Merge "SF: Add GL texture pool" into pi-dev
am: bde9db506f

Change-Id: Id9c8e59dda057aeab05918da4efae2b6223c8cf7
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index fda7906..12267ad 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -63,7 +63,7 @@
         mRefreshPending(false) {
     ALOGV("Creating Layer %s", name.string());
 
-    mFlinger->getRenderEngine().genTextures(1, &mTextureName);
+    mTextureName = mFlinger->getNewTexture();
     mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
 
     if (flags & ISurfaceComposerClient::eNonPremultiplied) mPremultipliedAlpha = false;
@@ -706,8 +706,12 @@
     sp<IGraphicBufferConsumer> consumer;
     BufferQueue::createBufferQueue(&producer, &consumer, true);
     mProducer = new MonitoredProducer(producer, mFlinger, this);
-    mConsumer = new BufferLayerConsumer(consumer,
-            mFlinger->getRenderEngine(), mTextureName, this);
+    {
+        // Grab the SF state lock during this since it's the only safe way to access RenderEngine
+        Mutex::Autolock lock(mFlinger->mStateLock);
+        mConsumer = new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName,
+                                            this);
+    }
     mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
     mConsumer->setContentsChangedListener(this);
     mConsumer->setName(mName);
diff --git a/services/surfaceflinger/Client.cpp b/services/surfaceflinger/Client.cpp
index 077469b..0b59147 100644
--- a/services/surfaceflinger/Client.cpp
+++ b/services/surfaceflinger/Client.cpp
@@ -170,48 +170,8 @@
         }
     }
 
-    /*
-     * createSurface must be called from the GL thread so that it can
-     * have access to the GL context.
-     */
-    class MessageCreateLayer : public MessageBase {
-        SurfaceFlinger* flinger;
-        Client* client;
-        sp<IBinder>* handle;
-        sp<IGraphicBufferProducer>* gbp;
-        status_t result;
-        const String8& name;
-        uint32_t w, h;
-        PixelFormat format;
-        uint32_t flags;
-        sp<Layer>* parent;
-        int32_t windowType;
-        int32_t ownerUid;
-    public:
-        MessageCreateLayer(SurfaceFlinger* flinger,
-                const String8& name, Client* client,
-                uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
-                sp<IBinder>* handle, int32_t windowType, int32_t ownerUid,
-                sp<IGraphicBufferProducer>* gbp,
-                sp<Layer>* parent)
-            : flinger(flinger), client(client),
-              handle(handle), gbp(gbp), result(NO_ERROR),
-              name(name), w(w), h(h), format(format), flags(flags),
-              parent(parent), windowType(windowType), ownerUid(ownerUid) {
-        }
-        status_t getResult() const { return result; }
-        virtual bool handler() {
-            result = flinger->createLayer(name, client, w, h, format, flags,
-                    windowType, ownerUid, handle, gbp, parent);
-            return true;
-        }
-    };
-
-    sp<MessageBase> msg = new MessageCreateLayer(mFlinger.get(),
-            name, this, w, h, format, flags, handle,
-            windowType, ownerUid, gbp, &parent);
-    mFlinger->postMessageSync(msg);
-    return static_cast<MessageCreateLayer*>( msg.get() )->getResult();
+    return mFlinger->createLayer(name, this, w, h, format, flags, windowType,
+                                 ownerUid, handle, gbp, &parent);
 }
 
 status_t Client::destroySurface(const sp<IBinder>& handle) {
diff --git a/services/surfaceflinger/ContainerLayer.h b/services/surfaceflinger/ContainerLayer.h
index 543f60a..b352b96 100644
--- a/services/surfaceflinger/ContainerLayer.h
+++ b/services/surfaceflinger/ContainerLayer.h
@@ -35,6 +35,8 @@
     bool isVisible() const override;
 
     void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
+
+    bool isCreatedFromMainThread() const override { return true; }
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 9150c3f..a14bb98 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -130,17 +130,26 @@
     // drawing state & current state are identical
     mDrawingState = mCurrentState;
 
-    const auto& hwc = flinger->getHwComposer();
-    const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
-    nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
-    mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
-
     CompositorTiming compositorTiming;
     flinger->getCompositorTiming(&compositorTiming);
     mFrameEventHistory.initializeCompositorTiming(compositorTiming);
 }
 
