CAPS_NV" />
+            <enum name="GL_PATH_COMMAND_COUNT_NV" />
+            <enum name="GL_PATH_COORD_COUNT_NV" />
+            <enum name="GL_PATH_DASH_ARRAY_COUNT_NV" />
+            <enum name="GL_PATH_COMPUTED_LENGTH_NV" />
+            <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
+            <enum name="GL_PATH_FILL_BOUNDING_BOX_NV" />
+            <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV" />
+        </group>
+
+        <group name="PathColor">
+            <enum name="GL_PRIMARY_COLOR" />
+            <enum name="GL_PRIMARY_COLOR_NV" />
+            <enum name="GL_SECONDARY_COLOR_NV" />
+        </group>
+
+        <group name="PathGenMode">
+            <enum name="GL_NONE" />
+            <enum name="GL_EYE_LINEAR" />
+            <enum name="GL_OBJECT_LINEAR" />
+            <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV" />
+            <enum name="GL_CONSTANT" />
+        </group>
+
+        <group name="TextureLayout">
+            <enum name="GL_LAYOUT_GENERAL_EXT"/>
+            <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+            <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+            <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+            <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+            <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+        </group>
+
+        <group name="PathTransformType">
+            <enum name="GL_NONE" />
+            <enum name="GL_TRANSLATE_X_NV" />
+            <enum name="GL_TRANSLATE_Y_NV" />
+            <enum name="GL_TRANSLATE_2D_NV" />
+            <enum name="GL_TRANSLATE_3D_NV" />
+            <enum name="GL_AFFINE_2D_NV" />
+            <enum name="GL_AFFINE_3D_NV" />
+            <enum name="GL_TRANSPOSE_AFFINE_2D_NV" />
+            <enum name="GL_TRANSPOSE_AFFINE_3D_NV" />
+        </group>
+
+        <group name="PathElementType">
+            <enum name="GL_UTF8_NV" />
+            <enum name="GL_UTF16_NV" />
+        </group>
+
+        <group name="PathCoverMode">
+            <enum name="GL_CONVEX_HULL_NV" />
+            <enum name="GL_BOUNDING_BOX_NV" />
+            <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" />
+            <enum name="GL_PATH_FILL_COVER_MODE_NV" />
+        </group>
+
+        <group name="PathFontStyle">
+            <enum name="GL_NONE" />
+            <enum name="GL_BOLD_BIT_NV" />
+            <enum name="GL_ITALIC_BIT_NV" />
+        </group>
+
+        <group name="PathMetricMask">
+            <enum name="GL_GLYPH_WIDTH_BIT_NV" />
+            <enum name="GL_GLYPH_HEIGHT_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" />
+            <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" />
+            <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" />
+            <enum name="GL_GLYPH_HAS_KERNING_BIT_NV" />
+            <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV" />
+            <enum name="GL_FONT_UNITS_PER_EM_BIT_NV" />
+            <enum name="GL_FONT_ASCENDER_BIT_NV" />
+            <enum name="GL_FONT_DESCENDER_BIT_NV" />
+            <enum name="GL_FONT_HEIGHT_BIT_NV" />
+            <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" />
+            <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" />
+            <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV" />
+            <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV" />
+            <enum name="GL_FONT_HAS_KERNING_BIT_NV" />
+            <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV" />
+        </group>
+
+        <group name="PathListMode">
+            <enum name="GL_ACCUM_ADJACENT_PAIRS_NV" />
+            <enum name="GL_ADJACENT_PAIRS_NV" />
+            <enum name="GL_FIRST_TO_REST_NV" />
+        </group>
+
+        <group name="ProgramPropertyARB">
+            <enum name="GL_DELETE_STATUS" />
+            <enum name="GL_LINK_STATUS" />
+            <enum name="GL_VALIDATE_STATUS" />
+            <enum name="GL_INFO_LOG_LENGTH" />
+            <enum name="GL_ATTACHED_SHADERS" />
+            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" />
+            <enum name="GL_ACTIVE_ATTRIBUTES" />
+            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" />
+            <enum name="GL_ACTIVE_UNIFORMS" />
+            <enum name="GL_ACTIVE_UNIFORM_BLOCKS" />
+            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" />
+            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH" />
+            <enum name="GL_COMPUTE_WORK_GROUP_SIZE" />
+            <enum name="GL_PROGRAM_BINARY_LENGTH" />
+            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" />
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS" />
+            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" />
+            <enum name="GL_GEOMETRY_VERTICES_OUT" />
+            <enum name="GL_GEOMETRY_INPUT_TYPE" />
+            <enum name="GL_GEOMETRY_OUTPUT_TYPE" />
+        </group>
     </groups>
 
     <!-- SECTION: GL enumerant (token) definitions. -->
@@ -2043,6 +3419,10 @@
         <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
     </enums>
 
+    <enums namespace="GL" group="BufferAccessMask" type="bitmask" comment="GL_MAP_{COHERENT,FLUSH_EXPLICIT,INVALIDATE_BUFFER,INVALIDATE_RANGE,PERSISTENT,READ,UNSYNCHRONIZED,WRITE}_{BIT,BIT_EXT} also lie in this namespace">
+      <!-- Also used: 0x000000ff for bits reused from MapBufferUsageMask below -->
+    </enums>
+
     <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
         <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
             <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
@@ -2060,7 +3440,9 @@
         <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
         <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
         <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
-        <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+        <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
     </enums>
 
     <enums namespace="GL" group="ContextProfileMask" type="bitmask">
@@ -2090,6 +3472,10 @@
         <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
         <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
         <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+        <enum value="0x0800" name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+        <enum value="0x0800" name="GL_PER_GPU_STORAGE_BIT_NV"/>
+            <unused start="0x1000" end="0x1000" comment="Reserved for NVIDIA"/>
+        <enum value="0x2000" name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
     </enums>
 
     <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
@@ -2126,7 +3512,7 @@
         <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
     </enums>
 
-    <enums namespace="OcclusionQueryEventMaskAMD">
+    <enums namespace="GL" group="OcclusionQueryEventMaskAMD" type="bitmask">
         <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
         <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
         <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
@@ -2286,11 +3672,17 @@
         <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
     </enums>
 
+    <enums namespace="GL" group="FoveationConfigBitQCOM" type="bitmask">
+        <enum value="0x00000001" name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+        <enum value="0x00000002" name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+    </enums>
+
     <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
         <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
         <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
     </enums>
 
+
     <!-- Non-bitmask enums with their own namespace. Generally small numbers
          used for indexed access. -->
 
@@ -2404,11 +3796,14 @@
         <enum value="1" name="GL_TRUE"/>
         <enum value="1" name="GL_ONE"/>
         <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
+        <enum value="0xFFFFFFFF" name="GL_ALL_PIXELS_AMD"/>
         <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
         <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
         <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
         <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
         <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+        <enum value="16" name="GL_UUID_SIZE_EXT"/>
+        <enum value="8" name="GL_LUID_SIZE_EXT"/>
     </enums>
 
     <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
@@ -2731,6 +4126,7 @@
         <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
         <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
         <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
         <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
         <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
         <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
@@ -2998,30 +4394,38 @@
         <enum value="0x3000" name="GL_CLIP_PLANE0"/>
         <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
         <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+        <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
         <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
         <enum value="0x3001" name="GL_CLIP_PLANE1"/>
         <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
         <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+        <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
         <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
         <enum value="0x3002" name="GL_CLIP_PLANE2"/>
         <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
         <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+        <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
         <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
         <enum value="0x3003" name="GL_CLIP_PLANE3"/>
         <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
         <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+        <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
         <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
         <enum value="0x3004" name="GL_CLIP_PLANE4"/>
         <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
         <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+        <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
         <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
         <enum value="0x3005" name="GL_CLIP_PLANE5"/>
         <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
         <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+        <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
         <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
         <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+        <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
         <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
         <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+        <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
         <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
             <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
         <enum value="0x4000" name="GL_LIGHT0"/>
@@ -3506,8 +4910,10 @@
         <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
         <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
         <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
-        <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
-        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
+        <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/>
+        <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/>
+        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/>
+        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/>
         <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
             <unused start="0x80F1" end="0x810F" vendor="MS"/>
     </enums>
@@ -3955,18 +5361,22 @@
         <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
         <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
         <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
+        <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
         <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
         <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
         <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
         <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
         <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
         <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
         <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
         <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
         <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
         <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
         <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
         <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
         <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
         <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
         <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
@@ -4139,26 +5549,41 @@
              ARB_direct_state_access in February 2015 after determining it
              was not well defined or implementable. -->
             <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
-        <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
-        <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
-        <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
-        <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
-        <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
-        <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
-        <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
-        <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
-        <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
-        <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
-        <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
-        <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+        <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+        <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+        <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/>
+        <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/>
+        <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/>
+        <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/>
+        <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/>
+        <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/>
+        <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+        <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/>
+        <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+        <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+        <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+        <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+        <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+        <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+        <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+        <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/>
+        <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+        <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/>
+        <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+        <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
         <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
         <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
+        <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
         <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+        <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
         <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
         <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
         <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
         <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
-            <unused start="0x82FD" end="0x830F" vendor="ARB"/>
+        <enum value="0x82FD" name="GL_ROBUST_GPU_TIMEOUT_MS_KHR" comment="Reserved for future"/>
+            <unused start="0x82FE" end="0x830F" vendor="ARB"/>
     </enums>
 
     <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
@@ -4354,7 +5779,9 @@
         <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
         <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
         <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
-            <unused start="0x83FC" end="0x83FE" vendor="INTEL"/>
+        <enum value="0x83FC" name="GL_BLACKHOLE_RENDER_INTEL"/>
+            <unused start="0x83FD" vendor="INTEL"/>
+        <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
         <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
     </enums>
 
@@ -4635,8 +6062,10 @@
             <unused start="0x84FB" end="0x84FC" vendor="NV"/>
         <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
         <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
-        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
-        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
         <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
         <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
         <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
@@ -5338,7 +6767,7 @@
         <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
         <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
         <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
-            <unused start="0x875F" vendor="MESA"/>
+        <enum value="0x875F" name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
     </enums>
 
     <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
@@ -5941,16 +7370,20 @@
         <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
         <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
         <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/>
         <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
         <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
         <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/>
         <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
         <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
         <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
         <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
         <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
         <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
         <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
         <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
         <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
         <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
@@ -6397,6 +7830,9 @@
         <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
         <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
         <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
+        <enum value="0x8BB8" name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
+        <enum value="0x8BB9" name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
+        <enum value="0x8BBA" name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
     </enums>
 
     <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
@@ -6421,7 +7857,13 @@
         <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
             <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
         <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
-            <unused start="0x8BE8" end="0x8BFF" vendor="QCOM"/>
+            <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
+        <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
+        <enum value="0x8BFB" name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
+        <enum value="0x8BFC" name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
+        <enum value="0x8BFD" name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
+        <enum value="0x8BFE" name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
+        <enum value="0x8BFF" name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
     </enums>
 
     <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
@@ -6631,11 +8073,12 @@
         <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
             <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
     </enums>
-
     <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
         <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
         <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
+        <enum value="0x8CA1" name="GL_LOWER_LEFT_EXT" alias="GL_LOWER_LEFT"/>
         <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
+        <enum value="0x8CA2" name="GL_UPPER_LEFT_EXT" alias="GL_UPPER_LEFT"/>
         <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
         <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
         <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
@@ -7116,7 +8559,8 @@
         <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
         <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
         <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
-        <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
+        <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/>
+        <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/>
             <unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
         <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
         <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
@@ -7288,12 +8732,16 @@
             <unused start="0x8E8B" vendor="NV"/>
         <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
         <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
         <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
         <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
         <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
         <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
         <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
         <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
     </enums>
 
     <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
@@ -7321,7 +8769,14 @@
         <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
         <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
         <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
-            <unused start="0x8ED8" end="0x8F1C" vendor="NV"/>
+            <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
+        <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
+        <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
+        <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
+        <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+        <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+        <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+            <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
         <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
         <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
         <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
@@ -7409,7 +8864,9 @@
         <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
         <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
         <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
-            <unused start="0x8F68" end="0x8F6F" vendor="ARM"/>
+            <unused start="0x8F68" vendor="ARM"/>
+        <enum value="0x8F69" name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
+            <unused start="0x8F6A" end="0x8F6F" vendor="ARM"/>
     </enums>
 
     <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
@@ -7455,7 +8912,7 @@
             <unused start="0x8FBC" vendor="QCOM"/>
         <enum value="0x8FBD" name="GL_SR8_EXT"/>
         <enum value="0x8FBE" name="GL_SRG8_EXT"/>
-            <unused start="0x8FBF" vendor="QCOM"/>
+        <enum value="0x8FBF" name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
     </enums>
 
     <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
@@ -7897,7 +9354,10 @@
         <enum value="0x9139" name="GL_CUBIC_IMG"/>
         <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
         <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
-            <unused start="0x913C" end="0x913F" vendor="IMG"/>
+        <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+        <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+        <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
+        <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
     </enums>
 
     <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
@@ -7994,9 +9454,13 @@
         <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
         <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
         <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
-            <unused start="0x91AB" end="0x91AF" vendor="AMD"/>
-        <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
-        <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
+            <unused start="0x91AB" end="0x91AD" vendor="AMD"/>
+        <enum value="0x91AE" name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
+        <enum value="0x91AF" name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
+        <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+        <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB" alias="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+        <enum value="0x91B1" name="GL_COMPLETION_STATUS_KHR"/>
+        <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB" alias="GL_COMPLETION_STATUS_KHR"/>
             <unused start="0x91B2" end="0x91B8" vendor="AMD"/>
         <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
             <unused start="0x91BA" vendor="AMD"/>
@@ -8006,7 +9470,17 @@
         <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
         <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
         <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
-            <unused start="0x91C0" end="0x923F" vendor="AMD"/>
+            <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
+        <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
+        <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
+        <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
+        <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
+        <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
+        <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
+        <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
+        <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
+        <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
+            <unused start="0x91CE" end="0x923F" vendor="AMD"/>
     </enums>
 
     <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
@@ -8138,12 +9612,16 @@
         <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
         <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
         <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
-            <unused start="0x92B5" end="0x92BD" vendor="NV"/>
+            <unused start="0x92B5" end="0x92B9" vendor="NV"/>
+        <enum value="0x92BA" name="GL_MAX_LGPU_GPUS_NVX"/>
+        <enum value="0x92BA" name="GL_MULTICAST_GPUS_NV"/>
+        <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
+            <unused start="0x92BC" end="0x92BD" vendor="NV"/>
         <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
         <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
         <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
         <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
-            <unused start="0x92BF" vendor="NV"/>
+        <enum value="0x92BF" name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
         <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
         <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
         <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
@@ -8301,15 +9779,35 @@
         <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
         <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
         <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
-            <unused start="0x934D" end="0x935B" vendor="NV"/>
+        <enum value="0x934D" name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
+        <enum value="0x934E" name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
+        <enum value="0x934F" name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
+        <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+        <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+        <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+        <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+        <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+        <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+        <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+        <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+        <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+        <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+        <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+        <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
         <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
+        <enum value="0x935C" name="GL_CLIP_ORIGIN_EXT" alias="GL_CLIP_ORIGIN"/>
         <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
+        <enum value="0x935D" name="GL_CLIP_DEPTH_MODE_EXT" alias="GL_CLIP_DEPTH_MODE"/>
         <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
+        <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE_EXT" alias="GL_NEGATIVE_ONE_TO_ONE"/>
         <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
+        <enum value="0x935F" name="GL_ZERO_TO_ONE_EXT" alias="GL_ZERO_TO_ONE"/>
             <unused start="0x9360" end="0x9364" vendor="NV"/>
         <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
         <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+        <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_EXT" alias="GL_TEXTURE_REDUCTION_MODE_ARB"/>
         <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
+        <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_EXT" alias="GL_WEIGHTED_AVERAGE_ARB"/>
         <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
         <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
         <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
@@ -8327,7 +9825,10 @@
         <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
         <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
         <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
-            <unused start="0x937C" end="0x937F" vendor="NV"/>
+        <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+        <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+        <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+            <unused start="0x937F" vendor="NV"/>
     </enums>
 
     <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
@@ -8464,14 +9965,70 @@
     </enums>
 
     <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
-            <unused start="0x9530" end="0x962F" vendor="NV"/>
+        <enum value="0x9530" name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+        <enum value="0x9531" name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+            <unused start="0x9532" end="0x953F" vendor="NV"/>
+        <enum value="0x9540" name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
+            <unused start="0x9541" vendor="NV"/>
+        <enum value="0x9542" name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
+            <unused start="0x9543" vendor="NV"/>
+        <enum value="0x9544" name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
+        <enum value="0x9545" name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
+        <enum value="0x9546" name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
+        <enum value="0x9547" name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
+        <enum value="0x9548" name="GL_PER_GPU_STORAGE_NV"/>
+        <enum value="0x9549" name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+            <unused start="0x954A" end="0x954C" vendor="NV"/>
+        <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+        <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+        <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+        <enum value="0x9550" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
+        <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+        <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+        <enum value="0x9552" name="GL_SPIR_V_BINARY"/>
+        <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/>
+        <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/>
+        <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/>
+            <unused start="0x9555" end="0x9557" vendor="NV"/>
+        <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/>
+            <unused start="0x9559" end="0x957F" vendor="NV"/>
+        <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/>
+        <enum value="0x9581" name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+        <enum value="0x9582" name="GL_NUM_TILING_TYPES_EXT"/>
+        <enum value="0x9583" name="GL_TILING_TYPES_EXT"/>
+        <enum value="0x9584" name="GL_OPTIMAL_TILING_EXT"/>
+        <enum value="0x9585" name="GL_LINEAR_TILING_EXT"/>
+        <enum value="0x9586" name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+        <enum value="0x9587" name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+        <enum value="0x9588" name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+        <enum value="0x9589" name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+        <enum value="0x958A" name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+        <enum value="0x958B" name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+        <enum value="0x958C" name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+        <enum value="0x958D" name="GL_LAYOUT_GENERAL_EXT"/>
+        <enum value="0x958E" name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+        <enum value="0x958F" name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+        <enum value="0x9590" name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+        <enum value="0x9591" name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+        <enum value="0x9592" name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+        <enum value="0x9593" name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+        <enum value="0x9594" name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+        <enum value="0x9595" name="GL_D3D12_FENCE_VALUE_EXT"/>
+        <enum value="0x9596" name="GL_NUM_DEVICE_UUIDS_EXT"/>
+        <enum value="0x9597" name="GL_DEVICE_UUID_EXT"/>
+        <enum value="0x9598" name="GL_DRIVER_UUID_EXT"/>
+        <enum value="0x9599" name="GL_DEVICE_LUID_EXT"/>
+        <enum value="0x959A" name="GL_DEVICE_NODE_MASK_EXT"/>
+        <enum value="0x959B" name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+            <unused start="0x959C" end="0x962F" vendor="NV"/>
     </enums>
 
     <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
         <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
         <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
         <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
-            <unused start="0x9633" end="0x963F" vendor="Oculus"/>
+        <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+            <unused start="0x9634" end="0x963F" vendor="Oculus"/>
     </enums>
 
     <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
@@ -8481,7 +10038,20 @@
     </enums>
 
     <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
-            <unused start="0x9650" end="0x968F" vendor="IMG"/>
+        <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+        <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+        <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+            <unused start="0x9653" end="0x968F" vendor="IMG"/>
+    </enums>
+
+    <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
+            <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
+    </enums>
+
+    <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
+            <unused start="0x96A0" end="0x96A1" vendor="Qualcomm"/>
+        <enum value="0x96A2" name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+            <unused start="0x96A3" end="0x96AF" vendor="Qualcomm"/>
     </enums>
 
 <!-- Enums reservable for future use. To reserve a new range, allocate one
@@ -8493,8 +10063,8 @@
      file) File requests in the Khronos Bugzilla, OpenGL project, Registry
      component. -->
 
-    <enums namespace="GL" start="0x9690" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
-        <unused start="0x9690" end="99999" comment="RESERVED"/>
+    <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+        <unused start="0x96B0" end="99999" comment="RESERVED"/>
     </enums>
 
