| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BufferQueueLayer.h" |
| #include "LayerRejecter.h" |
| |
| #include <system/window.h> |
| |
| namespace android { |
| |
| BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} |
| |
| BufferQueueLayer::~BufferQueueLayer() = default; |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for Layer |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { |
| mConsumer->setReleaseFence(releaseFence); |
| } |
| |
| void BufferQueueLayer::abandon() { |
| mConsumer->abandon(); |
| } |
| |
| void BufferQueueLayer::setTransformHint(uint32_t orientation) const { |
| mConsumer->setTransformHint(orientation); |
| } |
| |
| std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { |
| std::vector<OccupancyTracker::Segment> history; |
| status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); |
| if (result != NO_ERROR) { |
| ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result); |
| return {}; |
| } |
| return history; |
| } |
| |
| bool BufferQueueLayer::getTransformToDisplayInverse() const { |
| return mConsumer->getTransformToDisplayInverse(); |
| } |
| |
| void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { |
| if (!mConsumer->releasePendingBuffer()) { |
| return; |
| } |
| |
| auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); |
| mReleaseTimeline.updateSignalTimes(); |
| mReleaseTimeline.push(releaseFenceTime); |
| |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| if (mPreviousFrameNumber != 0) { |
| mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, |
| std::move(releaseFenceTime)); |
| } |
| } |
| |
| void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { |
| mConsumer->setDefaultBufferSize(w, h); |
| } |
| |
| int32_t BufferQueueLayer::getQueuedFrameCount() const { |
| return mQueuedFrames; |
| } |
| |
| bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { |
| if (getSidebandStreamChanged() || getAutoRefresh()) { |
| return true; |
| } |
| |
| if (!hasDrawingBuffer()) { |
| return false; |
| } |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| const int64_t addedTime = mQueueItems[0].mTimestamp; |
| |
| // Ignore timestamps more than a second in the future |
| const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); |
| ALOGW_IF(!isPlausible, |
| "[%s] Timestamp %" PRId64 " seems implausible " |
| "relative to expectedPresent %" PRId64, |
| mName.string(), addedTime, expectedPresentTime); |
| |
| const bool isDue = addedTime < expectedPresentTime; |
| return isDue || !isPlausible; |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayer |
| // ----------------------------------------------------------------------- |
| |
| bool BufferQueueLayer::fenceHasSignaled() const { |
| if (latchUnsignaledBuffers()) { |
| return true; |
| } |
| |
| if (!hasDrawingBuffer()) { |
| return true; |
| } |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| if (mQueueItems[0].mIsDroppable) { |
| // Even though this buffer's fence may not have signaled yet, it could |
| // be replaced by another buffer before it has a chance to, which means |
| // that it's possible to get into a situation where a buffer is never |
| // able to be latched. To avoid this, grab this buffer anyway. |
| return true; |
| } |
| return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; |
| } |
| |
| nsecs_t BufferQueueLayer::getDesiredPresentTime() { |
| return mConsumer->getTimestamp(); |
| } |
| |
| std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const { |
| return mConsumer->getCurrentFenceTime(); |
| } |
| |
| void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) { |
| return mConsumer->getTransformMatrix(matrix); |
| } |
| |
| // NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's |
| // These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state |
| // so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's |
| // current buffer so the consumer functions start with "getCurrent". |
| // |
| // This results in the rather confusing functions below. |
| uint32_t BufferQueueLayer::getDrawingTransform() const { |
| return mConsumer->getCurrentTransform(); |
| } |
| |
| ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const { |
| return mConsumer->getCurrentDataSpace(); |
| } |
| |
| Rect BufferQueueLayer::getDrawingCrop() const { |
| return mConsumer->getCurrentCrop(); |
| } |
| |
| uint32_t BufferQueueLayer::getDrawingScalingMode() const { |
| return mConsumer->getCurrentScalingMode(); |
| } |
| |
| Region BufferQueueLayer::getDrawingSurfaceDamage() const { |
| return mConsumer->getSurfaceDamage(); |
| } |
| |
| const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const { |
| return mConsumer->getCurrentHdrMetadata(); |
| } |
| |
| int BufferQueueLayer::getDrawingApi() const { |
| return mConsumer->getCurrentApi(); |
| } |
| |