-void Layer::onFirstRef() {}
+void Layer::onFirstRef() NO_THREAD_SAFETY_ANALYSIS {
+    if (!isCreatedFromMainThread()) {
+        // Grab the SF state lock during this since it's the only way to safely access HWC
+        mFlinger->mStateLock.lock();
+    }
+
+    const auto& hwc = mFlinger->getHwComposer();
+    const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
+    nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
+    mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
+
+    if (!isCreatedFromMainThread()) {
+        mFlinger->mStateLock.unlock();
+    }
+}
 
 Layer::~Layer() {
     sp<Client> c(mClientRef.promote());
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index f4ae21a..2239679 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -360,6 +360,11 @@
      */
     virtual bool isFixedSize() const { return true; }
 
+    // Most layers aren't created from the main thread, and therefore need to
+    // grab the SF state lock to access HWC, but ContainerLayer does, so we need
+    // to avoid grabbing the lock again to avoid deadlock
+    virtual bool isCreatedFromMainThread() const { return false; }
+
 
     bool isPendingRemoval() const { return mPendingRemoval; }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 6859466..cf53930 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -503,6 +503,27 @@
     postMessageAsync(readProperties);
 }
 
+uint32_t SurfaceFlinger::getNewTexture() {
+    {
+        std::lock_guard lock(mTexturePoolMutex);
+        if (!mTexturePool.empty()) {
+            uint32_t name = mTexturePool.back();
+            mTexturePool.pop_back();
+            ATRACE_INT("TexturePoolSize", mTexturePool.size());
+            return name;
+        }
+
+        // The pool was too small, so increase it for the future
+        ++mTexturePoolSize;
+    }
+
+    // The pool was empty, so we need to get a new texture name directly using a
+    // blocking call to the main thread
+    uint32_t name = 0;
+    postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); }));
+    return name;
+}
+
 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
     class MessageDestroyGLTexture : public MessageBase {
         RE::RenderEngine& engine;
@@ -1841,6 +1862,17 @@
         getBE().mTotalTime += elapsedTime;
     }
     getBE().mLastSwapTime = currentTime;
+
+    {
+        std::lock_guard lock(mTexturePoolMutex);
+        const size_t refillCount = mTexturePoolSize - mTexturePool.size();
+        if (refillCount > 0) {
+            const size_t offset = mTexturePool.size();
+            mTexturePool.resize(mTexturePoolSize);
+            getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
+            ATRACE_INT("TexturePoolSize", mTexturePool.size());
+        }
+    }
 }
 
 void SurfaceFlinger::rebuildLayerStacks() {
@@ -3632,10 +3664,13 @@
     // Tack on our counter whether there is a hit or not, so everyone gets a tag
     String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str());
 
+    // Grab the state lock since we're accessing mCurrentState
+    Mutex::Autolock lock(mStateLock);
+
     // Loop over layers until we're sure there is no matching name
     while (matchFound) {
         matchFound = false;
-        mDrawingState.traverseInZOrder([&](Layer* layer) {
+        mCurrentState.traverseInZOrder([&](Layer* layer) {
             if (layer->getName() == uniqueName) {
                 matchFound = true;
                 uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str());
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index afcefdb..8f724e9 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -320,6 +320,10 @@
         return getDefaultDisplayDeviceLocked();
     }
 
+    // Obtains a name from the texture pool, or, if the pool is empty, posts a
+    // synchronous message to the main thread to obtain one on the fly
+    uint32_t getNewTexture();
+
     // utility function to delete a texture on the main thread
     void deleteTextureAsync(uint32_t texture);
 
@@ -864,6 +868,13 @@
 
     std::atomic<bool> mRefreshPending{false};
 
+    // We maintain a pool of pre-generated texture names to hand out to avoid
+    // layer creation needing to run on the main thread (which it would
+    // otherwise need to do to access RenderEngine).
+    std::mutex mTexturePoolMutex;
+    uint32_t mTexturePoolSize = 0;
+    std::vector<uint32_t> mTexturePool;
+
     /* ------------------------------------------------------------------------
      * Feature prototyping
      */