 <!-- Historical large block allocations, all unused except (in older days) by IBM -->
@@ -8655,15 +10225,19 @@
         </command>
         <command>
             <proto>void <name>glAlphaFuncx</name></proto>
-            <param><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
             <param><ptype>GLfixed</ptype> <name>ref</name></param>
         </command>
         <command>
             <proto>void <name>glAlphaFuncxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>func</name></param>
+            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
             <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
         </command>
         <command>
+            <proto>void <name>glAlphaToCoverageDitherControlNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+        </command>
+        <command>
             <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
         </command>
         <command>
@@ -8671,6 +10245,12 @@
             <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
         </command>
         <command>
+            <proto><ptype>GLboolean</ptype> <name>glAcquireKeyedMutexWin32EXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>key</name></param>
+            <param><ptype>GLuint</ptype> <name>timeout</name></param>
+        </command>
+        <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
             <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
@@ -8762,7 +10342,7 @@
         </command>
         <command>
             <proto>void <name>glBeginQuery</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <glx type="render" opcode="231"/>
         </command>
@@ -8774,27 +10354,28 @@
         </command>
         <command>
             <proto>void <name>glBeginQueryEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
         </command>
         <command>
             <proto>void <name>glBeginQueryIndexed</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
         </command>
         <command>
             <proto>void <name>glBeginTransformFeedback</name></proto>
-            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <glx type="render" opcode="357"/>
         </command>
         <command>
             <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
             <alias name="glBeginTransformFeedback"/>
         </command>
         <command>
             <proto>void <name>glBeginTransformFeedbackNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>primitiveMode</name></param>
             <alias name="glBeginTransformFeedback"/>
         </command>
         <command>
@@ -8830,34 +10411,35 @@
         </command>
         <command>
             <proto>void <name>glBindBufferBase</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <glx type="render" opcode="356"/>
         </command>
         <command>
             <proto>void <name>glBindBufferBaseEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <alias name="glBindBufferBase"/>
         </command>
         <command>
             <proto>void <name>glBindBufferBaseNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <alias name="glBindBufferBase"/>
         </command>
         <command>
             <proto>void <name>glBindBufferOffsetEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
         </command>
         <command>
             <proto>void <name>glBindBufferOffsetNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
@@ -8865,15 +10447,16 @@
         </command>
         <command>
             <proto>void <name>glBindBufferRange</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <glx type="render" opcode="355"/>
         </command>
         <command>
             <proto>void <name>glBindBufferRangeEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
@@ -8882,7 +10465,7 @@
         </command>
         <command>
             <proto>void <name>glBindBufferRangeNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
@@ -8891,14 +10474,14 @@
         </command>
         <command>
             <proto>void <name>glBindBuffersBase</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>first</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
         </command>
         <command>
             <proto>void <name>glBindBuffersRange</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>first</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
@@ -8951,7 +10534,7 @@
         </command>
         <command>
             <proto>void <name>glBindFramebufferOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
         </command>
         <command>
@@ -8961,8 +10544,8 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
             <param><ptype>GLint</ptype> <name>layer</name></param>
-            <param><ptype>GLenum</ptype> <name>access</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>format</name></param>
         </command>
         <command>
             <proto>void <name>glBindImageTextureEXT</name></proto>
@@ -8971,7 +10554,7 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
             <param><ptype>GLint</ptype> <name>layer</name></param>
-            <param><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
             <param><ptype>GLint</ptype> <name>format</name></param>
         </command>
         <command>
@@ -9035,7 +10618,7 @@
         </command>
         <command>
             <proto>void <name>glBindRenderbufferOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
         </command>
         <command>
@@ -9086,7 +10669,7 @@
         </command>
         <command>
             <proto>void <name>glBindTransformFeedback</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BindTransformFeedbackTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
         </command>
         <command>
@@ -9262,7 +10845,7 @@
         </command>
         <command>
             <proto>void <name>glBlendEquation</name></proto>
-            <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
             <glx type="render" opcode="4097"/>
         </command>
         <command>
@@ -9274,12 +10857,12 @@
         <command>
             <proto>void <name>glBlendEquationIndexedAMD</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
             <alias name="glBlendEquationi"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparate</name></proto>
@@ -9297,69 +10880,69 @@
         <command>
             <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
             <alias name="glBlendEquationSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparateOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparatei</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparateiARB</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
             <alias name="glBlendEquationSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
             <alias name="glBlendEquationSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationSeparateiOES</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
             <alias name="glBlendEquationSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationi</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
         </command>
         <command>
             <proto>void <name>glBlendEquationiARB</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
             <alias name="glBlendEquationi"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationiEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
             <alias name="glBlendEquationi"/>
         </command>
         <command>
             <proto>void <name>glBlendEquationiOES</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
             <alias name="glBlendEquationi"/>
         </command>
         <command>
             <proto>void <name>glBlendFunc</name></proto>
-            <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
-            <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactor</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactor</name></param>
             <glx type="render" opcode="160"/>
         </command>
         <command>
@@ -9371,106 +10954,106 @@
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparate</name></proto>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
             <glx type="render" opcode="4134"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateEXT</name></proto>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
             <alias name="glBlendFuncSeparate"/>
             <glx type="render" opcode="4134"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateINGR</name></proto>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
-            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
             <alias name="glBlendFuncSeparate"/>
             <glx type="render" opcode="4134"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
             <alias name="glBlendFuncSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparatei</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateiARB</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
             <alias name="glBlendFuncSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
             <alias name="glBlendFuncSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendFuncSeparateiOES</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
-            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
-            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstRGB</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dstAlpha</name></param>
             <alias name="glBlendFuncSeparatei"/>
         </command>
         <command>
             <proto>void <name>glBlendFunci</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
-            <param><ptype>GLenum</ptype> <name>dst</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
         </command>
         <command>
             <proto>void <name>glBlendFunciARB</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
-            <param><ptype>GLenum</ptype> <name>dst</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
             <alias name="glBlendFunci"/>
         </command>
         <command>
             <proto>void <name>glBlendFunciEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
-            <param><ptype>GLenum</ptype> <name>dst</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
             <alias name="glBlendFunci"/>
         </command>
         <command>
             <proto>void <name>glBlendFunciOES</name></proto>
             <param><ptype>GLuint</ptype> <name>buf</name></param>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
-            <param><ptype>GLenum</ptype> <name>dst</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="BlendingFactor"><ptype>GLenum</ptype> <name>dst</name></param>
             <alias name="glBlendFunci"/>
         </command>
         <command>
@@ -9489,7 +11072,7 @@
             <param><ptype>GLint</ptype> <name>dstX1</name></param>
             <param><ptype>GLint</ptype> <name>dstY1</name></param>
             <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
-            <param><ptype>GLenum</ptype> <name>filter</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
             <glx type="render" opcode="4330"/>
         </command>
         <command>
@@ -9502,8 +11085,8 @@
             <param><ptype>GLint</ptype> <name>dstY0</name></param>
             <param><ptype>GLint</ptype> <name>dstX1</name></param>
             <param><ptype>GLint</ptype> <name>dstY1</name></param>
-            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
-            <param><ptype>GLenum</ptype> <name>filter</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
         </command>
         <command>
             <proto>void <name>glBlitFramebufferEXT</name></proto>
@@ -9516,7 +11099,7 @@
             <param><ptype>GLint</ptype> <name>dstX1</name></param>
             <param><ptype>GLint</ptype> <name>dstY1</name></param>
             <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
-            <param><ptype>GLenum</ptype> <name>filter</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
             <alias name="glBlitFramebuffer"/>
             <glx type="render" opcode="4330"/>
         </command>
@@ -9530,8 +11113,8 @@
             <param><ptype>GLint</ptype> <name>dstY0</name></param>
             <param><ptype>GLint</ptype> <name>dstX1</name></param>
             <param><ptype>GLint</ptype> <name>dstY1</name></param>
-            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
-            <param><ptype>GLenum</ptype> <name>filter</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
             <alias name="glBlitFramebuffer"/>
         </command>
         <command>
@@ -9546,8 +11129,8 @@
             <param><ptype>GLint</ptype> <name>dstY0</name></param>
             <param><ptype>GLint</ptype> <name>dstX1</name></param>
             <param><ptype>GLint</ptype> <name>dstY1</name></param>
-            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
-            <param><ptype>GLenum</ptype> <name>filter</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param group="BlitFramebufferFilter"><ptype>GLenum</ptype> <name>filter</name></param>
         </command>
         <command>
             <proto>void <name>glBufferAddressRangeNV</name></proto>
@@ -9586,20 +11169,35 @@
         </command>
         <command>
             <proto>void <name>glBufferStorage</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <param len="size">const void *<name>data</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
         </command>
         <command>
             <proto>void <name>glBufferStorageEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <param len="size">const void *<name>data</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
             <alias name="glBufferStorage"/>
         </command>
         <command>
+            <proto>void <name>glBufferStorageExternalEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glBufferStorageMemEXT</name></proto>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
             <proto>void <name>glBufferSubData</name></proto>
             <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
@@ -9631,24 +11229,24 @@
             <glx type="render" opcode="2"/>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <glx type="vendor" opcode="1427"/>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <alias name="glCheckFramebufferStatus"/>
             <glx type="vendor" opcode="1427"/>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
+            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
         </command>
         <command>
             <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
@@ -9690,46 +11288,50 @@
         </command>
         <command>
             <proto>void <name>glClearBufferData</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="BufferStorageTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glClearBufferSubData</name></proto>
             <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glClearBufferfi</name></proto>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param><ptype>GLfloat</ptype> <name>depth</name></param>
             <param><ptype>GLint</ptype> <name>stencil</name></param>
+            <glx type="render" opcode="360"/>
         </command>
         <command>
             <proto>void <name>glClearBufferfv</name></proto>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <glx type="render" opcode="361"/>
         </command>
         <command>
             <proto>void <name>glClearBufferiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
+            <glx type="render" opcode="362"/>
         </command>
         <command>
             <proto>void <name>glClearBufferuiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <glx type="render" opcode="363"/>
         </command>
         <command>
             <proto>void <name>glClearColor</name></proto>
@@ -9805,15 +11407,15 @@
         <command>
             <proto>void <name>glClearNamedBufferData</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glClearNamedBufferDataEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
@@ -9821,11 +11423,11 @@
         <command>
             <proto>void <name>glClearNamedBufferSubData</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>data</name></param>
         </command>
         <command>
@@ -9841,7 +11443,7 @@
         <command>
             <proto>void <name>glClearNamedFramebufferfi</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param><ptype>GLfloat</ptype> <name>depth</name></param>
             <param><ptype>GLint</ptype> <name>stencil</name></param>
@@ -9849,25 +11451,31 @@
         <command>
             <proto>void <name>glClearNamedFramebufferfv</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glClearNamedFramebufferiv</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param>const <ptype>GLint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glClearNamedFramebufferuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>buffer</name></param>
+            <param group="Buffer"><ptype>GLenum</ptype> <name>buffer</name></param>
             <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
             <param>const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
+            <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>offset</name></param>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto>void <name>glClearStencil</name></proto>
             <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
             <glx type="render" opcode="131"/>
@@ -9876,11 +11484,20 @@
             <proto>void <name>glClearTexImage</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
         </command>
         <command>
+            <proto>void <name>glClearTexImageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+            <alias name="glClearTexImage"/>
+        </command>
+        <command>
             <proto>void <name>glClearTexSubImage</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
@@ -9890,11 +11507,26 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
         </command>
         <command>
+            <proto>void <name>glClearTexSubImageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xoffset</name></param>
+            <param><ptype>GLint</ptype> <name>yoffset</name></param>
+            <param><ptype>GLint</ptype> <name>zoffset</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+            <alias name="glClearTexSubImage"/>
+        </command>
+        <command>
             <proto>void <name>glClientActiveTexture</name></proto>
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
         </command>
@@ -9912,22 +11544,28 @@
             <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
+            <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
             <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
             <param><ptype>GLuint64</ptype> <name>timeout</name></param>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
+            <proto group="SyncStatus"><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
             <param><ptype>GLsync</ptype> <name>sync</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="SyncObjectMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
             <param><ptype>GLuint64</ptype> <name>timeout</name></param>
             <alias name="glClientWaitSync"/>
         </command>
         <command>
             <proto>void <name>glClipControl</name></proto>
+            <param group="ClipControlOrigin"><ptype>GLenum</ptype> <name>origin</name></param>
+            <param group="ClipControlDepth"><ptype>GLenum</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glClipControlEXT</name></proto>
             <param><ptype>GLenum</ptype> <name>origin</name></param>
             <param><ptype>GLenum</ptype> <name>depth</name></param>
+            <alias name="glClipControl"/>
         </command>
         <command>
             <proto>void <name>glClipPlane</name></proto>
@@ -9937,33 +11575,33 @@
         </command>
         <command>
             <proto>void <name>glClipPlanef</name></proto>
-            <param><ptype>GLenum</ptype> <name>p</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
             <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
         </command>
         <command>
             <proto>void <name>glClipPlanefIMG</name></proto>
-            <param><ptype>GLenum</ptype> <name>p</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
             <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
         </command>
         <command>
             <proto>void <name>glClipPlanefOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
             <glx type="render" opcode="4312"/>
         </command>
         <command>
             <proto>void <name>glClipPlanex</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
         </command>
         <command>
             <proto>void <name>glClipPlanexIMG</name></proto>
-            <param><ptype>GLenum</ptype> <name>p</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>p</name></param>
             <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
         </command>
         <command>
             <proto>void <name>glClipPlanexOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
         </command>
         <command>
@@ -10342,6 +11980,7 @@
             <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
             <alias name="glColorMaski"/>
+            <glx type="render" opcode="352"/>
         </command>
         <command>
             <proto>void <name>glColorMaski</name></proto>
@@ -10377,22 +12016,22 @@
         </command>
         <command>
             <proto>void <name>glColorP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>color</name></param>
         </command>
         <command>
             <proto>void <name>glColorP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
         </command>
         <command>
             <proto>void <name>glColorP4ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>color</name></param>
         </command>
         <command>
             <proto>void <name>glColorP4uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
         </command>
         <command>
@@ -10448,7 +12087,7 @@
         <command>
             <proto>void <name>glColorTable</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -10459,7 +12098,7 @@
         <command>
             <proto>void <name>glColorTableEXT</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -10469,7 +12108,7 @@
         <command>
             <proto>void <name>glColorTableParameterfv</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="render" opcode="2054"/>
         </command>
@@ -10484,7 +12123,7 @@
         <command>
             <proto>void <name>glColorTableParameteriv</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
             <glx type="render" opcode="2055"/>
         </command>
@@ -10499,7 +12138,7 @@
         <command>
             <proto>void <name>glColorTableSGI</name></proto>
             <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -10591,7 +12230,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
@@ -10602,7 +12241,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -10614,7 +12253,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -10665,7 +12304,7 @@
             <proto>void <name>glCompressedTexImage1D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
@@ -10677,7 +12316,7 @@
             <proto>void <name>glCompressedTexImage1DARB</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
@@ -10689,7 +12328,7 @@
             <proto>void <name>glCompressedTexImage2D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -10702,7 +12341,7 @@
             <proto>void <name>glCompressedTexImage2DARB</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -10715,7 +12354,7 @@
             <proto>void <name>glCompressedTexImage3D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -10729,7 +12368,7 @@
             <proto>void <name>glCompressedTexImage3DARB</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -10741,16 +12380,15 @@
         </command>
         <command>
             <proto>void <name>glCompressedTexImage3DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
             <param><ptype>GLint</ptype> <name>border</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
             <param len="imageSize">const void *<name>data</name></param>
-            <alias name="glCompressedTexImage3D"/>
         </command>
         <command>
             <proto>void <name>glCompressedTexSubImage1D</name></proto>
@@ -10838,7 +12476,7 @@
         </command>
         <command>
             <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>xoffset</name></param>
             <param><ptype>GLint</ptype> <name>yoffset</name></param>
@@ -10846,17 +12484,16 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
             <param len="imageSize">const void *<name>data</name></param>
-            <alias name="glCompressedTexSubImage3D"/>
         </command>
         <command>
             <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
@@ -10867,7 +12504,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -10879,7 +12516,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -10893,7 +12530,7 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>xoffset</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
             <param>const void *<name>data</name></param>
         </command>
@@ -10916,7 +12553,7 @@
             <param><ptype>GLint</ptype> <name>yoffset</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
             <param>const void *<name>data</name></param>
         </command>
@@ -10943,7 +12580,7 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
             <param>const void *<name>data</name></param>
         </command>
@@ -10968,9 +12605,14 @@
             <param><ptype>GLfloat</ptype> <name>value</name></param>
         </command>
         <command>
+            <proto>void <name>glConservativeRasterParameteriNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> <name>param</name></param>
+        </command>
+        <command>
             <proto>void <name>glConvolutionFilter1D</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -10981,7 +12623,7 @@
         <command>
             <proto>void <name>glConvolutionFilter1DEXT</name></proto>
             <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -10992,7 +12634,7 @@
         <command>
             <proto>void <name>glConvolutionFilter2D</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -11004,7 +12646,7 @@
         <command>
             <proto>void <name>glConvolutionFilter2DEXT</name></proto>
             <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -11016,7 +12658,7 @@
         <command>
             <proto>void <name>glConvolutionParameterf</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
             <glx type="render" opcode="4103"/>
         </command>
@@ -11031,7 +12673,7 @@
         <command>
             <proto>void <name>glConvolutionParameterfv</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="render" opcode="4104"/>
         </command>
@@ -11046,7 +12688,7 @@
         <command>
             <proto>void <name>glConvolutionParameteri</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
             <glx type="render" opcode="4105"/>
         </command>
@@ -11061,7 +12703,7 @@
         <command>
             <proto>void <name>glConvolutionParameteriv</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
             <glx type="render" opcode="4106"/>
         </command>
@@ -11075,28 +12717,29 @@
         </command>
         <command>
             <proto>void <name>glConvolutionParameterxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glConvolutionParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glCopyBufferSubData</name></proto>
-            <param><ptype>GLenum</ptype> <name>readTarget</name></param>
-            <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <glx type="single" opcode="221"/>
         </command>
         <command>
             <proto>void <name>glCopyBufferSubDataNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>readTarget</name></param>
-            <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>readTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>writeTarget</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
@@ -11123,7 +12766,7 @@
         <command>
             <proto>void <name>glCopyColorTable</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11132,7 +12775,7 @@
         <command>
             <proto>void <name>glCopyColorTableSGI</name></proto>
             <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11142,7 +12785,7 @@
         <command>
             <proto>void <name>glCopyConvolutionFilter1D</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11151,7 +12794,7 @@
         <command>
             <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
             <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11161,7 +12804,7 @@
         <command>
             <proto>void <name>glCopyConvolutionFilter2D</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11171,7 +12814,7 @@
         <command>
             <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
             <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11182,13 +12825,13 @@
         <command>
             <proto>void <name>glCopyImageSubData</name></proto>
             <param><ptype>GLuint</ptype> <name>srcName</name></param>
-            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
             <param><ptype>GLint</ptype> <name>srcLevel</name></param>
             <param><ptype>GLint</ptype> <name>srcX</name></param>
             <param><ptype>GLint</ptype> <name>srcY</name></param>
             <param><ptype>GLint</ptype> <name>srcZ</name></param>
             <param><ptype>GLuint</ptype> <name>dstName</name></param>
-            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
             <param><ptype>GLint</ptype> <name>dstLevel</name></param>
             <param><ptype>GLint</ptype> <name>dstX</name></param>
             <param><ptype>GLint</ptype> <name>dstY</name></param>
@@ -11200,13 +12843,13 @@
         <command>
             <proto>void <name>glCopyImageSubDataEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>srcName</name></param>
-            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
             <param><ptype>GLint</ptype> <name>srcLevel</name></param>
             <param><ptype>GLint</ptype> <name>srcX</name></param>
             <param><ptype>GLint</ptype> <name>srcY</name></param>
             <param><ptype>GLint</ptype> <name>srcZ</name></param>
             <param><ptype>GLuint</ptype> <name>dstName</name></param>
-            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
             <param><ptype>GLint</ptype> <name>dstLevel</name></param>
             <param><ptype>GLint</ptype> <name>dstX</name></param>
             <param><ptype>GLint</ptype> <name>dstY</name></param>
@@ -11219,13 +12862,13 @@
         <command>
             <proto>void <name>glCopyImageSubDataNV</name></proto>
             <param><ptype>GLuint</ptype> <name>srcName</name></param>
-            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
             <param><ptype>GLint</ptype> <name>srcLevel</name></param>
             <param><ptype>GLint</ptype> <name>srcX</name></param>
             <param><ptype>GLint</ptype> <name>srcY</name></param>
             <param><ptype>GLint</ptype> <name>srcZ</name></param>
             <param><ptype>GLuint</ptype> <name>dstName</name></param>
-            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
             <param><ptype>GLint</ptype> <name>dstLevel</name></param>
             <param><ptype>GLint</ptype> <name>dstX</name></param>
             <param><ptype>GLint</ptype> <name>dstY</name></param>
@@ -11238,13 +12881,13 @@
         <command>
             <proto>void <name>glCopyImageSubDataOES</name></proto>
             <param><ptype>GLuint</ptype> <name>srcName</name></param>
-            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>srcTarget</name></param>
             <param><ptype>GLint</ptype> <name>srcLevel</name></param>
             <param><ptype>GLint</ptype> <name>srcX</name></param>
             <param><ptype>GLint</ptype> <name>srcY</name></param>
             <param><ptype>GLint</ptype> <name>srcZ</name></param>
             <param><ptype>GLuint</ptype> <name>dstName</name></param>
-            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param group="CopyBufferSubDataTarget"><ptype>GLenum</ptype> <name>dstTarget</name></param>
             <param><ptype>GLint</ptype> <name>dstLevel</name></param>
             <param><ptype>GLint</ptype> <name>dstX</name></param>
             <param><ptype>GLint</ptype> <name>dstY</name></param>
@@ -11259,7 +12902,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11270,7 +12913,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11338,7 +12981,7 @@
             <proto>void <name>glCopyTexImage1D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11349,7 +12992,7 @@
             <proto>void <name>glCopyTexImage1DEXT</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11361,7 +13004,7 @@
             <proto>void <name>glCopyTexImage2D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11373,7 +13016,7 @@
             <proto>void <name>glCopyTexImage2DEXT</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11466,14 +13109,13 @@
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <alias name="glCopyTexSubImage3D"/>
         </command>
         <command>
             <proto>void <name>glCopyTextureImage1DEXT</name></proto>
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11484,7 +13126,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
             <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -11606,7 +13248,7 @@
         <command>
             <proto>void <name>glCoverageModulationTableNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <param len="n">const <ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glCoverageOperationNV</name></proto>
@@ -11615,17 +13257,22 @@
         <command>
             <proto>void <name>glCreateBuffers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
         </command>
         <command>
             <proto>void <name>glCreateCommandListsNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>lists</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>lists</name></param>
         </command>
         <command>
             <proto>void <name>glCreateFramebuffers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+        </command>
+        <command>
+            <proto>void <name>glCreateMemoryObjectsEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param><ptype>GLuint</ptype> *<name>memoryObjects</name></param>
         </command>
         <command>
             <proto>void <name>glCreatePerfQueryINTEL</name></proto>
@@ -11642,54 +13289,54 @@
         <command>
             <proto>void <name>glCreateProgramPipelines</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
         </command>
         <command>
             <proto>void <name>glCreateQueries</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
         </command>
         <command>
             <proto>void <name>glCreateRenderbuffers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
         </command>
         <command>
             <proto>void <name>glCreateSamplers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>samplers</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>samplers</name></param>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
         </command>
         <command>
             <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>shaderType</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shaderType</name></param>
             <alias name="glCreateShader"/>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const <ptype>GLchar</ptype> *<name>string</name></param>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
         </command>
         <command>
             <proto>void <name>glCreateStatesNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>states</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>states</name></param>
         </command>
         <command>
             <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
@@ -11699,19 +13346,19 @@
         </command>
         <command>
             <proto>void <name>glCreateTextures</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>textures</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
         </command>
         <command>
             <proto>void <name>glCreateTransformFeedbacks</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>ids</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
         </command>
         <command>
             <proto>void <name>glCreateVertexArrays</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
         </command>
         <command>
             <proto>void <name>glCullFace</name></proto>
@@ -11761,18 +13408,18 @@
         </command>
         <command>
             <proto>void <name>glDebugMessageControl</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
         </command>
         <command>
             <proto>void <name>glDebugMessageControlARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
@@ -11780,9 +13427,9 @@
         </command>
         <command>
             <proto>void <name>glDebugMessageControlKHR</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
             <param><ptype>GLboolean</ptype> <name>enabled</name></param>
@@ -11791,44 +13438,44 @@
         <command>
             <proto>void <name>glDebugMessageEnableAMD</name></proto>
             <param><ptype>GLenum</ptype> <name>category</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
         </command>
         <command>
             <proto>void <name>glDebugMessageInsert</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
         </command>
         <command>
             <proto>void <name>glDebugMessageInsertAMD</name></proto>
             <param><ptype>GLenum</ptype> <name>category</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
         </command>
         <command>
             <proto>void <name>glDebugMessageInsertARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
             <alias name="glDebugMessageInsert"/>
         </command>
         <command>
             <proto>void <name>glDebugMessageInsertKHR</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>severity</name></param>
+            <param group="DebugSeverity"><ptype>GLenum</ptype> <name>severity</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
             <alias name="glDebugMessageInsert"/>
@@ -11893,7 +13540,7 @@
         <command>
             <proto>void <name>glDeleteCommandListsNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>lists</name></param>
         </command>
         <command>
             <proto>void <name>glDeleteFencesAPPLE</name></proto>
@@ -11935,6 +13582,11 @@
             <glx type="single" opcode="103"/>
         </command>
         <command>
+            <proto>void <name>glDeleteMemoryObjectsEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>memoryObjects</name></param>
+        </command>
+        <command>
             <proto>void <name>glDeleteNamedStringARB</name></proto>
             <param><ptype>GLint</ptype> <name>namelen</name></param>
             <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
@@ -12014,6 +13666,11 @@
             <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
         </command>
         <command>
+            <proto>void <name>glDeleteQueryResourceTagNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLint</ptype> *<name>tagIds</name></param>
+        </command>
+        <command>
             <proto>void <name>glDeleteRenderbuffers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
             <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
@@ -12037,6 +13694,11 @@
             <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
         </command>
         <command>
+            <proto>void <name>glDeleteSemaphoresEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>semaphores</name></param>
+        </command>
+        <command>
             <proto>void <name>glDeleteShader</name></proto>
             <param><ptype>GLuint</ptype> <name>shader</name></param>
             <glx type="single" opcode="195"/>
@@ -12044,7 +13706,7 @@
         <command>
             <proto>void <name>glDeleteStatesNV</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+            <param len="n">const <ptype>GLuint</ptype> *<name>states</name></param>
         </command>
         <command>
             <proto>void <name>glDeleteSync</name></proto>
@@ -12124,8 +13786,8 @@
         </command>
         <command>
             <proto>void <name>glDepthRange</name></proto>
-            <param><ptype>GLdouble</ptype> <name>near</name></param>
-            <param><ptype>GLdouble</ptype> <name>far</name></param>
+            <param><ptype>GLdouble</ptype> <name>n</name></param>
+            <param><ptype>GLdouble</ptype> <name>f</name></param>
             <glx type="render" opcode="174"/>
         </command>
         <command>
@@ -12135,6 +13797,12 @@
             <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
+            <proto>void <name>glDepthRangeArrayfvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
             <proto>void <name>glDepthRangeArrayv</name></proto>
             <param><ptype>GLuint</ptype> <name>first</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
@@ -12153,6 +13821,12 @@
             <param><ptype>GLfloat</ptype> <name>f</name></param>
         </command>
         <command>
+            <proto>void <name>glDepthRangeIndexedfOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>n</name></param>
+            <param><ptype>GLfloat</ptype> <name>f</name></param>
+        </command>
+        <command>
             <proto>void <name>glDepthRangedNV</name></proto>
             <param><ptype>GLdouble</ptype> <name>zNear</name></param>
             <param><ptype>GLdouble</ptype> <name>zFar</name></param>
@@ -12223,9 +13897,10 @@
         </command>
         <command>
             <proto>void <name>glDisableIndexedEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glDisablei"/>
+            <glx type="render" opcode="354"/>
         </command>
         <command>
             <proto>void <name>glDisableVariantClientStateEXT</name></proto>
@@ -12262,24 +13937,24 @@
         </command>
         <command>
             <proto>void <name>glDisablei</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
         </command>
         <command>
             <proto>void <name>glDisableiEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glDisablei"/>
         </command>
         <command>
             <proto>void <name>glDisableiNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glDisablei"/>
         </command>
         <command>
             <proto>void <name>glDisableiOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glDisablei"/>
         </command>
@@ -12411,7 +14086,7 @@
         <command>
             <proto>void <name>glDrawBuffersEXT</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
             <alias name="glDrawBuffers"/>
         </command>
         <command>
@@ -12504,7 +14179,7 @@
         <command>
             <proto>void <name>glDrawElementsIndirect</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>indirect</name></param>
         </command>
         <command>
@@ -12519,7 +14194,7 @@
             <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>primcount</name></param>
             <alias name="glDrawElementsInstanced"/>
@@ -12537,7 +14212,7 @@
             <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="count">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
             <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
@@ -12546,7 +14221,7 @@
             <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="count">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
             <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
@@ -12565,7 +14240,7 @@
             <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="count">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
             <param><ptype>GLint</ptype> <name>basevertex</name></param>
@@ -12575,7 +14250,7 @@
             <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="count">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
             <param><ptype>GLint</ptype> <name>basevertex</name></param>
@@ -12615,7 +14290,7 @@
             <proto>void <name>glDrawElementsInstancedNV</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
             <param><ptype>GLsizei</ptype> <name>primcount</name></param>
             <alias name="glDrawElementsInstanced"/>
@@ -12710,10 +14385,11 @@
             <param><ptype>GLfloat</ptype> <name>z</name></param>
             <param><ptype>GLfloat</ptype> <name>width</name></param>
             <param><ptype>GLfloat</ptype> <name>height</name></param>
+            <vecequiv name="glDrawTexfvOES"/>
         </command>
         <command>
             <proto>void <name>glDrawTexfvOES</name></proto>
-            <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
+            <param len="5">const <ptype>GLfloat</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glDrawTexiOES</name></proto>
@@ -12722,10 +14398,11 @@
             <param><ptype>GLint</ptype> <name>z</name></param>
             <param><ptype>GLint</ptype> <name>width</name></param>
             <param><ptype>GLint</ptype> <name>height</name></param>
+            <vecequiv name="glDrawTexivOES"/>
         </command>
         <command>
             <proto>void <name>glDrawTexivOES</name></proto>
-            <param>const <ptype>GLint</ptype> *<name>coords</name></param>
+            <param len="5">const <ptype>GLint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glDrawTexsOES</name></proto>
@@ -12734,10 +14411,11 @@
             <param><ptype>GLshort</ptype> <name>z</name></param>
             <param><ptype>GLshort</ptype> <name>width</name></param>
             <param><ptype>GLshort</ptype> <name>height</name></param>
+            <vecequiv name="glDrawTexsvOES"/>
         </command>
         <command>
             <proto>void <name>glDrawTexsvOES</name></proto>
-            <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
+            <param len="5">const <ptype>GLshort</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glDrawTextureNV</name></proto>
@@ -12760,10 +14438,11 @@
             <param><ptype>GLfixed</ptype> <name>z</name></param>
             <param><ptype>GLfixed</ptype> <name>width</name></param>
             <param><ptype>GLfixed</ptype> <name>height</name></param>
+            <vecequiv name="glDrawTexxvOES"/>
         </command>
         <command>
             <proto>void <name>glDrawTexxvOES</name></proto>
-            <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
+            <param len="5">const <ptype>GLfixed</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glDrawTransformFeedback</name></proto>
@@ -12771,12 +14450,25 @@
             <param><ptype>GLuint</ptype> <name>id</name></param>
         </command>
         <command>
+            <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <alias name="glDrawTransformFeedback"/>
+        </command>
+        <command>
             <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
         </command>
         <command>
+            <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+            <alias name="glDrawTransformFeedbackInstanced"/>
+        </command>
+        <command>
             <proto>void <name>glDrawTransformFeedbackNV</name></proto>
             <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
@@ -12801,11 +14493,23 @@
             <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
         </command>
         <command>
+            <proto>void <name>glEGLImageTargetTexStorageEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+            <param>const <ptype>GLint</ptype>* <name>attrib_list</name></param>
+        </command>
+        <command>
             <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
         </command>
         <command>
+            <proto>void <name>glEGLImageTargetTextureStorageEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+            <param>const <ptype>GLint</ptype>* <name>attrib_list</name></param>
+        </command>
+        <command>
             <proto>void <name>glEdgeFlag</name></proto>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
             <vecequiv name="glEdgeFlagv"/>
@@ -12871,9 +14575,10 @@
         </command>
         <command>
             <proto>void <name>glEnableIndexedEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glEnablei"/>
+            <glx type="render" opcode="353"/>
         </command>
         <command>
             <proto>void <name>glEnableVariantClientStateEXT</name></proto>
@@ -12910,24 +14615,24 @@
         </command>
         <command>
             <proto>void <name>glEnablei</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
         </command>
         <command>
             <proto>void <name>glEnableiEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glEnablei"/>
         </command>
         <command>
             <proto>void <name>glEnableiNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glEnablei"/>
         </command>
         <command>
             <proto>void <name>glEnableiOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glEnablei"/>
         </command>
@@ -12967,29 +14672,30 @@
         </command>
         <command>
             <proto>void <name>glEndQuery</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <glx type="render" opcode="232"/>
         </command>
         <command>
             <proto>void <name>glEndQueryARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <alias name="glEndQuery"/>
         </command>
         <command>
             <proto>void <name>glEndQueryEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
         </command>
         <command>
             <proto>void <name>glEndQueryIndexed</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
         </command>
         <command>
             <proto>void <name>glEndTilingQCOM</name></proto>
-            <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+            <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
         </command>
         <command>
             <proto>void <name>glEndTransformFeedback</name></proto>
+            <glx type="render" opcode="358"/>
         </command>
         <command>
             <proto>void <name>glEndTransformFeedbackEXT</name></proto>
@@ -13127,7 +14833,7 @@
         <command>
             <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLchar</ptype> *<name>source</name></param>
             <param><ptype>GLint</ptype> *<name>length</name></param>
         </command>
@@ -13167,8 +14873,8 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>void *<name>texels</name></param>
         </command>
         <command>
@@ -13208,12 +14914,12 @@
         </command>
         <command>
             <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
-            <param><ptype>GLenum</ptype> <name>condition</name></param>
+            <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
             <param><ptype>GLbitfield</ptype> <name>flags</name></param>
         </command>
         <command>
             <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
-            <param><ptype>GLenum</ptype> <name>condition</name></param>
+            <param group="SyncCondition"><ptype>GLenum</ptype> <name>condition</name></param>
             <param><ptype>GLbitfield</ptype> <name>flags</name></param>
             <alias name="glFenceSync"/>
         </command>
@@ -13262,14 +14968,14 @@
         </command>
         <command>
             <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <alias name="glFlushMappedBufferRange"/>
         </command>
         <command>
             <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
             <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
             <alias name="glFlushMappedBufferRange"/>
@@ -13417,22 +15123,22 @@
         </command>
         <command>
             <proto>void <name>glFogx</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glFogxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glFogxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glFogxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FogPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -13532,12 +15238,42 @@
             <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
         </command>
         <command>
+            <proto>void <name>glFramebufferFetchBarrierEXT</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFetchBarrierQCOM</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFoveationConfigQCOM</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>numLayers</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPointsPerLayer</name></param>
+            <param><ptype>GLuint</ptype> <name>requestedFeatures</name></param>
+            <param len="1"><ptype>GLuint</ptype> *<name>providedFeatures</name></param>
+        </command>
+        <command>
+            <proto>void <name>glFramebufferFoveationParametersQCOM</name></proto>
+            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>layer</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
+        </command>
+        <command>
             <proto>void <name>glFramebufferParameteri</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>param</name></param>
         </command>
         <command>
+            <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+        </command>
+        <command>
             <proto>void <name>glFramebufferReadBufferEXT</name></proto>
             <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
             <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
@@ -13561,29 +15297,36 @@
         </command>
         <command>
             <proto>void <name>glFramebufferRenderbufferOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
         </command>
         <command>
             <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>start</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>start</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
+            <proto>void <name>glFramebufferSamplePositionsfvAMD</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto>void <name>glFramebufferTexture</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
         </command>
@@ -13591,7 +15334,7 @@
             <proto>void <name>glFramebufferTexture1D</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <glx type="render" opcode="4321"/>
@@ -13600,7 +15343,7 @@
             <proto>void <name>glFramebufferTexture1DEXT</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <alias name="glFramebufferTexture1D"/>
@@ -13610,7 +15353,7 @@
             <proto>void <name>glFramebufferTexture2D</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <glx type="render" opcode="4322"/>
@@ -13619,35 +15362,45 @@
             <proto>void <name>glFramebufferTexture2DEXT</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <alias name="glFramebufferTexture2D"/>
             <glx type="render" opcode="4322"/>
         </command>
         <command>
+            <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLint</ptype> <name>level</name></param>
+            <param><ptype>GLint</ptype> <name>xscale</name></param>
+            <param><ptype>GLint</ptype> <name>yscale</name></param>
+        </command>
+        <command>
             <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
         </command>
         <command>
             <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
         </command>
         <command>
             <proto>void <name>glFramebufferTexture2DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
         </command>
@@ -13655,7 +15408,7 @@
             <proto>void <name>glFramebufferTexture3D</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>zoffset</name></param>
@@ -13665,7 +15418,7 @@
             <proto>void <name>glFramebufferTexture3DEXT</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>zoffset</name></param>
@@ -13674,13 +15427,12 @@
         </command>
         <command>