| PixelFormat BufferQueueLayer::getPixelFormat() const { |
| return mFormat; |
| } |
| |
| uint64_t BufferQueueLayer::getFrameNumber() const { |
| Mutex::Autolock lock(mQueueItemLock); |
| return mQueueItems[0].mFrameNumber; |
| } |
| |
| bool BufferQueueLayer::getAutoRefresh() const { |
| return mAutoRefresh; |
| } |
| |
| bool BufferQueueLayer::getSidebandStreamChanged() const { |
| return mSidebandStreamChanged; |
| } |
| |
| std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { |
| bool sidebandStreamChanged = true; |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) { |
| // mSidebandStreamChanged was changed to false |
| // replicated in LayerBE until FE/BE is ready to be synchronized |
| getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream(); |
| if (getBE().compositionInfo.hwc.sidebandStream != nullptr) { |
| setTransactionFlags(eTransactionNeeded); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| recomputeVisibleRegions = true; |
| |
| const State& s(getDrawingState()); |
| return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h))); |
| } |
| return {}; |
| } |
| |
| bool BufferQueueLayer::hasDrawingBuffer() const { |
| return mQueuedFrames > 0; |
| } |
| |
| void BufferQueueLayer::setFilteringEnabled(bool enabled) { |
| return mConsumer->setFilteringEnabled(enabled); |
| } |
| |
| status_t BufferQueueLayer::bindTextureImage() { |
| return mConsumer->bindTextureImage(); |
| } |
| |
| status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, |
| const sp<Fence>& releaseFence) { |
| // This boolean is used to make sure that SurfaceFlinger's shadow copy |
| // of the buffer queue isn't modified when the buffer queue is returning |
| // BufferItem's that weren't actually queued. This can happen in shared |
| // buffer mode. |
| bool queuedBuffer = false; |
| LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, |
| getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode, |
| getTransformToDisplayInverse(), mFreezeGeometryUpdates); |
| |
| const nsecs_t expectedPresentTime = mFlinger->mUseScheduler |
| ? mFlinger->mScheduler->mPrimaryDispSync->expectedPresentTime() |
| : mFlinger->mPrimaryDispSync->expectedPresentTime(); |
| status_t updateResult = |
| mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, &queuedBuffer, |
| mLastFrameNumberReceived, releaseFence); |
| if (updateResult == BufferQueue::PRESENT_LATER) { |
| // Producer doesn't want buffer to be displayed yet. Signal a |
| // layer update so we check again at the next opportunity. |
| mFlinger->signalLayerUpdate(); |
| return BAD_VALUE; |
| } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { |
| // If the buffer has been rejected, remove it from the shadow queue |
| // and return early |
| if (queuedBuffer) { |
| Mutex::Autolock lock(mQueueItemLock); |
| mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber); |
| mQueueItems.removeAt(0); |
| mQueuedFrames--; |
| } |
| return BAD_VALUE; |
| } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { |
| // This can occur if something goes wrong when trying to create the |
| // EGLImage for this buffer. If this happens, the buffer has already |
| // been released, so we need to clean up the queue and bug out |
| // early. |
| if (queuedBuffer) { |
| Mutex::Autolock lock(mQueueItemLock); |
| mQueueItems.clear(); |
| mQueuedFrames = 0; |
| mTimeStats.clearLayerRecord(getName().c_str()); |
| } |
| |
| // Once we have hit this state, the shadow queue may no longer |
| // correctly reflect the incoming BufferQueue's contents, so even if |
| // updateTexImage starts working, the only safe course of action is |
| // to continue to ignore updates. |
| mUpdateTexImageFailed = true; |
| |
| return BAD_VALUE; |
| } |
| |
| if (queuedBuffer) { |
| // Autolock scope |
| auto currentFrameNumber = mConsumer->getFrameNumber(); |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| // Remove any stale buffers that have been dropped during |
| // updateTexImage |
| while (mQueueItems[0].mFrameNumber != currentFrameNumber) { |
| mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber); |
| mQueueItems.removeAt(0); |
| mQueuedFrames--; |
| } |
| |
| const std::string layerName(getName().c_str()); |
| mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime); |
| mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime); |
| |
| mQueueItems.removeAt(0); |
| } |
| |
| // Decrement the queued-frames count. Signal another event if we |
| // have more frames pending. |
| if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { |
| mFlinger->signalLayerUpdate(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t BufferQueueLayer::updateActiveBuffer() { |
| // update the active buffer |
| mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot); |
| getBE().compositionInfo.mBuffer = mActiveBuffer; |