             <proto>void <name>glFramebufferTexture3DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>textarget</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>zoffset</name></param>
-            <alias name="glFramebufferTexture3D"/>
         </command>
         <command>
             <proto>void <name>glFramebufferTextureARB</name></proto>
@@ -13743,6 +15495,16 @@
             <alias name="glFramebufferTextureLayer"/>
         </command>
         <command>
+            <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+            <param><ptype>GLint</ptype> <name>xscale</name></param>
+            <param><ptype>GLint</ptype> <name>yscale</name></param>
+        </command>
+        <command>
             <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
@@ -13939,6 +15701,11 @@
             <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
         </command>
         <command>
+            <proto>void <name>glGenQueryResourceTagNV</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLint</ptype> *<name>tagIds</name></param>
+        </command>
+        <command>
             <proto>void <name>glGenRenderbuffers</name></proto>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
             <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
@@ -13962,6 +15729,11 @@
             <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
         </command>
         <command>
+            <proto>void <name>glGenSemaphoresEXT</name></proto>
+            <param><ptype>GLsizei</ptype> <name>n</name></param>
+            <param len="n"><ptype>GLuint</ptype> *<name>semaphores</name></param>
+        </command>
+        <command>
             <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
             <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
             <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
@@ -14015,18 +15787,18 @@
         </command>
         <command>
             <proto>void <name>glGenerateMipmap</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <glx type="render" opcode="4325"/>
         </command>
         <command>
             <proto>void <name>glGenerateMipmapEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <alias name="glGenerateMipmap"/>
             <glx type="render" opcode="4325"/>
         </command>
         <command>
             <proto>void <name>glGenerateMipmapOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
         </command>
         <command>
             <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
@@ -14046,7 +15818,7 @@
             <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="AtomicCounterBufferPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -14056,7 +15828,7 @@
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
-            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param group="AttributeType" len="1"><ptype>GLenum</ptype> *<name>type</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
@@ -14066,14 +15838,14 @@
             <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
-            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
             <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
             <alias name="glGetActiveAttrib"/>
         </command>
         <command>
             <proto>void <name>glGetActiveSubroutineName</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
@@ -14082,7 +15854,7 @@
         <command>
             <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
@@ -14091,9 +15863,9 @@
         <command>
             <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SubroutineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
         </command>
         <command>
@@ -14103,7 +15875,7 @@
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
-            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
@@ -14113,7 +15885,7 @@
             <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
-            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+            <param len="1" group="AttributeType"><ptype>GLenum</ptype> *<name>type</name></param>
             <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
             <alias name="glGetActiveUniform"/>
         </command>
@@ -14124,13 +15896,15 @@
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+            <glx type="single" opcode="220"/>
         </command>
         <command>
             <proto>void <name>glGetActiveUniformBlockiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="UniformBlockPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="219"/>
         </command>
         <command>
             <proto>void <name>glGetActiveUniformName</name></proto>
@@ -14139,14 +15913,16 @@
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
+            <glx type="single" opcode="217"/>
         </command>
         <command>
             <proto>void <name>glGetActiveUniformsiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
             <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="UniformPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+            <glx type="single" opcode="216"/>
         </command>
         <command>
             <proto>void <name>glGetActiveVaryingNV</name></proto>
@@ -14197,14 +15973,15 @@
         </command>
         <command>
             <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
             <alias name="glGetBooleani_v"/>
+            <glx type="single" opcode="210"/>
         </command>
         <command>
             <proto>void <name>glGetBooleani_v</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
         </command>
@@ -14235,7 +16012,7 @@
         </command>
         <command>
             <proto>void <name>glGetBufferParameterui64vNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
         </command>
@@ -14254,8 +16031,8 @@
         </command>
         <command>
             <proto>void <name>glGetBufferPointervOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>void **<name>params</name></param>
             <alias name="glGetBufferPointerv"/>
         </command>
@@ -14282,23 +16059,23 @@
         </command>
         <command>
             <proto>void <name>glGetClipPlanef</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
         </command>
         <command>
             <proto>void <name>glGetClipPlanefOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
             <glx type="vendor" opcode="1421"/>
         </command>
         <command>
             <proto>void <name>glGetClipPlanex</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
         </command>
         <command>
             <proto>void <name>glGetClipPlanexOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>plane</name></param>
+            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
             <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
         </command>
         <command>
@@ -14321,14 +16098,14 @@
         <command>
             <proto>void <name>glGetColorTableParameterfv</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="single" opcode="148"/>
         </command>
         <command>
             <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <alias name="glGetColorTableParameterfv"/>
         </command>
@@ -14342,14 +16119,14 @@
         <command>
             <proto>void <name>glGetColorTableParameteriv</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="149"/>
         </command>
         <command>
             <proto>void <name>glGetColorTableParameterivEXT</name></proto>
             <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetColorTableParameteriv"/>
         </command>
@@ -14483,7 +16260,7 @@
         <command>
             <proto>void <name>glGetConvolutionParameterfv</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="single" opcode="151"/>
         </command>
@@ -14497,7 +16274,7 @@
         <command>
             <proto>void <name>glGetConvolutionParameteriv</name></proto>
             <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="152"/>
         </command>
@@ -14523,10 +16300,10 @@
             <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
             <param><ptype>GLuint</ptype> <name>count</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
             <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
             <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
         </command>
@@ -14535,7 +16312,7 @@
             <param><ptype>GLuint</ptype> <name>count</name></param>
             <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
             <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
-            <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLuint</ptype> *<name>severities</name></param>
             <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
             <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
             <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
@@ -14544,10 +16321,10 @@
             <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
             <param><ptype>GLuint</ptype> <name>count</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
             <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
             <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
             <alias name="glGetDebugMessageLog"/>
@@ -14556,10 +16333,10 @@
             <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
             <param><ptype>GLuint</ptype> <name>count</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+            <param len="count" group="DebugSource"><ptype>GLenum</ptype> *<name>sources</name></param>
+            <param len="count" group="DebugType"><ptype>GLenum</ptype> *<name>types</name></param>
             <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
-            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+            <param len="count" group="DebugSeverity"><ptype>GLenum</ptype> *<name>severities</name></param>
             <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
             <alias name="glGetDebugMessageLog"/>
@@ -14579,7 +16356,7 @@
         </command>
         <command>
             <proto>void <name>glGetDoublei_v</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
         </command>
@@ -14640,12 +16417,12 @@
         </command>
         <command>
             <proto>void <name>glGetFixedv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetFixedvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -14676,6 +16453,13 @@
             <alias name="glGetFloati_v"/>
         </command>
         <command>
+            <proto>void <name>glGetFloati_vOES</name></proto>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+            <alias name="glGetFloati_v"/>
+        </command>
+        <command>
             <proto>void <name>glGetFloatv</name></proto>
             <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
@@ -14735,7 +16519,7 @@
             <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="1428"/>
         </command>
@@ -14743,22 +16527,31 @@
             <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
             <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetFramebufferAttachmentParameteriv"/>
             <glx type="vendor" opcode="1428"/>
         </command>
         <command>
             <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
+            <proto>void <name>glGetFramebufferParameterfvAMD</name></proto>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto>void <name>glGetFramebufferParameteriv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -14768,16 +16561,20 @@
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
+            <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
+            <param group="FramebufferTarget"><ptype>GLuint</ptype> <name>target</name></param>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
         </command>
         <command>
-            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+        </command>
+        <command>
+            <proto group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
             <alias name="glGetGraphicsResetStatus"/>
         </command>
         <command>
@@ -14786,7 +16583,7 @@
         </command>
         <command>
             <proto>void <name>glGetHistogram</name></proto>
-            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -14805,8 +16602,8 @@
         </command>
         <command>
             <proto>void <name>glGetHistogramParameterfv</name></proto>
-            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="single" opcode="155"/>
         </command>
@@ -14819,8 +16616,8 @@
         </command>
         <command>
             <proto>void <name>glGetHistogramParameteriv</name></proto>
-            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="156"/>
         </command>
@@ -14833,8 +16630,8 @@
         </command>
         <command>
             <proto>void <name>glGetHistogramParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -14843,7 +16640,7 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLboolean</ptype> <name>layered</name></param>
             <param><ptype>GLint</ptype> <name>layer</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
         </command>
         <command>
             <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
@@ -14851,7 +16648,7 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
             <param><ptype>GLint</ptype> <name>layer</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
         </command>
         <command>
             <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
@@ -14878,18 +16675,18 @@
         </command>
         <command>
             <proto>void <name>glGetInteger64i_v</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glGetInteger64v</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glGetInteger64vAPPLE</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint64</ptype> *<name>params</name></param>
             <alias name="glGetInteger64v"/>
         </command>
@@ -14899,16 +16696,17 @@
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
             <alias name="glGetIntegeri_v"/>
+            <glx type="single" opcode="211"/>
         </command>
         <command>
             <proto>void <name>glGetIntegeri_v</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glGetIntegeri_vEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> *<name>data</name></param>
         </command>
@@ -14931,26 +16729,26 @@
         </command>
         <command>
             <proto>void <name>glGetInternalformatSampleivNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetInternalformati64v</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetInternalformativ</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormatPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
@@ -14988,20 +16786,20 @@
         </command>
         <command>
             <proto>void <name>glGetLightxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetLightxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetLightxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -15093,8 +16891,8 @@
         </command>
         <command>
             <proto>void <name>glGetMapxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
         </command>
         <command>
@@ -15113,25 +16911,31 @@
         </command>
         <command>
             <proto>void <name>glGetMaterialxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetMaterialxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetMaterialxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
+            <proto>void <name>glGetMemoryObjectParameterivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+            <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
             <proto>void <name>glGetMinmax</name></proto>
-            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
@@ -15150,8 +16954,8 @@
         </command>
         <command>
             <proto>void <name>glGetMinmaxParameterfv</name></proto>
-            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="single" opcode="158"/>
         </command>
@@ -15164,8 +16968,8 @@
         </command>
         <command>
             <proto>void <name>glGetMinmaxParameteriv</name></proto>
-            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="159"/>
         </command>
@@ -15266,7 +17070,7 @@
         </command>
         <command>
             <proto>void <name>glGetMultisamplefv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
         </command>
@@ -15280,13 +17084,13 @@
         <command>
             <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetNamedBufferParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -15304,7 +17108,7 @@
         <command>
             <proto>void <name>glGetNamedBufferPointerv</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>void **<name>params</name></param>
         </command>
         <command>
@@ -15328,10 +17132,19 @@
             <param len="COMPSIZE(size)">void *<name>data</name></param>
         </command>
         <command>
+            <proto>void <name>glGetNamedFramebufferParameterfvAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param><ptype>GLsizei</ptype> <name>size</name></param>
+            <param><ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -15344,7 +17157,7 @@
         <command>
             <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -15392,13 +17205,13 @@
             <proto>void <name>glGetNamedProgramivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -15660,7 +17473,7 @@
             <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
             <param><ptype>GLuint</ptype> <name>flags</name></param>
             <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
-            <param><ptype>GLvoid</ptype> *<name>data</name></param>
+            <param>void *<name>data</name></param>
             <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
         </command>
         <command>
@@ -15701,7 +17514,7 @@
         </command>
         <command>
             <proto>void <name>glGetPixelMapxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
             <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
         </command>
@@ -15717,14 +17530,14 @@
         </command>
         <command>
             <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="2051"/>
         </command>
         <command>
             <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="2052"/>
@@ -15817,8 +17630,8 @@
         <command>
             <proto>void <name>glGetProgramInterfaceiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterfacePName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -15894,43 +17707,43 @@
         <command>
             <proto>void <name>glGetProgramPipelineiv</name></proto>
             <param><ptype>GLuint</ptype> <name>pipeline</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetProgramPipelineivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>pipeline</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PipelineParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto>void <name>glGetProgramResourceName</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
@@ -15939,7 +17752,7 @@
         <command>
             <proto>void <name>glGetProgramResourcefvNV</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLsizei</ptype> <name>propCount</name></param>
             <param>const <ptype>GLenum</ptype> *<name>props</name></param>
@@ -15950,7 +17763,7 @@
         <command>
             <proto>void <name>glGetProgramResourceiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+            <param group="ProgramInterface"><ptype>GLenum</ptype> <name>programInterface</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLsizei</ptype> <name>propCount</name></param>
             <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
@@ -15961,8 +17774,8 @@
         <command>
             <proto>void <name>glGetProgramStageiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ProgramStagePName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
         </command>
         <command>
@@ -15987,7 +17800,7 @@
         <command>
             <proto>void <name>glGetProgramiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="199"/>
         </command>
@@ -16008,47 +17821,47 @@
             <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryBufferObjectiv</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryIndexediv</name></proto>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryObjecti64v</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="1328"/>
             <alias name="glGetQueryObjecti64v"/>
@@ -16056,34 +17869,34 @@
         <command>
             <proto>void <name>glGetQueryObjectiv</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="165"/>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectivARB</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetQueryObjectiv"/>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
-            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetQueryObjectiv"/>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectui64v</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="1329"/>
             <alias name="glGetQueryObjectui64v"/>
@@ -16091,119 +17904,125 @@
         <command>
             <proto>void <name>glGetQueryObjectuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
             <glx type="single" opcode="166"/>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectuivARB</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
             <alias name="glGetQueryObjectuiv"/>
         </command>
         <command>
             <proto>void <name>glGetQueryObjectuivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
-            <param><ptype>GLuint</ptype> *<name>params</name></param>
+            <param group="QueryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetQueryiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="164"/>
         </command>
         <command>
             <proto>void <name>glGetQueryivARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetQueryiv"/>
         </command>
         <command>
             <proto>void <name>glGetQueryivEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
-            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetRenderbufferParameteriv</name></proto>
             <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="vendor" opcode="1424"/>
         </command>
         <command>
             <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
             <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetRenderbufferParameteriv"/>
             <glx type="vendor" opcode="1424"/>
         </command>
         <command>
             <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIiv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetSamplerParameterIiv"/>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIivOES</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetSamplerParameterIiv"/>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
             <alias name="glGetSamplerParameterIuiv"/>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
             <alias name="glGetSamplerParameterIuiv"/>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameterfv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetSamplerParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
+            <proto>void <name>glGetSemaphoreParameterui64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
             <proto>void <name>glGetSeparableFilter</name></proto>
-            <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
             <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
@@ -16232,10 +18051,10 @@
         </command>
         <command>
             <proto>void <name>glGetShaderPrecisionFormat</name></proto>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
-            <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="PrecisionType"><ptype>GLenum</ptype> <name>precisiontype</name></param>
             <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
-            <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
+            <param len="1"><ptype>GLint</ptype> *<name>precision</name></param>
         </command>
         <command>
             <proto>void <name>glGetShaderSource</name></proto>
@@ -16255,7 +18074,7 @@
         <command>
             <proto>void <name>glGetShaderiv</name></proto>
             <param><ptype>GLuint</ptype> <name>shader</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="ShaderParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
             <glx type="single" opcode="198"/>
         </command>
@@ -16267,7 +18086,7 @@
         </command>
         <command>
             <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
         </command>
         <command>
             <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
@@ -16276,25 +18095,26 @@
         </command>
         <command>
             <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
-            <param><ptype>GLenum</ptype> <name>name</name></param>
+            <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
+            <glx type="single" opcode="214"/>
         </command>
         <command>
             <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param>const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param>const <ptype>GLchar</ptype> *<name>name</name></param>
         </command>
         <command>
             <proto>void <name>glGetSynciv</name></proto>
             <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
@@ -16302,7 +18122,7 @@
         <command>
             <proto>void <name>glGetSyncivAPPLE</name></proto>
             <param><ptype>GLsync</ptype> <name>sync</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SyncParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLsizei</ptype> *<name>length</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
@@ -16334,14 +18154,14 @@
         </command>
         <command>
             <proto>void <name>glGetTexEnvxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetTexEnvxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16367,8 +18187,8 @@
         </command>
         <command>
             <proto>void <name>glGetTexGenfvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16380,14 +18200,14 @@
         </command>
         <command>
             <proto>void <name>glGetTexGenivOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetTexGenxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16418,9 +18238,9 @@
         </command>
         <command>
             <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16487,14 +18307,14 @@
         </command>
         <command>
             <proto>void <name>glGetTexParameterxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetTexParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16502,6 +18322,11 @@
             <param><ptype>GLuint</ptype> <name>texture</name></param>
         </command>
         <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <alias name="glGetTextureHandleARB"/>
+        </command>
+        <command>
             <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
         </command>
@@ -16509,8 +18334,8 @@
             <proto>void <name>glGetTextureImage</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>pixels</name></param>
         </command>
@@ -16527,7 +18352,7 @@
             <proto>void <name>glGetTextureLevelParameterfv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16542,7 +18367,7 @@
             <proto>void <name>glGetTextureLevelParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16556,7 +18381,7 @@
         <command>
             <proto>void <name>glGetTextureParameterIiv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16569,7 +18394,7 @@
         <command>
             <proto>void <name>glGetTextureParameterIuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLuint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16582,7 +18407,7 @@
         <command>
             <proto>void <name>glGetTextureParameterfv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16595,7 +18420,7 @@
         <command>
             <proto>void <name>glGetTextureParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -16611,6 +18436,12 @@
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
         </command>
         <command>
+            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <alias name="glGetTextureSamplerHandleARB"/>
+        </command>
+        <command>
             <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
@@ -16625,8 +18456,8 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>pixels</name></param>
         </command>
@@ -16647,6 +18478,7 @@
             <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
             <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
             <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+            <glx type="single" opcode="213"/>
         </command>
         <command>
             <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
@@ -16668,21 +18500,21 @@
         <command>
             <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
             <param><ptype>GLuint</ptype> <name>xfb</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint64</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetTransformFeedbacki_v</name></proto>
             <param><ptype>GLuint</ptype> <name>xfb</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetTransformFeedbackiv</name></proto>
             <param><ptype>GLuint</ptype> <name>xfb</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TransformFeedbackPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -16696,6 +18528,7 @@
             <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+            <glx type="single" opcode="218"/>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
@@ -16708,6 +18541,7 @@
             <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
             <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
             <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+            <glx type="single" opcode="215"/>
         </command>
         <command>
             <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
@@ -16727,7 +18561,7 @@
         </command>
         <command>
             <proto>void <name>glGetUniformSubroutineuiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
         </command>
@@ -16801,6 +18635,17 @@
             <alias name="glGetUniformuiv"/>
         </command>
         <command>
+            <proto>void <name>glGetUnsignedBytevEXT</name></proto>
+            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param len="COMPSIZE(pname)"><ptype>GLubyte</ptype> *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glGetUnsignedBytei_vEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="COMPSIZE(target)"><ptype>GLubyte</ptype> *<name>data</name></param>
+        </command>
+        <command>
             <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
@@ -16845,46 +18690,46 @@
             <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint64</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayIndexediv</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>void **<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="1">void **<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexArrayiv</name></proto>
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexArrayPName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -16928,32 +18773,32 @@
         <command>
             <proto>void <name>glGetVertexAttribLdv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
             <alias name="glGetVertexAttribLdv"/>
         </command>
         <command>
             <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -17099,161 +18944,161 @@
         </command>
         <command>
             <proto>void <name>glGetnColorTable</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>table</name></param>
         </command>
         <command>
             <proto>void <name>glGetnColorTableARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>table</name></param>
         </command>
         <command>
             <proto>void <name>glGetnCompressedTexImage</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>lod</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>pixels</name></param>
         </command>
         <command>
             <proto>void <name>glGetnCompressedTexImageARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>lod</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>img</name></param>
         </command>
         <command>
             <proto>void <name>glGetnConvolutionFilter</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>image</name></param>
         </command>
         <command>
             <proto>void <name>glGetnConvolutionFilterARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>image</name></param>
         </command>
         <command>
             <proto>void <name>glGetnHistogram</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLboolean</ptype> <name>reset</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnHistogramARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapdv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLdouble</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapdvARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapfv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapfvARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLint</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMapivARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>query</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapQuery"><ptype>GLenum</ptype> <name>query</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMinmax</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLboolean</ptype> <name>reset</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param>void *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnMinmaxARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapfv</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLfloat</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapfvARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapuiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLuint</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapuivARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapusv</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param><ptype>GLushort</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glGetnPixelMapusvARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
         </command>
@@ -17269,9 +19114,9 @@
         </command>
         <command>
             <proto>void <name>glGetnSeparableFilter</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
             <param>void *<name>row</name></param>
             <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
@@ -17280,9 +19125,9 @@
         </command>
         <command>
             <proto>void <name>glGetnSeparableFilterARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
             <param len="rowBufSize">void *<name>row</name></param>
             <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
@@ -17291,19 +19136,19 @@
         </command>
         <command>
             <proto>void <name>glGetnTexImage</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param>void *<name>pixels</name></param>
+            <param len="bufSize">void *<name>pixels</name></param>
         </command>
         <command>
             <proto>void <name>glGetnTexImageARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>img</name></param>
         </command>
@@ -17312,7 +19157,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLdouble</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformdvARB</name></proto>
@@ -17326,7 +19171,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformfvARB</name></proto>
@@ -17341,13 +19186,14 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformfv"/>
         </command>
         <command>
             <proto>void <name>glGetnUniformfvKHR</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLfloat</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
             <alias name="glGetnUniformfv"/>
         </command>
         <command>
@@ -17355,14 +19201,14 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLint64</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformivARB</name></proto>
@@ -17377,13 +19223,14 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+            <alias name="glGetnUniformiv"/>
         </command>
         <command>
             <proto>void <name>glGetnUniformivKHR</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLint</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
             <alias name="glGetnUniformiv"/>
         </command>
         <command>
@@ -17391,14 +19238,14 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLuint64</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLuint</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glGetnUniformuivARB</name></proto>
@@ -17412,7 +19259,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param><ptype>GLuint</ptype> *<name>params</name></param>
+            <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
             <alias name="glGetnUniformuiv"/>
         </command>
         <command>
@@ -17460,9 +19307,9 @@
         </command>
         <command>
             <proto>void <name>glHistogram</name></proto>
-            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
             <glx type="render" opcode="4110"/>
         </command>
@@ -17470,7 +19317,7 @@
             <proto>void <name>glHistogramEXT</name></proto>
             <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
             <alias name="glHistogram"/>
             <glx type="render" opcode="4110"/>
@@ -17506,6 +19353,45 @@
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
+            <proto>void <name>glImportMemoryFdEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param><ptype>GLint</ptype> <name>fd</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportMemoryWin32HandleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>void *<name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportMemoryWin32NameEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>size</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>const void *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreFdEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param><ptype>GLint</ptype> <name>fd</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreWin32HandleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>void *<name>handle</name></param>
+        </command>
+        <command>
+            <proto>void <name>glImportSemaphoreWin32NameEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="ExternalHandleType"><ptype>GLenum</ptype> <name>handleType</name></param>
+            <param>const void *<name>name</name></param>
+        </command>
+        <command>
             <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
             <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
             <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
@@ -17655,7 +19541,7 @@
         </command>
         <command>
             <proto>void <name>glInvalidateFramebuffer</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
             <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
         </command>
@@ -17663,13 +19549,13 @@
             <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
-            <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+            <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
         </command>
         <command>
             <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
-            <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+            <param group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
             <param><ptype>GLint</ptype> <name>x</name></param>
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -17679,7 +19565,7 @@
             <proto>void <name>glInvalidateSubFramebuffer</name></proto>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
-            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+            <param len="numAttachments" group="FramebufferAttachment">const <ptype>GLenum</ptype> *<name>attachments</name></param>
             <param><ptype>GLint</ptype> <name>x</name></param>
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -17729,30 +19615,31 @@
         </command>
         <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glIsEnabledi"/>
+            <glx type="single" opcode="212"/>
         </command>
         <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
         </command>
         <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glIsEnabledi"/>
         </command>
         <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glIsEnabledi"/>
         </command>
         <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="EnableCap"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <alias name="glIsEnabledi"/>
         </command>
@@ -17794,6 +19681,10 @@
             <glx type="single" opcode="141"/>
         </command>
         <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsMemoryObjectEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+        </command>
+        <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
             <param><ptype>GLenum</ptype> <name>identifier</name></param>
             <param><ptype>GLuint</ptype> <name>name</name></param>
@@ -17886,6 +19777,10 @@
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
         </command>
         <command>
+            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+        </command>
+        <command>
             <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
         </command>
@@ -17960,6 +19855,37 @@
             <param><ptype>GLenum</ptype> <name>pname</name></param>
         </command>
         <command>
+            <proto>void <name>glLGPUCopyImageSubDataNVX</name></proto>
+            <param><ptype>GLuint</ptype> <name>sourceGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>destinationGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srxY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glLGPUInterlockNVX</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glLGPUNamedBufferSubDataNVX</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
             <proto>void <name>glLabelObjectEXT</name></proto>
             <param><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>object</name></param>
@@ -17997,22 +19923,22 @@
         </command>
         <command>
             <proto>void <name>glLightModelx</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glLightModelxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glLightModelxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glLightModelxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -18045,26 +19971,26 @@
         </command>
         <command>
             <proto>void <name>glLightx</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glLightxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glLightxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glLightxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>light</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -18287,7 +20213,7 @@
         </command>
         <command>
             <proto>void <name>glMap1xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLfixed</ptype> <name>u1</name></param>
             <param><ptype>GLfixed</ptype> <name>u2</name></param>
             <param><ptype>GLint</ptype> <name>stride</name></param>
@@ -18324,7 +20250,7 @@
         </command>
         <command>
             <proto>void <name>glMap2xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLfixed</ptype> <name>u1</name></param>
             <param><ptype>GLfixed</ptype> <name>u2</name></param>
             <param><ptype>GLint</ptype> <name>ustride</name></param>
@@ -18348,8 +20274,8 @@
         </command>
         <command>
             <proto>void *<name>glMapBufferOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
             <alias name="glMapBuffer"/>
         </command>
         <command>
@@ -18362,10 +20288,10 @@
         </command>
         <command>
             <proto>void *<name>glMapBufferRangeEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
             <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
-            <param><ptype>GLbitfield</ptype> <name>access</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
             <alias name="glMapBufferRange"/>
         </command>
         <command>
@@ -18431,19 +20357,19 @@
         <command>
             <proto>void *<name>glMapNamedBuffer</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
         </command>
         <command>
             <proto>void *<name>glMapNamedBufferEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
-            <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
+            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
         </command>
         <command>
             <proto>void *<name>glMapNamedBufferRange</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
-            <param><ptype>GLbitfield</ptype> <name>access</name></param>
+            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
         </command>
         <command>
             <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
@@ -18554,26 +20480,26 @@
         </command>
         <command>
             <proto>void <name>glMaterialx</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glMaterialxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glMaterialxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glMaterialxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>face</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -18596,7 +20522,7 @@
         <command>
             <proto>void <name>glMatrixIndexPointerOES</name></proto>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
         </command>
@@ -18760,23 +20686,34 @@
             <param><ptype>GLfloat</ptype> <name>z</name></param>
         </command>
         <command>
-            <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
+            <proto>void <name>glMaxShaderCompilerThreadsKHR</name></proto>
             <param><ptype>GLuint</ptype> <name>count</name></param>
         </command>
         <command>
+            <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>count</name></param>
+            <alias name="glMaxShaderCompilerThreadsKHR"/>
+        </command>
+        <command>
             <proto>void <name>glMemoryBarrier</name></proto>
-            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
         </command>
         <command>
             <proto>void <name>glMemoryBarrierByRegion</name></proto>
-            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
         </command>
         <command>
             <proto>void <name>glMemoryBarrierEXT</name></proto>
-            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+            <param group="MemoryBarrierMask"><ptype>GLbitfield</ptype> <name>barriers</name></param>
             <alias name="glMemoryBarrier"/>
         </command>
         <command>
+            <proto>void <name>glMemoryObjectParameterivEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memoryObject</name></param>
+            <param group="MemoryObjectParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
             <proto>void <name>glMinSampleShading</name></proto>
             <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
         </command>
@@ -18792,15 +20729,15 @@
         </command>
         <command>
             <proto>void <name>glMinmax</name></proto>
-            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
             <glx type="render" opcode="4111"/>
         </command>
         <command>
             <proto>void <name>glMinmaxEXT</name></proto>
             <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
             <alias name="glMinmax"/>
             <glx type="render" opcode="4111"/>
@@ -18862,14 +20799,14 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawArraysIndirect</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
             <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>primcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
@@ -18877,7 +20814,7 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
             <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
@@ -18886,23 +20823,32 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
         </command>
         <command>
-            <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+            <proto>void <name>glMultiDrawArraysIndirectCount</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
             <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
+            <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawArraysIndirectCount"/>
+        </command>
+        <command>
             <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
@@ -18925,7 +20871,7 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
             <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
@@ -18934,17 +20880,7 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
-            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
-            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
-            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
-            <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
-            <alias name="glMultiDrawElementsBaseVertex"/>
-        </command>
-        <command>
-            <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
             <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
@@ -18963,16 +20899,16 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsIndirect</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>primcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
@@ -18980,8 +20916,8 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
             <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
@@ -18990,26 +20926,36 @@
         </command>
         <command>
             <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
         </command>
         <command>
-            <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <proto>void <name>glMultiDrawElementsIndirectCount</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
             <param><ptype>GLenum</ptype> <name>type</name></param>
-            <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+            <param>const void *<name>indirect</name></param>
             <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
+            <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+            <param>const void *<name>indirect</name></param>
+            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+            <param><ptype>GLsizei</ptype> <name>stride</name></param>
+            <alias name="glMultiDrawElementsIndirectCount"/>
+        </command>
+        <command>
             <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
             <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
@@ -19050,12 +20996,12 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord1bOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLbyte</ptype> <name>s</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord1bvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -19176,23 +21122,23 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord1xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLfixed</ptype> <name>s</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord1xvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord2bOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLbyte</ptype> <name>s</name></param>
             <param><ptype>GLbyte</ptype> <name>t</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord2bvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -19322,25 +21268,25 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord2xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLfixed</ptype> <name>s</name></param>
             <param><ptype>GLfixed</ptype> <name>t</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord2xvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord3bOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLbyte</ptype> <name>s</name></param>
             <param><ptype>GLbyte</ptype> <name>t</name></param>
             <param><ptype>GLbyte</ptype> <name>r</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord3bvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -19479,19 +21425,19 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord3xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLfixed</ptype> <name>s</name></param>
             <param><ptype>GLfixed</ptype> <name>t</name></param>
             <param><ptype>GLfixed</ptype> <name>r</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord3xvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoord4bOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLbyte</ptype> <name>s</name></param>
             <param><ptype>GLbyte</ptype> <name>t</name></param>
             <param><ptype>GLbyte</ptype> <name>r</name></param>
@@ -19499,7 +21445,7 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord4bvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -19647,7 +21593,7 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord4x</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLfixed</ptype> <name>s</name></param>
             <param><ptype>GLfixed</ptype> <name>t</name></param>
             <param><ptype>GLfixed</ptype> <name>r</name></param>
@@ -19655,7 +21601,7 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord4xOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param><ptype>GLfixed</ptype> <name>s</name></param>
             <param><ptype>GLfixed</ptype> <name>t</name></param>
             <param><ptype>GLfixed</ptype> <name>r</name></param>
@@ -19663,55 +21609,55 @@
         </command>
         <command>
             <proto>void <name>glMultiTexCoord4xvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
             <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP1ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP1uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP2ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP2uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP4ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glMultiTexCoordP4uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -19802,7 +21748,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -19814,7 +21760,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -19827,7 +21773,7 @@
             <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -19926,11 +21872,108 @@
             <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
         </command>
         <command>
+            <proto>void <name>glMulticastBarrierNV</name></proto>
+        </command>
+        <command>
+            <proto>void <name>glMulticastBlitFramebufferNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
+            <param><ptype>GLuint</ptype> <name>dstGpu</name></param>
+            <param><ptype>GLint</ptype> <name>srcX0</name></param>
+            <param><ptype>GLint</ptype> <name>srcY0</name></param>
+            <param><ptype>GLint</ptype> <name>srcX1</name></param>
+            <param><ptype>GLint</ptype> <name>srcY1</name></param>
+            <param><ptype>GLint</ptype> <name>dstX0</name></param>
+            <param><ptype>GLint</ptype> <name>dstY0</name></param>
+            <param><ptype>GLint</ptype> <name>dstX1</name></param>
+            <param><ptype>GLint</ptype> <name>dstY1</name></param>
+            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+            <param><ptype>GLenum</ptype> <name>filter</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastBufferSubDataNV</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>gpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param>const void *<name>data</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastCopyBufferSubDataNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>readGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>writeGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastCopyImageSubDataNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>srcGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>dstGpuMask</name></param>
+            <param><ptype>GLuint</ptype> <name>srcName</name></param>
+            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+            <param><ptype>GLint</ptype> <name>srcX</name></param>
+            <param><ptype>GLint</ptype> <name>srcY</name></param>
+            <param><ptype>GLint</ptype> <name>srcZ</name></param>
+            <param><ptype>GLuint</ptype> <name>dstName</name></param>
+            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+            <param><ptype>GLint</ptype> <name>dstX</name></param>
+            <param><ptype>GLint</ptype> <name>dstY</name></param>
+            <param><ptype>GLint</ptype> <name>dstZ</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastFramebufferSampleLocationsfvNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>start</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjecti64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectui64vNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastGetQueryObjectuivNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>gpu</name></param>
+            <param><ptype>GLuint</ptype> <name>id</name></param>
+            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param><ptype>GLuint</ptype> *<name>params</name></param>
+        </command>
+        <command>
+            <proto>void <name>glMulticastWaitSyncNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>signalGpu</name></param>
+            <param><ptype>GLbitfield</ptype> <name>waitGpuMask</name></param>
+        </command>
+        <command>
             <proto>void <name>glNamedBufferData</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <param>const void *<name>data</name></param>
-            <param><ptype>GLenum</ptype> <name>usage</name></param>
+            <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
         </command>
         <command>
             <proto>void <name>glNamedBufferDataEXT</name></proto>
@@ -19958,17 +22001,32 @@
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <param len="size">const void *<name>data</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
+        </command>
+        <command>
+            <proto>void <name>glNamedBufferStorageExternalEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param><ptype>GLintptr</ptype> <name>offset</name></param>
+            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
         </command>
         <command>
             <proto>void <name>glNamedBufferStorageEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
             <param len="size">const void *<name>data</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="MapBufferUsageMask"><ptype>GLbitfield</ptype> <name>flags</name></param>
             <alias name="glNamedBufferStorage"/>
         </command>
         <command>
+            <proto>void <name>glNamedBufferStorageMemEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>buffer</name></param>
+            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
             <proto>void <name>glNamedBufferSubData</name></proto>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
@@ -19994,18 +22052,18 @@
         <command>
             <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>buf</name></param>
+            <param group="ColorBuffer"><ptype>GLenum</ptype> <name>buf</name></param>
         </command>
         <command>
             <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>n</name></param>
-            <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+            <param group="ColorBuffer">const <ptype>GLenum</ptype> *<name>bufs</name></param>
         </command>
         <command>
             <proto>void <name>glNamedFramebufferParameteri</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>param</name></param>
         </command>
         <command>
@@ -20017,13 +22075,13 @@
         <command>
             <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="ColorBuffer"><ptype>GLenum</ptype> <name>src</name></param>
         </command>
         <command>
             <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
-            <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
         </command>
         <command>
@@ -20050,11 +22108,18 @@
         <command>
             <proto>void <name>glNamedFramebufferTexture</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
         </command>
         <command>
+            <proto>void <name>glNamedFramebufferSamplePositionsfvAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+            <param><ptype>GLuint</ptype> <name>numsamples</name></param>
+            <param><ptype>GLuint</ptype> <name>pixelindex</name></param>
+            <param>const <ptype>GLfloat</ptype> *<name>values</name></param>
+        </command>
+        <command>
             <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
             <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
             <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
@@ -20097,7 +22162,7 @@
         <command>
             <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
             <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>attachment</name></param>
+            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>layer</name></param>
@@ -20217,14 +22282,14 @@
         <command>
             <proto>void <name>glNamedRenderbufferStorage</name></proto>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
         <command>
             <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
             <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -20232,7 +22297,7 @@
             <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
             <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -20241,7 +22306,7 @@
             <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -20249,7 +22314,7 @@
             <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
             <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -20382,12 +22447,12 @@
         </command>
         <command>
             <proto>void <name>glNormalP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glNormalP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -20477,14 +22542,14 @@
         </command>
         <command>
             <proto>void <name>glObjectLabel</name></proto>
-            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
             <param><ptype>GLuint</ptype> <name>name</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
         </command>
         <command>
             <proto>void <name>glObjectLabelKHR</name></proto>
-            <param><ptype>GLenum</ptype> <name>identifier</name></param>
+            <param group="ObjectIdentifier"><ptype>GLenum</ptype> <name>identifier</name></param>
             <param><ptype>GLuint</ptype> <name>name</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param>const <ptype>GLchar</ptype> *<name>label</name></param>
@@ -20589,23 +22654,23 @@
         </command>
         <command>
             <proto>void <name>glPatchParameterfv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
         </command>
         <command>
             <proto>void <name>glPatchParameteri</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glPatchParameteriEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>value</name></param>
             <alias name="glPatchParameteri"/>
         </command>
         <command>
             <proto>void <name>glPatchParameteriOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PatchParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>value</name></param>
             <alias name="glPatchParameteri"/>
         </command>
@@ -20651,7 +22716,7 @@
             <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
             <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
             <param>const void *<name>fontName</name></param>
-            <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
             <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
             <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
             <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
@@ -20661,7 +22726,7 @@
             <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
             <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
             <param>const void *<name>fontName</name></param>
-            <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
             <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
             <param><ptype>GLfloat</ptype> <name>emScale</name></param>
             <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
@@ -20810,7 +22875,7 @@
         </command>
         <command>
             <proto>void <name>glPixelMapx</name></proto>
-            <param><ptype>GLenum</ptype> <name>map</name></param>
+            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
             <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
         </command>
@@ -20828,7 +22893,7 @@
         </command>
         <command>
             <proto>void <name>glPixelStorex</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
@@ -20870,7 +22935,7 @@
         </command>
         <command>
             <proto>void <name>glPixelTransferxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
@@ -20999,22 +23064,22 @@
         </command>
         <command>
             <proto>void <name>glPointParameterx</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glPointParameterxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glPointParameterxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glPointParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -21064,13 +23129,20 @@
             <glx type="render" opcode="192"/>
         </command>
         <command>
-            <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+            <proto>void <name>glPolygonOffsetClamp</name></proto>
             <param><ptype>GLfloat</ptype> <name>factor</name></param>
             <param><ptype>GLfloat</ptype> <name>units</name></param>
             <param><ptype>GLfloat</ptype> <name>clamp</name></param>
             <glx type="render" opcode="4225"/>
         </command>
         <command>
+            <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+            <param><ptype>GLfloat</ptype> <name>factor</name></param>
+            <param><ptype>GLfloat</ptype> <name>units</name></param>
+            <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+            <alias name="glPolygonOffsetClamp"/>
+        </command>
+        <command>
             <proto>void <name>glPolygonOffsetEXT</name></proto>
             <param><ptype>GLfloat</ptype> <name>factor</name></param>
             <param><ptype>GLfloat</ptype> <name>bias</name></param>
@@ -21201,9 +23273,11 @@
         <command>
             <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
+            <glx type="render" opcode="365"/>
         </command>
         <command>
             <proto>void <name>glPrimitiveRestartNV</name></proto>
+            <glx type="render" opcode="364"/>
         </command>
         <command>
             <proto>void <name>glPrioritizeTextures</name></proto>
@@ -21583,7 +23657,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform1dvEXT</name></proto>
@@ -21610,7 +23684,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform1fvEXT</name></proto>
@@ -21664,7 +23738,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform1ivEXT</name></proto>
@@ -21718,7 +23792,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform1uivEXT</name></proto>
@@ -21747,14 +23821,14 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform2dvEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform2f</name></proto>
@@ -21776,7 +23850,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform2fvEXT</name></proto>
@@ -21834,7 +23908,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform2ivEXT</name></proto>
@@ -21892,7 +23966,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform2uivEXT</name></proto>
@@ -21923,14 +23997,14 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform3dvEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform3f</name></proto>
@@ -21954,7 +24028,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform3fvEXT</name></proto>
@@ -22016,7 +24090,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform3ivEXT</name></proto>
@@ -22078,7 +24152,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform3uivEXT</name></proto>
@@ -22111,14 +24185,14 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform4dvEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform4f</name></proto>
@@ -22144,7 +24218,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform4fvEXT</name></proto>
@@ -22210,7 +24284,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform4ivEXT</name></proto>
@@ -22276,7 +24350,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
-            <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniform4uivEXT</name></proto>
@@ -22293,6 +24367,13 @@
             <param><ptype>GLuint64</ptype> <name>value</name></param>
         </command>
         <command>
+            <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+            <alias name="glProgramUniformHandleui64ARB"/>
+        </command>
+        <command>
             <proto>void <name>glProgramUniformHandleui64NV</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
@@ -22306,6 +24387,14 @@
             <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
         </command>
         <command>
+            <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
+            <param><ptype>GLuint</ptype> <name>program</name></param>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+            <alias name="glProgramUniformHandleui64vARB"/>
+        </command>
+        <command>
             <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLint</ptype> <name>location</name></param>
@@ -22318,7 +24407,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
@@ -22326,7 +24415,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2fv</name></proto>
@@ -22334,7 +24423,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
@@ -22351,7 +24440,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
@@ -22359,7 +24448,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
@@ -22367,7 +24456,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
@@ -22384,7 +24473,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
@@ -22392,7 +24481,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
@@ -22400,7 +24489,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
@@ -22417,7 +24506,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
@@ -22425,7 +24514,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3fv</name></proto>
@@ -22433,7 +24522,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
@@ -22450,7 +24539,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
@@ -22458,7 +24547,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
@@ -22466,7 +24555,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
@@ -22483,7 +24572,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
@@ -22491,7 +24580,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
@@ -22499,7 +24588,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
@@ -22516,7 +24605,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
@@ -22524,7 +24613,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4fv</name></proto>
@@ -22532,7 +24621,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
@@ -22549,7 +24638,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
@@ -22557,7 +24646,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
@@ -22565,7 +24654,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
@@ -22582,7 +24671,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
@@ -22590,7 +24679,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
@@ -22598,7 +24687,7 @@
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
-            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
@@ -22629,11 +24718,11 @@
         </command>
         <command>
             <proto>void <name>glProvokingVertex</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
         </command>
         <command>
             <proto>void <name>glProvokingVertexEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
             <alias name="glProvokingVertex"/>
         </command>
         <command>
@@ -22651,14 +24740,14 @@
         </command>
         <command>
             <proto>void <name>glPushDebugGroup</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
         </command>
         <command>
             <proto>void <name>glPushDebugGroupKHR</name></proto>
-            <param><ptype>GLenum</ptype> <name>source</name></param>
+            <param group="DebugSource"><ptype>GLenum</ptype> <name>source</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLsizei</ptype> <name>length</name></param>
             <param>const <ptype>GLchar</ptype> *<name>message</name></param>
@@ -22681,12 +24770,12 @@
         <command>
             <proto>void <name>glQueryCounter</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
         </command>
         <command>
             <proto>void <name>glQueryCounterEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>id</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <alias name="glQueryCounter"/>
         </command>
         <command>
@@ -22696,12 +24785,24 @@
         </command>
         <command>
             <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="QueryTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>id</name></param>
             <param><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
         </command>
         <command>
+            <proto><ptype>GLint</ptype> <name>glQueryResourceNV</name></proto>
+            <param><ptype>GLenum</ptype> <name>queryType</name></param>
+            <param><ptype>GLint</ptype> <name>tagId</name></param>
+            <param><ptype>GLuint</ptype> <name>bufSize</name></param>
+            <param><ptype>GLint</ptype> *<name>buffer</name></param>
+        </command>
+        <command>
+            <proto>void <name>glQueryResourceTagNV</name></proto>
+            <param><ptype>GLint</ptype> <name>tagId</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>tagString</name></param>
+        </command>
+        <command>
             <proto>void <name>glRasterPos2d</name></proto>
             <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
             <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
@@ -22887,7 +24988,7 @@
         </command>
         <command>
             <proto>void <name>glReadBufferIndexedEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>src</name></param>
+            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
             <param><ptype>GLint</ptype> <name>index</name></param>
         </command>
         <command>
@@ -22917,10 +25018,10 @@
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
-            <param>void *<name>data</name></param>
+            <param len="bufSize">void *<name>data</name></param>
         </command>
         <command>
             <proto>void <name>glReadnPixelsARB</name></proto>
@@ -22928,8 +25029,8 @@
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>data</name></param>
             <alias name="glReadnPixels"/>
@@ -22940,8 +25041,8 @@
             <param><ptype>GLint</ptype> <name>y</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
             <param len="bufSize">void *<name>data</name></param>
             <alias name="glReadnPixels"/>
@@ -22959,6 +25060,11 @@
             <alias name="glReadnPixels"/>
         </command>
         <command>
+            <proto><ptype>GLboolean</ptype> <name>glReleaseKeyedMutexWin32EXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>key</name></param>
+        </command>
+        <command>
             <proto>void <name>glRectd</name></proto>
             <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
             <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
@@ -23035,6 +25141,10 @@
             <proto>void <name>glReleaseShaderCompiler</name></proto>
         </command>
         <command>
+            <proto>void <name>glRenderGpuMaskNV</name></proto>
+            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+        </command>
+        <command>
             <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
             <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
             <glx type="single" opcode="107"/>
@@ -23042,7 +25152,7 @@
         <command>
             <proto>void <name>glRenderbufferStorage</name></proto>
             <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <glx type="render" opcode="4318"/>
@@ -23050,7 +25160,7 @@
         <command>
             <proto>void <name>glRenderbufferStorageEXT</name></proto>
             <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <alias name="glRenderbufferStorage"/>
@@ -23058,26 +25168,26 @@
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisample</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <glx type="render" opcode="4331"/>
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -23086,15 +25196,15 @@
             <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <alias name="glRenderbufferStorageMultisample"/>
@@ -23102,25 +25212,25 @@
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <alias name="glRenderbufferStorageMultisample"/>
         </command>
         <command>
             <proto>void <name>glRenderbufferStorageOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -23302,7 +25412,7 @@
         </command>
         <command>
             <proto>void <name>glResetHistogram</name></proto>
-            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <glx type="render" opcode="4112"/>
         </command>
         <command>
@@ -23313,7 +25423,7 @@
         </command>
         <command>
             <proto>void <name>glResetMinmax</name></proto>
-            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
             <glx type="render" opcode="4113"/>
         </command>
         <command>
@@ -23431,65 +25541,65 @@
         <command>
             <proto>void <name>glSamplerParameterIiv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glSamplerParameterIivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
             <alias name="glSamplerParameterIiv"/>
         </command>
         <command>
             <proto>void <name>glSamplerParameterIivOES</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
             <alias name="glSamplerParameterIiv"/>
         </command>
         <command>
             <proto>void <name>glSamplerParameterIuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glSamplerParameterIuivEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
             <alias name="glSamplerParameterIuiv"/>
         </command>
         <command>
             <proto>void <name>glSamplerParameterIuivOES</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
             <alias name="glSamplerParameterIuiv"/>
         </command>
         <command>
             <proto>void <name>glSamplerParameterf</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfloat</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glSamplerParameterfv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
         </command>
         <command>
             <proto>void <name>glSamplerParameteri</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glSamplerParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>sampler</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="SamplerParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -23540,6 +25650,13 @@
             <alias name="glScissorArrayv"/>
         </command>
         <command>
+            <proto>void <name>glScissorArrayvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorArrayv"/>
+        </command>
+        <command>
             <proto>void <name>glScissorIndexed</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>left</name></param>
@@ -23557,6 +25674,15 @@
             <alias name="glScissorIndexed"/>
         </command>
         <command>
+            <proto>void <name>glScissorIndexedOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLint</ptype> <name>left</name></param>
+            <param><ptype>GLint</ptype> <name>bottom</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <alias name="glScissorIndexed"/>
+        </command>
+        <command>
             <proto>void <name>glScissorIndexedv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
@@ -23568,6 +25694,12 @@
             <alias name="glScissorIndexedv"/>
         </command>
         <command>
+            <proto>void <name>glScissorIndexedvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+            <alias name="glScissorIndexedv"/>
+        </command>
+        <command>
             <proto>void <name>glSecondaryColor3b</name></proto>
             <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
             <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
@@ -23790,17 +25922,17 @@
         <command>
             <proto>void <name>glSecondaryColorFormatNV</name></proto>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
             <proto>void <name>glSecondaryColorP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>color</name></param>
         </command>
         <command>
             <proto>void <name>glSecondaryColorP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
         </command>
         <command>
@@ -23841,9 +25973,15 @@
             <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
         </command>
         <command>
+            <proto>void <name>glSemaphoreParameterui64vEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param group="SemaphoreParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+            <param>const <ptype>GLuint64</ptype> *<name>params</name></param>
+        </command>
+        <command>
             <proto>void <name>glSeparableFilter2D</name></proto>
-            <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -23856,7 +25994,7 @@
         <command>
             <proto>void <name>glSeparableFilter2DEXT</name></proto>
             <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -23961,6 +26099,32 @@
             <glx type="render" opcode="2052"/>
         </command>
         <command>
+            <proto>void <name>glSignalSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
+            <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
+            <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSpecializeShader</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
+            <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSpecializeShaderARB</name></proto>
+            <param><ptype>GLuint</ptype> <name>shader</name></param>
+            <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param>
+            <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param>
+            <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param>
+            <alias name="glSpecializeShader"/>
+        </command>
+        <command>
             <proto>void <name>glSpriteParameterfSGIX</name></proto>
             <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
             <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
@@ -23994,7 +26158,7 @@
             <param><ptype>GLuint</ptype> <name>y</name></param>
             <param><ptype>GLuint</ptype> <name>width</name></param>
             <param><ptype>GLuint</ptype> <name>height</name></param>
-            <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+            <param group="BufferBitQCOM"><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
         </command>
         <command>
             <proto>void <name>glStateCaptureNV</name></proto>
@@ -24259,42 +26423,43 @@
         <command>
             <proto>void <name>glTexBuffer</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
         </command>
         <command>
             <proto>void <name>glTexBufferARB</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <alias name="glTexBuffer"/>
+            <glx type="render" opcode="367"/>
         </command>
         <command>
             <proto>void <name>glTexBufferEXT</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <alias name="glTexBuffer"/>
         </command>
         <command>
             <proto>void <name>glTexBufferOES</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <alias name="glTexBuffer"/>
         </command>
         <command>
             <proto>void <name>glTexBufferRange</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
         </command>
         <command>
             <proto>void <name>glTexBufferRangeEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
@@ -24302,8 +26467,8 @@
         </command>
         <command>
             <proto>void <name>glTexBufferRangeOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
@@ -24761,42 +26926,42 @@
         </command>
         <command>
             <proto>void <name>glTexCoordP1ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP1uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP2ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP2uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP4ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>coords</name></param>
         </command>
         <command>
             <proto>void <name>glTexCoordP4uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
         </command>
         <command>
@@ -24858,26 +27023,26 @@
         </command>
         <command>
             <proto>void <name>glTexEnvx</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glTexEnvxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glTexEnvxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glTexEnvxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -24911,8 +27076,8 @@
         </command>
         <command>
             <proto>void <name>glTexGenfOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfloat</ptype> <name>param</name></param>
         </command>
         <command>
@@ -24924,8 +27089,8 @@
         </command>
         <command>
             <proto>void <name>glTexGenfvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -24937,8 +27102,8 @@
         </command>
         <command>
             <proto>void <name>glTexGeniOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>param</name></param>
         </command>
         <command>
@@ -24950,27 +27115,27 @@
         </command>
         <command>
             <proto>void <name>glTexGenivOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glTexGenxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glTexGenxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>coord</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glTexImage1D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -24983,7 +27148,7 @@
             <proto>void <name>glTexImage2D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -24995,16 +27160,16 @@
         </command>
         <command>
             <proto>void <name>glTexImage2DMultisample</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
         </command>
         <command>
             <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
@@ -25016,7 +27181,7 @@
             <proto>void <name>glTexImage3D</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25031,7 +27196,7 @@
             <proto>void <name>glTexImage3DEXT</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25044,9 +27209,9 @@
         </command>
         <command>
             <proto>void <name>glTexImage3DMultisample</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25054,7 +27219,7 @@
         </command>
         <command>
             <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
@@ -25065,23 +27230,22 @@
         </command>
         <command>
             <proto>void <name>glTexImage3DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
             <param><ptype>GLint</ptype> <name>border</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
-            <alias name="glTexImage3D"/>
         </command>
         <command>
             <proto>void <name>glTexImage4DSGIS</name></proto>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25189,26 +27353,26 @@
         </command>
         <command>
             <proto>void <name>glTexParameterx</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glTexParameterxOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfixed</ptype> <name>param</name></param>
         </command>
         <command>
             <proto>void <name>glTexParameterxv</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
             <proto>void <name>glTexParameterxvOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
             <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -25218,59 +27382,59 @@
         </command>
         <command>
             <proto>void <name>glTexStorage1D</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
         </command>
         <command>
             <proto>void <name>glTexStorage1DEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <alias name="glTexStorage1D"/>
         </command>
         <command>
             <proto>void <name>glTexStorage2D</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
         <command>
             <proto>void <name>glTexStorage2DEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <alias name="glTexStorage2D"/>
         </command>
         <command>
             <proto>void <name>glTexStorage2DMultisample</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
         </command>
         <command>
             <proto>void <name>glTexStorage3D</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
         </command>
         <command>
             <proto>void <name>glTexStorage3DEXT</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25278,9 +27442,9 @@
         </command>
         <command>
             <proto>void <name>glTexStorage3DMultisample</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25288,9 +27452,9 @@
         </command>
         <command>
             <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25298,14 +27462,67 @@
             <alias name="glTexStorage3DMultisample"/>
         </command>
         <command>
-            <proto>void <name>glTexStorageSparseAMD</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <proto>void <name>glTexStorageMem1DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem2DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem2DMultisampleEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem3DEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
             <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageMem3DMultisampleEXT</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTexStorageSparseAMD</name></proto>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
             <param><ptype>GLsizei</ptype> <name>layers</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
         </command>
         <command>
             <proto>void <name>glTexSubImage1D</name></proto>
@@ -25393,7 +27610,7 @@
         </command>
         <command>
             <proto>void <name>glTexSubImage3DOES</name></proto>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>xoffset</name></param>
             <param><ptype>GLint</ptype> <name>yoffset</name></param>
@@ -25401,10 +27618,9 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
-            <alias name="glTexSubImage3D"/>
         </command>
         <command>
             <proto>void <name>glTexSubImage4DSGIS</name></proto>
@@ -25433,20 +27649,20 @@
         <command>
             <proto>void <name>glTextureBuffer</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
         </command>
         <command>
             <proto>void <name>glTextureBufferEXT</name></proto>
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
         </command>
         <command>
             <proto>void <name>glTextureBufferRange</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
@@ -25455,7 +27671,7 @@
             <proto>void <name>glTextureBufferRangeEXT</name></proto>
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>buffer</name></param>
             <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
             <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
@@ -25469,11 +27685,22 @@
             <glx type="render" opcode="2082"/>
         </command>
         <command>
+            <proto>void <name>glTextureFoveationParametersQCOM</name></proto>
+            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLuint</ptype> <name>layer</name></param>
+            <param><ptype>GLuint</ptype> <name>focalPoint</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>focalY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainX</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>gainY</name></param>
+            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>foveaArea</name></param>
+        </command>
+        <command>
             <proto>void <name>glTextureImage1DEXT</name></proto>
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
             <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
@@ -25485,7 +27712,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
@@ -25496,7 +27723,7 @@
         <command>
             <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
@@ -25507,7 +27734,7 @@
         <command>
             <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -25519,7 +27746,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
-            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25531,7 +27758,7 @@
         <command>
             <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
             <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
@@ -25543,7 +27770,7 @@
         <command>
             <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
             <param><ptype>GLint</ptype> <name>internalFormat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
@@ -25579,7 +27806,7 @@
         <command>
             <proto>void <name>glTextureParameterIiv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>const <ptype>GLint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -25592,7 +27819,7 @@
         <command>
             <proto>void <name>glTextureParameterIuiv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>const <ptype>GLuint</ptype> *<name>params</name></param>
         </command>
         <command>
@@ -25605,7 +27832,7 @@
         <command>
             <proto>void <name>glTextureParameterf</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLfloat</ptype> <name>param</name></param>
         </command>
         <command>
@@ -25619,7 +27846,7 @@
         <command>
             <proto>void <name>glTextureParameterfv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -25632,7 +27859,7 @@
         <command>
             <proto>void <name>glTextureParameteri</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param><ptype>GLint</ptype> <name>param</name></param>
         </command>
         <command>
@@ -25646,7 +27873,7 @@
         <command>
             <proto>void <name>glTextureParameteriv</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>pname</name></param>
+            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
             <param>const <ptype>GLint</ptype> *<name>param</name></param>
         </command>
         <command>
@@ -25672,7 +27899,7 @@
             <proto>void <name>glTextureStorage1D</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
         </command>
         <command>
@@ -25680,14 +27907,14 @@
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
         </command>
         <command>
             <proto>void <name>glTextureStorage2D</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -25696,7 +27923,7 @@
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
         </command>
@@ -25704,7 +27931,7 @@
             <proto>void <name>glTextureStorage2DMultisample</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
@@ -25714,7 +27941,7 @@
             <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
             <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
@@ -25723,7 +27950,7 @@
             <proto>void <name>glTextureStorage3D</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25733,7 +27960,7 @@
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>levels</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25742,7 +27969,7 @@
             <proto>void <name>glTextureStorage3DMultisample</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
@@ -25753,22 +27980,75 @@
             <param><ptype>GLuint</ptype> <name>texture</name></param>
             <param><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLsizei</ptype> <name>samples</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
         </command>
         <command>
-            <proto>void <name>glTextureStorageSparseAMD</name></proto>
+            <proto>void <name>glTextureStorageMem1DEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem2DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem2DMultisampleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem3DEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>levels</name></param>
             <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageMem3DMultisampleEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLsizei</ptype> <name>samples</name></param>
+            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
+            <param><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+            <param><ptype>GLuint</ptype> <name>memory</name></param>
+            <param><ptype>GLuint64</ptype> <name>offset</name></param>
+        </command>
+        <command>
+            <proto>void <name>glTextureStorageSparseAMD</name></proto>
+            <param><ptype>GLuint</ptype> <name>texture</name></param>
+            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+            <param><ptype>GLsizei</ptype> <name>width</name></param>
+            <param><ptype>GLsizei</ptype> <name>height</name></param>
+            <param><ptype>GLsizei</ptype> <name>depth</name></param>
             <param><ptype>GLsizei</ptype> <name>layers</name></param>
-            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+            <param group="TextureStorageMaskAMD"><ptype>GLbitfield</ptype> <name>flags</name></param>
         </command>
         <command>
             <proto>void <name>glTextureSubImage1D</name></proto>
@@ -25776,8 +28056,8 @@
             <param><ptype>GLint</ptype> <name>level</name></param>
             <param><ptype>GLint</ptype> <name>xoffset</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>pixels</name></param>
         </command>
         <command>
@@ -25799,8 +28079,8 @@
             <param><ptype>GLint</ptype> <name>yoffset</name></param>
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>pixels</name></param>
         </command>
         <command>
@@ -25826,8 +28106,8 @@
             <param><ptype>GLsizei</ptype> <name>width</name></param>
             <param><ptype>GLsizei</ptype> <name>height</name></param>
             <param><ptype>GLsizei</ptype> <name>depth</name></param>
-            <param><ptype>GLenum</ptype> <name>format</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
             <param>const void *<name>pixels</name></param>
         </command>
         <command>
@@ -25848,9 +28128,9 @@
         <command>
             <proto>void <name>glTextureView</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>origtexture</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>minlevel</name></param>
             <param><ptype>GLuint</ptype> <name>numlevels</name></param>
             <param><ptype>GLuint</ptype> <name>minlayer</name></param>
@@ -25859,9 +28139,9 @@
         <command>
             <proto>void <name>glTextureViewEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>origtexture</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>minlevel</name></param>
             <param><ptype>GLuint</ptype> <name>numlevels</name></param>
             <param><ptype>GLuint</ptype> <name>minlayer</name></param>
@@ -25871,9 +28151,9 @@
         <command>
             <proto>void <name>glTextureViewOES</name></proto>
             <param><ptype>GLuint</ptype> <name>texture</name></param>
-            <param><ptype>GLenum</ptype> <name>target</name></param>
+            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
             <param><ptype>GLuint</ptype> <name>origtexture</name></param>
-            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+            <param group="InternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
             <param><ptype>GLuint</ptype> <name>minlevel</name></param>
             <param><ptype>GLuint</ptype> <name>numlevels</name></param>
             <param><ptype>GLuint</ptype> <name>minlayer</name></param>
@@ -25922,6 +28202,7 @@
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
             <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+            <glx type="render" opcode="359"/>
         </command>
         <command>
             <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
@@ -26550,6 +28831,7 @@
             <param><ptype>GLuint</ptype> <name>program</name></param>
             <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
             <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
+            <glx type="render" opcode="366"/>
         </command>
         <command>
             <proto>void <name>glUniformBufferEXT</name></proto>
@@ -26563,6 +28845,12 @@
             <param><ptype>GLuint64</ptype> <name>value</name></param>
         </command>
         <command>
+            <proto>void <name>glUniformHandleui64IMG</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLuint64</ptype> <name>value</name></param>
+            <alias name="glUniformHandleui64ARB"/>
+        </command>
+        <command>
             <proto>void <name>glUniformHandleui64NV</name></proto>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLuint64</ptype> <name>value</name></param>
@@ -26574,6 +28862,13 @@
             <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
         </command>
         <command>
+            <proto>void <name>glUniformHandleui64vIMG</name></proto>
+            <param><ptype>GLint</ptype> <name>location</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+            <alias name="glUniformHandleui64vARB"/>
+        </command>
+        <command>
             <proto>void <name>glUniformHandleui64vNV</name></proto>
             <param><ptype>GLint</ptype> <name>location</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
@@ -26785,7 +29080,7 @@
         </command>
         <command>
             <proto>void <name>glUniformSubroutinesuiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+            <param group="ShaderType"><ptype>GLenum</ptype> <name>shadertype</name></param>
             <param><ptype>GLsizei</ptype> <name>count</name></param>
             <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
         </command>
@@ -26854,13 +29149,13 @@
         <command>
             <proto>void <name>glUseProgramStages</name></proto>
             <param><ptype>GLuint</ptype> <name>pipeline</name></param>
-            <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+            <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
             <param><ptype>GLuint</ptype> <name>program</name></param>
         </command>
         <command>
             <proto>void <name>glUseProgramStagesEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>pipeline</name></param>
-            <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+            <param group="UseProgramStageMask"><ptype>GLbitfield</ptype> <name>stages</name></param>
             <param><ptype>GLuint</ptype> <name>program</name></param>
         </command>
         <command>
@@ -27241,7 +29536,7 @@
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>attribindex</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
         </command>
@@ -27250,7 +29545,7 @@
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>attribindex</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
         </command>
         <command>
@@ -27258,7 +29553,7 @@
             <param><ptype>GLuint</ptype> <name>vaobj</name></param>
             <param><ptype>GLuint</ptype> <name>attribindex</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
         </command>
         <command>
@@ -28546,7 +30841,7 @@
             <proto>void <name>glVertexAttribIPointer</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
         </command>
@@ -28554,7 +30849,7 @@
             <proto>void <name>glVertexAttribIPointerEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
             <alias name="glVertexAttribIPointer"/>
@@ -28765,21 +31060,21 @@
             <proto>void <name>glVertexAttribLFormat</name></proto>
             <param><ptype>GLuint</ptype> <name>attribindex</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribLFormatNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribLPointer</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param len="size">const void *<name>pointer</name></param>
         </command>
@@ -28787,7 +31082,7 @@
             <proto>void <name>glVertexAttribLPointerEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
             <param len="size">const void *<name>pointer</name></param>
             <alias name="glVertexAttribLPointer"/>
@@ -28795,56 +31090,56 @@
         <command>
             <proto>void <name>glVertexAttribP1ui</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP1uiv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP2ui</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP2uiv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP3ui</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP3uiv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP4ui</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexAttribP4uiv</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
@@ -29023,37 +31318,37 @@
         <command>
             <proto>void <name>glVertexFormatNV</name></proto>
             <param><ptype>GLint</ptype> <name>size</name></param>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLsizei</ptype> <name>stride</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP2ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP2uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP3ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP3uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP4ui</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param><ptype>GLuint</ptype> <name>value</name></param>
         </command>
         <command>
             <proto>void <name>glVertexP4uiv</name></proto>
-            <param><ptype>GLenum</ptype> <name>type</name></param>
+            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
             <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
         </command>
         <command>
@@ -29345,6 +31640,13 @@
             <alias name="glViewportArrayv"/>
         </command>
         <command>
+            <proto>void <name>glViewportArrayvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>first</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportArrayv"/>
+        </command>
+        <command>
             <proto>void <name>glViewportIndexedf</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLfloat</ptype> <name>x</name></param>
@@ -29353,6 +31655,15 @@
             <param><ptype>GLfloat</ptype> <name>h</name></param>
         </command>
         <command>
+            <proto>void <name>glViewportIndexedfOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>x</name></param>
+            <param><ptype>GLfloat</ptype> <name>y</name></param>
+            <param><ptype>GLfloat</ptype> <name>w</name></param>
+            <param><ptype>GLfloat</ptype> <name>h</name></param>
+            <alias name="glViewportIndexedf"/>
+        </command>
+        <command>
             <proto>void <name>glViewportIndexedfNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param><ptype>GLfloat</ptype> <name>x</name></param>
@@ -29367,12 +31678,41 @@
             <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
         </command>
         <command>
+            <proto>void <name>glViewportIndexedfvOES</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+            <alias name="glViewportIndexedfv"/>
+        </command>
+        <command>
             <proto>void <name>glViewportIndexedfvNV</name></proto>
             <param><ptype>GLuint</ptype> <name>index</name></param>
             <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
             <alias name="glViewportIndexedfv"/>
         </command>
         <command>
+            <proto>void <name>glViewportPositionWScaleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
+            <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
+        </command>
+        <command>
+            <proto>void <name>glViewportSwizzleNV</name></proto>
+            <param><ptype>GLuint</ptype> <name>index</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzley</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
+            <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitSemaphoreEXT</name></proto>
+            <param><ptype>GLuint</ptype> <name>semaphore</name></param>
+            <param><ptype>GLuint</ptype> <name>numBufferBarriers</name></param>
+            <param len="COMPSIZE(numBufferBarriers)">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+            <param><ptype>GLuint</ptype> <name>numTextureBarriers</name></param>
+            <param len="COMPSIZE(numTextureBarriers)">const <ptype>GLuint</ptype> *<name>textures</name></param>
+            <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>srcLayouts</name></param>
+        </command>
+        <command>
             <proto>void <name>glWaitSync</name></proto>
             <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
             <param><ptype>GLbitfield</ptype> <name>flags</name></param>
@@ -29803,6 +32143,12 @@
             <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
         </command>
         <command>
+            <proto>void <name>glWindowRectanglesEXT</name></proto>
+            <param><ptype>GLenum</ptype> <name>mode</name></param>
+            <param><ptype>GLsizei</ptype> <name>count</name></param>
+            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
+        </command>
+        <command>
             <proto>void <name>glWriteMaskEXT</name></proto>
             <param><ptype>GLuint</ptype> <name>res</name></param>
             <param><ptype>GLuint</ptype> <name>in</name></param>
@@ -29811,6 +32157,36 @@
             <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
             <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
         </command>
+        <command>
+            <proto>void <name>glDrawVkImageNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkImage</name></param>
+            <param><ptype>GLuint</ptype> <name>sampler</name></param>
+            <param><ptype>GLfloat</ptype> <name>x0</name></param>
+            <param><ptype>GLfloat</ptype> <name>y0</name></param>
+            <param><ptype>GLfloat</ptype> <name>x1</name></param>
+            <param><ptype>GLfloat</ptype> <name>y1</name></param>
+            <param><ptype>GLfloat</ptype> <name>z</name></param>
+            <param><ptype>GLfloat</ptype> <name>s0</name></param>
+            <param><ptype>GLfloat</ptype> <name>t0</name></param>
+            <param><ptype>GLfloat</ptype> <name>s1</name></param>
+            <param><ptype>GLfloat</ptype> <name>t1</name></param>
+        </command>
+        <command>
+            <proto><ptype>GLVULKANPROCNV</ptype> <name>glGetVkProcAddrNV</name></proto>
+            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+        </command>
+        <command>
+            <proto>void <name>glWaitVkSemaphoreNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSignalVkSemaphoreNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkSemaphore</name></param>
+        </command>
+        <command>
+            <proto>void <name>glSignalVkFenceNV</name></proto>
+            <param><ptype>GLuint64</ptype> <name>vkFence</name></param>
+        </command>
 