| getBE().compositionInfo.mBufferSlot = mActiveBufferSlot; |
| |
| if (mActiveBuffer == nullptr) { |
| // this can only happen if the very first buffer was rejected. |
| return BAD_VALUE; |
| } |
| return NO_ERROR; |
| } |
| |
| status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { |
| mPreviousFrameNumber = mCurrentFrameNumber; |
| mCurrentFrameNumber = mConsumer->getFrameNumber(); |
| |
| { |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); |
| } |
| return NO_ERROR; |
| } |
| |
| void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>&) { |
| auto acquireFence = mConsumer->getCurrentFence(); |
| getBE().compositionInfo.mBufferSlot = mActiveBufferSlot; |
| getBE().compositionInfo.mBuffer = mActiveBuffer; |
| getBE().compositionInfo.hwc.fence = acquireFence; |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayerConsumer::ContentsChangedListener |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { |
| // Add this buffer from our internal queue tracker |
| { // Autolock scope |
| Mutex::Autolock lock(mQueueItemLock); |
| // Reset the frame number tracker when we receive the first buffer after |
| // a frame number reset |
| if (item.mFrameNumber == 1) { |
| mLastFrameNumberReceived = 0; |
| } |
| |
| // Ensure that callbacks are handled in order |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); |
| if (result != NO_ERROR) { |
| ALOGE("[%s] Timed out waiting on callback", mName.string()); |
| } |
| } |
| |
| mQueueItems.push_back(item); |
| mQueuedFrames++; |
| |
| // Wake up any pending callbacks |
| mLastFrameNumberReceived = item.mFrameNumber; |
| mQueueItemCondition.broadcast(); |
| } |
| |
| mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(), |
| item.mGraphicBuffer->getHeight(), item.mFrameNumber); |
| mFlinger->signalLayerUpdate(); |
| } |
| |
| void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { |
| { // Autolock scope |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| // Ensure that callbacks are handled in order |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); |
| if (result != NO_ERROR) { |
| ALOGE("[%s] Timed out waiting on callback", mName.string()); |
| } |
| } |
| |
| if (!hasDrawingBuffer()) { |
| ALOGE("Can't replace a frame on an empty queue"); |
| return; |
| } |
| mQueueItems.editItemAt(mQueueItems.size() - 1) = item; |
| |
| // Wake up any pending callbacks |
| mLastFrameNumberReceived = item.mFrameNumber; |
| mQueueItemCondition.broadcast(); |
| } |
| } |
| |
| void BufferQueueLayer::onSidebandStreamChanged() { |
| bool sidebandStreamChanged = false; |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { |
| // mSidebandStreamChanged was changed to true |
| mFlinger->signalLayerUpdate(); |
| } |
| } |
| |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onFirstRef() { |
| BufferLayer::onFirstRef(); |
| |
| // Creates a custom BufferQueue for SurfaceFlingerConsumer to use |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferConsumer> consumer; |
| BufferQueue::createBufferQueue(&producer, &consumer, true); |
| mProducer = new MonitoredProducer(producer, mFlinger, this); |
| { |
| // Grab the SF state lock during this since it's the only safe way to access RenderEngine |
| Mutex::Autolock lock(mFlinger->mStateLock); |
| mConsumer = |
| new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); |
| } |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); |
| mConsumer->setContentsChangedListener(this); |
| mConsumer->setName(mName); |
| |
| if (mFlinger->isLayerTripleBufferingDisabled()) { |
| mProducer->setMaxDequeuedBufferCount(2); |
| } |
| |
| if (const auto display = mFlinger->getDefaultDisplayDevice()) { |
| updateTransformHint(display); |
| } |
| } |
| |
| status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { |
| uint32_t const maxSurfaceDims = |
| std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); |
| |
| // never allow a surface larger than what our underlying GL implementation |
| // can handle. |
| if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { |
| ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); |
| return BAD_VALUE; |
| } |
| |
| mFormat = format; |
| |
| setDefaultBufferSize(w, h); |
| mConsumer->setDefaultBufferFormat(format); |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); |
| |
| return NO_ERROR; |
| } |
| |
| sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { |
| return mProducer; |
| } |
| |
| uint32_t BufferQueueLayer::getProducerStickyTransform() const { |
| int producerStickyTransform = 0; |
| int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); |
| if (ret != OK) { |
| ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, |
| strerror(-ret), ret); |
| return 0; |
| } |
| return static_cast<uint32_t>(producerStickyTransform); |
| } |
| |
| } // namespace android |