     </commands>
 
@@ -29818,6 +32194,430 @@
     <feature api="gl" name="GL_VERSION_1_0" number="1.0">
         <require>
             <type name="GLvoid" comment="No longer used in headers"/>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_QUADS"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRONT_LEFT"/>
+            <enum name="GL_FRONT_RIGHT"/>
+            <enum name="GL_BACK_LEFT"/>
+            <enum name="GL_BACK_RIGHT"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_LEFT"/>
+            <enum name="GL_RIGHT"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_POINT_SIZE"/>
+            <enum name="GL_POINT_SIZE_RANGE"/>
+            <enum name="GL_POINT_SIZE_GRANULARITY"/>
+            <enum name="GL_LINE_SMOOTH"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_LINE_WIDTH_RANGE"/>
+            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+            <enum name="GL_POLYGON_MODE"/>
+            <enum name="GL_POLYGON_SMOOTH"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_BLEND_DST"/>
+            <enum name="GL_BLEND_SRC"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_LOGIC_OP_MODE"/>
+            <enum name="GL_DRAW_BUFFER"/>
+            <enum name="GL_READ_BUFFER"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_DOUBLEBUFFER"/>
+            <enum name="GL_STEREO"/>
+            <enum name="GL_LINE_SMOOTH_HINT"/>
+            <enum name="GL_POLYGON_SMOOTH_HINT"/>
+            <enum name="GL_UNPACK_SWAP_BYTES"/>
+            <enum name="GL_UNPACK_LSB_FIRST"/>
+            <enum name="GL_UNPACK_ROW_LENGTH"/>
+            <enum name="GL_UNPACK_SKIP_ROWS"/>
+            <enum name="GL_UNPACK_SKIP_PIXELS"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_SWAP_BYTES"/>
+            <enum name="GL_PACK_LSB_FIRST"/>
+            <enum name="GL_PACK_ROW_LENGTH"/>
+            <enum name="GL_PACK_SKIP_ROWS"/>
+            <enum name="GL_PACK_SKIP_PIXELS"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_TEXTURE_1D"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_TEXTURE_WIDTH"/>
+            <enum name="GL_TEXTURE_HEIGHT"/>
+            <enum name="GL_TEXTURE_BORDER_COLOR"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_STACK_OVERFLOW"/>
+            <enum name="GL_STACK_UNDERFLOW"/>
+            <enum name="GL_CLEAR"/>
+            <enum name="GL_AND"/>
+            <enum name="GL_AND_REVERSE"/>
+            <enum name="GL_COPY"/>
+            <enum name="GL_AND_INVERTED"/>
+            <enum name="GL_NOOP"/>
+            <enum name="GL_XOR"/>
+            <enum name="GL_OR"/>
+            <enum name="GL_NOR"/>
+            <enum name="GL_EQUIV"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_OR_REVERSE"/>
+            <enum name="GL_COPY_INVERTED"/>
+            <enum name="GL_OR_INVERTED"/>
+            <enum name="GL_NAND"/>
+            <enum name="GL_SET"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_COLOR"/>
+            <enum name="GL_DEPTH"/>
+            <enum name="GL_STENCIL"/>
+            <enum name="GL_STENCIL_INDEX"/>
+            <enum name="GL_DEPTH_COMPONENT"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_GREEN"/>
+            <enum name="GL_BLUE"/>
+            <enum name="GL_ALPHA"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_POINT"/>
+            <enum name="GL_LINE"/>
+            <enum name="GL_FILL"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CURRENT_BIT"/>
+            <enum name="GL_POINT_BIT"/>
+            <enum name="GL_LINE_BIT"/>
+            <enum name="GL_POLYGON_BIT"/>
+            <enum name="GL_POLYGON_STIPPLE_BIT"/>
+            <enum name="GL_PIXEL_MODE_BIT"/>
+            <enum name="GL_LIGHTING_BIT"/>
+            <enum name="GL_FOG_BIT"/>
+            <enum name="GL_ACCUM_BUFFER_BIT"/>
+            <enum name="GL_VIEWPORT_BIT"/>
+            <enum name="GL_TRANSFORM_BIT"/>
+            <enum name="GL_ENABLE_BIT"/>
+            <enum name="GL_HINT_BIT"/>
+            <enum name="GL_EVAL_BIT"/>
+            <enum name="GL_LIST_BIT"/>
+            <enum name="GL_TEXTURE_BIT"/>
+            <enum name="GL_SCISSOR_BIT"/>
+            <enum name="GL_ALL_ATTRIB_BITS"/>
+            <enum name="GL_QUAD_STRIP"/>
+            <enum name="GL_POLYGON"/>
+            <enum name="GL_ACCUM"/>
+            <enum name="GL_LOAD"/>
+            <enum name="GL_RETURN"/>
+            <enum name="GL_MULT"/>
+            <enum name="GL_ADD"/>
+            <enum name="GL_AUX0"/>
+            <enum name="GL_AUX1"/>
+            <enum name="GL_AUX2"/>
+            <enum name="GL_AUX3"/>
+            <enum name="GL_2D"/>
+            <enum name="GL_3D"/>
+            <enum name="GL_3D_COLOR"/>
+            <enum name="GL_3D_COLOR_TEXTURE"/>
+            <enum name="GL_4D_COLOR_TEXTURE"/>
+            <enum name="GL_PASS_THROUGH_TOKEN"/>
+            <enum name="GL_POINT_TOKEN"/>
+            <enum name="GL_LINE_TOKEN"/>
+            <enum name="GL_POLYGON_TOKEN"/>
+            <enum name="GL_BITMAP_TOKEN"/>
+            <enum name="GL_DRAW_PIXEL_TOKEN"/>
+            <enum name="GL_COPY_PIXEL_TOKEN"/>
+            <enum name="GL_LINE_RESET_TOKEN"/>
+            <enum name="GL_EXP"/>
+            <enum name="GL_EXP2"/>
+            <enum name="GL_COEFF"/>
+            <enum name="GL_ORDER"/>
+            <enum name="GL_DOMAIN"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A"/>
+            <enum name="GL_CURRENT_COLOR"/>
+            <enum name="GL_CURRENT_INDEX"/>
+            <enum name="GL_CURRENT_NORMAL"/>
+            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_COLOR"/>
+            <enum name="GL_CURRENT_RASTER_INDEX"/>
+            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+            <enum name="GL_CURRENT_RASTER_POSITION"/>
+            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+            <enum name="GL_POINT_SMOOTH"/>
+            <enum name="GL_LINE_STIPPLE"/>
+            <enum name="GL_LINE_STIPPLE_PATTERN"/>
+            <enum name="GL_LINE_STIPPLE_REPEAT"/>
+            <enum name="GL_LIST_MODE"/>
+            <enum name="GL_MAX_LIST_NESTING"/>
+            <enum name="GL_LIST_BASE"/>
+            <enum name="GL_LIST_INDEX"/>
+            <enum name="GL_POLYGON_STIPPLE"/>
+            <enum name="GL_EDGE_FLAG"/>
+            <enum name="GL_LIGHTING"/>
+            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+            <enum name="GL_SHADE_MODEL"/>
+            <enum name="GL_COLOR_MATERIAL_FACE"/>
+            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+            <enum name="GL_COLOR_MATERIAL"/>
+            <enum name="GL_FOG"/>
+            <enum name="GL_FOG_INDEX"/>
+            <enum name="GL_FOG_DENSITY"/>
+            <enum name="GL_FOG_START"/>
+            <enum name="GL_FOG_END"/>
+            <enum name="GL_FOG_MODE"/>
+            <enum name="GL_FOG_COLOR"/>
+            <enum name="GL_ACCUM_CLEAR_VALUE"/>
+            <enum name="GL_MATRIX_MODE"/>
+            <enum name="GL_NORMALIZE"/>
+            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_MODELVIEW_MATRIX"/>
+            <enum name="GL_PROJECTION_MATRIX"/>
+            <enum name="GL_TEXTURE_MATRIX"/>
+            <enum name="GL_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_ALPHA_TEST"/>
+            <enum name="GL_ALPHA_TEST_FUNC"/>
+            <enum name="GL_ALPHA_TEST_REF"/>
+            <enum name="GL_LOGIC_OP"/>
+            <enum name="GL_AUX_BUFFERS"/>
+            <enum name="GL_INDEX_CLEAR_VALUE"/>
+            <enum name="GL_INDEX_WRITEMASK"/>
+            <enum name="GL_INDEX_MODE"/>
+            <enum name="GL_RGBA_MODE"/>
+            <enum name="GL_RENDER_MODE"/>
+            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+            <enum name="GL_POINT_SMOOTH_HINT"/>
+            <enum name="GL_FOG_HINT"/>
+            <enum name="GL_TEXTURE_GEN_S"/>
+            <enum name="GL_TEXTURE_GEN_T"/>
+            <enum name="GL_TEXTURE_GEN_R"/>
+            <enum name="GL_TEXTURE_GEN_Q"/>
+            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+            <enum name="GL_MAP_COLOR"/>
+            <enum name="GL_MAP_STENCIL"/>
+            <enum name="GL_INDEX_SHIFT"/>
+            <enum name="GL_INDEX_OFFSET"/>
+            <enum name="GL_RED_SCALE"/>
+            <enum name="GL_RED_BIAS"/>
+            <enum name="GL_ZOOM_X"/>
+            <enum name="GL_ZOOM_Y"/>
+            <enum name="GL_GREEN_SCALE"/>
+            <enum name="GL_GREEN_BIAS"/>
+            <enum name="GL_BLUE_SCALE"/>
+            <enum name="GL_BLUE_BIAS"/>
+            <enum name="GL_ALPHA_SCALE"/>
+            <enum name="GL_ALPHA_BIAS"/>
+            <enum name="GL_DEPTH_SCALE"/>
+            <enum name="GL_DEPTH_BIAS"/>
+            <enum name="GL_MAX_EVAL_ORDER"/>
+            <enum name="GL_MAX_LIGHTS"/>
+            <enum name="GL_MAX_CLIP_PLANES"/>
+            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+            <enum name="GL_INDEX_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_ACCUM_RED_BITS"/>
+            <enum name="GL_ACCUM_GREEN_BITS"/>
+            <enum name="GL_ACCUM_BLUE_BITS"/>
+            <enum name="GL_ACCUM_ALPHA_BITS"/>
+            <enum name="GL_NAME_STACK_DEPTH"/>
+            <enum name="GL_AUTO_NORMAL"/>
+            <enum name="GL_MAP1_COLOR_4"/>
+            <enum name="GL_MAP1_INDEX"/>
+            <enum name="GL_MAP1_NORMAL"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP1_VERTEX_3"/>
+            <enum name="GL_MAP1_VERTEX_4"/>
+            <enum name="GL_MAP2_COLOR_4"/>
+            <enum name="GL_MAP2_INDEX"/>
+            <enum name="GL_MAP2_NORMAL"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+            <enum name="GL_MAP2_VERTEX_3"/>
+            <enum name="GL_MAP2_VERTEX_4"/>
+            <enum name="GL_MAP1_GRID_DOMAIN"/>
+            <enum name="GL_MAP1_GRID_SEGMENTS"/>
+            <enum name="GL_MAP2_GRID_DOMAIN"/>
+            <enum name="GL_MAP2_GRID_SEGMENTS"/>
+            <enum name="GL_TEXTURE_COMPONENTS"/>
+            <enum name="GL_TEXTURE_BORDER"/>
+            <enum name="GL_AMBIENT"/>
+            <enum name="GL_DIFFUSE"/>
+            <enum name="GL_SPECULAR"/>
+            <enum name="GL_POSITION"/>
+            <enum name="GL_SPOT_DIRECTION"/>
+            <enum name="GL_SPOT_EXPONENT"/>
+            <enum name="GL_SPOT_CUTOFF"/>
+            <enum name="GL_CONSTANT_ATTENUATION"/>
+            <enum name="GL_LINEAR_ATTENUATION"/>
+            <enum name="GL_QUADRATIC_ATTENUATION"/>
+            <enum name="GL_COMPILE"/>
+            <enum name="GL_COMPILE_AND_EXECUTE"/>
+            <enum name="GL_2_BYTES"/>
+            <enum name="GL_3_BYTES"/>
+            <enum name="GL_4_BYTES"/>
+            <enum name="GL_EMISSION"/>
+            <enum name="GL_SHININESS"/>
+            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+            <enum name="GL_COLOR_INDEXES"/>
+            <enum name="GL_MODELVIEW"/>
+            <enum name="GL_PROJECTION"/>
+            <enum name="GL_COLOR_INDEX"/>
+            <enum name="GL_LUMINANCE"/>
+            <enum name="GL_LUMINANCE_ALPHA"/>
+            <enum name="GL_BITMAP"/>
+            <enum name="GL_RENDER"/>
+            <enum name="GL_FEEDBACK"/>
+            <enum name="GL_SELECT"/>
+            <enum name="GL_FLAT"/>
+            <enum name="GL_SMOOTH"/>
+            <enum name="GL_S"/>
+            <enum name="GL_T"/>
+            <enum name="GL_R"/>
+            <enum name="GL_Q"/>
+            <enum name="GL_MODULATE"/>
+            <enum name="GL_DECAL"/>
+            <enum name="GL_TEXTURE_ENV_MODE"/>
+            <enum name="GL_TEXTURE_ENV_COLOR"/>
+            <enum name="GL_TEXTURE_ENV"/>
+            <enum name="GL_EYE_LINEAR"/>
+            <enum name="GL_OBJECT_LINEAR"/>
+            <enum name="GL_SPHERE_MAP"/>
+            <enum name="GL_TEXTURE_GEN_MODE"/>
+            <enum name="GL_OBJECT_PLANE"/>
+            <enum name="GL_EYE_PLANE"/>
+            <enum name="GL_CLAMP"/>
+            <enum name="GL_CLIP_PLANE0"/>
+            <enum name="GL_CLIP_PLANE1"/>
+            <enum name="GL_CLIP_PLANE2"/>
+            <enum name="GL_CLIP_PLANE3"/>
+            <enum name="GL_CLIP_PLANE4"/>
+            <enum name="GL_CLIP_PLANE5"/>
+            <enum name="GL_LIGHT0"/>
+            <enum name="GL_LIGHT1"/>
+            <enum name="GL_LIGHT2"/>
+            <enum name="GL_LIGHT3"/>
+            <enum name="GL_LIGHT4"/>
+            <enum name="GL_LIGHT5"/>
+            <enum name="GL_LIGHT6"/>
+            <enum name="GL_LIGHT7"/>
             <command name="glCullFace"/>
             <command name="glFrontFace"/>
             <command name="glHint"/>
@@ -30130,116 +32930,7 @@
         <require>
             <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
             <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
-            <!-- Many of these are really VERSION_1_0 enums -->
-            <enum name="GL_DEPTH_BUFFER_BIT"/>
-            <enum name="GL_STENCIL_BUFFER_BIT"/>
-            <enum name="GL_COLOR_BUFFER_BIT"/>
-            <enum name="GL_FALSE"/>
-            <enum name="GL_TRUE"/>
-            <enum name="GL_POINTS"/>
-            <enum name="GL_LINES"/>
-            <enum name="GL_LINE_LOOP"/>
-            <enum name="GL_LINE_STRIP"/>
-            <enum name="GL_TRIANGLES"/>
-            <enum name="GL_TRIANGLE_STRIP"/>
-            <enum name="GL_TRIANGLE_FAN"/>
-            <enum name="GL_QUADS"/>
-            <enum name="GL_NEVER"/>
-            <enum name="GL_LESS"/>
-            <enum name="GL_EQUAL"/>
-            <enum name="GL_LEQUAL"/>
-            <enum name="GL_GREATER"/>
-            <enum name="GL_NOTEQUAL"/>
-            <enum name="GL_GEQUAL"/>
-            <enum name="GL_ALWAYS"/>
-            <enum name="GL_ZERO"/>
-            <enum name="GL_ONE"/>
-            <enum name="GL_SRC_COLOR"/>
-            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
-            <enum name="GL_SRC_ALPHA"/>
-            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
-            <enum name="GL_DST_ALPHA"/>
-            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
-            <enum name="GL_DST_COLOR"/>
-            <enum name="GL_ONE_MINUS_DST_COLOR"/>
-            <enum name="GL_SRC_ALPHA_SATURATE"/>
-            <enum name="GL_NONE"/>
-            <enum name="GL_FRONT_LEFT"/>
-            <enum name="GL_FRONT_RIGHT"/>
-            <enum name="GL_BACK_LEFT"/>
-            <enum name="GL_BACK_RIGHT"/>
-            <enum name="GL_FRONT"/>
-            <enum name="GL_BACK"/>
-            <enum name="GL_LEFT"/>
-            <enum name="GL_RIGHT"/>
-            <enum name="GL_FRONT_AND_BACK"/>
-            <enum name="GL_NO_ERROR"/>
-            <enum name="GL_INVALID_ENUM"/>
-            <enum name="GL_INVALID_VALUE"/>
-            <enum name="GL_INVALID_OPERATION"/>
-            <enum name="GL_OUT_OF_MEMORY"/>
-            <enum name="GL_CW"/>
-            <enum name="GL_CCW"/>
-            <enum name="GL_POINT_SIZE"/>
-            <enum name="GL_POINT_SIZE_RANGE"/>
-            <enum name="GL_POINT_SIZE_GRANULARITY"/>
-            <enum name="GL_LINE_SMOOTH"/>
-            <enum name="GL_LINE_WIDTH"/>
-            <enum name="GL_LINE_WIDTH_RANGE"/>
-            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
-            <enum name="GL_POLYGON_MODE"/>
-            <enum name="GL_POLYGON_SMOOTH"/>
-            <enum name="GL_CULL_FACE"/>
-            <enum name="GL_CULL_FACE_MODE"/>
-            <enum name="GL_FRONT_FACE"/>
-            <enum name="GL_DEPTH_RANGE"/>
-            <enum name="GL_DEPTH_TEST"/>
-            <enum name="GL_DEPTH_WRITEMASK"/>
-            <enum name="GL_DEPTH_CLEAR_VALUE"/>
-            <enum name="GL_DEPTH_FUNC"/>
-            <enum name="GL_STENCIL_TEST"/>
-            <enum name="GL_STENCIL_CLEAR_VALUE"/>
-            <enum name="GL_STENCIL_FUNC"/>
-            <enum name="GL_STENCIL_VALUE_MASK"/>
-            <enum name="GL_STENCIL_FAIL"/>
-            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
-            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
-            <enum name="GL_STENCIL_REF"/>
-            <enum name="GL_STENCIL_WRITEMASK"/>
-            <enum name="GL_VIEWPORT"/>
-            <enum name="GL_DITHER"/>
-            <enum name="GL_BLEND_DST"/>
-            <enum name="GL_BLEND_SRC"/>
-            <enum name="GL_BLEND"/>
-            <enum name="GL_LOGIC_OP_MODE"/>
             <enum name="GL_COLOR_LOGIC_OP"/>
-            <enum name="GL_DRAW_BUFFER"/>
-            <enum name="GL_READ_BUFFER"/>
-            <enum name="GL_SCISSOR_BOX"/>
-            <enum name="GL_SCISSOR_TEST"/>
-            <enum name="GL_COLOR_CLEAR_VALUE"/>
-            <enum name="GL_COLOR_WRITEMASK"/>
-            <enum name="GL_DOUBLEBUFFER"/>
-            <enum name="GL_STEREO"/>
-            <enum name="GL_LINE_SMOOTH_HINT"/>
-            <enum name="GL_POLYGON_SMOOTH_HINT"/>
-            <enum name="GL_UNPACK_SWAP_BYTES"/>
-            <enum name="GL_UNPACK_LSB_FIRST"/>
-            <enum name="GL_UNPACK_ROW_LENGTH"/>
-            <enum name="GL_UNPACK_SKIP_ROWS"/>
-            <enum name="GL_UNPACK_SKIP_PIXELS"/>
-            <enum name="GL_UNPACK_ALIGNMENT"/>
-            <enum name="GL_PACK_SWAP_BYTES"/>
-            <enum name="GL_PACK_LSB_FIRST"/>
-            <enum name="GL_PACK_ROW_LENGTH"/>
-            <enum name="GL_PACK_SKIP_ROWS"/>
-            <enum name="GL_PACK_SKIP_PIXELS"/>
-            <enum name="GL_PACK_ALIGNMENT"/>
-            <enum name="GL_MAX_TEXTURE_SIZE"/>
-            <enum name="GL_MAX_VIEWPORT_DIMS"/>
-            <enum name="GL_SUBPIXEL_BITS"/>
-            <enum name="GL_TEXTURE_1D"/>
-            <enum name="GL_TEXTURE_2D"/>
             <enum name="GL_POLYGON_OFFSET_UNITS"/>
             <enum name="GL_POLYGON_OFFSET_POINT"/>
             <enum name="GL_POLYGON_OFFSET_LINE"/>
@@ -30247,79 +32938,14 @@
             <enum name="GL_POLYGON_OFFSET_FACTOR"/>
             <enum name="GL_TEXTURE_BINDING_1D"/>
             <enum name="GL_TEXTURE_BINDING_2D"/>
-            <enum name="GL_TEXTURE_WIDTH"/>
-            <enum name="GL_TEXTURE_HEIGHT"/>
             <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
-            <enum name="GL_TEXTURE_BORDER_COLOR"/>
             <enum name="GL_TEXTURE_RED_SIZE"/>
             <enum name="GL_TEXTURE_GREEN_SIZE"/>
             <enum name="GL_TEXTURE_BLUE_SIZE"/>
             <enum name="GL_TEXTURE_ALPHA_SIZE"/>
-            <enum name="GL_DONT_CARE"/>
-            <enum name="GL_FASTEST"/>
-            <enum name="GL_NICEST"/>
-            <enum name="GL_BYTE"/>
-            <enum name="GL_UNSIGNED_BYTE"/>
-            <enum name="GL_SHORT"/>
-            <enum name="GL_UNSIGNED_SHORT"/>
-            <enum name="GL_INT"/>
-            <enum name="GL_UNSIGNED_INT"/>
-            <enum name="GL_FLOAT"/>
             <enum name="GL_DOUBLE"/>
-            <enum name="GL_STACK_OVERFLOW"/>
-            <enum name="GL_STACK_UNDERFLOW"/>
-            <enum name="GL_CLEAR"/>
-            <enum name="GL_AND"/>
-            <enum name="GL_AND_REVERSE"/>
-            <enum name="GL_COPY"/>
-            <enum name="GL_AND_INVERTED"/>
-            <enum name="GL_NOOP"/>
-            <enum name="GL_XOR"/>
-            <enum name="GL_OR"/>
-            <enum name="GL_NOR"/>
-            <enum name="GL_EQUIV"/>
-            <enum name="GL_INVERT"/>
-            <enum name="GL_OR_REVERSE"/>
-            <enum name="GL_COPY_INVERTED"/>
-            <enum name="GL_OR_INVERTED"/>
-            <enum name="GL_NAND"/>
-            <enum name="GL_SET"/>
-            <enum name="GL_TEXTURE"/>
-            <enum name="GL_COLOR"/>
-            <enum name="GL_DEPTH"/>
-            <enum name="GL_STENCIL"/>
-            <enum name="GL_STENCIL_INDEX"/>
-            <enum name="GL_DEPTH_COMPONENT"/>
-            <enum name="GL_RED"/>
-            <enum name="GL_GREEN"/>
-            <enum name="GL_BLUE"/>
-            <enum name="GL_ALPHA"/>
-            <enum name="GL_RGB"/>
-            <enum name="GL_RGBA"/>
-            <enum name="GL_POINT"/>
-            <enum name="GL_LINE"/>
-            <enum name="GL_FILL"/>
-            <enum name="GL_KEEP"/>
-            <enum name="GL_REPLACE"/>
-            <enum name="GL_INCR"/>
-            <enum name="GL_DECR"/>
-            <enum name="GL_VENDOR"/>
-            <enum name="GL_RENDERER"/>
-            <enum name="GL_VERSION"/>
-            <enum name="GL_EXTENSIONS"/>
-            <enum name="GL_NEAREST"/>
-            <enum name="GL_LINEAR"/>
-            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
-            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
-            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
-            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
-            <enum name="GL_TEXTURE_MAG_FILTER"/>
-            <enum name="GL_TEXTURE_MIN_FILTER"/>
-            <enum name="GL_TEXTURE_WRAP_S"/>
-            <enum name="GL_TEXTURE_WRAP_T"/>
             <enum name="GL_PROXY_TEXTURE_1D"/>
             <enum name="GL_PROXY_TEXTURE_2D"/>
-            <enum name="GL_REPEAT"/>
             <enum name="GL_R3_G3_B2"/>
             <enum name="GL_RGB4"/>
             <enum name="GL_RGB5"/>
@@ -30334,66 +32960,9 @@
             <enum name="GL_RGB10_A2"/>
             <enum name="GL_RGBA12"/>
             <enum name="GL_RGBA16"/>
-            <enum name="GL_CURRENT_BIT"/>
-            <enum name="GL_POINT_BIT"/>
-            <enum name="GL_LINE_BIT"/>
-            <enum name="GL_POLYGON_BIT"/>
-            <enum name="GL_POLYGON_STIPPLE_BIT"/>
-            <enum name="GL_PIXEL_MODE_BIT"/>
-            <enum name="GL_LIGHTING_BIT"/>
-            <enum name="GL_FOG_BIT"/>
-            <enum name="GL_ACCUM_BUFFER_BIT"/>
-            <enum name="GL_VIEWPORT_BIT"/>
-            <enum name="GL_TRANSFORM_BIT"/>
-            <enum name="GL_ENABLE_BIT"/>
-            <enum name="GL_HINT_BIT"/>
-            <enum name="GL_EVAL_BIT"/>
-            <enum name="GL_LIST_BIT"/>
-            <enum name="GL_TEXTURE_BIT"/>
-            <enum name="GL_SCISSOR_BIT"/>
-            <enum name="GL_ALL_ATTRIB_BITS"/>
             <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
             <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
             <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
-            <enum name="GL_QUAD_STRIP"/>
-            <enum name="GL_POLYGON"/>
-            <enum name="GL_ACCUM"/>
-            <enum name="GL_LOAD"/>
-            <enum name="GL_RETURN"/>
-            <enum name="GL_MULT"/>
-            <enum name="GL_ADD"/>
-            <enum name="GL_AUX0"/>
-            <enum name="GL_AUX1"/>
-            <enum name="GL_AUX2"/>
-            <enum name="GL_AUX3"/>
-            <enum name="GL_2D"/>
-            <enum name="GL_3D"/>
-            <enum name="GL_3D_COLOR"/>
-            <enum name="GL_3D_COLOR_TEXTURE"/>
-            <enum name="GL_4D_COLOR_TEXTURE"/>
-            <enum name="GL_PASS_THROUGH_TOKEN"/>
-            <enum name="GL_POINT_TOKEN"/>
-            <enum name="GL_LINE_TOKEN"/>
-            <enum name="GL_POLYGON_TOKEN"/>
-            <enum name="GL_BITMAP_TOKEN"/>
-            <enum name="GL_DRAW_PIXEL_TOKEN"/>
-            <enum name="GL_COPY_PIXEL_TOKEN"/>
-            <enum name="GL_LINE_RESET_TOKEN"/>
-            <enum name="GL_EXP"/>
-            <enum name="GL_EXP2"/>
-            <enum name="GL_COEFF"/>
-            <enum name="GL_ORDER"/>
-            <enum name="GL_DOMAIN"/>
-            <enum name="GL_PIXEL_MAP_I_TO_I"/>
-            <enum name="GL_PIXEL_MAP_S_TO_S"/>
-            <enum name="GL_PIXEL_MAP_I_TO_R"/>
-            <enum name="GL_PIXEL_MAP_I_TO_G"/>
-            <enum name="GL_PIXEL_MAP_I_TO_B"/>
-            <enum name="GL_PIXEL_MAP_I_TO_A"/>
-            <enum name="GL_PIXEL_MAP_R_TO_R"/>
-            <enum name="GL_PIXEL_MAP_G_TO_G"/>
-            <enum name="GL_PIXEL_MAP_B_TO_B"/>
-            <enum name="GL_PIXEL_MAP_A_TO_A"/>
             <enum name="GL_VERTEX_ARRAY_POINTER"/>
             <enum name="GL_NORMAL_ARRAY_POINTER"/>
             <enum name="GL_COLOR_ARRAY_POINTER"/>
@@ -30402,141 +32971,9 @@
             <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
             <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
             <enum name="GL_SELECTION_BUFFER_POINTER"/>
-            <enum name="GL_CURRENT_COLOR"/>
-            <enum name="GL_CURRENT_INDEX"/>
-            <enum name="GL_CURRENT_NORMAL"/>
-            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
-            <enum name="GL_CURRENT_RASTER_COLOR"/>
-            <enum name="GL_CURRENT_RASTER_INDEX"/>
-            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
-            <enum name="GL_CURRENT_RASTER_POSITION"/>
-            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
-            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
-            <enum name="GL_POINT_SMOOTH"/>
-            <enum name="GL_LINE_STIPPLE"/>
-            <enum name="GL_LINE_STIPPLE_PATTERN"/>
-            <enum name="GL_LINE_STIPPLE_REPEAT"/>
-            <enum name="GL_LIST_MODE"/>
-            <enum name="GL_MAX_LIST_NESTING"/>
-            <enum name="GL_LIST_BASE"/>
-            <enum name="GL_LIST_INDEX"/>
-            <enum name="GL_POLYGON_STIPPLE"/>
-            <enum name="GL_EDGE_FLAG"/>
-            <enum name="GL_LIGHTING"/>
-            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
-            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
-            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
-            <enum name="GL_SHADE_MODEL"/>
-            <enum name="GL_COLOR_MATERIAL_FACE"/>
-            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
-            <enum name="GL_COLOR_MATERIAL"/>
-            <enum name="GL_FOG"/>
-            <enum name="GL_FOG_INDEX"/>
-            <enum name="GL_FOG_DENSITY"/>
-            <enum name="GL_FOG_START"/>
-            <enum name="GL_FOG_END"/>
-            <enum name="GL_FOG_MODE"/>
-            <enum name="GL_FOG_COLOR"/>
-            <enum name="GL_ACCUM_CLEAR_VALUE"/>
-            <enum name="GL_MATRIX_MODE"/>
-            <enum name="GL_NORMALIZE"/>
-            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
-            <enum name="GL_PROJECTION_STACK_DEPTH"/>
-            <enum name="GL_TEXTURE_STACK_DEPTH"/>
-            <enum name="GL_MODELVIEW_MATRIX"/>
-            <enum name="GL_PROJECTION_MATRIX"/>
-            <enum name="GL_TEXTURE_MATRIX"/>
-            <enum name="GL_ATTRIB_STACK_DEPTH"/>
             <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
-            <enum name="GL_ALPHA_TEST"/>
-            <enum name="GL_ALPHA_TEST_FUNC"/>
-            <enum name="GL_ALPHA_TEST_REF"/>
             <enum name="GL_INDEX_LOGIC_OP"/>
-            <enum name="GL_LOGIC_OP"/>
-            <enum name="GL_AUX_BUFFERS"/>
-            <enum name="GL_INDEX_CLEAR_VALUE"/>
-            <enum name="GL_INDEX_WRITEMASK"/>
-            <enum name="GL_INDEX_MODE"/>
-            <enum name="GL_RGBA_MODE"/>
-            <enum name="GL_RENDER_MODE"/>
-            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
-            <enum name="GL_POINT_SMOOTH_HINT"/>
-            <enum name="GL_FOG_HINT"/>
-            <enum name="GL_TEXTURE_GEN_S"/>
-            <enum name="GL_TEXTURE_GEN_T"/>
-            <enum name="GL_TEXTURE_GEN_R"/>
-            <enum name="GL_TEXTURE_GEN_Q"/>
-            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
-            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
-            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
-            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
-            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
-            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
-            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
-            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
-            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
-            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
-            <enum name="GL_MAP_COLOR"/>
-            <enum name="GL_MAP_STENCIL"/>
-            <enum name="GL_INDEX_SHIFT"/>
-            <enum name="GL_INDEX_OFFSET"/>
-            <enum name="GL_RED_SCALE"/>
-            <enum name="GL_RED_BIAS"/>
-            <enum name="GL_ZOOM_X"/>
-            <enum name="GL_ZOOM_Y"/>
-            <enum name="GL_GREEN_SCALE"/>
-            <enum name="GL_GREEN_BIAS"/>
-            <enum name="GL_BLUE_SCALE"/>
-            <enum name="GL_BLUE_BIAS"/>
-            <enum name="GL_ALPHA_SCALE"/>
-            <enum name="GL_ALPHA_BIAS"/>
-            <enum name="GL_DEPTH_SCALE"/>
-            <enum name="GL_DEPTH_BIAS"/>
-            <enum name="GL_MAX_EVAL_ORDER"/>
-            <enum name="GL_MAX_LIGHTS"/>
-            <enum name="GL_MAX_CLIP_PLANES"/>
-            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
-            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
-            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
-            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
-            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
-            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
             <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
-            <enum name="GL_INDEX_BITS"/>
-            <enum name="GL_RED_BITS"/>
-            <enum name="GL_GREEN_BITS"/>
-            <enum name="GL_BLUE_BITS"/>
-            <enum name="GL_ALPHA_BITS"/>
-            <enum name="GL_DEPTH_BITS"/>
-            <enum name="GL_STENCIL_BITS"/>
-            <enum name="GL_ACCUM_RED_BITS"/>
-            <enum name="GL_ACCUM_GREEN_BITS"/>
-            <enum name="GL_ACCUM_BLUE_BITS"/>
-            <enum name="GL_ACCUM_ALPHA_BITS"/>
-            <enum name="GL_NAME_STACK_DEPTH"/>
-            <enum name="GL_AUTO_NORMAL"/>
-            <enum name="GL_MAP1_COLOR_4"/>
-            <enum name="GL_MAP1_INDEX"/>
-            <enum name="GL_MAP1_NORMAL"/>
-            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
-            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
-            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
-            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
-            <enum name="GL_MAP1_VERTEX_3"/>
-            <enum name="GL_MAP1_VERTEX_4"/>
-            <enum name="GL_MAP2_COLOR_4"/>
-            <enum name="GL_MAP2_INDEX"/>
-            <enum name="GL_MAP2_NORMAL"/>
-            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
-            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
-            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
-            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
-            <enum name="GL_MAP2_VERTEX_3"/>
-            <enum name="GL_MAP2_VERTEX_4"/>
-            <enum name="GL_MAP1_GRID_DOMAIN"/>
-            <enum name="GL_MAP1_GRID_SEGMENTS"/>
-            <enum name="GL_MAP2_GRID_DOMAIN"/>
-            <enum name="GL_MAP2_GRID_SEGMENTS"/>
             <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
             <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
             <enum name="GL_SELECTION_BUFFER_SIZE"/>
@@ -30560,58 +32997,10 @@
             <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
             <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
             <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
-            <enum name="GL_TEXTURE_COMPONENTS"/>
-            <enum name="GL_TEXTURE_BORDER"/>
             <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
             <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
             <enum name="GL_TEXTURE_PRIORITY"/>
             <enum name="GL_TEXTURE_RESIDENT"/>
-            <enum name="GL_AMBIENT"/>
-            <enum name="GL_DIFFUSE"/>
-            <enum name="GL_SPECULAR"/>
-            <enum name="GL_POSITION"/>
-            <enum name="GL_SPOT_DIRECTION"/>
-            <enum name="GL_SPOT_EXPONENT"/>
-            <enum name="GL_SPOT_CUTOFF"/>
-            <enum name="GL_CONSTANT_ATTENUATION"/>
-            <enum name="GL_LINEAR_ATTENUATION"/>
-            <enum name="GL_QUADRATIC_ATTENUATION"/>
-            <enum name="GL_COMPILE"/>
-            <enum name="GL_COMPILE_AND_EXECUTE"/>
-            <enum name="GL_2_BYTES"/>
-            <enum name="GL_3_BYTES"/>
-            <enum name="GL_4_BYTES"/>
-            <enum name="GL_EMISSION"/>
-            <enum name="GL_SHININESS"/>
-            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
-            <enum name="GL_COLOR_INDEXES"/>
-            <enum name="GL_MODELVIEW"/>
-            <enum name="GL_PROJECTION"/>
-            <enum name="GL_COLOR_INDEX"/>
-            <enum name="GL_LUMINANCE"/>
-            <enum name="GL_LUMINANCE_ALPHA"/>
-            <enum name="GL_BITMAP"/>
-            <enum name="GL_RENDER"/>
-            <enum name="GL_FEEDBACK"/>
-            <enum name="GL_SELECT"/>
-            <enum name="GL_FLAT"/>
-            <enum name="GL_SMOOTH"/>
-            <enum name="GL_S"/>
-            <enum name="GL_T"/>
-            <enum name="GL_R"/>
-            <enum name="GL_Q"/>
-            <enum name="GL_MODULATE"/>
-            <enum name="GL_DECAL"/>
-            <enum name="GL_TEXTURE_ENV_MODE"/>
-            <enum name="GL_TEXTURE_ENV_COLOR"/>
-            <enum name="GL_TEXTURE_ENV"/>
-            <enum name="GL_EYE_LINEAR"/>
-            <enum name="GL_OBJECT_LINEAR"/>
-            <enum name="GL_SPHERE_MAP"/>
-            <enum name="GL_TEXTURE_GEN_MODE"/>
-            <enum name="GL_OBJECT_PLANE"/>
-            <enum name="GL_EYE_PLANE"/>
-            <enum name="GL_CLAMP"/>
             <enum name="GL_ALPHA4"/>
             <enum name="GL_ALPHA8"/>
             <enum name="GL_ALPHA12"/>
@@ -30645,20 +33034,6 @@
             <enum name="GL_T2F_N3F_V3F"/>
             <enum name="GL_T2F_C4F_N3F_V3F"/>
             <enum name="GL_T4F_C4F_N3F_V4F"/>
-            <enum name="GL_CLIP_PLANE0"/>
-            <enum name="GL_CLIP_PLANE1"/>
-            <enum name="GL_CLIP_PLANE2"/>
-            <enum name="GL_CLIP_PLANE3"/>
-            <enum name="GL_CLIP_PLANE4"/>
-            <enum name="GL_CLIP_PLANE5"/>
-            <enum name="GL_LIGHT0"/>
-            <enum name="GL_LIGHT1"/>
-            <enum name="GL_LIGHT2"/>
-            <enum name="GL_LIGHT3"/>
-            <enum name="GL_LIGHT4"/>
-            <enum name="GL_LIGHT5"/>
-            <enum name="GL_LIGHT6"/>
-            <enum name="GL_LIGHT7"/>
             <command name="glDrawArrays"/>
             <command name="glDrawElements"/>
             <command name="glGetPointerv"/>
@@ -30738,7 +33113,7 @@
             <command name="glTexImage3D"/>
             <command name="glTexSubImage3D"/>
             <command name="glCopyTexSubImage3D"/>
-          </require>
+        </require>
     </feature>
     <feature api="gl" name="GL_VERSION_1_3" number="1.3">
         <require>
@@ -30974,15 +33349,17 @@
             <command name="glWindowPos3sv"/>
         </require>
         <require comment="Promoted from ARB_imaging subset to core">
-            <enum name="GL_FUNC_ADD"/>
-            <enum name="GL_FUNC_SUBTRACT"/>
-            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
-            <enum name="GL_MIN"/>
-            <enum name="GL_MAX"/>
+            <enum name="GL_BLEND_COLOR"/>
+            <enum name="GL_BLEND_EQUATION"/>
             <enum name="GL_CONSTANT_COLOR"/>
             <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
             <enum name="GL_CONSTANT_ALPHA"/>
             <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+            <enum name="GL_MIN"/>
+            <enum name="GL_MAX"/>
             <command name="glBlendColor"/>
             <command name="glBlendEquation"/>
         </require>
@@ -32935,6 +35312,7 @@
             <command name="glGenProgramPipelines"/>
             <command name="glIsProgramPipeline"/>
             <command name="glGetProgramPipelineiv"/>
+            <command name="glProgramParameteri"/>
             <command name="glProgramUniform1i"/>
             <command name="glProgramUniform1iv"/>
             <command name="glProgramUniform1f"/>
@@ -33596,7 +35974,6 @@
         <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
             <enum name="GL_STACK_UNDERFLOW"/>
             <enum name="GL_STACK_OVERFLOW"/>
-            <command name="glGetPointerv"/>
         </require>
         <!-- Deprecated in OpenGL 4.3 core;
              deprecate tag not defined/supported yet
@@ -33845,9 +36222,69 @@
             <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
         </require>
     </feature>
+    <feature api="gl" name="GL_VERSION_4_6" number="4.6">
+        <require comment="Reuse GL_KHR_context_flush_control">
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+        </require>
+        <require comment="Reuse GL_ARB_gl_spirv">
+            <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/>
+            <enum name="GL_SPIR_V_BINARY"/>
+            <command name="glSpecializeShader"/>
+        </require>
+        <require comment="Reuse GL_ARB_indirect_parameters">
+            <enum name="GL_PARAMETER_BUFFER"/>
+            <enum name="GL_PARAMETER_BUFFER_BINDING"/>
+            <command name="glMultiDrawArraysIndirectCount"/>
+            <command name="glMultiDrawElementsIndirectCount"/>
+        </require>
+        <require comment="Reuse GL_KHR_no_error">
+            <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/>
+        </require>
+        <require comment="Reuse GL_ARB_pipeline_statistics_query">
+            <enum name="GL_VERTICES_SUBMITTED"/>
+            <enum name="GL_PRIMITIVES_SUBMITTED"/>
+            <enum name="GL_VERTEX_SHADER_INVOCATIONS"/>
+            <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/>
+            <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/>
+            <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+            <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/>
+            <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/>
+            <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/>
+            <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/>
+            <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/>
+        </require>
+        <require comment="Reuse GL_ARB_polygon_offset_clamp">
+            <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+            <command name="glPolygonOffsetClamp"/>
+        </require>
+        <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/>
+        <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/>
+        <require comment="Reuse GL_ARB_shader_group_vote (none)"/>
+        <require comment="Reuse GL_ARB_spirv_extensions">
+            <enum name="GL_SPIR_V_EXTENSIONS"/>
+            <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
+        </require>
+        <require comment="Reuse GL_ARB_texture_filter_anisotropic">
+            <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+            <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+        </require>
+        <require comment="Reuse GL_ARB_transform_feedback_overflow_query">
+            <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/>
+            <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/>
+        </require>
+    </feature>
+
 
     <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
     <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
+        <require comment="Not used by the API, for compatibility with old gl.h">
+            <type name="GLbyte"/>
+            <type name="GLclampf"/>
+            <type name="GLshort"/>
+            <type name="GLushort"/>
+        </require>
         <require>
             <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
             <enum name="GL_VERSION_ES_CL_1_0"/>
@@ -35844,6 +38281,400 @@
             <command name="glTexStorage3DMultisample"/>
         </require>
     </feature>
+    <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
+        <require comment="Not used by the API, but could be used by applications">
+            <type name="GLbyte" comment="Used to define GL_BYTE data"/>
+            <type name="GLshort" comment="Used to define GL_SHORT data"/>
+            <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
+        </require>
+        <require>
+            <enum name="GL_DEPTH_BUFFER_BIT"/>
+            <enum name="GL_STENCIL_BUFFER_BIT"/>
+            <enum name="GL_COLOR_BUFFER_BIT"/>
+            <enum name="GL_FALSE"/>
+            <enum name="GL_TRUE"/>
+            <enum name="GL_POINTS"/>
+            <enum name="GL_LINES"/>
+            <enum name="GL_LINE_LOOP"/>
+            <enum name="GL_LINE_STRIP"/>
+            <enum name="GL_TRIANGLES"/>
+            <enum name="GL_TRIANGLE_STRIP"/>
+            <enum name="GL_TRIANGLE_FAN"/>
+            <enum name="GL_ZERO"/>
+            <enum name="GL_ONE"/>
+            <enum name="GL_SRC_COLOR"/>
+            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+            <enum name="GL_SRC_ALPHA"/>
+            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+            <enum name="GL_DST_ALPHA"/>
+            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+            <enum name="GL_DST_COLOR"/>
+            <enum name="GL_ONE_MINUS_DST_COLOR"/>
+            <enum name="GL_SRC_ALPHA_SATURATE"/>
+            <enum name="GL_FUNC_ADD"/>
+            <enum name="GL_BLEND_EQUATION"/>
+            <enum name="GL_BLEND_EQUATION_RGB"/>
+            <enum name="GL_BLEND_EQUATION_ALPHA"/>
+            <enum name="GL_FUNC_SUBTRACT"/>
+            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+            <enum name="GL_BLEND_DST_RGB"/>
+            <enum name="GL_BLEND_SRC_RGB"/>
+            <enum name="GL_BLEND_DST_ALPHA"/>
+            <enum name="GL_BLEND_SRC_ALPHA"/>
+            <enum name="GL_CONSTANT_COLOR"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+            <enum name="GL_CONSTANT_ALPHA"/>
+            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+            <enum name="GL_BLEND_COLOR"/>
+            <enum name="GL_ARRAY_BUFFER"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+            <enum name="GL_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_STREAM_DRAW"/>
+            <enum name="GL_STATIC_DRAW"/>
+            <enum name="GL_DYNAMIC_DRAW"/>
+            <enum name="GL_BUFFER_SIZE"/>
+            <enum name="GL_BUFFER_USAGE"/>
+            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+            <enum name="GL_FRONT"/>
+            <enum name="GL_BACK"/>
+            <enum name="GL_FRONT_AND_BACK"/>
+            <enum name="GL_TEXTURE_2D"/>
+            <enum name="GL_CULL_FACE"/>
+            <enum name="GL_BLEND"/>
+            <enum name="GL_DITHER"/>
+            <enum name="GL_STENCIL_TEST"/>
+            <enum name="GL_DEPTH_TEST"/>
+            <enum name="GL_SCISSOR_TEST"/>
+            <enum name="GL_POLYGON_OFFSET_FILL"/>
+            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+            <enum name="GL_SAMPLE_COVERAGE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_INVALID_ENUM"/>
+            <enum name="GL_INVALID_VALUE"/>
+            <enum name="GL_INVALID_OPERATION"/>
+            <enum name="GL_OUT_OF_MEMORY"/>
+            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+            <enum name="GL_CONTEXT_LOST"/>
+            <enum name="GL_CW"/>
+            <enum name="GL_CCW"/>
+            <enum name="GL_LINE_WIDTH"/>
+            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+            <enum name="GL_CULL_FACE_MODE"/>
+            <enum name="GL_FRONT_FACE"/>
+            <enum name="GL_DEPTH_RANGE"/>
+            <enum name="GL_DEPTH_WRITEMASK"/>
+            <enum name="GL_DEPTH_CLEAR_VALUE"/>
+            <enum name="GL_DEPTH_FUNC"/>
+            <enum name="GL_STENCIL_CLEAR_VALUE"/>
+            <enum name="GL_STENCIL_FUNC"/>
+            <enum name="GL_STENCIL_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_REF"/>
+            <enum name="GL_STENCIL_VALUE_MASK"/>
+            <enum name="GL_STENCIL_WRITEMASK"/>
+            <enum name="GL_STENCIL_BACK_FUNC"/>
+            <enum name="GL_STENCIL_BACK_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+            <enum name="GL_STENCIL_BACK_REF"/>
+            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+            <enum name="GL_VIEWPORT"/>
+            <enum name="GL_SCISSOR_BOX"/>
+            <enum name="GL_COLOR_CLEAR_VALUE"/>
+            <enum name="GL_COLOR_WRITEMASK"/>
+            <enum name="GL_UNPACK_ALIGNMENT"/>
+            <enum name="GL_PACK_ALIGNMENT"/>
+            <enum name="GL_MAX_TEXTURE_SIZE"/>
+            <enum name="GL_MAX_VIEWPORT_DIMS"/>
+            <enum name="GL_SUBPIXEL_BITS"/>
+            <enum name="GL_RED_BITS"/>
+            <enum name="GL_GREEN_BITS"/>
+            <enum name="GL_BLUE_BITS"/>
+            <enum name="GL_ALPHA_BITS"/>
+            <enum name="GL_DEPTH_BITS"/>
+            <enum name="GL_STENCIL_BITS"/>
+            <enum name="GL_POLYGON_OFFSET_UNITS"/>
+            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+            <enum name="GL_TEXTURE_BINDING_2D"/>
+            <enum name="GL_SAMPLE_BUFFERS"/>
+            <enum name="GL_SAMPLES"/>
+            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+            <enum name="GL_DONT_CARE"/>
+            <enum name="GL_FASTEST"/>
+            <enum name="GL_NICEST"/>
+            <enum name="GL_GENERATE_MIPMAP_HINT"/>
+            <enum name="GL_BYTE"/>
+            <enum name="GL_UNSIGNED_BYTE"/>
+            <enum name="GL_SHORT"/>
+            <enum name="GL_UNSIGNED_SHORT"/>
+            <enum name="GL_INT"/>
+            <enum name="GL_UNSIGNED_INT"/>
+            <enum name="GL_FLOAT"/>
+            <enum name="GL_RED"/>
+            <enum name="GL_RG"/>
+            <enum name="GL_RGB"/>
+            <enum name="GL_RGBA"/>
+            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+            <enum name="GL_MAX_VARYING_VECTORS"/>
+            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+            <enum name="GL_LINK_STATUS"/>
+            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+            <enum name="GL_CURRENT_PROGRAM"/>
+            <enum name="GL_NEVER"/>
+            <enum name="GL_LESS"/>
+            <enum name="GL_EQUAL"/>
+            <enum name="GL_LEQUAL"/>
+            <enum name="GL_GREATER"/>
+            <enum name="GL_NOTEQUAL"/>
+            <enum name="GL_GEQUAL"/>
+            <enum name="GL_ALWAYS"/>
+            <enum name="GL_KEEP"/>
+            <enum name="GL_REPLACE"/>
+            <enum name="GL_INCR"/>
+            <enum name="GL_DECR"/>
+            <enum name="GL_INVERT"/>
+            <enum name="GL_INCR_WRAP"/>
+            <enum name="GL_DECR_WRAP"/>
+            <enum name="GL_VENDOR"/>
+            <enum name="GL_RENDERER"/>
+            <enum name="GL_VERSION"/>
+            <enum name="GL_EXTENSIONS"/>
+            <enum name="GL_NEAREST"/>
+            <enum name="GL_LINEAR"/>
+            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+            <enum name="GL_TEXTURE_MAG_FILTER"/>
+            <enum name="GL_TEXTURE_MIN_FILTER"/>
+            <enum name="GL_TEXTURE_WRAP_S"/>
+            <enum name="GL_TEXTURE_WRAP_T"/>
+            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+            <enum name="GL_TEXTURE"/>
+            <enum name="GL_TEXTURE0"/>
+            <enum name="GL_TEXTURE1"/>
+            <enum name="GL_TEXTURE2"/>
+            <enum name="GL_TEXTURE3"/>
+            <enum name="GL_TEXTURE4"/>
+            <enum name="GL_TEXTURE5"/>
+            <enum name="GL_TEXTURE6"/>
+            <enum name="GL_TEXTURE7"/>
+            <enum name="GL_TEXTURE8"/>
+            <enum name="GL_TEXTURE9"/>
+            <enum name="GL_TEXTURE10"/>
+            <enum name="GL_TEXTURE11"/>
+            <enum name="GL_TEXTURE12"/>
+            <enum name="GL_TEXTURE13"/>
+            <enum name="GL_TEXTURE14"/>
+            <enum name="GL_TEXTURE15"/>
+            <enum name="GL_TEXTURE16"/>
+            <enum name="GL_TEXTURE17"/>
+            <enum name="GL_TEXTURE18"/>
+            <enum name="GL_TEXTURE19"/>
+            <enum name="GL_TEXTURE20"/>
+            <enum name="GL_TEXTURE21"/>
+            <enum name="GL_TEXTURE22"/>
+            <enum name="GL_TEXTURE23"/>
+            <enum name="GL_TEXTURE24"/>
+            <enum name="GL_TEXTURE25"/>
+            <enum name="GL_TEXTURE26"/>
+            <enum name="GL_TEXTURE27"/>
+            <enum name="GL_TEXTURE28"/>
+            <enum name="GL_TEXTURE29"/>
+            <enum name="GL_TEXTURE30"/>
+            <enum name="GL_TEXTURE31"/>
+            <enum name="GL_ACTIVE_TEXTURE"/>
+            <enum name="GL_REPEAT"/>
+            <enum name="GL_CLAMP_TO_EDGE"/>
+            <enum name="GL_MIRRORED_REPEAT"/>
+            <enum name="GL_SAMPLER_2D"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+            <enum name="GL_LOW_FLOAT"/>
+            <enum name="GL_MEDIUM_FLOAT"/>
+            <enum name="GL_HIGH_FLOAT"/>
+            <enum name="GL_LOW_INT"/>
+            <enum name="GL_MEDIUM_INT"/>
+            <enum name="GL_HIGH_INT"/>
+            <enum name="GL_FRAMEBUFFER"/>
+            <enum name="GL_RENDERBUFFER"/>
+            <enum name="GL_R8"/>
+            <enum name="GL_RG8"/>
+            <enum name="GL_RGB8"/>
+            <enum name="GL_RGBA8"/>
+            <enum name="GL_RGBA4"/>
+            <enum name="GL_RGB5_A1"/>
+            <enum name="GL_RGB565"/>
+            <enum name="GL_DEPTH_COMPONENT16"/>
+            <enum name="GL_STENCIL_INDEX8"/>
+            <enum name="GL_RENDERBUFFER_WIDTH"/>
+            <enum name="GL_RENDERBUFFER_HEIGHT"/>
+            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+            <enum name="GL_COLOR_ATTACHMENT0"/>
+            <enum name="GL_DEPTH_ATTACHMENT"/>
+            <enum name="GL_STENCIL_ATTACHMENT"/>
+            <enum name="GL_NONE"/>
+            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+            <enum name="GL_FRAMEBUFFER_BINDING"/>
+            <enum name="GL_RENDERBUFFER_BINDING"/>
+            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+            <enum name="GL_NO_ERROR"/>
+            <enum name="GL_GUILTY_CONTEXT_RESET"/>
+            <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+            <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+            <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+            <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+            <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+            <command name="glActiveTexture"/>
+            <command name="glBindBuffer"/>
+            <command name="glBindFramebuffer"/>
+            <command name="glBindRenderbuffer"/>
+            <command name="glBindTexture"/>
+            <command name="glBlendColor"/>
+            <command name="glBlendEquation"/>
+            <command name="glBlendEquationSeparate"/>
+            <command name="glBlendFunc"/>
+            <command name="glBlendFuncSeparate"/>
+            <command name="glBufferData"/>
+            <command name="glBufferSubData"/>
+            <command name="glCheckFramebufferStatus"/>
+            <command name="glClear"/>
+            <command name="glClearColor"/>
+            <command name="glClearDepthf"/>
+            <command name="glClearStencil"/>
+            <command name="glColorMask"/>
+            <command name="glCompressedTexSubImage2D"/>
+            <command name="glCreateProgram"/>
+            <command name="glCullFace"/>
+            <command name="glDepthFunc"/>
+            <command name="glDepthMask"/>
+            <command name="glDepthRangef"/>
+            <command name="glDisable"/>
+            <command name="glDisableVertexAttribArray"/>
+            <command name="glDrawArrays"/>
+            <command name="glDrawRangeElements"/>
+            <command name="glEnable"/>
+            <command name="glEnableVertexAttribArray"/>
+            <command name="glFinish"/>
+            <command name="glFlush"/>
+            <command name="glFramebufferRenderbuffer"/>
+            <command name="glFramebufferTexture2D"/>
+            <command name="glFrontFace"/>
+            <command name="glGenBuffers"/>
+            <command name="glGenerateMipmap"/>
+            <command name="glGenFramebuffers"/>
+            <command name="glGenRenderbuffers"/>
+            <command name="glGenTextures"/>
+            <command name="glGetAttribLocation"/>
+            <command name="glGetBooleanv"/>
+            <command name="glGetBufferParameteriv"/>
+            <command name="glGetError"/>
+            <command name="glGetFloatv"/>
+            <command name="glGetFramebufferAttachmentParameteriv"/>
+            <command name="glGetGraphicsResetStatus"/>
+            <command name="glGetIntegerv"/>
+            <command name="glGetProgramiv"/>
+            <command name="glGetRenderbufferParameteriv"/>
+            <command name="glGetString"/>
+            <command name="glGetTexParameterfv"/>
+            <command name="glGetTexParameteriv"/>
+            <command name="glGetnUniformfv"/>
+            <command name="glGetnUniformiv"/>
+            <command name="glGetUniformLocation"/>
+            <command name="glGetVertexAttribfv"/>
+            <command name="glGetVertexAttribiv"/>
+            <command name="glGetVertexAttribPointerv"/>
+            <command name="glHint"/>
+            <command name="glIsEnabled"/>
+            <command name="glLineWidth"/>
+            <command name="glPixelStorei"/>
+            <command name="glPolygonOffset"/>
+            <command name="glProgramBinary"/>
+            <command name="glReadnPixels"/>
+            <command name="glRenderbufferStorage"/>
+            <command name="glSampleCoverage"/>
+            <command name="glScissor"/>
+            <command name="glStencilFunc"/>
+            <command name="glStencilFuncSeparate"/>
+            <command name="glStencilMask"/>
+            <command name="glStencilMaskSeparate"/>
+            <command name="glStencilOp"/>
+            <command name="glStencilOpSeparate"/>
+            <command name="glTexStorage2D"/>
+            <command name="glTexParameterf"/>
+            <command name="glTexParameterfv"/>
+            <command name="glTexParameteri"/>
+            <command name="glTexParameteriv"/>
+            <command name="glTexSubImage2D"/>
+            <command name="glUniform1f"/>
+            <command name="glUniform1fv"/>
+            <command name="glUniform1i"/>
+            <command name="glUniform1iv"/>
+            <command name="glUniform2f"/>
+            <command name="glUniform2fv"/>
+            <command name="glUniform2i"/>
+            <command name="glUniform2iv"/>
+            <command name="glUniform3f"/>
+            <command name="glUniform3fv"/>
+            <command name="glUniform3i"/>
+            <command name="glUniform3iv"/>
+            <command name="glUniform4f"/>
+            <command name="glUniform4fv"/>
+            <command name="glUniform4i"/>
+            <command name="glUniform4iv"/>
+            <command name="glUniformMatrix2fv"/>
+            <command name="glUniformMatrix3fv"/>
+            <command name="glUniformMatrix4fv"/>
+            <command name="glUseProgram"/>
+            <command name="glVertexAttrib1f"/>
+            <command name="glVertexAttrib1fv"/>
+            <command name="glVertexAttrib2f"/>
+            <command name="glVertexAttrib2fv"/>
+            <command name="glVertexAttrib3f"/>
+            <command name="glVertexAttrib3fv"/>
+            <command name="glVertexAttrib4f"/>
+            <command name="glVertexAttrib4fv"/>
+            <command name="glVertexAttribPointer"/>
+            <command name="glViewport"/>
+        </require>
+    </feature>
 
     <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
     <extensions>
@@ -35922,7 +38753,37 @@
                 <command name="glBlendEquationSeparateIndexedAMD"/>
             </require>
         </extension>
+        <extension name="GL_AMD_framebuffer_sample_positions" supported="gl">
+            <require>
+                <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+                <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD"/>
+                <enum name="GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD"/>
+                <enum name="GL_ALL_PIXELS_AMD"/>
+                <command name="glFramebufferSamplePositionsfvAMD"/>
+                <command name="glNamedFramebufferSamplePositionsfvAMD"/>
+                <command name="glGetFramebufferParameterfvAMD"/>
+                <command name="glGetNamedFramebufferParameterfvAMD"/>
+            </require>
+        </extension>
         <extension name="GL_AMD_gcn_shader" supported="gl"/>
+        <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
+            <require>
+                <enum name="GL_FLOAT16_NV"/>
+                <enum name="GL_FLOAT16_VEC2_NV"/>
+                <enum name="GL_FLOAT16_VEC3_NV"/>
+                <enum name="GL_FLOAT16_VEC4_NV"/>
+                <enum name="GL_FLOAT16_MAT2_AMD"/>
+                <enum name="GL_FLOAT16_MAT3_AMD"/>
+                <enum name="GL_FLOAT16_MAT4_AMD"/>
+                <enum name="GL_FLOAT16_MAT2x3_AMD"/>
+                <enum name="GL_FLOAT16_MAT2x4_AMD"/>
+                <enum name="GL_FLOAT16_MAT3x2_AMD"/>
+                <enum name="GL_FLOAT16_MAT3x4_AMD"/>
+                <enum name="GL_FLOAT16_MAT4x2_AMD"/>
+                <enum name="GL_FLOAT16_MAT4x3_AMD"/>
+            </require>
+        </extension>
+        <extension name="GL_AMD_gpu_shader_int16" supported="gl"/>
         <extension name="GL_AMD_gpu_shader_int64" supported="gl">
             <require>
                 <enum name="GL_INT64_NV"/>
@@ -36034,7 +38895,7 @@
                 <command name="glQueryObjectParameteruiAMD"/>
             </require>
         </extension>
-        <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+        <extension name="GL_AMD_performance_monitor" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_COUNTER_TYPE_AMD"/>
                 <enum name="GL_COUNTER_RANGE_AMD"/>
@@ -36085,8 +38946,12 @@
             </require>
         </extension>
         <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
+        <extension name="GL_AMD_shader_ballot" supported="gl"/>
+        <extension name="GL_AMD_shader_gpu_shader_half_float_fetch" supported="gl"/>
+        <extension name="GL_AMD_shader_image_load_store_lod" supported="gl"/>
         <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
         <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
+        <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
         <extension name="GL_AMD_sparse_texture" supported="gl">
             <require>
                 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
@@ -36111,6 +38976,7 @@
                 <command name="glStencilOpValueAMD"/>
             </require>
         </extension>
+        <extension name="GL_AMD_texture_gather_bias_lod" supported="gl"/>
         <extension name="GL_AMD_texture_texture4" supported="gl"/>
         <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
         <extension name="GL_AMD_transform_feedback4" supported="gl">
@@ -36335,7 +39201,7 @@
                 <command name="glGetObjectParameterivAPPLE"/>
             </require>
         </extension>
-        <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
+        <extension name="GL_APPLE_rgb_422" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_RGB_422_APPLE"/>
                 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
@@ -36504,7 +39370,7 @@
                 <command name="glMemoryBarrierByRegion"/>
             </require>
         </extension>
-        <extension name="GL_ARB_ES3_2_compatibility" supported="gl">
+        <extension name="GL_ARB_ES3_2_compatibility" supported="gl|glcore">
             <require>
                 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
                 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
@@ -36930,7 +39796,7 @@
                 <command name="glDrawElementsIndirect"/>
             </require>
         </extension>
-        <extension name="GL_ARB_draw_instanced" supported="gl">
+        <extension name="GL_ARB_draw_instanced" supported="gl|glcore">
             <require>
                 <command name="glDrawArraysInstancedARB"/>
                 <command name="glDrawElementsInstancedARB"/>
@@ -37063,7 +39929,7 @@
                 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_fragment_shader_interlock" supported="gl"/>
+        <extension name="GL_ARB_fragment_shader_interlock" supported="gl|glcore"/>
         <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
             <require>
                 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
@@ -37183,7 +40049,7 @@
                 <enum name="GL_FRAMEBUFFER_SRGB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_geometry_shader4" supported="gl">
+        <extension name="GL_ARB_geometry_shader4" supported="gl|glcore">
             <require>
                 <enum name="GL_LINES_ADJACENCY_ARB"/>
                 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
@@ -37228,6 +40094,13 @@
                 <command name="glGetCompressedTextureSubImage"/>
             </require>
         </extension>
+        <extension name="GL_ARB_gl_spirv" supported="gl|glcore">
+            <require>
+                <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/>
+                <enum name="GL_SPIR_V_BINARY_ARB"/>
+                <command name="glSpecializeShaderARB"/>
+            </require>
+        </extension>
         <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
             <require>
                 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
@@ -37273,7 +40146,7 @@
                 <command name="glGetUniformdv"/>
             </require>
         </extension>
-        <extension name="GL_ARB_gpu_shader_int64" supported="gl">
+        <extension name="GL_ARB_gpu_shader_int64" supported="gl|glcore">
             <require>
                 <enum name="GL_INT64_ARB"/>
                 <enum name="GL_UNSIGNED_INT64_ARB"/>
@@ -37335,17 +40208,17 @@
         </extension>
         <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
             <require>
+                <enum name="GL_BLEND_COLOR"/>
+                <enum name="GL_BLEND_EQUATION"/>
                 <enum name="GL_CONSTANT_COLOR"/>
                 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
                 <enum name="GL_CONSTANT_ALPHA"/>
                 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
-                <enum name="GL_BLEND_COLOR"/>
                 <enum name="GL_FUNC_ADD"/>
+                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+                <enum name="GL_FUNC_SUBTRACT"/>
                 <enum name="GL_MIN"/>
                 <enum name="GL_MAX"/>
-                <enum name="GL_BLEND_EQUATION"/>
-                <enum name="GL_FUNC_SUBTRACT"/>
-                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
                 <command name="glBlendColor"/>
                 <command name="glBlendEquation"/>
             </require>
@@ -37456,7 +40329,7 @@
                 <command name="glMultiDrawElementsIndirectCountARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_instanced_arrays" supported="gl">
+        <extension name="GL_ARB_instanced_arrays" supported="gl|glcore">
             <require>
                 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
                 <command name="glVertexAttribDivisorARB"/>
@@ -37759,7 +40632,7 @@
                 <enum name="GL_ANY_SAMPLES_PASSED"/>
             </require>
         </extension>
-        <extension name="GL_ARB_parallel_shader_compile" supported="gl">
+        <extension name="GL_ARB_parallel_shader_compile" supported="gl|glcore">
             <require>
                 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
                 <enum name="GL_COMPLETION_STATUS_ARB"/>
@@ -37781,7 +40654,7 @@
                 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_pixel_buffer_object" supported="gl">
+        <extension name="GL_ARB_pixel_buffer_object" supported="gl|glcore">
             <require>
                 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
                 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
@@ -37805,7 +40678,13 @@
                 <enum name="GL_COORD_REPLACE_ARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_post_depth_coverage" supported="gl"/>
+        <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore">
+            <require>
+                <enum name="GL_POLYGON_OFFSET_CLAMP"/>
+                <command name="glPolygonOffsetClamp"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/>
         <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
             <require>
                 <enum name="GL_UNIFORM"/>
@@ -37919,7 +40798,7 @@
             </require>
         </extension>
         <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
-        <extension name="GL_ARB_sample_locations" supported="gl">
+        <extension name="GL_ARB_sample_locations" supported="gl|glcore">
             <require>
                 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
                 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
@@ -37989,6 +40868,7 @@
                 <command name="glGenProgramPipelines"/>
                 <command name="glIsProgramPipeline"/>
                 <command name="glGetProgramPipelineiv"/>
+                <command name="glProgramParameteri"/>
                 <command name="glProgramUniform1i"/>
                 <command name="glProgramUniform1iv"/>
                 <command name="glProgramUniform1f"/>
@@ -38043,7 +40923,7 @@
                 <command name="glGetProgramPipelineInfoLog"/>
             </require>
         </extension>
-        <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl"/>
+        <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
             <require>
                 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
@@ -38078,9 +40958,9 @@
                 <command name="glGetActiveAtomicCounterBufferiv"/>
             </require>
         </extension>
-        <extension name="GL_ARB_shader_ballot" supported="gl"/>
+        <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
-        <extension name="GL_ARB_shader_clock" supported="gl"/>
+        <extension name="GL_ARB_shader_clock" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
@@ -38280,7 +41160,7 @@
         </extension>
         <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
         <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
-        <extension name="GL_ARB_shader_viewport_layer_array" supported="gl"/>
+        <extension name="GL_ARB_shader_viewport_layer_array" supported="gl|glcore"/>
         <extension name="GL_ARB_shading_language_100" supported="gl">
             <require>
                 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
@@ -38342,8 +41222,14 @@
                 <command name="glTexPageCommitmentARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_sparse_texture2" supported="gl"/>
-        <extension name="GL_ARB_sparse_texture_clamp" supported="gl"/>
+        <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/>
+        <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/>
+        <extension name="GL_ARB_spirv_extensions" supported="gl|glcore">
+            <require>
+                <enum name="GL_SPIR_V_EXTENSIONS"/>
+                <enum name="GL_NUM_SPIR_V_EXTENSIONS"/>
+            </require>
+        </extension>
         <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
             <require>
                 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
@@ -38423,12 +41309,12 @@
                 <command name="glTextureBarrier"/>
             </require>
         </extension>
-        <extension name="GL_ARB_texture_border_clamp" supported="gl">
+        <extension name="GL_ARB_texture_border_clamp" supported="gl|glcore">
             <require>
                 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_texture_buffer_object" supported="gl">
+        <extension name="GL_ARB_texture_buffer_object" supported="gl|glcore">
             <require>
                 <enum name="GL_TEXTURE_BUFFER_ARB"/>
                 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
@@ -38552,7 +41438,13 @@
                 <enum name="GL_DOT3_RGBA_ARB"/>
             </require>
         </extension>
-        <extension name="GL_ARB_texture_filter_minmax" supported="gl">
+        <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore">
+            <require>
+                <enum name="GL_TEXTURE_MAX_ANISOTROPY"/>
+                <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/>
+            </require>
+        </extension>
+        <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore">
             <require>
                 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
                 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
@@ -38594,7 +41486,7 @@
                 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
             </require>
         </extension>
-        <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
+        <extension name="GL_ARB_texture_mirrored_repeat" supported="gl|glcore">
             <require>
                 <enum name="GL_MIRRORED_REPEAT_ARB"/>
             </require>
@@ -38628,7 +41520,7 @@
                 <command name="glSampleMaski"/>
             </require>
         </extension>
-        <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/>
+        <extension name="GL_ARB_texture_non_power_of_two" supported="gl|glcore"/>
         <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
         <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
         <extension name="GL_ARB_texture_rectangle" supported="gl">
@@ -39669,6 +42561,17 @@
                 <enum name="GL_422_REV_AVERAGE_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_EGL_image_array" supported="gles2">
+        </extension>
+        <extension name="GL_EXT_EGL_image_storage" supported="gl|glcore|gles2">
+            <require>
+                <type name="GLeglImageOES"/>
+                <command name="glEGLImageTargetTexStorageEXT"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access, ARB_direct_state_access, or OpenGL 4.5 are supported">
+                <command name="glEGLImageTargetTextureStorageEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_YUV_target" supported="gles2">
             <require>
                 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
@@ -39782,6 +42685,38 @@
                 <!-- <command name="glNamedBufferStorageEXT"/> -->
             </require>
         </extension>
+        <extension name="GL_EXT_clear_texture" supported="gles2">
+            <require>
+                <command name="glClearTexImageEXT"/>
+                <command name="glClearTexSubImageEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_clip_control" supported="gles2">
+            <require comment="Port of GL_ARB_clip_control">
+                <command name="glClipControlEXT"/>
+                <enum name="GL_LOWER_LEFT_EXT"/>
+                <enum name="GL_UPPER_LEFT_EXT"/>
+                <enum name="GL_NEGATIVE_ONE_TO_ONE_EXT"/>
+                <enum name="GL_ZERO_TO_ONE_EXT"/>
+                <enum name="GL_CLIP_ORIGIN_EXT"/>
+                <enum name="GL_CLIP_DEPTH_MODE_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_clip_cull_distance" supported="gles2">
+            <require>
+                <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
+                <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
+                <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
+                <enum name="GL_CLIP_DISTANCE0_EXT"/>
+                <enum name="GL_CLIP_DISTANCE1_EXT"/>
+                <enum name="GL_CLIP_DISTANCE2_EXT"/>
+                <enum name="GL_CLIP_DISTANCE3_EXT"/>
+                <enum name="GL_CLIP_DISTANCE4_EXT"/>
+                <enum name="GL_CLIP_DISTANCE5_EXT"/>
+                <enum name="GL_CLIP_DISTANCE6_EXT"/>
+                <enum name="GL_CLIP_DISTANCE7_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_clip_volume_hint" supported="gl">
             <require>
                 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
@@ -39820,6 +42755,7 @@
                 <command name="glUnlockArraysEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_conservative_depth" supported="gles2"/>
         <extension name="GL_EXT_convolution" supported="gl">
             <require>
                 <enum name="GL_CONVOLUTION_1D_EXT"/>
@@ -39920,7 +42856,7 @@
                 <command name="glCullParameterfvEXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_debug_label" supported="gl|gles2">
+        <extension name="GL_EXT_debug_label" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
                 <enum name="GL_PROGRAM_OBJECT_EXT"/>
@@ -39936,7 +42872,7 @@
                 <enum name="GL_TRANSFORM_FEEDBACK"/>
             </require>
         </extension>
-        <extension name="GL_EXT_debug_marker" supported="gl|gles2">
+        <extension name="GL_EXT_debug_marker" supported="gl|glcore|gles1|gles2">
             <require>
                 <command name="glInsertEventMarkerEXT"/>
                 <command name="glPushGroupMarkerEXT"/>
@@ -39950,7 +42886,7 @@
                 <command name="glDepthBoundsEXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
+        <extension name="GL_EXT_direct_state_access" supported="gl|glcore" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
             <require>
                 <enum name="GL_PROGRAM_MATRIX_EXT"/>
                 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
@@ -40431,7 +43367,7 @@
                 <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
             </require>
         </extension>
-        <extension name="GL_EXT_draw_instanced" supported="gl|gles2">
+        <extension name="GL_EXT_draw_instanced" supported="gl|glcore|gles2">
             <require>
                 <command name="glDrawArraysInstancedEXT"/>
                 <command name="glDrawElementsInstancedEXT"/>
@@ -40444,6 +43380,18 @@
                 <command name="glDrawRangeElementsEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
+            <require>
+                <command name="glDrawTransformFeedbackEXT"/>
+                <command name="glDrawTransformFeedbackInstancedEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_external_buffer" supported="gl|gles2">
+            <require>
+                <command name="glBufferStorageExternalEXT"/>
+                <command name="glNamedBufferStorageExternalEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_float_blend" supported="gles2"/>
         <extension name="GL_EXT_fog_coord" supported="gl">
             <require>
@@ -40771,6 +43719,67 @@
                 <command name="glFlushMappedBufferRangeEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_memory_object" supported="gl|gles2">
+            <require>
+                <enum name="GL_TEXTURE_TILING_EXT"/>
+                <enum name="GL_DEDICATED_MEMORY_OBJECT_EXT"/>
+                <enum name="GL_PROTECTED_MEMORY_OBJECT_EXT"/>
+                <enum name="GL_NUM_TILING_TYPES_EXT"/>
+                <enum name="GL_TILING_TYPES_EXT"/>
+                <enum name="GL_OPTIMAL_TILING_EXT"/>
+                <enum name="GL_LINEAR_TILING_EXT"/>
+                <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
+                <enum name="GL_DEVICE_UUID_EXT"/>
+                <enum name="GL_DRIVER_UUID_EXT"/>
+                <enum name="GL_UUID_SIZE_EXT"/>
+                <command name="glGetUnsignedBytevEXT"/>
+                <command name="glGetUnsignedBytei_vEXT"/>
+                <command name="glDeleteMemoryObjectsEXT"/>
+                <command name="glIsMemoryObjectEXT"/>
+                <command name="glCreateMemoryObjectsEXT"/>
+                <command name="glMemoryObjectParameterivEXT"/>
+                <command name="glGetMemoryObjectParameterivEXT"/>
+                <command name="glTexStorageMem2DEXT"/>
+                <command name="glTexStorageMem2DMultisampleEXT"/>
+                <command name="glTexStorageMem3DEXT"/>
+                <command name="glTexStorageMem3DMultisampleEXT"/>
+                <command name="glBufferStorageMemEXT"/>
+            </require>
+            <require comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureStorageMem2DEXT"/>
+                <command name="glTextureStorageMem2DMultisampleEXT"/>
+                <command name="glTextureStorageMem3DEXT"/>
+                <command name="glTextureStorageMem3DMultisampleEXT"/>
+                <command name="glNamedBufferStorageMemEXT"/>
+            </require>
+            <require api="gl">
+                <command name="glTexStorageMem1DEXT"/>
+            </require>
+            <require api="gl" comment="Supported only if GL_EXT_direct_state_access is supported">
+                <command name="glTextureStorageMem1DEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_memory_object_fd" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+                <command name="glImportMemoryFdEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_memory_object_win32" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+                <enum name="GL_DEVICE_LUID_EXT"/>
+                <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+                <enum name="GL_LUID_SIZE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_RESOURCE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT"/>
+                <command name="glImportMemoryWin32HandleEXT"/>
+                <command name="glImportMemoryWin32NameEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_misc_attribute" supported="gl"/>
         <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
             <require>
@@ -40936,19 +43945,25 @@
                 <command name="glPolygonOffsetEXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_polygon_offset_clamp" supported="gl">
+        <extension name="GL_EXT_polygon_offset_clamp" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
                 <command name="glPolygonOffsetClampEXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_post_depth_coverage" supported="gl|gles2"/>
+        <extension name="GL_EXT_post_depth_coverage" supported="gl|glcore|gles2"/>
         <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
             <require>
                 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
                 <command name="glPrimitiveBoundingBoxEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_protected_textures" supported="gles2">
+            <require>
+                <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+                <enum name="GL_TEXTURE_PROTECTED_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_provoking_vertex" supported="gl">
             <require>
                 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
@@ -40968,7 +43983,7 @@
                 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
             </require>
         </extension>
-        <extension name="GL_EXT_raster_multisample" supported="gl|gles2">
+        <extension name="GL_EXT_raster_multisample" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
                 <enum name="GL_RASTER_SAMPLES_EXT"/>
@@ -41019,6 +44034,51 @@
                 <command name="glGetnUniformivEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_semaphore" supported="gl|gles2">
+            <require>
+                <enum name="GL_NUM_DEVICE_UUIDS_EXT"/>
+                <enum name="GL_DEVICE_UUID_EXT"/>
+                <enum name="GL_DRIVER_UUID_EXT"/>
+                <enum name="GL_UUID_SIZE_EXT"/>
+                <enum name="GL_LAYOUT_GENERAL_EXT"/>
+                <enum name="GL_LAYOUT_COLOR_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"/>
+                <enum name="GL_LAYOUT_SHADER_READ_ONLY_EXT"/>
+                <enum name="GL_LAYOUT_TRANSFER_SRC_EXT"/>
+                <enum name="GL_LAYOUT_TRANSFER_DST_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"/>
+                <enum name="GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"/>
+                <command name="glGetUnsignedBytevEXT"/>
+                <command name="glGetUnsignedBytei_vEXT"/>
+                <command name="glGenSemaphoresEXT"/>
+                <command name="glDeleteSemaphoresEXT"/>
+                <command name="glIsSemaphoreEXT"/>
+                <command name="glSemaphoreParameterui64vEXT"/>
+                <command name="glGetSemaphoreParameterui64vEXT"/>
+                <command name="glWaitSemaphoreEXT"/>
+                <command name="glSignalSemaphoreEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_semaphore_fd" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_FD_EXT"/>
+                <command name="glImportSemaphoreFdEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_semaphore_win32" supported="gl|gles2">
+            <require>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_EXT"/>
+                <enum name="GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT"/>
+                <enum name="GL_DEVICE_LUID_EXT"/>
+                <enum name="GL_DEVICE_NODE_MASK_EXT"/>
+                <enum name="GL_LUID_SIZE_EXT"/>
+                <enum name="GL_HANDLE_TYPE_D3D12_FENCE_EXT"/>
+                <enum name="GL_D3D12_FENCE_VALUE_EXT"/>
+                <command name="glImportSemaphoreWin32HandleEXT"/>
+                <command name="glImportSemaphoreWin32NameEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_sRGB" supported="gles1|gles2">
             <require>
                 <enum name="GL_SRGB_EXT"/>
@@ -41060,7 +44120,7 @@
                 <command name="glSecondaryColorPointerEXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
+        <extension name="GL_EXT_separate_shader_objects" supported="gl|glcore|gles2">
             <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
                 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
                 <command name="glUseShaderProgramEXT"/>
@@ -41130,11 +44190,18 @@
                 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
+        <extension name="GL_EXT_shader_framebuffer_fetch" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_shader_framebuffer_fetch_non_coherent" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+                <command name="glFramebufferFetchBarrierEXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
         <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
         <extension name="GL_EXT_shader_image_load_store" supported="gl">
             <require>
@@ -41198,8 +44265,9 @@
             </require>
         </extension>
         <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
-        <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
+        <extension name="GL_EXT_shader_integer_mix" supported="gl|glcore|gles2"/>
         <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
+        <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
         <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
             <require>
                 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
@@ -41207,6 +44275,16 @@
                 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
+            <require>
+                <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+                <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+                <command name="glFramebufferPixelLocalStorageSizeEXT"/>
+                <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
+                <command name="glClearPixelLocalStorageuiEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
         <extension name="GL_EXT_shadow_funcs" supported="gl"/>
         <extension name="GL_EXT_shadow_samplers" supported="gles2">
@@ -41244,7 +44322,7 @@
                 <!-- <command name="glTexturePageCommitmentEXT"/> -->
             </require>
         </extension>
-        <extension name="GL_EXT_sparse_texture2" supported="gl"/>
+        <extension name="GL_EXT_sparse_texture2" supported="gl|gles2"/>
         <extension name="GL_EXT_stencil_clear_tag" supported="gl">
             <require>
                 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
@@ -41444,6 +44522,19 @@
                 <command name="glTexBufferEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_texture_compression_astc_decode_mode" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_texture_compression_bptc" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/>
+                <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
             <require>
                 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
@@ -41458,7 +44549,7 @@
                 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
+        <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2">
             <require>
                 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
                 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
@@ -41466,7 +44557,7 @@
                 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2">
+        <extension name="GL_EXT_texture_compression_s3tc" supported="gl|glcore|gles2|glsc2">
             <require>
                 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
                 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
@@ -41474,6 +44565,14 @@
                 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_texture_compression_s3tc_srgb" supported="gles2">
+            <require>
+                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
             <require>
                 <enum name="GL_NORMAL_MAP_EXT"/>
@@ -41541,15 +44640,10 @@
                 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_texture_filter_minmax" supported="gl|gles2">
+        <extension name="GL_EXT_texture_filter_minmax" supported="gl|glcore|gles2">
             <require>
-                <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
-                <enum name="GL_RASTER_SAMPLES_EXT"/>
-                <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
-                <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
-                <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
-                <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
-                <command name="glRasterSamplesEXT"/>
+                <enum name="GL_TEXTURE_REDUCTION_MODE_EXT"/>
+                <enum name="GL_WEIGHTED_AVERAGE_EXT"/>
             </require>
         </extension>
         <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
@@ -41557,6 +44651,11 @@
                 <enum name="GL_BGRA_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_texture_format_sRGB_override" supported="gles2">
+            <require>
+                <enum name="GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_texture_integer" supported="gl">
             <require>
                 <enum name="GL_RGBA32UI_EXT"/>
@@ -41628,6 +44727,11 @@
                 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_texture_mirror_clamp_to_edge" supported="gles2">
+            <require>
+                <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_texture_norm16" supported="gles2">
             <require>
                 <enum name="GL_R16_EXT"/>
@@ -41700,7 +44804,7 @@
                 <enum name="GL_SRG8_EXT"/>
             </require>
         </extension>
-        <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
+        <extension name="GL_EXT_texture_sRGB_decode" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
                 <enum name="GL_DECODE_EXT"/>
@@ -42095,6 +45199,23 @@
                 <command name="glVertexWeightPointerEXT"/>
             </require>
         </extension>
+        <extension name="GL_EXT_win32_keyed_mutex" supported="gl|gles2">
+            <require>
+                <command name="glAcquireKeyedMutexWin32EXT"/>
+                <command name="glReleaseKeyedMutexWin32EXT"/>
+            </require>
+        </extension>
+        <extension name="GL_EXT_window_rectangles" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_INCLUSIVE_EXT"/>
+                <enum name="GL_EXCLUSIVE_EXT"/>
+                <enum name="GL_WINDOW_RECTANGLE_EXT"/>
+                <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+                <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+                <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+                <command name="glWindowRectanglesEXT"/>
+            </require>
+        </extension>
         <extension name="GL_EXT_x11_sync_object" supported="gl">
             <require>
                 <enum name="GL_SYNC_X11_FENCE_EXT"/>
@@ -42218,6 +45339,26 @@
                 <command name="glVertexPointerListIBM"/>
             </require>
         </extension>
+        <extension name="GL_IMG_bindless_texture" supported="gles2">
+            <require>
+                <command name="glGetTextureHandleIMG"/>
+                <command name="glGetTextureSamplerHandleIMG"/>
+                <command name="glUniformHandleui64IMG"/>
+                <command name="glUniformHandleui64vIMG"/>
+                <command name="glProgramUniformHandleui64IMG"/>
+                <command name="glProgramUniformHandleui64vIMG"/>
+            </require>
+        </extension>
+        <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+                <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+                <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
+                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
+                <command name="glFramebufferTexture2DDownsampleIMG"/>
+                <command name="glFramebufferTextureLayerDownsampleIMG"/>
+            </require>
+        </extension>
         <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
             <require>
                 <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
@@ -42311,8 +45452,13 @@
                 <enum name="GL_INTERLACE_READ_INGR"/>
             </require>
         </extension>
+        <extension name="GL_INTEL_conservative_rasterization" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
+            </require>
+        </extension>
         <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
-        <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|gles2">
+        <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|glcore|gles2">
             <require>
                 <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
             </require>
@@ -42328,6 +45474,11 @@
                 <command name="glMapTexture2DINTEL"/>
             </require>
         </extension>
+        <extension name="GL_INTEL_blackhole_render" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_BLACKHOLE_RENDER_INTEL"/>
+            </require>
+        </extension>
         <extension name="GL_INTEL_parallel_arrays" supported="gl">
             <require>
                 <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
@@ -42341,7 +45492,7 @@
                 <command name="glTexCoordPointervINTEL"/>
             </require>
         </extension>
-        <extension name="GL_INTEL_performance_query" supported="gl|gles2">
+        <extension name="GL_INTEL_performance_query" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
                 <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
@@ -42375,7 +45526,7 @@
                 <command name="glGetPerfQueryInfoINTEL"/>
             </require>
         </extension>
-        <extension name="GL_KHR_blend_equation_advanced" supported="gl|gles2">
+        <extension name="GL_KHR_blend_equation_advanced" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_MULTIPLY_KHR"/>
                 <enum name="GL_SCREEN_KHR"/>
@@ -42395,7 +45546,7 @@
                 <command name="glBlendBarrierKHR"/>
             </require>
         </extension>
-        <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|gles2">
+        <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
             <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
                 <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
             </require>
@@ -42412,7 +45563,7 @@
                 <enum name="GL_NONE"/>
             </require>
         </extension>
-        <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
+        <extension name="GL_KHR_debug" supported="gl|glcore|gles1|gles2">
             <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
                 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
                 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
@@ -42628,6 +45779,13 @@
             </require>
         </extension>
         <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
+        <extension name="GL_KHR_parallel_shader_compile" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_MAX_SHADER_COMPILER_THREADS_KHR"/>
+                <enum name="GL_COMPLETION_STATUS_KHR"/>
+                <command name="glMaxShaderCompilerThreadsKHR"/>
+            </require>
+        </extension>
         <extension name="GL_MESAX_texture_stack" supported="gl">
             <require>
                 <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
@@ -42643,11 +45801,24 @@
                 <enum name="GL_PACK_INVERT_MESA"/>
             </require>
         </extension>
+        <extension name="GL_MESA_program_binary_formats" supported="gl|gles2">
+            <require>
+                <enum name="GL_PROGRAM_BINARY_FORMAT_MESA"/>
+            </require>
+        </extension>
         <extension name="GL_MESA_resize_buffers" supported="gl">
             <require>
                 <command name="glResizeBuffersMESA"/>
             </require>
         </extension>
+        <extension name="GL_MESA_shader_integer_functions" supported="gl|gles2"/>
+        <extension name="GL_MESA_tile_raster_order" supported="gl">
+            <require>
+                <enum name="GL_TILE_RASTER_ORDER_FIXED_MESA"/>
+                <enum name="GL_TILE_RASTER_ORDER_INCREASING_X_MESA"/>
+                <enum name="GL_TILE_RASTER_ORDER_INCREASING_Y_MESA"/>
+            </require>
+        </extension>
         <extension name="GL_MESA_window_pos" supported="gl">
             <require>
                 <command name="glWindowPos2dMESA"/>
@@ -42683,6 +45854,12 @@
                 <enum name="GL_YCBCR_MESA"/>
             </require>
         </extension>
+        <extension name="GL_NVX_blend_equation_advanced_multi_draw_buffers" supported="gl|gles2"/>
+        <extension name="GL_NVX_cross_process_interop" supported="disabled">
+            <require comment="unpublished experimental extension">
+                <enum name="GL_EXTERNAL_STORAGE_BIT_NVX"/>
+            </require>
+        </extension>
         <extension name="GL_NVX_conditional_render" supported="gl">
             <require>
                 <command name="glBeginConditionalRenderNVX"/>
@@ -42698,19 +45875,37 @@
                 <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
             </require>
         </extension>
-        <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl">
+        <extension name="GL_NVX_linked_gpu_multicast" supported="gl">
+            <require>
+                <enum name="GL_LGPU_SEPARATE_STORAGE_BIT_NVX"/>
+                <enum name="GL_MAX_LGPU_GPUS_NVX"/>
+                <command name="glLGPUNamedBufferSubDataNVX"/>
+                <command name="glLGPUCopyImageSubDataNVX"/>
+                <command name="glLGPUInterlockNVX"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_alpha_to_coverage_dither_control" supported="gl">
+            <require>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV"/>
+                <enum name="GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV"/>
+                <command name="glAlphaToCoverageDitherControlNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl|glcore">
             <require>
                 <command name="glMultiDrawArraysIndirectBindlessNV"/>
                 <command name="glMultiDrawElementsIndirectBindlessNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl">
+        <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl|glcore">
             <require>
                 <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
                 <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_bindless_texture" supported="gl|gles2">
+        <extension name="GL_NV_bindless_texture" supported="gl|glcore|gles2">
             <require>
                 <command name="glGetTextureHandleNV"/>
                 <command name="glGetTextureSamplerHandleNV"/>
@@ -42727,7 +45922,7 @@
                 <command name="glIsImageHandleResidentNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2">
+        <extension name="GL_NV_blend_equation_advanced" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_BLEND_OVERLAP_NV"/>
                 <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
@@ -42784,13 +45979,27 @@
                 <command name="glBlendBarrierNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2">
+        <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|glcore|gles2">
             <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
                 <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
             </require>
         </extension>
+        <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_FACTOR_MIN_AMD"/>
+                <enum name="GL_FACTOR_MAX_AMD"/>
+            </require>
+        </extension>
         <extension name="GL_NV_blend_square" supported="gl"/>
-        <extension name="GL_NV_command_list" supported="gl">
+        <extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+                <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+                <command name="glViewportPositionWScaleNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_command_list" supported="gl|glcore">
             <require>
                 <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
                 <enum name="GL_NOP_COMMAND_NV"/>
@@ -42836,7 +46045,7 @@
                 <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
             </require>
         </extension>
-        <extension name="GL_NV_conditional_render" supported="gl|gles2">
+        <extension name="GL_NV_conditional_render" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_QUERY_WAIT_NV"/>
                 <enum name="GL_QUERY_NO_WAIT_NV"/>
@@ -42846,7 +46055,7 @@
                 <command name="glEndConditionalRenderNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_conservative_raster" supported="gl|gles2">
+        <extension name="GL_NV_conservative_raster" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
                 <enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
@@ -42855,7 +46064,7 @@
                 <command name="glSubpixelPrecisionBiasNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_conservative_raster_dilate" supported="gl">
+        <extension name="GL_NV_conservative_raster_dilate" supported="gl|glcore">
             <require>
                 <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
                 <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
@@ -42863,6 +46072,21 @@
                 <command name="glConservativeRasterParameterfNV"/>
             </require>
         </extension>
+        <extension name="GL_NV_conservative_raster_pre_snap" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+                <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+                <command name="glConservativeRasterParameteriNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_conservative_raster_underestimation" supported="gl|glcore"/>
         <extension name="GL_NV_copy_buffer" supported="gles2">
             <require>
                 <enum name="GL_COPY_READ_BUFFER_NV"/>
@@ -42972,6 +46196,15 @@
                 <command name="glDrawTextureNV"/>
             </require>
         </extension>
+        <extension name="GL_NV_draw_vulkan_image" supported="gl|glcore|gles2">
+            <require>
+                <command name="glDrawVkImageNV"/>
+                <command name="glGetVkProcAddrNV"/>
+                <command name="glWaitVkSemaphoreNV"/>
+                <command name="glSignalVkSemaphoreNV"/>
+                <command name="glSignalVkFenceNV"/>
+            </require>
+        </extension>
         <extension name="GL_NV_evaluators" supported="gl">
             <require>
                 <enum name="GL_EVAL_2D_NV"/>
@@ -43062,7 +46295,7 @@
                 <command name="glSetFenceNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_fill_rectangle" supported="gl|gles2">
+        <extension name="GL_NV_fill_rectangle" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_FILL_RECTANGLE_NV"/>
             </require>
@@ -43094,7 +46327,7 @@
                 <enum name="GL_EYE_PLANE"/>
             </require>
         </extension>
-        <extension name="GL_NV_fragment_coverage_to_color" supported="gl|gles2">
+        <extension name="GL_NV_fragment_coverage_to_color" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
                 <enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
@@ -43130,7 +46363,7 @@
         </extension>
         <extension name="GL_NV_fragment_program4" supported="gl"/>
         <extension name="GL_NV_fragment_program_option" supported="gl"/>
-        <extension name="GL_NV_fragment_shader_interlock" supported="gl|gles2"/>
+        <extension name="GL_NV_fragment_shader_interlock" supported="gl|glcore|gles2"/>
         <extension name="GL_NV_framebuffer_blit" supported="gles2">
             <require>
                 <enum name="GL_READ_FRAMEBUFFER_NV"/>
@@ -43140,7 +46373,7 @@
                 <command name="glBlitFramebufferNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|gles2">
+        <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
                 <enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
@@ -43170,7 +46403,7 @@
                 <command name="glRenderbufferStorageMultisampleNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl">
+        <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl|glcore">
             <require>
                 <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
                 <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
@@ -43205,7 +46438,7 @@
             </require>
         </extension>
         <extension name="GL_NV_geometry_shader4" supported="gl"/>
-        <extension name="GL_NV_geometry_shader_passthrough" supported="gl|gles2"/>
+        <extension name="GL_NV_geometry_shader_passthrough" supported="gl|glcore|gles2"/>
         <extension name="GL_NV_gpu_program4" supported="gl">
             <require>
                 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
@@ -43249,7 +46482,7 @@
             </require>
         </extension>
         <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
-        <extension name="GL_NV_gpu_shader5" supported="gl">
+        <extension name="GL_NV_gpu_shader5" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_INT64_NV"/>
                 <enum name="GL_UNSIGNED_INT64_NV"/>
@@ -43375,7 +46608,7 @@
                 <command name="glVertexAttribDivisorNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_internalformat_sample_query" supported="gl|gles2">
+        <extension name="GL_NV_internalformat_sample_query" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_RENDERBUFFER"/>
                 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
@@ -43393,6 +46626,27 @@
                 <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
             </require>
         </extension>
+        <extension name="GL_NV_gpu_multicast" supported="gl">
+            <require>
+                <enum name="GL_PER_GPU_STORAGE_BIT_NV"/>
+                <enum name="GL_MULTICAST_GPUS_NV"/>
+                <enum name="GL_RENDER_GPU_MASK_NV"/>
+                <enum name="GL_PER_GPU_STORAGE_NV"/>
+                <enum name="GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+                <command name="glRenderGpuMaskNV"/>
+                <command name="glMulticastBufferSubDataNV"/>
+                <command name="glMulticastCopyBufferSubDataNV"/>
+                <command name="glMulticastCopyImageSubDataNV"/>
+                <command name="glMulticastBlitFramebufferNV"/>
+                <command name="glMulticastFramebufferSampleLocationsfvNV"/>
+                <command name="glMulticastBarrierNV"/>
+                <command name="glMulticastWaitSyncNV"/>
+                <command name="glMulticastGetQueryObjectivNV"/>
+                <command name="glMulticastGetQueryObjectuivNV"/>
+                <command name="glMulticastGetQueryObjecti64vNV"/>
+                <command name="glMulticastGetQueryObjectui64vNV"/>
+            </require>
+        </extension>
         <extension name="GL_NV_multisample_coverage" supported="gl">
             <require>
                 <enum name="GL_SAMPLES_ARB"/>
@@ -43454,7 +46708,7 @@
             </require>
         </extension>
         <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
-        <extension name="GL_NV_path_rendering" supported="gl|gles2">
+        <extension name="GL_NV_path_rendering" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_PATH_FORMAT_SVG_NV"/>
                 <enum name="GL_PATH_FORMAT_PS_NV"/>
@@ -43692,9 +46946,28 @@
                 <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
                 <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
                 <enum name="GL_FRAGMENT_INPUT_NV"/>
+                <command name="glMatrixFrustumEXT"/>
+                <command name="glMatrixLoadIdentityEXT"/>
+                <command name="glMatrixLoadTransposefEXT"/>
+                <command name="glMatrixLoadTransposedEXT"/>
+                <command name="glMatrixLoadfEXT"/>
+                <command name="glMatrixLoaddEXT"/>
+                <command name="glMatrixMultTransposefEXT"/>
+                <command name="glMatrixMultTransposedEXT"/>
+                <command name="glMatrixMultfEXT"/>
+                <command name="glMatrixMultdEXT"/>
+                <command name="glMatrixOrthoEXT"/>
+                <command name="glMatrixPopEXT"/>
+                <command name="glMatrixPushEXT"/>
+                <command name="glMatrixRotatefEXT"/>
+                <command name="glMatrixRotatedEXT"/>
+                <command name="glMatrixScalefEXT"/>
+                <command name="glMatrixScaledEXT"/>
+                <command name="glMatrixTranslatefEXT"/>
+                <command name="glMatrixTranslatedEXT"/>
             </require>
         </extension>
-        <extension name="GL_NV_path_rendering_shared_edge" supported="gl|gles2">
+        <extension name="GL_NV_path_rendering_shared_edge" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_SHARED_EDGE_NV"/>
             </require>
@@ -43711,6 +46984,14 @@
                 <command name="glFlushPixelDataRangeNV"/>
             </require>
         </extension>
+        <extension name="GL_NV_pixel_buffer_object" supported="gles2">
+            <require>
+                <enum name="GL_PIXEL_PACK_BUFFER_NV"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/>
+                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/>
+                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/>
+            </require>
+        </extension>
         <extension name="GL_NV_point_sprite" supported="gl">
             <require>
                 <enum name="GL_POINT_SPRITE_NV"/>
@@ -43755,6 +47036,24 @@
                 <command name="glPrimitiveRestartIndexNV"/>
             </require>
         </extension>
+        <extension name="GL_NV_query_resource" supported="gl">
+            <require>
+                <enum name="GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV"/>
+                <enum name="GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV"/>
+                <enum name="GL_QUERY_RESOURCE_SYS_RESERVED_NV"/>
+                <enum name="GL_QUERY_RESOURCE_TEXTURE_NV"/>
+                <enum name="GL_QUERY_RESOURCE_RENDERBUFFER_NV"/>
+                <enum name="GL_QUERY_RESOURCE_BUFFEROBJECT_NV"/>
+                <command name="glQueryResourceNV"/>
+            </require>
+        </extension>
+        <extension name="GL_NV_query_resource_tag" supported="gl">
+            <require>
+                <command name="glGenQueryResourceTagNV"/>
+                <command name="glDeleteQueryResourceTagNV"/>
+                <command name="glQueryResourceTagNV"/>
+            </require>
+        </extension>
         <extension name="GL_NV_read_buffer" supported="gles2">
             <require>
                 <enum name="GL_READ_BUFFER_NV"/>
@@ -43845,6 +47144,11 @@
                 <command name="glGetCombinerStageParameterfvNV"/>
             </require>
         </extension>
+        <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
+            <require>
+                <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
+            </require>
+        </extension>
         <extension name="GL_NV_sRGB_formats" supported="gles2">
             <require>
                 <enum name="GL_SLUMINANCE_NV"/>
@@ -43859,7 +47163,7 @@
                 <enum name="GL_ETC1_SRGB8_NV"/>
             </require>
         </extension>
-        <extension name="GL_NV_sample_locations" supported="gl|gles2">
+        <extension name="GL_NV_sample_locations" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
                 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
@@ -43874,12 +47178,13 @@
                 <command name="glResolveDepthValuesNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_sample_mask_override_coverage" supported="gl|gles2"/>
-        <extension name="GL_NV_shader_atomic_counters" supported="gl"/>
-        <extension name="GL_NV_shader_atomic_float" supported="gl"/>
-        <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl"/>
-        <extension name="GL_NV_shader_atomic_int64" supported="gl"/>
-        <extension name="GL_NV_shader_buffer_load" supported="gl">
+        <extension name="GL_NV_sample_mask_override_coverage" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_shader_atomic_counters" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_float" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_float64" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_shader_atomic_int64" supported="gl|glcore"/>
+        <extension name="GL_NV_shader_buffer_load" supported="gl|glcore">
             <require>
                 <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
                 <enum name="GL_GPU_ADDRESS_NV"/>
@@ -43900,7 +47205,7 @@
                 <command name="glProgramUniformui64vNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_shader_buffer_store" supported="gl">
+        <extension name="GL_NV_shader_buffer_store" supported="gl|glcore">
             <require>
                 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
                 <enum name="GL_READ_WRITE"/>
@@ -43909,14 +47214,14 @@
         </extension>
         <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
         <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
-        <extension name="GL_NV_shader_thread_group" supported="gl">
+        <extension name="GL_NV_shader_thread_group" supported="gl|glcore">
             <require>
                 <enum name="GL_WARP_SIZE_NV"/>
                 <enum name="GL_WARPS_PER_SM_NV"/>
                 <enum name="GL_SM_COUNT_NV"/>
             </require>
         </extension>
-        <extension name="GL_NV_shader_thread_shuffle" supported="gl"/>
+        <extension name="GL_NV_shader_thread_shuffle" supported="gl|glcore"/>
         <extension name="GL_NV_shadow_samplers_array" supported="gles2">
             <require>
                 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
@@ -43927,6 +47232,7 @@
                 <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
             </require>
         </extension>
+        <extension name="GL_NV_stereo_view_rendering" supported="gl|glcore|gles2"/>
         <extension name="GL_NV_tessellation_program5" supported="gl">
             <require>
                 <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
@@ -43949,7 +47255,7 @@
                 <enum name="GL_REFLECTION_MAP_NV"/>
             </require>
         </extension>
-        <extension name="GL_NV_texture_barrier" supported="gl">
+        <extension name="GL_NV_texture_barrier" supported="gl|glcore">
             <require>
                 <command name="glTextureBarrierNV"/>
             </require>
@@ -43999,6 +47305,7 @@
                 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
             </require>
         </extension>
+        <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/>
         <extension name="GL_NV_texture_shader" supported="gl">
             <require>
                 <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
@@ -44166,7 +47473,7 @@
                 <command name="glDrawTransformFeedbackNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl">
+        <extension name="GL_NV_uniform_buffer_unified_memory" supported="gl|glcore">
             <require>
                 <enum name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
                 <enum name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
@@ -44207,7 +47514,7 @@
                 <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
             </require>
         </extension>
-        <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl">
+        <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl|glcore">
             <require>
                 <enum name="GL_INT64_NV"/>
                 <enum name="GL_UNSIGNED_INT64_NV"/>
@@ -44232,7 +47539,7 @@
                 <command name="glVertexAttribLFormatNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl">
+        <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl|glcore">
             <require>
                 <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
                 <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
@@ -44534,7 +47841,24 @@
                 <command name="glIsEnablediNV"/>
             </require>
         </extension>
-        <extension name="GL_NV_viewport_array2" supported="gl|gles2"/>
+        <extension name="GL_NV_viewport_array2" supported="gl|glcore|gles2"/>
+        <extension name="GL_NV_viewport_swizzle" supported="gl|glcore|gles2">
+            <require>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+                <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+                <command name="glViewportSwizzleNV"/>
+            </require>
+        </extension>
         <extension name="GL_OES_EGL_image" supported="gles1|gles2">
             <require>
                 <type name="GLeglImageOES"/>
@@ -44634,12 +47958,12 @@
                 <command name="glCopyImageSubDataOES"/>
             </require>
         </extension>
-        <extension name="GL_OES_depth24" supported="gles1|gles2">
+        <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
             <require>
                 <enum name="GL_DEPTH_COMPONENT24_OES"/>
             </require>
         </extension>
-        <extension name="GL_OES_depth32" supported="gles1|gles2">
+        <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
             <require>
                 <enum name="GL_DEPTH_COMPONENT32_OES"/>
             </require>
@@ -44696,7 +48020,7 @@
                 <command name="glDrawElementsBaseVertexOES"/>
                 <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
                 <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
-                <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+                <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
             </require>
         </extension>
         <extension name="GL_OES_draw_texture" supported="gles1">
@@ -45041,7 +48365,7 @@
                 <enum name="GL_RGB10_A2_EXT"/>
             </require>
         </extension>
-        <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+        <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
             <require>
                 <enum name="GL_RGB8_OES"/>
                 <enum name="GL_RGBA8_OES"/>
@@ -45074,7 +48398,7 @@
                 <command name="glOrthofOES"/>
             </require>
         </extension>
-        <extension name="GL_OES_standard_derivatives" supported="gles2">
+        <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
             <require>
                 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
             </require>
@@ -45100,7 +48424,7 @@
                 <enum name="GL_DECR_WRAP_OES"/>
             </require>
         </extension>
-        <extension name="GL_OES_surfaceless_context" supported="gles2">
+        <extension name="GL_OES_surfaceless_context" supported="gles1|gles2">
             <require>
                 <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
             </require>
@@ -45317,7 +48641,7 @@
                 <enum name="GL_MIRRORED_REPEAT_OES"/>
             </require>
         </extension>
-        <extension name="GL_OES_texture_npot" supported="gles2"/>
+        <extension name="GL_OES_texture_npot" supported="gles1|gles2"/>
         <extension name="GL_OES_texture_stencil8" supported="gles2">
             <require>
                 <enum name="GL_STENCIL_INDEX_OES"/>
@@ -45364,6 +48688,30 @@
                 <enum name="GL_INT_10_10_10_2_OES"/>
             </require>
         </extension>
+        <extension name="GL_OES_viewport_array" supported="gles2">
+            <require>
+                <enum name="GL_SCISSOR_BOX"/>
+                <enum name="GL_VIEWPORT"/>
+                <enum name="GL_DEPTH_RANGE"/>
+                <enum name="GL_SCISSOR_TEST"/>
+                <enum name="GL_MAX_VIEWPORTS_OES"/>
+                <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
+                <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
+                <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
+                <command name="glViewportArrayvOES"/>
+                <command name="glViewportIndexedfOES"/>
+                <command name="glViewportIndexedfvOES"/>
+                <command name="glScissorArrayvOES"/>
+                <command name="glScissorIndexedOES"/>
+                <command name="glScissorIndexedvOES"/>
+                <command name="glDepthRangeArrayfvOES"/>
+                <command name="glDepthRangeIndexedfOES"/>
+                <command name="glGetFloati_vOES"/>
+                <command name="glEnableiOES"/>
+                <command name="glDisableiOES"/>
+                <command name="glIsEnablediOES"/>
+            </require>
+        </extension>
         <extension name="GL_OML_interlace" supported="gl">
             <require>
                 <enum name="GL_INTERLACE_OML"/>
@@ -45386,15 +48734,16 @@
                 <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
             </require>
         </extension>
-        <extension name="GL_OVR_multiview" supported="gl|gles2">
+        <extension name="GL_OVR_multiview" supported="gl|glcore|gles2">
             <require>
                 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
                 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
                 <enum name="GL_MAX_VIEWS_OVR"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
                 <command name="glFramebufferTextureMultiviewOVR"/>
             </require>
         </extension>
-        <extension name="GL_OVR_multiview2" supported="gl|gles2"/>
+        <extension name="GL_OVR_multiview2" supported="gl|glcore|gles2"/>
         <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
             <require>
                 <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
@@ -45506,11 +48855,37 @@
                 <command name="glExtGetProgramBinarySourceQCOM"/>
             </require>
         </extension>
+        <extension name="GL_QCOM_framebuffer_foveated" supported="gles2">
+            <require>
+                <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+                <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+                <command name="glFramebufferFoveationConfigQCOM"/>
+                <command name="glFramebufferFoveationParametersQCOM"/>
+            </require>
+        </extension>
+        <extension name="GL_QCOM_texture_foveated" supported="gles2">
+            <require>
+                <enum name="GL_FOVEATION_ENABLE_BIT_QCOM"/>
+                <enum name="GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM"/>
+                <enum name="GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM"/>
+                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM"/>
+                <command name="glTextureFoveationParametersQCOM"/>
+            </require>
+        </extension>
         <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
             <require>
                 <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
             </require>
         </extension>
+        <extension name="GL_QCOM_shader_framebuffer_fetch_noncoherent" supported="gles2">
+            <require>
+                <enum name="GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM"/>
+                <command name="glFramebufferFetchBarrierQCOM"/>
+            </require>
+        </extension>
         <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
             <require>
                 <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>